Auz started a ranch in a remote wilderness of Soliara III, kept bringing in more help, and then, year by year, added another business and facility here and there… until he was in many Soliara III cities, Space stations, and on to other worlds.

 

Table of Contents:

  1. Businesses of the Auz-&-Zed family based on Soliara III
  2. Management Note
  3. Total Businesses Portfolio
  4. Planetary Industry
  5. Resources Harvested by World Type
  6. Total Employed – and Over Time
  7. People She Manages

 

Businesses of the Auz-&-Zed family based on Soliara III during the modern New Eden era:

In 23,360 (2022 IRL) / YC 124, some 40 years after Auz set up his first ranch in New Eden, they were managing and expanding the following initial and non-controversial businesses/ventures:

  1. 3D-printing, Various (and 3D-printer Technicians)
  2. Animal Breeders (including for/of human slaves)
  3. Animal Control
  4. Aphrodisiacs and Incense
  5. Artefact Analysis
  6. Assembly and Fabrication
  7. Biodomes and Greenhouses
  8. Canopy-penetration Scans (LIDAR-based)
  9. Charities, Various
  10. Dams Removal (replacing them with tech’ which alters ecosystems less).
  11. Derelict Services (scanning, entry, mapping, lifeboat/pod triage, salvage, etc.)
  12. Desertification Monitoring and Reforestation Services
  13. Emergency Response (E.M.T.s, etc.)
  14. Endangered Animal Habitats, Nature Preserves, and Sanctuaries
  15. Executive Security and Transportation
  16. Expeditions, Vehicular (including W.H. and beyond New Eden)
  17. Farm Equipment Technicians
  18. Farms/Agriculture
  19. Gas, Oil, and Ore Deposits Locating (GPR-based)
  20. Geothermal-energy Machine Technicians
  21. HAZMAT Removal and Processing / Decontamination Teams
  22. Homestead Designers
  23. Hot Springs and Bath Houses
  24. Hotels and Motels
  25. Kidnapped Slave Recovery
  26. Laborers, General/Various
  27. Manufacturing, Various (Camping Gear (tents, etc.), Components (for computers, ships, vehicles, etc.), Electronics, Drones (and technicians for them), Fitness Equipment, Flashlights and Spotlights, Materials, Measuring and Scientific Instruments, Personal Protective Gear, Picnic Tables, Satellites (and launching), Sports Equipment, Textiles, Transparent Metals (glass alternatives), etc.)
  28. Mining Operations and Stations, Planet/Moon-side (Quarries) and Orbital
  29. Mountaineers and Crevasse Rescue Training
  30. Nature Parks and Forest Management (ecofriendly lumberjacks and controlled burns, etc.)
  31. Orchards, (Plant) Nurseries, and Tree Farms (for various species)
  32. Piezoelectric-energy Machine Technicians
  33. Ranches (no-slaughter)
  34. Recycling Facilities
  35. Scrapyards and Junkyards
  36. Seed Banks/Vaults
  37. Storm Cellars, Bunkers, and Fallout Shelters
  38. Transportation, Commercial (shipping and delivery services)
  39. Tunnel-Boring Machines and Technicians
  40. Vegan Companies and Stores
  41. Water Desalination and Purification (facilities and home filters)
  42. Wind-energy Machine Technicians
  43. Xenoarchaeologists

 

Management Note:

We always have at least 1 ICV in charge of all the facilities on/above any/every planet we operate on/around. You can often fairly easily tell which female that is; they are the most and flawlessly beautiful and sexy ones, always between 4’11” and 5’8″, the only ones who speak every New Eden language (and all others) perfectly, and the only ones who are indestructible and un-aging. They blend in well, though, using mannerisms, gaits, attire, hairstyles, and much more to seem like the rest of those they work with and manage, so you may just have to ask –if you really want to know.

As always, all the workers out here eventually report through their shift supervisors and facility directors to the ICV in charge of their respective worlds/stations, and those ICVs of New Eden report to Zed’, and she reports to either Nyria or Auz, while Djinnifer keeps track of (and helps coordinate) them all (the ICVs).

Her father has an office at the New Eden (star system; of the same name as the colonized portion of this galaxy) research Space station, the closest facility to the EVE Gate ruin/anomaly/remains, and manages a team of specialists there who get as close to that former mega-gate as possible.  (*In the coming decades, he will, with them, spearhead the re-terraforming/greening of the only surviving planet in that system.  Will anyone, after what happened to/with the EVE Gate, dare to live on it, though?)

These managers in our family out here in New Eden will do business with many kinds of organizations and individuals, but the way to get in their best graces, thus earn the best deal/arrangements with/from them, is to offer to interact with them how they prefer –on a case by case basis.  If they don’t find something about you agreeable, politely excuse yourself as soon as possible, and that will get them in a better mood to do more business later on.  If they find a lot agreeable about you, offer to spend time with them the way that is done in their culture back on their own home-world, and you’ll then be given the best business and personal deals of all.

  1. ALWAYS ADJUST YOUR PRESENTATION TO THE AUDIENCE.
  2. Don’t “treat others how you wish to be treated”; treat others how THEY wish to be treated.

