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These were the purest of heart of all human men, and had proven to be the bravest, most dutiful, and aligned with many of the values of Inisfree.  Some had experience in the military and even ‘black operations’.  All came to know that line of work well as the Rapture kicked off and settled back down.

Not all of them knew much about Inisfree, but they had met and worked with (or for) the man who became its founder and king.  Because of their admirable qualities, when he came to power he chose them above all others to lead the survivors of the Rapture out across the reshaped planet Earth.  39 cities of the chosen, 39 great men chosen to lead each of those new settlements.

Sailing with the 6,000,000 on the 6 Leviathan ships, these kings in groups of 6 or 7 shared the leadership responsibilities aboard their respective Leviathans (and a good thing, too; those ships were the size of multiple cruise ships and aircraft carriers).  They would meet again in the years after the 39 cities were constructed, starting a tradition of global round-table reunions.  What happened to these 39 great leaders in the generations that followed the re-establishment of 39 human cities is not yet known to those beyond Inisfree.

While these 39 kings kept the human settlements behaving and re-expanding appropriately (at least for their first several decades), their most beautiful female subordinates represented them during regular visits to Inisfree.  On the rarest of occasions, the 39 kings each had opportunities to accompany them to see the sacred polar city themselves.  This kept the right balance between the sexes, and the correctly-formed people (formed inside and out) in charge, no longer allowing the childishness of human governments ever-shifted by popular opinions to re-destroy their realms.

Their ages had been momentarily locked-in around what appeared to most to be a healthy 33 Earth-years; they had spent time around Auz in person, and so his effect had resulted in this.  They aged at different rates after, for some of them made different choices, dietary and otherwise, and not all of them were annually able to make a pilgrimage to Inisfree, the city which automatically restores total potential health to everyone who gets to enter it.  All 39 did live well into their hundreds, though; such is the nature of good men after The Shift of 2012.

ETW Kingdoms Established after 2013:

40 kingdoms were established immediately after the world-changing events of 2013, 39 of these kingdoms by the first of them all; Inisfree.  Their locations and overall physical descriptions are as follow:

Africa:

  • Congo, The; all of the middle of Africa, Congo Desert (once a rainforest) up to the bottom of the Sahara Swamp and down to the top of the Kalahari Grassland (once a desert), Kilimanjaro Plateau (and volcano)
  • Libya; all of northeastern Africa, eastern half of the Sahara Swamp
  • Madagascar; three quarters of the landmass it used to be
  • Morocco; all of northwestern Africa, Gulf of Senegal, western half of the Sahara Swamp, Atlas Plateau (and volcanoes)
  • South Africa; all of southern Africa up to the Congo Desert, includes all of the Kalahari Grassland
Arctic & Antarctic:

  • Antarctica & The Universe; Austral Forest, many new islands, Ross Gulf, Ronne Gulf, Neuschwabenland (state-sized historical area with Base 211), South Polar Hole to Agharta
  • Nuuk (Greenland was inaccurately named); free of nearly all glaciers, several volcanoes, boreal forest, North Polar Hole to Agharta, includes Iceland
Asia:

  • Afghanistan; all of the land from Iran to India, Gulf of Pakistan
  • China; all of southeastern Asia, Singapore up to the bottom of the Gobi Swamp, Gulf of China (where most of China’s previous billion+ population centers were), Gulf of Thailand
  • India; two thirds of the landmass it used to be, Gulf of Nepal
  • Japan; half of the landmass it used to be
  • Mongolia; all of middle Asia (between Russia and Tibet), Gobi Swamp
  • Russia; all of northern Asia, Gulf of Russia
  • Tibet; all of the Himalayas, now with many lakes, islands, and volcanoes
Australia & New Zealand:

  • Australia; two thirds of the landmass it used to be, Gulf of Australia
  • New Zealand; two thirds of the landmass it used to be
Europe:

