This is our improvement to the game by the same name.
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- added tentacle hentai, etc.; if playing a female character, you can fuck most of the sea creatures –even the jellyfish-like things…
Humans made the ecosystem (in the first version of this game) entirely based on things that all eat one another,
but our version is entirely things which get their nutrients from auras, certain types of thoughts/emotions, full-body massages/sex, and so on.
For example, one species will light up where it wants or needs to be touched, while another will swim in ways which cause desired reactions such as amazed thoughts, and another species is like jellyfish-coral hybrids which temporarily/soft-vore all passing by so that it can stimulate them to orgasm inside it and then energize itself - Some hibernate between feedings.
- None harm one another.
- Herbivore equivalents interact with stationary/rooted species without eating them; instead of eating plants, they prefer interaction with stationary beings.
Carnivore equivalents interact with mobile species without eating them; instead of eating animals, they prefer interaction with mobile beings.
Omnivore equivalents interact with both without eating them; instead of eating either, they interact evenly with both the stationary and mobile beings. - Suckerfish are living FleshLights which suck cocks for sustenance.
- Tentacles on animals and plants are not for holding, but sexually penetrating to help satisfy others.
- Eggs are sometimes splorched into females such as humans, but can be excreted anywhere, just inserted for easier transport.
- Tiny eels go all the way in pussies for best stimulation.
- Giant sea creatures use their mouths to shelter smaller ones, not eat them.
- None have sharp teeth or other harmful parts.
- None are poisonous or electrified.
- Octopi squirt ink which is an aphrodisiac.
- Electric eel equivalents emit energy which triggers horniness.
- Plants light the way for all they can sense are sight based and in need, such as to show them where to find what they are looking for; lost family members, their way back, the type of energy-based food they seek, etc.
- Eels team up to triple penetrate interested females.
- Some gangbang females because only combinations of cum from multiple males can form embryos.
- Schools of fish help shield and guide individuals who are too busy for unsolicited advances/play.
- Not all creatures know all things, but local ones help steer you away from potential harm, such as hot underwater geysers, bubbles pits, quicksand, etc.
- Since you are an ICV, you require no eating or breathing/surfacing, and are immune to underwater pressure.
- Nymphs easily get sustained by all the sex-based interaction, especially when they drink cum.
- Humans who need to eat and drink will have to bring their own container-farms, etc..
- Since all creatures on this ocean-world get their sustenance from orgasmic energy, they are empathic and prefer to figure out what each other want, then help each other even though they have little telepathy or spoken language.
- Warpers can instantly get you to far places when you hold the thought of your destination while bringing them to orgasm. To recharge, and to thank you, they then return that sexual favor, directly to females, and by summoning Suckerfish for males.
- One species, like a camel in a way, can store not water but orgasm energy, and can tap into it later, or release it like regurgitated food to share.
- Some creatures are so giant that they can only feel orgasmic and satisfied when an entire school of lesser creatures are helping / reaching their own orgasms all around them.
- Embryos don’t grow on their own in wombs, only growing a little each time the mother is helped to orgasm.
- Eggs hatch the same way; only when enough are orgasming close by.
- Youths likewise grow into adulthood; each of their orgasms, and the proximity of others orgasming, contributes to their growth spurts, cum-spurt pun not intended.
- Nothing dies, but things go dormant, appearing petrified, when they don’t orgasm or sense others’ orgasms often enough.
- Overpopulation does not occur… because the birth rate is low, some never reproduce, aging takes longer, and the bigger one gets… the more orgasm energy they need before they turn into a landform, this fact revealing that the entire planet is just a slowly-enlarging pile of dormant beings.
- All lifeforms eventually heal from anything, but much sooner when in orgasm energy fields, or when the Healer species passes by during orgasmic states/moments; bringing those creatures to orgasm causes them to emit a powerful healing energy and mist that helps all.
- Instead of digging, creatures who like being underground will revive petrified creatures in sequence, those then able to slither/swim out of the way, leaving a tunnel where they were.
- As an ICV, you and any other IC, such as your suit and ships, automatically detect all creatures’ cycles, dreams, essences, intentions, locations, memories, thoughts, etc., and automatically soothe them to the point of pacification, if not also permanent allegiance to you. You can then choose when to override them, such as triggering them to sleep or get horny, and so on.
- Turbines (turbinefish) are the one species which, during orgasm, becomes able not to move themselves, but to cause local ocean currents to change.
- Planters are the species which, during orgasm, switch from fauna to flora, becoming root-anchored house-sized lily pads.
- Fickles switch back and forth, an orgasm during their animal form causing them to become plants, and vice versa.
- Puddlehoppers, upon orgasm, become able to leap out of the water and glide-fly, orgasm having hardened their fins into fixed wings, but this only works for a few minutes before their fins become flaccid/normal again.
- The Vrilvampire is a species which takes in orgasm energy from others so quickly that its passing causes big ones to fall asleep (waking within minutes as if from a nap), medium-size ones to go dormant/hibernated (waking days later), and small ones to petrify (unable to wake on their own).
It is not regarded by the other species as bad, though; remember, nothing harms in this ecosystem, and all naturally want to help one another achieve orgasms/satiety as desired. - Some schools of creatures plan for some of their own to petrify to form various structures which the still-not-petrified arrange them into, the fins or tentacles or open mouths of the petrified ones able to interlock. These structures can help channel thermal vents, mitigate recurring waves, prevent whirlpools, protect from unwanted energy fields, provide basic shade, and so on.
- Some areas are too cold or hot or bright for various species to achieve orgasm, thus those species avoid those respective areas, though some still end up accidentally carried there by the currents, doomed to pass out and become dormant if hibernating too long and unable to revive themselves or call out to symbiotes if none are in range.
- Turbinefish could help change those currents, but they are not always around and being stimulated.
- If you are in a cave which seems to have no parts revivable, that is because the entire cave is the inside of an ancient giant creature, thus needing far more orgasm energy to un-petrify. Ampfish can help; stimulate one or more of them, and they emit more than a normal amount of orgasm energy.
- Telefish upon orgasm allow you to look through their own remote viewing, seeing faraway, beyond line of sight if you prefer.
- Hoppers upon orgasm transfer their consciousness into others within range, their mind recalled once their original body finishes coming down from that bliss.
- Different species require different combinations of body parts touched, types of touch, rhythms, sequences, and so on, so anytime you want to abort an orgasm process, or stop an orgasm effect sooner than normal, just do the wrong combo for that species.
- 2024 May add: fuck crab-humanoids
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Also see:
- —Subnautica – Longplay 100% Full Game Walkthrough (No Commentary)
- —Fauna
- —The Biology of Subnautica | Full Documentary
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