This is the only military tank the Inisfreeans use.

 

Table of Contents:

  1. Introduction
  2. Dimensions
  3. Outlander Design Corrections
  4. Dismounts
  5. Special Munitions
  6. Appearance Modes
  7. Time to Construct
  8. Deployments and Combat-sex
  9. Merkava Inspiration (Images Begin)
  10. Terran Siege Tank Inspiration
  11. Desolator Concept Sketches
  12. Inside an MPHA
  13. Tank Girls
  14. 2024/+

 

Introduction:

The Inisfreean ‘Desolator’ MBT (Main Battle Tank, or just TK for short) is blend of the designs of the American Sheridan, the Cyberdyne Hunter-killer, the Israeli Merkava, and the StarCraft Siege Tanks.

 

Dimensions:

  • 29′ “long” (deep)
  • ~12′ wide
  • ~10′ tall

 

Outlander Design Corrections:

During deep-river fording, Soviet tanks would sometimes become stuck in the silt and muck at the river bottoms, trapping their crews inside and dooming them to a fate of either starvation, suffocation, or drowning.  Inisfreean tanks can be teleported, and their crewmembers can teleport in and out of them, thus negating this potential threat, as well as the potential threat of becoming trapped during roll-overs and fires.

Outlander tanks also suffered from top-down and turret-well attacks, such as from Javelin missiles, Laser-Guided Munitions airstrikes, and high-caliber sniper rounds such as those from the XM-109 25mm Barrett.  Inisfreean tanks will not suffer from ammunition cache detonations due to top-down or other weak-spot attacks, and tend to use the standard Inisfreean full-spectrum weapon systems commonly called ‘rainbow cannons’, while keeping old-fashioned tank-shell projectile weapons stored in flat-spaces (miniature dimensional pockets).  Thus, should any of their ammunition become struck and lose its structural integrity, the resulting detonations would occur in another dimension; zero harm would befall their vehicle.​​

As for the turret wells of these new tanks, they do not contain combustible oils or greases, and can, like most Inisfreean constructs, deflect, refract, absorb, and/or convert whatever strikes them –and that is assuming whatever strikes them somehow made it through their numerous forms of jamming, shielding, and other countermeasures.​​

Additionally, unlike Outlander tanks, mines cannot cause a mobility-kill by separating individual tank treads, and tanks can re-secure or regrow their own treads without need of being towed by M-88 ‘Hercules’ Recovery Vehicles to a nearby military base’s motor-pool.​​

Finally, Inisfreean tank drivers are not in a reclined position in the front quarter of these tanks, and cannot become trapped in such a position, as is the case with most Outlander tank models, if the main cannon is left directly over the driver’s compartment hatch.​​

 

Dismounts:

Like the Merkava, Inisfreean tanks come complete with an Infantry troop compartment in the rear section of their main body.  Inisfreean troops can dismount through the tailgate ramp-hatch or teleport out and back in at will.

 

Special Munitions:

Inisfreean ‘Desolator’ Tanks carry heuristic ‘smart’-mines which can deploy, bury, and relocate themselves via tunneling.​​​  These tanks are also unique in that all of their projectiles can automatically return to their firing chambers if their targets are destroyed before their arrival, or if they are aborted for other reasons.  Upon returning, which can be expedited via Inisfreean teleportation technology (the ‘instant recall’ option –which can be technopathically willed as a command bypassing physical consoles), these Inisfreean projectiles refuel and prepare for another firing or firings.  Thus, when Inisfreean projectiles turn around and start racing back toward the friendly vehicles which launched them, this is no cause for alarm or evasive maneuvers.

 

Appearance Modes:

Like all ST and AP suits, Inisfreean tanks have the following appearance and cloaking options:

  • Basic / Nude (matte white)
  • Cloaked (transparent, showing Outer Space straight through it)
  • Masked (disguised as a boulder or debris)
  • Nova (flashing with the brightness of a star in order to surprise, disorient, or even blind nearby enemies, or remaining as bright as a normal star)​​​

 

Time to Construct:

It takes ~20 hours to 3D-print one of these vehicles.  That means that every hour… another ~5% of a TK gets completed.

  1. ~3.3 hours; hours 1 through 4:  “bones”; frame/skeleton
  2. ~3.3 hours; hours 4 through 7:  “tendons”; secondary conduits/pipes, etc. (as the frame/skeleton is based on the Grid Mind mesh/tentacles; the frame of every Inisfreean vessel/construct doubles as its plumbing and electrical wiring)
  3. ~3.3 hours; hours 7 through 10:  “muscles”; hatches, weapon ports, etc.
  4. ~3.3 hours; hours 10 through 14:  “organs”; repulsines, Vril reactor/batteries, etc.
  5. ~3.3 hours; hours 14 through 17:  ammunition
  6. ~3.3 hours; hours 17 through 20:  personnel; Inisfreeans (ICVs) stationed in its cab (yes, they are printed right inside where a human soldier would ride in or drive/operate a normal tank)

 

Deployments and Combat-sex:

Inisfreeans are neo-nymphs, and so it is common and almost certain for guests, reinforcements, allies, and attachés to find the Inisfreean Infantry girls (the Inisfreean military is all-female) having bisexual sex in this tank’s troop compartment to avoid the annoyance of incoming fire, and outside and on top of their Inisfreean tanks when situations on deployments and patrols are calmer.

 

Merkava Inspiration:

Terran Siege Tank Inspiration:

Desolator Concept Sketches:

Inside an MPHA:

Tank Girls:

2024/+:

special feature/tactic:  main-gun sucking in enemies instd of firing tank rds (since most of our weapons are based on the full-spectrum (all-colors) Rainbow Cannon laser tech’, plus a tractor beam, etc.)