System Specs:

  • Stellar Mass:  1.00 Sol Masses
  • Stellar Class:  G
  • Luminosity:  N/A Sol
  • Planets:  4
  • Moons:  0
  • Asteroid Belts:  0
  • Asteroids:  0
  • Objects:  0

Prerequisite: Dossier: The Veteran (Mass Effect 2)
Much of Faia has seen heavy industrialization due to its abundant resources and local garden world Zorya. Water, helium-3, and Zorya’s biota all fetch tidy profits in local and offsystem markets. The only exception is Imaen, although it still has deposits obtainable by the Normandy SR-2.

The economic competition, however, is severely cutthroat. The Blue Suns hold home-court advantage owing to their home office in Zorya.

 

Planets Directory:

  1. Imaen
  2. Zorya
  3. Viantel
  4. Hito

 

Imaen:

  • Orbital Distance:  0.6 AU
  • Orbital Period:  0.8 Earth-years
  • Keplerian Ratio:  0.338
  • Radius:  2,370 km
  • Day Length:  62.1 Earth-hours
  • Atmospheric Pressure:  Trace atm
  • Surface Temp:  108 °C
  • Surface Gravity:  0.24 g
  • Mass:  0.033 Earth-masses

Imaen is a small, cratered rock. Its crust contains various light metals, though none in any concentration worth the trouble of mining. While the rest of the Faia system has seen extensive industrialization, Imaen lies fallow.

 

Zorya:

  • Orbital Distance:  1.8 AU
  • Orbital Period:  2.4 Earth-years
  • Keplerian Ratio:  1.013
  • Radius:  6,247 km
  • Day Length:  28.4 Earth-hours
  • Atmospheric Pressure:  1.22 atm
  • Surface Temp:  33 °C
  • Surface Gravity:  1.0 g
  • Mass:  0.952 Earth-masses
  • Satellites:  2
  • Colony:  Thun (capital), founded 2160, population 148,000,000

“Mud, sweat and spores,” is how Blue Suns mercenaries characterize the planet that gave birth to their home office. This lush garden world is known for its heavy plant and fungal life, creating spectacular jungle zones over much of its eight continents. Despite persistent problems with rot and rust, Zorya attracts investors and corporations from all throughout the galaxy, since it has exploited only a fraction of its potential resources. The Blue Suns dominate security contracts on Zorya, so much that residents describe them less like a monopoly and more like a conquering regime.

 

Viantel:

  • Orbital Distance:  3.0 AU
  • Orbital Period:  5.2 Earth-years
  • Keplerian Ratio:  0.999
  • Radius:  1,381 km
  • Day Length:  28.4 Earth-hours
  • Atmospheric Pressure:  Trace atm
  • Surface Temp:  −150 °C
  • Surface Gravity:  0.11 g
  • Mass:  0.005 Earth-masses
  • Colony:  Kyleios Station 04 (largest port), population 10,400

Though a dwarf planet, Viantel’s large amounts of water have led to heavy development by water-cracking industries seeking to turn the planet into hydrogen-oxygen fuel for starship thrusters. The surface is blanketed with habitation modules, mining equipment, and cracking stations.

Since the initial settlement of Illium in the nearby Tasale system, the radius of Viantel has decreased by two kilometers, indicating removal of over 72,000 cubic kilometers of ice. Some groups are concerned that the rate of loss may cause instability in the remaining structure.

 

Hito:

  • Orbital Distance:  6.3 AU
  • Orbital Period:  15.8 Earth-years
  • Keplerian Ratio:  1.002
  • Radius:  24,984 km
  • Day Length:  14.3 Earth-hours
  • Atmospheric Pressure:  N/A atm
  • Surface Temp:  N/A °C
  • Surface Gravity:  N/A g
  • Mass:  N/A Earth-masses
  • Satellites:  29
  • Colony:  Shol Prime (largest port), population 953,000

While the ice mines of Viantel make a great deal of profit from ships passing through Faia’s mass relay, the real money is made at Hito. As the only gas giant in the Faia gateway system, Hito is heavily developed by rival helium-3 mining concerns. The world has three major and 26 minor moons, each of which is claimed by a different company. Those based on moons deeper into the gravity well tend to specialize on helium-3 extraction and refining, while those on the farther moons specialize in refueling services and shipment.

The local economy is driven by black marketeering, backroom deals, and cutthroat business. Each company attempts to sabotage its rivals’ facilities while protecting their own moon. This has led to open corporate warfare three times in the last century. All the major mercenary groups have offices in the Hito planetary system, though the Blue Suns enjoy a home-team advantage, shipping in cheap logistical supplies from Zorya.

 

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