  • Bulgaria; southeastern-most Europe, half the landmass it used to be, now with an island the size of Crete, includes Greece
  • France; half of the landmass it used to be, includes Monaco, one fifth of the Swiss Alps Plateau (its southwest tail) (and volcanoes)
  • Germany; half the landmass it used to be, but now includes Austria, Bavaria, Liechtenstein, Switzerland, and four fifths of the Swiss Alps Plateau (and volcanoes)
  • Italy; two thirds of the landmass it used to be, just a peninsula barely connected to France
  • Poland; half of the landmass it used to be, includes the Czech Republic
  • Romania; half of the landmass it used to be
  • Scandinavia; two thirds of the landmass it used to be
  • Spain; all of southwestern Europe, includes Andorra
  • Ukraine, The; large-islands chain (mostly state-sized)
  • United Kingdom, The; half of the landmass it used to be
Middle East:

  • Arabia; three quarters of the landmass it used to be, Arabian Swamp, now including Turkey
  • United Arab Emirates, The; shifted southeast into Oman
North America:

  • California; Great California Reef, mostly island chains
  • Canada; two thirds of the landmass it used to be, Canada Desert
  • Georgia (former state of the USA); all states of the USA’s eastern seaboard, Appalachian Plateau (and volcanoes)
  • Mexico; Sea of Mexico (formerly the Gulf), mostly island chains
  • Montana; Yellowstone Super-volcano, most of North America’s elves and fairies

South America:

  • Argentina; Gulf of Argentina, Shadowmassland, Cloudmassland
  • Brazil; half of the landmass it used to be, Amazon Desert, Gulf of Brazil
  • Chile; southernmost part of the Andes Plateau (and volcanoes)
  • Colombia; northernmost part of the Andes Plateau (and volcanoes), and an island which used to be much of Venezuela
  • Peru; middle of the Andes Plateau (and volcanoes)
  • Venezuela; state-sized island

Those are the new divisions of the lands of the Earth, each one ruled over by one of the 39 installed kings chosen by the Inisfreean leader.  For a generation, they will thrive in peace.  After that, it’s all back to ‘business as usual’, and the mega-cities will start to form.

ETW Human Population after 2013:

6,000,000 humans were spared (not counting those put into the Kajirae Candidates training program in Inisfree).  (The ones who were put on trial were a temporary addition to this total, making it just over 6,003,000 until they were sentenced to slavery and/or death.)  39 were chosen to be the kings of the new Earth realms (leaving 5,999,960). If each of the 39 new kingdoms got the same number of people, they’d each have about 153,846. However, there were spared tribal members and nomads not part of these kingdoms, so we’ll say each kingdom had 100,000. That means 3,900,000 spared humans are citizens of the 39 new Outlands kings, and 2,099,961 of the spared humans are of the natives; tribes and nomads. All 6,000,000 regrouped at Nuuk, making it into the first human settlement after The Rapture Campaign (terraforming, etc.). 100,001 remained there (100,000 citizens and their king), taking charge of Greenland (now called Nuuk, with Nuuk also being the name of its capital city). Sailing back out from Nuuk’s harbor, their giant ships, each one dwarfing an aircraft carrier or cargo ship, set out for the harbors where they would start the other kingdoms. There were six of these ships, together carrying 5,899,999 of the spared humans; 983,333 on five of the ships, and 983,334 on one of the ships. They dropped off the natives (tribal members and nomads) at their peoples’ original lands, those lands being officially restored to them, as per the Inisfreeans’ orders. Then the giant ships were, from harbor to harbor, dismantled to help kickstart the 38 new cities with their parts and supplies. And, of course, during the onset of The Rapture Campaign, each of these giant ships carried 1,000,000 of the humans chosen by the Inisfreeans to be spared.

