You’re probably familiar with the health bar, shield bar, and magic or ‘mana’ bars from other video and computer games; one says if you’re hurt, the other shows how many more hits your armor can take, and that last one determines if you have enough power to cast certain spells.  In SexCraft, there are those bars and a few more.

 

BARS:  for HEALTH, STAMINA (running/phys.-flight), ARMOR (or damage to clothes), BREATH (dive), and MANA (magic)

Healing/damage/life-bar and Mana:

No one can really get hurt in the game, and no one can get killed, so our equivalents are:

  1. ICVs can’t get turned-off, as their nature/mentality is that of eternally-curious, eternally-flirty super-nymphs, but they CAN grow sleepy if not enough people are interacting with them in flirty and clever ways, and that can make them momentarily sluggish; moving at a slower speed, though never clumsy/uncoordinated
  2. players playing as kajirae can get fatigued from sex that lasts a very long time, or sex that is a little too rough for about half an hour, meaning they will need to sleep to no longer be sore. until they go into rest mode (requiring rest proportional to the amount of fatigue/soreness they incurred during their latest round of waking/quests), they won’t be able to complete more sex-based leveling, though the CAN still get a SLOWER rate of XP by flirting, doing chores, exploring new areas (areas that particular player’s current character has not yet been to), etc.
  3. players playing as guests have the same limitation; they can get sore and need rest before their character’s bodies are allowed by the game’s physics engine logic to accept and start more sex-based quests, and players with wings will not be able to keep flying by flapping those wings if they stay in the air too long (beyond a few hours), while players who use their minds to levitate will get headaches and get dizzy and sleepy if they float telekinetically for about the same amount of time (though this, of course, for minds and wings alike, changes as you level up; 0s and 10s can stay in the air for seconds, 20s and 30s for one minute, 40s and 50s for minutes, 60s and 70s half an hour, 80s and 90s for an hour, 100s indefinitely)
  4. players of races which need to breathe can NOT stay underwater longer than a few minutes, tops, regardless of level (though in ST suits, they can stay under indefinitely). staying underwater longer than this limit will NOT make them gasp, choke, drown, or whatever, but they WILL be forced to float/bob up to the surface for breath (if this accidentally almost traps them on the ceiling of an underwater area, such as the Main Lake‘s Neptune Temple, the player can still force them to swim down to a door or archway which accesses the main lake area and, thereby, the surface, but it will be more difficult to maneuver them in a generally downward direction during the game-induced forced-surfacing, and this impaired movement will be so slow that the players will get tired of trying to fight it, knowing that if they surface for air, it will return them to a fun speed of motion/movements
  5. as more flirting is completed, confidence and life-force bars fill up, as well as expand more quickly, allowing for more advanced sex techniques to be executed, and longer sequences OF techniques before having to rest after sex/soreness
  6. outside the Pearly Gates, if the city is on Antarctica, the cold will impair the senses and movement/speed of most players/races until they have leveled up enough and/or donned ST suits. the same is true once Inisfree is (during the timeline of novel 9, as featured in this game) in the void of Space, underwater while visiting New Atlantis or R’lyeh, and amidst the high heat on the surface and interior of the Sun.  when Inisfree is anchored for a millennia while visiting places such as Aman, however, players of all levels can venture outside the Pearly Gates and through the Perimeter Orb for as long as they like without any speed reductions or more frequent rest needs, and they will at those times have no need for ST suits, either.

The THREE key differences about how players sleep their characters in this MMORPG are:

  1. ICVs don’t have to sleep ever, but might become very introverted and hermitish if not around beautiful, sexy beings like them for too long.
  2. free-persons can lie down and nap anywhere anytime, and MUST sleep at least once every two days for several hours (but certain races don’t need as much sleep as others; some are okay with 2-3 hours every 1-2 days, while humans such as most X-Men require 6-8 every 1-2 days)
  3. kajirae usually must finish their chores/shift/dancing before asking either an ICV or free-person for PERMISSION to sleep, and then must ALWAYS be near a collar chain, preferably in a Girl Kennel (such as the Subt’ Prison). *a kajira on her own in the wild can lie down and nap, but there is ALWAYS the chance that when your character wakes up, she will be chained to a chain-gang of other kajira for a new Master which spotted her, or that she was drugged and taken somewhere, etc., and since kajira have no weapons/tools to defend themselves, or clothes to protect them from weather, if she gets rained on during her nap, it will wake her up and leave her fatigued even longer, etc. (so finding a good safe place to get a full night’s rest is one of the most challenging quest events for players playing a kajira character)

*DURING SEX with NPCs and/or other player-characters, an ORGASM BAR also appears.  As long as you are having sex, it is there, and as long as players NEAR you are having sex, you can see their OWN Orgasm Bar hovering over/under their character.  The more you orgasm, the less sleep you need, the more points get added to your health-bar (as long as it doesn’t increase it beyond the max-cap for the next level; you can increase beyond the baseline of health-points for YOUR level, but not beyond the amount of health-points for the NEXT level), AND:

You will notice that NPCs at different times, for various reasons, orgasms better with certain sex positions (or with three or more people instead of just a threesome of two others), so the more you do the new positions and techniques you learned, and the more you share them with GROUPS (not just paired up with another player/lone-NPC), the more you will make them orgasm, thus the less you will need to flirt with them to get them to reveal hidden quests or rare-drop items to/for you, etc.

 

STATUS POINTS/BAR in addition to the XP BAR for EACH PLAYER (EACH CHARACTER)

Status/Reputation Bar levels/tiers:

  1. Neutral:  you just arrived, and nobody knows you (you have to be okay/open-minded with all the representatives of all the races in Inisfree, so everyone starts here; if you didn’t, the MFs wouldn’t let you past the first chamber of Pearly Gate 1) *Hated, Hostile, & Unfriendly are not possible as ratings in Inisfree amongst/between its guests and residents, as this is a resort/paradise community, NOT a mortal/Outlands realm where people allow or focus on infighting indefinitely as the norm.
  2. Friendly:  you’ve interacted well with several people you’ve met during your first walks and quests
  3. Honored:  you have completed a good portion of the schooling across Inisfree, and have helped with at least one of the raids into the Outlands
  4. Revered:  you are doing good work with the Congress-girls of Inisfree
  5. Exalted:  Inisfree’s royalty are best buddies with you now, and everyone everywhere in their realm seems to know and love your name

Earning status in Inisfree means:

  1. overall reputation: ‘good’ or ‘bad’ (compatible; friendly; flirty –or– incompatible with the Inisfreean Way)
  2. skill level: certified to do many techniques for yoga, sex, acupuncture/acupressure (massage), etc.?
  3. participation: none, rare, very low, low, average, often, high, very high, or total/always
  4. familiarity/closeness: which players and NPCs have you (your character) interacted the most often with, and how close (in love) did you get with those other characters?  did you bond?  partially or fully?

All of these factors contribute to your character’s STATUS BAR, which determines how soon you get asked to do MAJOR quests or get invited to MAJOR events.

 

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