Worlds from this series of games:

  1. Abaddon
  2. Agria
  3. Aiur
  4. Alamar
  5. Albion
  6. Aleun
  7. Alpha Draconis
  8. Altara
  9. Altheon
  10. Anselm
  11. Antiga Prime
  12. Aridas
  13. Artesia Prime
  14. Artika
  15. Ash’Arak
  16. Ashrigo
  17. Astrid III
  18. Atticus Minor
  19. Avernus
  20. Bhekar Ro
  21. Boone
  22. Bountiful
  23. Braken
  24. Braxis
  25. Braxis Alpha
  26. Brokas Hur
  27. Brontes
  28. Brontes IV
  29. Calus
  30. Candore
  31. Cantar
  32. Castanar
  33. Cavir
  34. Char
  35. Chau Sara
  36. Planet Christmas
  37. Cruxas III
  38. Dannuth VII
  39. Dark planet
  40. Dead Man’s Rock
  41. Demon’s Fair
  42. Distant, shadowed world
  43. Dylar IV
  44. Eldersthine
  45. Exgelia IV
  46. Feronis
  47. Formicia
  48. G-2275
  49. Gamma Dorian
  50. Gantris VI
  51. Gantuan VI
  52. Garrxax
  53. Gelgaris
  54. Gohbus
  55. Grissom IV
  56. Grnaki Prime
  57. Gyras
  58. Halcyon
  59. Haven
  60. Heimdall IV
  61. Helioc III
  62. Helios
  63. Hydrax
  64. Icarus IV
  65. Ignus
  66. J’larre
  67. Jontur II
  68. Jotun
  69. Ketill
  70. Korhal
  71. Krydon
  72. Lakius
  73. Lorcadia
  74. Maltair IV
  75. Mar Sara
  76. Marek V
  77. Marlowe
  78. Mehlus IV
  79. Meinhoff
  80. Melkora
  81. Midr IV
  82. Mistaff IV
  83. Moria
  84. Nelyth
  85. Nemaka
  86. Nephor II
  87. New Folsom
  88. New Sydney
  89. New Trinidad
  90. Nidhogg
  91. Nidhogg III
  92. Old Faithful
  93. Onuru Sigma
  94. Orna III
  95. Paralta
  96. Parragos
  97. Pegasus
  98. Phaeton
  99. Pho-Rekh
  100. Pike’s Peak
  101. Port Zion
  102. Pridewater
  103. Raydin III
  104. Raydin IV
  105. Redstone III
  106. Reynif II
  107. Roxara
  108. Saluset
  109. Samiku
  110. Sammy
  111. Scoria
  112. Shakuras
  113. Shi
  114. Shiloh
  115. Sigmaris Prime
  116. Sirocco
  117. Slayn
  118. Sonyan
  119. Sorona
  120. Sutur V
  121. Swampus
  122. Tal Qirat
  123. TarKossia
  124. Tarsonis
  125. Tashai
  126. Thalon VII
  127. Thanix III
  128. Timul IV
  129. Tiria
  130. Torus
  131. Turaxis II
  132. Typhon XI
  133. Tyrador VIII
  134. Tyrador IX
  135. Tyrador III
  136. Uilel IV
  137. Uilila IV
  138. Ullalah II
  139. Umoja
  140. Urona Sigma
  141. Van Osten’s Moon
  142. Vanass
  143. Vyctor 5
  144. Vygoire
  145. Warrant VI
  146. Wotan II
  147. Xil
  148. XT39323
  149. Ynoth
  150. Zenn
  151. Zeph III
  152. Zerus
  153. Zhakul
  154. Zz’gash

Details here.

..

Just the planets colonized by humans/Terrans:  here.

  1. Abaddon
  2. Adena
  3. Agria
  4. Altara
  5. Angdra
  6. Anselm
  7. Antiga Prime
  8. Aridas
  9. Aspar
  10. Asteria
  11. Astrid III
  12. Atticus Minor
  13. Bacchus Moon
  14. Borea
  15. Bountiful
  16. Braxis
  17. Braxis Alpha
  18. Brokas Hur
  19. Brontes
  20. Calus
  21. Candore
  22. Canis
  23. Castanar
  24. Cavir
  25. Char
  26. Chiron
  27. Choss
  28. Cruxas III
  29. Demon’s Fair
  30. Dylar IV
  31. Garrxax
  32. Gohbus
  33. Gohbus Moon
  34. Halcyon
  35. Helios
  36. Jontur II
  37. Ketill IV
  38. Korhal
  39. Krakulv
  40. Lakius
  41. Maltair IV
  42. Mar Sara
  43. Marlowe
  44. Miranar
  45. Mistaff IV
  46. Nephor II
  47. New Folsom
  48. New Sydney
  49. Phaeton
  50. Pridewater
  51. Revera
  52. Roxara
  53. Roxara’s moon
  54. Scoria
  55. Seti
  56. Shiloh
  57. Sigmaris Prime
  58. Tarsonis
  59. Tartarus
  60. Thys
  61. Tiria
  62. Torus
  63. Turaxis II
  64. Tyrador III
  65. Tyrador IX
  66. Tyrador IX
  67. Tyrador VIII
  68. Tyrador VIII
  69. Urona Sigma
  70. Ursa
  71. Valhalla (moon)
  72. Vardona
  73. Veridia Prime
  74. Vygoire
  75. Zenn

