Worlds from this series of games:
- Abaddon
- Agria
- Aiur
- Alamar
- Albion
- Aleun
- Alpha Draconis
- Altara
- Altheon
- Anselm
- Antiga Prime
- Aridas
- Artesia Prime
- Artika
- Ash’Arak
- Ashrigo
- Astrid III
- Atticus Minor
- Avernus
- Bhekar Ro
- Boone
- Bountiful
- Braken
- Braxis
- Braxis Alpha
- Brokas Hur
- Brontes
- Brontes IV
- Calus
- Candore
- Cantar
- Castanar
- Cavir
- Char
- Chau Sara
- Planet Christmas
- Cruxas III
- Dannuth VII
- Dark planet
- Dead Man’s Rock
- Demon’s Fair
- Distant, shadowed world
- Dylar IV
- Eldersthine
- Exgelia IV
- Feronis
- Formicia
- G-2275
- Gamma Dorian
- Gantris VI
- Gantuan VI
- Garrxax
- Gelgaris
- Gohbus
- Grissom IV
- Grnaki Prime
- Gyras
- Halcyon
- Haven
- Heimdall IV
- Helioc III
- Helios
- Hydrax
- Icarus IV
- Ignus
- J’larre
- Jontur II
- Jotun
- Ketill
- Korhal
- Krydon
- Lakius
- Lorcadia
- Maltair IV
- Mar Sara
- Marek V
- Marlowe
- Mehlus IV
- Meinhoff
- Melkora
- Midr IV
- Mistaff IV
- Moria
- Nelyth
- Nemaka
- Nephor II
- New Folsom
- New Sydney
- New Trinidad
- Nidhogg
- Nidhogg III
- Old Faithful
- Onuru Sigma
- Orna III
- Paralta
- Parragos
- Pegasus
- Phaeton
- Pho-Rekh
- Pike’s Peak
- Port Zion
- Pridewater
- Raydin III
- Raydin IV
- Redstone III
- Reynif II
- Roxara
- Saluset
- Samiku
- Sammy
- Scoria
- Shakuras
- Shi
- Shiloh
- Sigmaris Prime
- Sirocco
- Slayn
- Sonyan
- Sorona
- Sutur V
- Swampus
- Tal Qirat
- TarKossia
- Tarsonis
- Tashai
- Thalon VII
- Thanix III
- Timul IV
- Tiria
- Torus
- Turaxis II
- Typhon XI
- Tyrador VIII
- Tyrador IX
- Tyrador III
- Uilel IV
- Uilila IV
- Ullalah II
- Umoja
- Urona Sigma
- Van Osten’s Moon
- Vanass
- Vyctor 5
- Vygoire
- Warrant VI
- Wotan II
- Xil
- XT39323
- Ynoth
- Zenn
- Zeph III
- Zerus
- Zhakul
- Zz’gash
Details here.
..
Just the planets colonized by humans/Terrans: here.
- Abaddon
- Adena
- Agria
- Altara
- Angdra
- Anselm
- Antiga Prime
- Aridas
- Aspar
- Asteria
- Astrid III
- Atticus Minor
- Bacchus Moon
- Borea
- Bountiful
- Braxis
- Braxis Alpha
- Brokas Hur
- Brontes
- Calus
- Candore
- Canis
- Castanar
- Cavir
- Char
- Chiron
- Choss
- Cruxas III
- Demon’s Fair
- Dylar IV
- Garrxax
- Gohbus
- Gohbus Moon
- Halcyon
- Helios
- Jontur II
- Ketill IV
- Korhal
- Krakulv
- Lakius
- Maltair IV
- Mar Sara
- Marlowe
- Miranar
- Mistaff IV
- Nephor II
- New Folsom
- New Sydney
- Phaeton
- Pridewater
- Revera
- Roxara
- Roxara’s moon
- Scoria
- Seti
- Shiloh
- Sigmaris Prime
- Tarsonis
- Tartarus
- Thys
- Tiria
- Torus
- Turaxis II
- Tyrador III
- Tyrador IX
- Tyrador IX
- Tyrador VIII
- Tyrador VIII
- Urona Sigma
- Ursa
- Valhalla (moon)
- Vardona
- Veridia Prime
- Vygoire
- Zenn
Starcr1, start of the Zerg campaign says, “already laid waste to 9 of the 13 Terran worlds”; only 13 of those 75 were settled/colonized/developed by the early 2500s, A.D..