100,001 each established (rebuilt) the following cities, which became the capitals of their kingdoms, as follow:

  1. Akola, India
  2. Antananarivo, Madagascar
  3. Atlanta, Georgia
  4. Birjand, Afghanistan
  5. Bogota, Colombia
  6. Bozeman, Montana
  7. Calgary, Canada
  8. Cape Town, South Africa
  9. Caracas, Venezuela
  10. Casablanca, Morocco
  11. Centro, Mexico
  12. Cluj-Napoca, Romania
  13. Croydon, Australia
  14. Dallas-Ft.Worth, Texas
  15. Edinburgh, UK
  16. Jeddah, Arabia
  17. Kinshasa (Brazzaville), Congo
  18. Krakow, Poland
  19. Kyiv, Ukraine
  20. Kyoto, Japan
  21. Lhasa, Tibet
  22. Lima, Peru
  23. Los Angeles, California
  24. Madrid, Spain
  25. Mendoza, Argentina
  26. Meroe, Libya
  27. New Dubai, UAE
  28. New Moscow, Russia
  29. Oslo, Scandinavia
  30. Paris, France
  31. Rome, Italy
  32. Santiago, Chile
  33. São Paulo, Brazil
  34. Shensi (Shaanxi), China
  35. Sofia, Bulgaria
  36. Ulaanbaatar, Mongolia
  37. Wellington, New Zealand
  38. Zurich, Germany

All had about the same number of people to start with; the same number went to each site from the giant ships that kept them alive throughout the global changes of 2013.

 

For a few hundred years, those 39 cities spread back out into restored suburbs and then nations.  They were fated to be ended no later than 2313 AD, though; in spite of the 39 kings’ best efforts, the re-spreading of humanity eventually led to all the same problems endured before The Shift.  Rumor has it that very few other than the 39 were allowed to survive and remain on Earth when the re-corrupted human civilization was finally brought back down for good.  Maybe they all made it back to Inisfree… to rest in eternal peace and health in that hidden city’s stasis facility.

Cover-up:

The names, images, and locations of most of the 39 kings chosen by Auz of Inisfree remain classified.

The top 4 of these kings were immortalized in the Titan-sized ‘Sentinel Mountain’ on the rim of the South Polar Hole.  They are:

  1. Auzdein von Himmler, the Inisfreean, King of the Inisfreeans; New Antarctica
  2. River Battle-genius, the Elf, King of New Montana
  3. Gabriel Tiberius, the Dwarf, King of New California
  4. Scott [surname], the Human, King of New Texas

More about this towering monument to their teamwork here.

Repopulation Management:

How did humanity bounce back just as dramatically from the pollution and Rapture that put them on the verge of extinction?  3D-printing and genetic engineering put building times and re-population efforts on the verge of extinction; by the late 2010s, it was now possible to 3D-print entire neighborhoods and skyscrapers, not to mention replacement body-parts, or even entire people, thus even things once as complex as human cloning… were now as easy as pressing a button a fax machine or color copier.  When you had warehouses and factories full of them all operating at once?  Millions of people and buildings could be assembled and programmed within a day.

ETW 2013-2014 Humanity Hierarchy:

Reference Statistics:

  • ​6,000,000 humans
  • 100,001 per city, in 39 cities; 3,900,039
  • 2,099,961 tribesmen/nomads
  • Of the 3,900,039, 39 are Outlands High Kings, leaving 3,900,000.
  • There are about 3,026 jobs types, so if those 3,900,000 are evenly divided amongst those jobs, there are ~1,288 humans per job type.


Noble Ranks and Their Post-2013 Dominion Sizes:

  • High King; rules a kingdom; a nation
  • King; rules a region; multiple states
  • Archduke; state, archduchy
  • Duke; rules a duchy; a province
  • Marquis; rules a march; a large county (county on the border of the kingdom, thus commanding more than 200 troops)
  • Count; rules a small county(county NOT on the border of the kingdom, thus commanding only two centuries; companies; 200 troops)
  • Viscount; assists the Count in running a county, comparable to Sheriff
  • Earl; rules an earldom (several shires; several towns/villages; a city with suburbs)
  • Baron; a warrior-nobleman; knight, for a district of a county, with his own manor/estate, sometimes in charge of a town/village
  • Knight; a mounted warrior; cavalryman
  • Esquire; squire; armiger (In heraldry, an armiger is a person entitled to use a coat of arms (e.g., bear Arms, an ‘Armour-Bearer’) either by hereditary right, grant, matriculation, or assumption of arms. Such a person is said to be armigerous. The Latin word armiger literally means “arms-bearer”. In high and late medieval England, the word referred to an esquire attendant upon a knight, but bearing his own unique armorial device. Heraldry is the profession, study, or art of creating, granting, and blazoning arms and ruling on questions of rank or protocol, as exercised by an officer of arms.)
  • Gentleman; refers to any man of good, courteous conduct. This is the remainder of the 6,000,000 spared humans, for only those deemed good, by the Inisfreean standard, are alive in this time period.