Starcr1, start of the Zerg campaign says, “already laid waste to 9 of the 13 Terran worlds”; only 13 of those 75 were settled/colonized/developed by the early 2500s, A.D..
Some of the above 75 were just featured in custom-maps; they were not part of the games’ campaigns.

  1. 2259:  3 of 4 supercarriers land, prisoners inside surviving
  2. 2260s-2490s:  230 years of spreading from first 3 worlds… to 13 total
  3. 2499:  StarCraft
  4. 2500:  Brood War:  unknown number of additional worlds added to the 13 from before
  5. 2504-2505:  Wings of Liberty:  dozens more worlds mentioned/reached

 

2024 August 28 Wednesday/+ Notes

Estimating the size of the 4 supercarriers:

  • 40k on 4 supercarriers
    8k on 1; avg. of 10,666 on each of the other 3
    vs. TNH has 32-64k between big hangars,
    64k÷10,666= ~6x fewer people on 3 of the 4 supercarriers, compared to how many –at max’ can be– aboard TNH
    so take ~half TNH volume (TNH w/o hangars),
    and then 1/6 of that half of TNH;
    1/12 the TNH volume may be the size of each of these supercarriers.
  • TNH:
    W 2,000′
    D 4,000′
    H 500′
    volume = 4B ft^3
  • 4,000,000,000/12= 333,333,333.3 ft^3
    cube root of 333,333,333.3 = ~693′ (but the supercarriers are not illustrated as being cubical; rectangular prisms are the norm)
    so let’s est. that ea. of the 4 supercarriers:
    W 800′ (compared to a normal terrestrial/Navy aircraft carrier, which is 252′ wide
    D 1,389′ (normal carrier is 1,092′
    H 300′; 30 stories; comparable to a carrier (which is 250′
  • This is one set of dimensions which is larger than those of an aircraft carrier, thus these ships can be called supercarriers.
  • also:  aircraft carrier is for 3,000-5,000 sailors+Marines,
    so having more than 5,000 (~double that, in this case) definitely qualifies for the prefix “super”

..

Figuring a realistic way to plot the Koprulu human population: 