Some of the above 75 were just featured in custom-maps; they were not part of the games’ campaigns.
- 2259: 3 of 4 supercarriers land, prisoners inside surviving
- 2260s-2490s: 230 years of spreading from first 3 worlds… to 13 total
- 2499: StarCraft
- 2500: Brood War: unknown number of additional worlds added to the 13 from before
- 2504-2505: Wings of Liberty: dozens more worlds mentioned/reached
–
2024 August 28 Wednesday/+ Notes
Estimating the size of the 4 supercarriers:
- 40k on 4 supercarriers
8k on 1; avg. of 10,666 on each of the other 3
vs. TNH has 32-64k between big hangars,
64k÷10,666= ~6x fewer people on 3 of the 4 supercarriers, compared to how many –at max’ can be– aboard TNH
so take ~half TNH volume (TNH w/o hangars),
and then 1/6 of that half of TNH;
1/12 the TNH volume may be the size of each of these supercarriers. - TNH:
W 2,000′
D 4,000′
H 500′
volume = 4B ft^3 - 4,000,000,000/12= 333,333,333.3 ft^3
cube root of 333,333,333.3 = ~693′ (but the supercarriers are not illustrated as being cubical; rectangular prisms are the norm)
so let’s est. that ea. of the 4 supercarriers:
W 800′ (compared to a normal terrestrial/Navy aircraft carrier, which is 252′ wide
D 1,389′ (normal carrier is 1,092′
H 300′; 30 stories; comparable to a carrier (which is 250′ - This is one set of dimensions which is larger than those of an aircraft carrier, thus these ships can be called supercarriers.
- also: aircraft carrier is for 3,000-5,000 sailors+Marines,
so having more than 5,000 (~double that, in this case) definitely qualifies for the prefix “super”
..
Figuring a realistic way to plot the Koprulu human population:
- 40k sent, 8k died in 1 ship; 32k left,
~10,666/world? - Let’s assume an annual 5% population growth (a bit high, but considering they’re “colonists”, not unlikely)
1.05^250 = 198,301 (rounded up)
198,301 × 32,000 = 6,345,630,001 - If you were to combine pre-modern fertility rates (higher; most people were said to have many more children than during “modern” (near-Shift) times) with modern mortality rates (lower than in the recent past –allegedly), you could easily get billions of people from 32,000 within 250 years.
If the average woman has eight children, 95% of whom survive to reproduce, you end up with a number in the hundreds of billions. - equation: 32,000 settlers × .5 = # female (if it was half); 16,000
16,000 × 8 children = 128,000
32,000 + 128,000 = 160,000 when gen1 and gen2 summed
(which is 5x 32,000)
(and the rate of change is 500% every ~20 years; ~25%/year)
females having their 8 children a piece between the ages 15-25, averaged here at 20 = 12 generations in 240 years;
repeat the above calculations 19 more times; - rd2 of those calculations (to est. gen3 population): 128,000 gen2 × .5 = 64,000 females
64,000 × 8 children = 512,000 gen3
160,000 + 512,000 = 672,000 (gen1+2+3)
which is 21x 32,000 (gen1) –16x greater than the 5x increase from gen1to2 - rd3 to get gen4: 512,000 × .5 = 256,000 females
256,000 × 8 = 2,048,000 gen4
672,000 + 2,048,000 = 2,720,000 (gen1 through 4)
which is 85x 32,000 (gen1) –64x greater increase than from gen2to3 - rd4 to get gen5: 2,048,000 × .5 = 1,024,000 females
1,024,000 × 8 = 8,192,000 gen5
2,720,000 + 8,192,000 = 10,912,000 (gen1 through 5)
which is 341x 32,000 (gen1) –256x greater increase than from gen3to4 - etc.
- and this does not factor in the thousands to millions of clones,
reactivated cryo’ embryos (grown in the artificial wombs of the supercarriers),
reactivated cryo’ sperm,
cloning facilities/factories built,
artificial-womb facilities/factories built,
genetic engineering to ensure most offspring are female, thus an increasing rate of increasing number of females/wombs available per generation,
some females having more than 8 children (since they are living longer, thus fertile/viable longer),
future tech’ making being pregnant / in labor that often feel much better than it did back during “modern” Earth times,
these humans living long enough to see more than 2 generations (children and grandchildren) since they have better/future medical tech’,
etc. - Most births during the first 50 years were via the ships’ artificial wombs, not the females (adult settlers).