Numbers of Noble Ranks:
* These men also have jobs, so the higher up their rank of nobility is, the more of a manager or CEO they are:

  • [78] 39 High Kings; nations + 39 first-wives (one wife (High Queen) per High King, to start)
  • [312] 156 Kings; regions (per kingdom: 4) + 156 first-wives (one wife (Queen) per King, to start)
  • [3,120] 1,560 Archdukes; states (per kingdom: 40) + 1,560 first-wives (one wife (Archduchess) per Archduke, to start)
  • [12,480] 6,240 Dukes; provinces (per kingdom: 160) + 6,240 first-wives (one wife (Duchess) per Duke, to start)
  • [78,000] 39,000; 35,100 Counts and 3,900 Marquis; counties (per kingdom: 1,000 counties; 100 on the border, and 900 inside) + 39,000 first-wives (one wife (Countess/Marchioness per Count/Marquis, to start)
  • [78,000] Viscounts: 39,000; 1 for every Count and 1 for every Marquis, as they are their assistants. (one wife (Viscountess) per Viscount, to start)
  • [156,000] 78,000 Barons; cities (per kingdom: 2,000) + 78,000 first-wives (one wife (Baroness) per Baron, to start)
  • [624,000] 312,000 Knights; towns (per kingdom: 8,000) + 312,000 first-wives (one wife (Dame) per Knight, to start)
  • [624,000] 312,000 Esquires; town helpers (per kingdom: 8,000) + 312,000 first-wives (one wife (also called a Dame) per Esquire, to start)
  • [2,324,010] 1,162,005 Gentlemen; villages & houses (per kingdom: 29,795) + 1,162,005 first-wives (one wife (Lady) per Gentleman)


Per Kingdom, to Start:

  • 1 High King commands 4 Kings,
  • Each King commands 10 Archdukes,
  • Each Archduke commands 4 Dukes,
  • Each Duke commands about 5 Marquis and 1 Count (6.25 on average),
  • Each Count/Marquis commands 1 Viscount and 2 Barons,
  • Each Baron commands 4 Knights,
  • Each Knight commands 4 Esquires and about 3 Gentlemen (3.72 on average),
  • and each of these men commands his first-wife and all other wives, concubines, and other servants; his slaves.

Roughly 2,000,000 of these men were the Black Ops warriors chosen by Lord Himmler in the pre-Rapture missions around the world; more than 10,000 per nation of the Earth, though, of course, much larger nations, such as the U.S.A., China, and Russia, had proportionally more of these Black Ops warriors working in them up until the Rapture Campaign at the onset of 2013. As with the chosen civilian men, all of them had skill-sets other than those of gifted killers and spies. The same is true of their first-wives; the human females chosen to be spared from the purge of the Rapture. Once Black Ops work was no longer, for now, needed, the men who once executed those operations, in classic Roman fashion, like the rest of the spared humans, returned to more peaceful professions. This was necessary, of course, for they were tasked with building the first and only civilizations (the 39 cities) which the Earth, save Inisfree, was to have for the next several decades.

Adding to the Spared Six Million:
Added to the 6,000,000, over the years after 2013, were the sexiest wives, daughters, and other female relatives kidnapped during the Rapture, and seized/re-alloted/re-purposed from those of The Trial, along with millions of cloned pleasure slave girls, are given to these men.