  • 40k sent, 8k died in 1 ship; 32k left,
    ~10,666/world?
  • Let’s assume an annual 5% population growth (a bit high, but considering they’re “colonists”, not unlikely)
    1.05^250 = 198,301 (rounded up)
    198,301 × 32,000 = 6,345,630,001
  • If you were to combine pre-modern fertility rates (higher; most people were said to have many more children than during “modern” (near-Shift) times) with modern mortality rates (lower than in the recent past –allegedly), you could easily get billions of people from 32,000 within 250 years.
    If the average woman has eight children, 95% of whom survive to reproduce, you end up with a number in the hundreds of billions.
  • equation:  32,000 settlers × .5 = # female (if it was half); 16,000
    16,000 × 8 children = 128,000
    32,000 + 128,000 = 160,000 when gen1 and gen2 summed
    (which is 5x 32,000)
    (and the rate of change is 500% every ~20 years; ~25%/year)
    females having their 8 children a piece between the ages 15-25, averaged here at 20 = 12 generations in 240 years;
    repeat the above calculations 19 more times;
  • rd2 of those calculations (to est. gen3 population):  128,000 gen2 × .5 = 64,000 females
    64,000 × 8 children = 512,000 gen3
    160,000 + 512,000 = 672,000 (gen1+2+3)
    which is 21x 32,000 (gen1) –16x greater than the 5x increase from gen1to2
  • rd3 to get gen4:  512,000 × .5 = 256,000 females
    256,000 × 8 = 2,048,000 gen4
    672,000 + 2,048,000 = 2,720,000 (gen1 through 4)
    which is 85x 32,000 (gen1) –64x greater increase than from gen2to3
  • rd4 to get gen5:  2,048,000 × .5 = 1,024,000 females
    1,024,000 × 8 = 8,192,000 gen5
    2,720,000 + 8,192,000 = 10,912,000 (gen1 through 5)
    which is 341x 32,000 (gen1) –256x greater increase than from gen3to4
  • etc.
  • and this does not factor in the thousands to millions of clones,
    reactivated cryo’ embryos (grown in the artificial wombs of the supercarriers),
    reactivated cryo’ sperm,
    cloning facilities/factories built,
    artificial-womb facilities/factories built,
    genetic engineering to ensure most offspring are female, thus an increasing rate of increasing number of females/wombs available per generation,
    some females having more than 8 children (since they are living longer, thus fertile/viable longer),
    future tech’ making being pregnant / in labor that often feel much better than it did back during “modern” Earth times,
    these humans living long enough to see more than 2 generations (children and grandchildren) since they have better/future medical tech’,
    etc.
  • Most births during the first 50 years were via the ships’ artificial wombs, not the females (adult settlers).
    Those ships could have had thousands of such devices, all tirelessly making babies for 50 years before they could no longer be kept operational.
    3 ships × 2,000/+ devices × 50 yrs × ~1.3 babies per yr = 400,000 babies.
    Maybe those ships made even more.
    –and probably at least 200,000 of those 400,000 babies were female, thus starting to have babies of their own by year 15-20
  • So the pop. of those 3 worlds together may have reached/surpassed 1M in the first 30-40yrs..
  • Eventually, even though the 3 ships’ tech’ could no longer be maintained, it got reinvented/remastered after a few generations or so; artificial gestation would then have been mass-produced, again accelerating the birth rate far beyond the death rate.
    Imagine vast factories of that, and more being made as often as possible; exponential pop. growth, no longer just 4-10x every generation, but dozens to hundreds of times more per generation.
    Billions or more become very feasible then.
  • Also:  They didn’t have to gain dominance over wild animals; their lives were almost entirely guaranteed/protected/sheltered.
    They had few resources at the crash sites, but no competition for resources once they found them elsewhere.
    They also already knew how to make spacecraft, so they never ran out of land; they just went straight back into Space ASAP and kept colonizing everything along the way.
  • When the rate of increase is 25% per year (normal/reasonable natural/births rate, paired with tech’-assist; cloning, etc.), over 240 years the result is:  5,801,671,039,719,115,672,348,243,426 humans (not factoring in those who die) –5.8 octillion
    When the rate of increase is 5% per year, over 240 years the result is only:  3,895,666,360
    So let’s say somewhere in the middle, perhaps 10% per year:  275,039,086,114,213; hundreds of trillions, which the lore may imply
    (and 275,039,086,114,213 / 75 = avg. of 3,667,187,800,000 humans per world; obviously too high)
    at 7%, however, we end up with 360,791,770,377
    and/75= 4,810,556,938.36; avg. per planet comparable to Earth’s pop. not long before The Shift
  • reference:  calculator used
  • and homosexuality (IOW people not reproducing sexually) would probably be unheard-of in situations such as this; the priority was survival (more accurately:  reestablishing human civilization from nearly nothing, and with zero chance of anyone coming to help if anything went wrong) –survival largely, if not entirely, via numbers (at first; for decades), since there was plenty of air, water, arable land, crop seeds, room, etc., for tens of billions more from their start-time,
    but no one knew the worlds they had crashed on; if wild animals would attack them, how often severe earthquakes or storms or waves or volcanic eruptions would occur, etc.,
    so even though they had advanced tech’, they still had a lot of unknowns, and the best way to deal with that particular mix of factors was to reproduce as often as their rebooted civilization could support that.
  • Homosexuality was probably engineered out of all of them, too, ensuring ALL of them had sex and reproduced.
  • They were probably also likewise (via their tech’ / checkups) kept fertile/viable much longer than non-settlers / people back on Earth.
  • Their females may have been engineered before leaving on this journey… to have a much higher chance of conceiving per ‘creampie’, and a much higher chance of gestating healthy embryos (first 8 weeks) / fetuses (9th week and on).
  • They might have been engineered to enter and complete puberty earlier, too.
  • and to recover sooner / more easily after pregnancies
  • and to always be in the mood to have more children
  • Their society/colonies may have been set up to help everyone raise that many children, i.e. not having their sleep or fucking interrupted as much as a low-tech’ farm/Earth-family would have had to endure.
  • Everyone may also have maintained a status quo of “hook up with whomever you are attracted to, as soon as you are attracted to them, and have sex and children as much as you like, since it will never strain our economy/society”, thus people felt freer, happier, less stressed, thereby staying healthier and more engaged with each other, etc..
  • Remember that this is centuries in the future; exponential technological and medical breakthroughs we can’t even imagine yet, assisted by A.I. figuring things out that even current A.I. can’t come up with, and so on.
    Think about the difference between us today and how cavemen allegedly were, and now extrapolate with us as the cavemen and these settlers in Koprulu being as more advanced from us as we think we are from cavemen.