Those ships could have had thousands of such devices, all tirelessly making babies for 50 years before they could no longer be kept operational.
3 ships × 2,000/+ devices × 50 yrs × ~1.3 babies per yr = 400,000 babies.
Maybe those ships made even more.
–and probably at least 200,000 of those 400,000 babies were female, thus starting to have babies of their own by year 15-20 - So the pop. of those 3 worlds together may have reached/surpassed 1M in the first 30-40yrs..
- Eventually, even though the 3 ships’ tech’ could no longer be maintained, it got reinvented/remastered after a few generations or so; artificial gestation would then have been mass-produced, again accelerating the birth rate far beyond the death rate.
Imagine vast factories of that, and more being made as often as possible; exponential pop. growth, no longer just 4-10x every generation, but dozens to hundreds of times more per generation.
Billions or more become very feasible then. - Also: They didn’t have to gain dominance over wild animals; their lives were almost entirely guaranteed/protected/sheltered.
They had few resources at the crash sites, but no competition for resources once they found them elsewhere.
They also already knew how to make spacecraft, so they never ran out of land; they just went straight back into Space ASAP and kept colonizing everything along the way. - When the rate of increase is 25% per year (normal/reasonable natural/births rate, paired with tech’-assist; cloning, etc.), over 240 years the result is: 5,801,671,039,719,115,672,348,243,426 humans (not factoring in those who die) –5.8 octillion
When the rate of increase is 5% per year, over 240 years the result is only: 3,895,666,360
So let’s say somewhere in the middle, perhaps 10% per year: 275,039,086,114,213; hundreds of trillions, which the lore may imply
(and 275,039,086,114,213 / 75 = avg. of 3,667,187,800,000 humans per world; obviously too high)
at 7%, however, we end up with 360,791,770,377
and/75= 4,810,556,938.36; avg. per planet comparable to Earth’s pop. not long before The Shift - reference: calculator used
- and homosexuality (IOW people not reproducing sexually) would probably be unheard-of in situations such as this; the priority was survival (more accurately: reestablishing human civilization from nearly nothing, and with zero chance of anyone coming to help if anything went wrong) –survival largely, if not entirely, via numbers (at first; for decades), since there was plenty of air, water, arable land, crop seeds, room, etc., for tens of billions more from their start-time,
but no one knew the worlds they had crashed on; if wild animals would attack them, how often severe earthquakes or storms or waves or volcanic eruptions would occur, etc.,
so even though they had advanced tech’, they still had a lot of unknowns, and the best way to deal with that particular mix of factors was to reproduce as often as their rebooted civilization could support that. - Homosexuality was probably engineered out of all of them, too, ensuring ALL of them had sex and reproduced.
- They were probably also likewise (via their tech’ / checkups) kept fertile/viable much longer than non-settlers / people back on Earth.
- Their females may have been engineered before leaving on this journey… to have a much higher chance of conceiving per ‘creampie’, and a much higher chance of gestating healthy embryos (first 8 weeks) / fetuses (9th week and on).
- They might have been engineered to enter and complete puberty earlier, too.
- and to recover sooner / more easily after pregnancies
- and to always be in the mood to have more children
- Their society/colonies may have been set up to help everyone raise that many children, i.e. not having their sleep or fucking interrupted as much as a low-tech’ farm/Earth-family would have had to endure.
- Everyone may also have maintained a status quo of “hook up with whomever you are attracted to, as soon as you are attracted to them, and have sex and children as much as you like, since it will never strain our economy/society”, thus people felt freer, happier, less stressed, thereby staying healthier and more engaged with each other, etc..
- Remember that this is centuries in the future; exponential technological and medical breakthroughs we can’t even imagine yet, assisted by A.I. figuring things out that even current A.I. can’t come up with, and so on.
Think about the difference between us today and how cavemen allegedly were, and now extrapolate with us as the cavemen and these settlers in Koprulu being as more advanced from us as we think we are from cavemen.
..
