serv·er
/ˈsərvər/
noun
plural noun: servers
  1. a person or thing that provides a service or commodity, in particular.
    • NORTH AMERICAN
      a waiter or waitress.
      synonyms: waiter/waitress, attendantgarçonwaitperson; 

      busboy; 
      hostesshostmaître d’;
      wait staff
    • a sideboard or similar piece of furniture, on which food to be served is placed.
  2. a computer or computer program that manages access to a centralized resource or service in a network.

 

SERVERS

There are a few types of servers to choose from:

  1. easiest play; sightseeing (fastest leveling; fewest experience-points (XP) points required per level)
  2. easy play; fairly-quick/low-amount of XP required per level
  3. normal play; standard amount of XP req’d to level up
  4. challenging play; higher than normal XP req’d per level
  5. roleplaying servers; for developing your own character(s) background and story-line more than getting to know the backgrounds and plot-arcs of Inisfree, the Inisfreeans, and their regular guests
  6. administrative; for working out any traffic efficiencies, bugs, oversights, terrain smoothing, etc. (zero leveling, zero movement limitations, etc.) –and used to test expansions before their debuts; acting like players in a real field environment with all the functionality and connectivity as normal servers connecting people around the world

 

The virtually infinite alternate dimensions/realities hinted at by ‘Megaverse’ are represented in this MMORPG by its servers, though you also, of course, have the Draenei characters (NPCs, etc.) which are from a world in another dimension, and the Magics Chambers facility portals (some of which connect to the Hell dimension, or the Throne-room in the Heaven dimension (but only the King of Inisfree himself can pass through THAT particular portal, so that area is not even a map created for the game, since no players would be allowed to go to it anyway), etc.).

The hidden/private star system is an alternate dimension that players on ANY server can go to (as an ICV learning to pilot MSBSs before a deployment across the normal-dimension Verse, or as a free-person on vacation there to check out the Inisfree-like cities, etc.),

* but players can NOT migrate their characters between servers; they are stuck with the race, facial structure, and server that they pick for their character from DAY ONE beFORE ANY gameplay.

 

Servers Estimates Based on the Servers of WoW:

In World of Warcraft (WoW), there are hundreds of servers (200+ for the USA alone), thus keeping their several-million players spread out nicely so that there are only a few thousand per server, thus no matter who is playing the game, or when, there is no congestion of player-characters.

Character data and player account data (listing all their characters) are stored in a database.  Each time they log-in, they are sent to play the game in/on a server which is most available; least lag, closest to their physical log-on location, etc.

That way, when some servers experience high traffic for whatever reason, or crash, you don’t have to wait on a particular/previously-selected server before you can play.

This also allows you to progress without losing character accomplishments, no matter how many times you are moved to different servers.

This approach would NOT work if there were CLANS in the game, and we MIGHT take the approach of assigning just one server to EACH player (not to each character) so that the relationships they build in-game with other player-characters would not be LOST each time they get bumped to a less-trafficked server…  We’ll see.

Let’s say that 1,000,000 people around the world play this MMORPG during a given month.  To ensure there are not too many, and not too few, roaming around and interacting in Inisfree, we want to have a total of about 20,000 people/characters on each server.  That might include NPCs in the pre-expansion version of the game.  So let’s say that the random-NPCs (filler) and the key-NPCs (quest-givers) make up the bulk of that; we subtract ~15,000 from that number.  That leaves us with ~5,000 actual human beings playing the game, with their characters on the same server, seeing each other there.

There ARE millions of other guests in the stories/books, and HUNDREDS of millions of ICVs stationed there, but most of them are out of sight; in stasis in the lower hemisphere, patrolling while cloaked, tending to chores in rooms not frequented by players, driving/flying mass-transit vehicles (in the cockpits, out of sight), etc.

 

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