You’ll get a different buff (or natural immunity to certain environments/attacks), based on which race you pick during Character Creation.

  1. Angel: All light/microwave/radiation/radio exposure gives them extra energy/health/nutrients.
  2. Asari: Half their energy/health/nutrients come from eating and drinking similarly to how humans eat/drink, and the other half comes from their interaction with non-Asari species/people, as they are a race/species that was formed/’uplifted’ in such a way as to greatly benefit from this, making them even better at diplomacy than the Inisfreeans (since the Inisfreeans can’t stand evil/rude/ugly people, always blocking those people/things, almost seeing them as the bad kind of demon, if not also criminal/s). Yes, Asari basically get some of their sustenance/mood from diplomacy.
  3. Aspara: They cannot drown or tire from dance; the more they dance and/or are in water, the more energy/health/nutrients they get/have.
  4. Demi-deity: Putting them in situations which force/pressure them to change their body size causes them relief, not growing pains, as it is normal and interesting to them.
  5. Demon: Exposure to more negativity (a form of EM radiation from the mind/brain and central nervous system) actually helps/strengthens them; more energy/health/nutrients, though they are not addicts to this.
  6. Dragon: Energy/health/nutrients can come from resting on a pile of gold or other precious metal/gemstones, as it is pure/concentrated blood/energy/essence that was once flowing through the veins of a deity. In other words, being in caves and mines helps them, never suffocating or trapping them –plus they can always move to other dimensions and times, not just in 3D space.
  7. Draenei: Being around giant underground crystals does not fatigue them even when there is still a lot of heat or pressure present in places like that / that form crystals that big, and, understanding crystals on an ancestral/genetic/instinctive level at this point, they never need to research/test ones they find, always knowing what it is good for from the moment they spot it.
  8. Drow: Darkness more than chaos is what this race subset of the Elves works best with, even in pitch-black cave conditions, their Cave Vision (not just Night Vision) always allowing them clear sight through such areas. This means they can’t handle direct sunlight very well, and even starlight (and of course moonlight) is very bright to them, but anywhere there is no light available, send them in and watch them thrive with grace and ease.
  9. Eldar: Being in Space for generations and millennia makes them almost as natural at operating in that airless environment as the Gray aliens who were engineered entirely for it, and, as heavily psychic/telepathic beings, even the most aggressive psychic attacks only give them more energy/health/light/nutrients to work with. (Remember, they don’t digest the kind of drinks or food humans do.)
  10. Elemental/Djinn: Fire, flooding, lightning strikes, and smoke all actually help/boost them a lot; those things are more energy/health/nutrients for them.
  11. Elf: No matter what kind of woods they are in, whether sparse like a countryside park, or dense more than a forest (like a jungle or rain-forest), they always know exactly where they are, never getting lost, and what all the plants around them do -and are feeling/’saying’- so even being in a brand-new jungle would still be as easy and energizing for them as a human would feel going to his/her own couch or bed.
  12. Fairy: Bees, birds, dew, and flowers are some of the many literally-little things that actually energize/heal them, as they feed on the energy of interacting with these things in helpful/friendly manners.
  13. Human: Chaos/drama is something this species both is… and feeds on; the more they are at odds with others -and with each other- the better they seem to function, always in better moods when they stir up trouble, even if it seems to hurt/sap them at times. Put members of this species on the front lines of any conflict, and watch how they prefer to stay in states like that, sometimes even praying for continuations of it.
  14. Inisfreean: Complex challenges/opportunities, such as reuniting all compatible races/people/worlds, are what the members of this new species thrive on; it gets them thinking more, thus using more of their incredible supercomputer-brains’ processing-power, and working together (with their own kind and others) more, which is what they were engineered and raised to gravitate to and benefit from, just as much as their city’s main supercomputer was designed to benefit even from radiation waves from exploding stars, if you can believe that. They don’t like chaos, though; they like getting things back in good order even when chaos was once there.
    –ICVs master/perfect sex positions and techniques much sooner, and can cum-courier, and can deal cum vials.
  15. Kryptonian: Yellow starlight is the type/band of radiation that makes these people strongest / most-energized, especially when exposed to it in regular intervals over years, especially during their childhood/formative years. Curiously, they don’t tan, though –because their cells absorb/consume the radiation, not hardening/shielding/evolving themselves against it.