Only decades to go from crash sites to restored Space travel and further colonization:
- 2231: 4 supercarriers depart
2259: 4 arrive in Koprulu
2319: all 3 settled worlds’ humans regain Space travel (barely 6 decades (3 generations) after the crash-landings)
2323: Tarsonis (1 of the 3 worlds the 4 supercarriers crashed on) becomes the first (of those 3) to start colonizing other planets; 64 years after crawling out of the wreckage - Already having perfected interstellar Space travel centuries before crashing, it didn’t take much for them to restore their Space abilities/tech’ once they established footholds on the worlds they had crashed on, and they wouldn’t have had any concerns/doubts/fears/questions about going to still-more worlds once they were again able.
- Their children probably grew up spellbound by their parents and grandparents’ tales of arriving from other worlds, even feeling envious/jealous until they got their chance to experience that epic level of adventure.
- All that said, colonizing the dozens of worlds numbered above became 100% feasible and desirable centuries from today.
- Was this the case even a century or two before; with the colonized worlds featured in Mass Effect? Probably less so; people back then had to be transitioned into this “Space-travel is reliable/safe” and “breed as much as you can/want” mentality, thus Mass Effect colonies took a lot longer to get started/established.
- It was almost certainly the case after having to recover from the 2186 genocidal attack on so many Mass Effect worlds (45 years before the 4 supercarriers were sent, thus maybe only a few decades before they were conceived/built),
and after aGain having to recover from a disaster of that scale; The Covenant glassing other worlds,
and after the interstellar wars of Dune,
and certainly millennia after; during the nearly innumerable interstellar conflicts of Warhammer 40,000.
This first era of StarCraft/Koprulu (being settled by humans) may have been the start of all that; when this new culture/lifestyle took hold, and became/stayed the norm… indefinitely. - 75 human-colonized planets in Koprulu… over 240 years = avg. of 1 colonized every 3.2 years (but of course none for decades after the supercarriers crashed on the first 3)
- Note how the armored astronaut (Space Marine) suits in StarCraft are bulkier and better than the armor in Alien/s (the Alien series set centuries earlier),
and/but not as refined/streamlined or maneuverable as those in Halo (which is set centuries later); it fits with my theory that these stories are Not in separate ‘universes’; they line up –and not by coincidence.
..
Those who had sent them (their ancestors aboard the supercarriers):
- The UPL, and later UED, probably decided to secretly monitor all this to ensure that their engineered/prisoners naturally restarted agreeable civilization no matter where they ended up, thus proving themselves to be successful experiments/evolutions/workers,
and they probably decided to reestablish contact long before this new branch of human/galactic civilization got sophisticated/powerful enough to rival them;
they set everything up to happen how it did, so they could sit back and not have to support another major colonization campaign, and so it would lure out any hostile aliens and start showing the secret distant observer humans/organizations how to overcome those aliens/hostiles long before those aliens/hostiles had any idea that Earth/Sol was even “out there”, let alone where to go to attack it/them, too.
That’s not to say it was immoral of them; this is just brainstorming about how clever they may have been.
Maybe they didn’t even really care if the UED fleet sent to subdue them succeeded; maybe, on some very high level, it was just another test and strength/stability-boost they were glad to be able to observe from a safe distance and learn from. - How did Sol humans find Koprulu (after the 4 supercarriers ended up there by mistake, after traveling 28 years in hyperspace, instead of the much-shorter time it would have taken them to reach Gantris IV, the planet they were all meant to land on together)?
The 40k prisoners sent to colonize that 1 much-closer world were given lower-tech’ ships than what the non-prisoners back in Sol had. Think of the prisoners-ferrying supercarriers as being near the bare minimum of what would guarantee them surviving the journey to another solar system, not anything ‘fancy’ / high-end that might have allowed them to change their own course, defend themselves in Space battle, or do other such things that usually only free people are allowed to.
Those back in Sol were far more advanced, thus able to monitor, find, and rapidly travel to them once it seemed worthwhile. Think of those back in Sol as being centuries more advanced than all the best in Star Trek. Also, factor in that those back in Sol were still on the standard “exponential technology curve”… from a beyond-Starfleet level… while the survivors of the supercarriers that crashed in Koprulu… had to start over from a barely Industrial Age level. That is why the UED felt confident that sending just 1 of its fleets to Koprulu 1/4 of a millennium later would be more than enough to subdue the then-interstellar empire/s of the Terrans who had settled Koprulu. - Retcon: The UPL, and then UED, were not really on Earth, but an Earth-like colony-world, b/c of the 2313 event, etc.. The UED fleet probably still came from a Sol world, but almost certainly not from Earth.
–
–