..

Only decades to go from crash sites to restored Space travel and further colonization:

  • 2231:  4 supercarriers depart
    2259:  4 arrive in Koprulu
    2319:  all 3 settled worlds’ humans regain Space travel (barely 6 decades (3 generations) after the crash-landings)
    2323:  Tarsonis (1 of the 3 worlds the 4 supercarriers crashed on) becomes the first (of those 3) to start colonizing other planets; 64 years after crawling out of the wreckage
  • Already having perfected interstellar Space travel centuries before crashing, it didn’t take much for them to restore their Space abilities/tech’ once they established footholds on the worlds they had crashed on, and they wouldn’t have had any concerns/doubts/fears/questions about going to still-more worlds once they were again able.
  • Their children probably grew up spellbound by their parents and grandparents’ tales of arriving from other worlds, even feeling envious/jealous until they got their chance to experience that epic level of adventure.
  • All that said, colonizing the dozens of worlds numbered above became 100% feasible and desirable centuries from today.
  • Was this the case even a century or two before; with the colonized worlds featured in Mass Effect?  Probably less so; people back then had to be transitioned into this “Space-travel is reliable/safe” and “breed as much as you can/want” mentality, thus Mass Effect colonies took a lot longer to get started/established.
  • It was almost certainly the case after having to recover from the 2186 genocidal attack on so many Mass Effect worlds (45 years before the 4 supercarriers were sent, thus maybe only a few decades before they were conceived/built),
    and after aGain having to recover from a disaster of that scale; The Covenant glassing other worlds,
    and after the interstellar wars of Dune,
    and certainly millennia after; during the nearly innumerable interstellar conflicts of Warhammer 40,000.
    This first era of StarCraft/Koprulu (being settled by humans) may have been the start of all that; when this new culture/lifestyle took hold, and became/stayed the norm… indefinitely.
  • 75 human-colonized planets in Koprulu… over 240 years = avg. of 1 colonized every 3.2 years (but of course none for decades after the supercarriers crashed on the first 3)
  • Note how the armored astronaut (Space Marine) suits in StarCraft are bulkier and better than the armor in Alien/s (the Alien series set centuries earlier),
    and/but not as refined/streamlined or maneuverable as those in Halo (which is set centuries later); it fits with my theory that these stories are Not in separate ‘universes’; they line up –and not by coincidence.

..

Those who had sent them (their ancestors aboard the supercarriers):

  • The UPL, and later UED, probably decided to secretly monitor all this to ensure that their engineered/prisoners naturally restarted agreeable civilization no matter where they ended up, thus proving themselves to be successful experiments/evolutions/workers,
    and they probably decided to reestablish contact long before this new branch of human/galactic civilization got sophisticated/powerful enough to rival them;
    they set everything up to happen how it did, so they could sit back and not have to support another major colonization campaign, and so it would lure out any hostile aliens and start showing the secret distant observer humans/organizations how to overcome those aliens/hostiles long before those aliens/hostiles had any idea that Earth/Sol was even “out there”, let alone where to go to attack it/them, too.
    That’s not to say it was immoral of them; this is just brainstorming about how clever they may have been.
    Maybe they didn’t even really care if the UED fleet sent to subdue them succeeded; maybe, on some very high level, it was just another test and strength/stability-boost they were glad to be able to observe from a safe distance and learn from.
  • How did Sol humans find Koprulu (after the 4 supercarriers ended up there by mistake, after traveling 28 years in hyperspace, instead of the much-shorter time it would have taken them to reach Gantris IV, the planet they were all meant to land on together)?
    The 40k prisoners sent to colonize that 1 much-closer world were given lower-tech’ ships than what the non-prisoners back in Sol had.  Think of the prisoners-ferrying supercarriers as being near the bare minimum of what would guarantee them surviving the journey to another solar system, not anything ‘fancy’ / high-end that might have allowed them to change their own course, defend themselves in Space battle, or do other such things that usually only free people are allowed to.
    Those back in Sol were far more advanced, thus able to monitor, find, and rapidly travel to them once it seemed worthwhile.  Think of those back in Sol as being centuries more advanced than all the best in Star Trek.  Also, factor in that those back in Sol were still on the standard “exponential technology curve”… from a beyond-Starfleet level… while the survivors of the supercarriers that crashed in Koprulu… had to start over from a barely Industrial Age level.  That is why the UED felt confident that sending just 1 of its fleets to Koprulu 1/4 of a millennium later would be more than enough to subdue the then-interstellar empire/s of the Terrans who had settled Koprulu.
  • Retcon:  The UPL, and then UED, were not really on Earth, but an Earth-like colony-world, b/c of the 2313 event, etc..  The UED fleet probably still came from a Sol world, but almost certainly not from Earth.