  16. Majesdanian: Like Angels, they thrive on solar radiation –but non-solar radiation can still affect them in other ways.
  17. Mer-person: Like the Aspara, these people cannot drown. (They might tire or eventually pass out if on land / away from the open seas too long.) The more water and waves they are around, the better. Even rainfall feels great to them –though it lacks the level of salt(water) they are accustomed to.
  18. Mutant: Since these are basically just humans being human (i.e. randomizations; Chaos Incarnate), different things energize, feed, and heal different ‘mutants’. Some have to figure this out the difficult way; through “trial and error”.
  19. Naga: Part-snake people (or, perhaps more accurately, “sometimes human-looking people”) benefit from some of the things dragons do, but not to the same extent; they like armor made of gold or other precious metals, and tools of the same, but not ore veins or big piles of it. Consuming flesh/meat is not so much for its nutrients they are used to digesting, but to wholeheartedly end/recycle any who would oppose, or once opposed, them / their kind.
  20. Nymph: Sex is how they get their energy/nutrients. As long as they are in the places where their element/essence is naturally occurring, they’ll stay healthy (in their primes, no less) even if they aren’t having sex a lot. If you want to see them thriving, “all smiles”, and reaching new levels, help them get all the sex they have time for. They literally cannot get sore or tire out from having sex; it is to them like breathing or eating healthily is to others. No food or even drinking water is ever necessary for full-blood nymphs; just sex as often as possible, making them the best sex-workers of all time.  (*STDs/STIs never existed, by the way; claiming STDs/STIs exist was propaganda made up by the pharma’ cartel to trick more gullible human peasants into providing necessary legal consent for those scammers to do all sorts of clandestine medical experiments on them, as well as to regulate/control/lessen their breeding, not to mention the kind of activity that would keep them happiest, thus stress-free, thus healthiest, thus not needing any of the services or products of the fake healers, i.e. doctors.  In short, even though Nymphs have sex sometimes hundreds of times each day, they can’t get sick from it –and no one can; sickness/weakness entirely comes from the mind/energy/beliefs, not made-up bacteria/particles/viruses, and certainly not from the healthiest, most timeless, and completely love-based activity, which is sex.)
  21. Pleiadian: These people love certain types of sex, too, but not all types, and not all partners. Their energy/health/nutrients (and better/best mood/s) come instead / more-so from the radiation that positive thoughts/emotions produce. Their spacesuits and spaceships are specifically designed to both 1) shield them from all other types of energy/radiation, and 2) use their autopilots to keep them at a safe distance from those things. Some humans claim this default/constant-positivity is toxic –but it is only toxic to chaos/rudeness-based beings such as those humans.
  22. Thanagarian: They get energy/health/nutrients from food and drinks similar to what humans consume, though theirs, of course, are free of any of the pesticides or other chemicals corrupt humans laced their foods with as part of their nature as chaos-beings. Consuming food from humans/Earth might actually make Thanagarians feel weak-ish, but they’d never get as sick as humans can from it, as they are much stronger by default/racially, and they’d still (even in a weakened state) be much stronger than the strongest human.
  23. Vampire: Blood, obviously, though numerous vampires have learned how to tap into (IOW “feed off of”) other forms of sustenance; you may have heard of ‘psychic vampires’ who ‘feed’ off of bioelectric energy surges, such as those triggered by negative experiences/emotions/outbursts. Most vampires don’t need to consume blood (or psychic/emotion energy) more than once a month, though (exertion depending, of course).
  24. Vanir: Atmospheres sustain them; they literally get all their energy/health/nutrients from simply being in a place that has air, especially if that air is clean/pure. Humans have sometimes referred to mythical “breatharians”; people who get all their sustenance simply from normal breathing, and that likely comes from legends about the Vanir. (Also, the Vanir are basically the Valar, with Valar/Vanir who went to Earth or other worlds… called the Maiar –and those are basically the progenitors of the Fairies.)
  25. Werewolf: Moonlight/nighttime gives them energy/health/nutrients, even when it triggers a shapeshift.

 

“Witch” is not a class, lifepath, or role, because anyone who knows any healing/magic/medicine is considered a witch in general, so several of the jobs/focuses in this game/community would be subsets of witchcraft.

 

Additional Notes:

For more examples of how racial buffs are used in gaming, see this page.

 

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