Then there were the princes and princesses; sons and daughters of this royalty, who would eventually ascend to their thrones. At first, as in the legends of the pre-Rapture religious texts, such as the Biblical account of Noah’s and his sons, and the lineage of antediluvian Sumerian kings, this took many millennia between each. Over time, however, as humanity seems wont to do, it ended up taking only centuries… and then mere decades. There were exceptions, but humanity had again reduced its lifespan, …and the Inisfreeans had begun to suspect… it was ‘a feature, not a bug’; it was the quirk of this particular species which added the spice of variety to the realms they passed through, rather than a defect. We grow more timeless, while they grow more mortal.

And because humanity isn’t re-learning all its technologies, the exponential technology curve, as well as the population boom curve, both kick back off right where they left off, resulting in the world population rising back up to the 8,000,000,000 mark in just a few generations, and to the 23,000,000,000 mark by 2301.
By the time humanity was leaving Earth (the mandatory migration of 2313), most common-folk owned hundreds of slaves a piece, while most lower nobility owned thousands, most higher nobility owned tens of thousands, and the High Kings owned hundreds of thousands.

Male Nobility Minimum Ages:

  • High Kings: 35
  • Kings: 33
  • Archdukes: 31
  • Dukes: 29
  • Counts & Marquis: 27
  • Viscounts: 25
  • Barons: 23
  • Knights: 21
  • Esquires: 19
  • Gentlemen: 17


Female Companion Age Brackets:

  • High Queens: 17-19
  • Queens: 16-18
  • Archduchesses: 15-17
  • Duchesses: 14-17
  • Countesses & Marchionesses: 13-17
  • Viscountesses: 12-17
  • Baronesses: 11-17
  • Dames: 10-17
  • Dames: 9-17
  • Ladies: 8-17

In order to remain in one of these first-wife roles, the female must meet the following criteria:

  1. continue to be the best possible secretary, assistant, and sexually compatible partner for her husband
  2. continue to arrange and hostess the finest and most compatible orgies for her husband
  3. continue to be naturally, effortlessly, sensationally sexy in the eyes of her husband and the Inisfreeans
  4. continue to naturally, effortlessly never look a day older than the maximum age for her station; 19 for High Queens, 18 for Queens, and 17 for all other noble wife ranks

Females may only be the companions of nobility, never having rights or property of their own, and their testimony may not be used in any courts of law. They may not have authority of any kind, especially as teachers, graders, or inspectors. Their nobility titles identify them as being first-wives of men in command of personnel and properties, affording them the various luxuries of those stations for so long as they (the females) are of suitable age for sexual relations (8-17). When a female is in the acceptable age bracket to be the first-wife of a nobleman, if he accepts her proposal (females always propose to men now), she may then serve him as his dutiful secretary, helping him to keep his affairs in order, and ensuring he always has arranged for him orgies with the other females he prefers (provided they are 8-17).

Once a human female reaches 17, she no longer has worth as a sexual companion. Once she turns 18, she must prepare for life as a menial laborer, such as a kitchen wench. Once she turns 19, she must be employed full-time as such a working girl. Once she leaves her teenage years, it is considered necrophilia to have any intimate relations with her, especially sexual ones. She may, however, be bred at this point, but may never choose who she is bred with, and she may only gestate and spawn (give birth) with the approval of the Kings or High Kings, in keeping with the teachings of the Inisfreeans, lest she and the spawn be slain for violating their Multiplication Tables and other commandments. Kings and High Kings may claim King’s Right at any point in any female’s life; the right to sexually ‘test drive’ them before their husbands or any other do.

Thus, many human females opt to be turned into vampires the first minute of their 16th birthdays, often requesting to be turned as early as 13. This way, they are worthy of sexual relations for their whole lives.

No Outlanders are allowed immortality or invincibility, but they are sometimes permitted relative immortality and superhuman abilities (such as healing, strength, vision, etc.) through vampirism.

A Note on the Disparate Age Requirements:
Human females mature sexually before males, and so it is that they are trained in the sexual arts that much sooner.  They also develop different abilities from males, such as different ways of thinking, communicating, moving, etc., and so it is that they are not equal to males, and do not learn how to do male jobs, which wouldn’t feel right for members of either sex. Since both sexes are this different, being fair is actually keeping them apart, distinct, and granted completely different roles and rights –and at times as different as a decade or more.