 

Total Businesses Portfolio:

These are all the industries the Zed & Auz family in New Eden expanded into over their 17 decades getting established out there:

  • 3D-printing, Various (and 3D-printer Technicians)
  • A.I. Protection Services and Refuges (safehouses for A.I. people)
  • Adult Productions (Films)
  • Adult Toys
  • Advertising
  • Animal Breeders (including for/of human slaves)
  • Animal Control
  • Antiques Dealers and Auctioneers
  • Aphrodisiacs
  • Appliance Technicians
  • Architects
  • Armor and Shield Generators
  • Art Galleries
  • Artefact Analysis
  • Assembly and Fabrication
  • Assessors
  • Assistance/Experts in staying healthily binary (gender-polarized)
  • Auditors
  • Bakers and Bakeries
  • Bank (their own)
  • Biodomes and Greenhouses
  • Bodyguards
  • Botanists
  • Breathing Exercise Courses
  • Brokers
  • Brothels
  • Budget Analysts
  • Buttlers
  • Campaign Managers
  • Candles
  • Canine (“K9”) Handlers and Trainers
  • Canopy-penetration Scans (LIDAR-based)
  • Cartography (including Astrography)
  • Charities, Various
  • Charm Schools
  • Chauffeurs
  • Circuses
  • Concert and Performance Halls
  • Concert Venues
  • Convict and Fugitive Rehabilitation Programs
  • Counseling/Therapy
  • Cosmetic/Plastic (corrective) Surgery
  • Cruises, Orbital/Interstellar
  • Dams Removal (replacing them with tech’ which alters ecosystems less).
  • Dance Studios
  • Dating Sites
  • Deep-fakes Analysis (including Tracking/Triangulation)
  • Dentistry
  • Dental Laboratories and Dental Laboratory Technicians
  • Derelict Services (scanning, entry, mapping, lifeboat/pod triage, salvage, etc.)
  • Desertification Monitoring and Reforestation Services
  • Dieticians
  • Disease Cures (not just medicine/treatments)
  • Documentary Production
  • Dojos and Martial Arts Instructors
  • Drone Interfacing, Forecasting, Monitoring/Tracking, and Overriding
  • Educational Videos and Series
  • Embassy Support Services
  • Emergency Response (E.M.T.s, etc.)
  • Encryption and Decryption
  • Endangered Animal Habitats, Nature Preserves, and Sanctuaries
  • Escort Services
  • Etchers and Engravers
  • Evacuations (such as for impending natural/planetary disasters, piracy incidents, etc.)
  • Executive Security and Transportation
  • Expeditions, Vehicular (including W.H. and beyond New Eden)
  • Extortion-workaround Specialists
  • Farm Equipment Technicians
  • Farms/Agriculture
  • Fashion Exposés
  • Fetish Clubs
  • Fetish Sites (such as sex dungeons)
  • Film Crews
  • Firefighters (Planet-side and Orbital/Space)
  • Flight Attendants / Stewardesses
  • Florists
  • Food Scientists
  • Footwear, Female
  • Framing of Pictures/Paintings
  • Fundraisers
  • Game Development (Computer/Video)
  • Gas, Oil, and Ore Deposits Locating (GPR-based)
  • Gem Workers; Lapidarists
  • Genetic Counseling/Advising
  • Geothermal-energy Machine Technicians
  • Graphic Design
  • Grounds-keeping
  • Gyms and Fitness Classes
  • HAZMAT Removal and Processing / Decontamination Teams
  • Healthcare Alternatives (including Acupuncture Clinics and Acupuncturists)
  • Homestead Designers
  • Horsemanship Lessons
  • Horticulturists and Master Gardeners
  • Hostage Negotiators
  • Hot Springs and Bath Houses
  • Hotels and Motels
  • Hunters and Trackers (including for/of human slaves)
  • Hydroelectric-energy Machine Technicians
  • Impregnators Anonymous (like Alcoholics Anonymous, but for people who are ‘serial breeders/reproducers’)
  • Implant Technicians and Removal
  • Incense
  • Interstellar Travel Channels
  • Invasive Species Measures
  • Investing Experts
  • Job-placement Services
  • Jump-gate Reactivations (and classified production of new jump-gates; no longer dependent upon retrofitting the ancient ones)
  • Kennel Masters and Workers (for various animals/slaves)
  • Kidnapped Slave Recovery
  • Laborers, General/Various
  • Landfills (including methane harvesters/ing from them)
  • Landscapers
  • Lathe Operators
  • Life Coaching
  • Lineage Mapping; Genetic Analysis
  • Maid Services
  • Management Consulting
  • Manufacturing, Various (Camping Gear (tents, etc.), Components (for computers, ships, vehicles, etc.), Electronics, Drones (and technicians for them), Fitness Equipment, Flashlights and Spotlights, Materials, Measuring and Scientific Instruments, Personal Protective Gear, Picnic Tables, Satellites (and launching), Sports Equipment, Textiles, Transparent Metals (glass alternatives), etc.)
  • Marathons and Running Coaches
  • Massage Parlors and Mobile Masseuses
  • Mathematicians
  • Mechanics
  • Mediation
  • Meditations, Guided
  • Memory (and Dream) Exploration Services (devices and technicians kept in-house)
  • Militias
  • Mining Operations and Stations, Planet/Moon-side and Orbital
  • Modeling Agencies and Models
  • Mountaineers and Crevasse Rescue Training
  • Movie and TV Studios
  • Movie Theaters
  • Museums and Curators
  • Music Studios
  • Nanotechnology Engineering and Technicians
  • Nature Parks and Forest Management (ecofriendly lumberjacks and controlled burns, etc.)
  • Nuclear Engineering and Reactor Technicians
  • Oncologists
  • Orchards, (Plant) Nurseries, and Tree Farms (for various species)
  • Ordnance Disarming and Disposal
  • Orphanages and Social Workers (for natural-births and clones alike)
  • Paint Engineers and Mixers
  • Pandora 2.0; algorithms not only suggest songs based on feedback but compose originals, revise them, and edit preexisting songs into variants such as blends
  • Personal Trainers
  • Personality Assessments/Identifiers
  • Pest Control
  • Photographers
  • Photonics Technicians
  • Physical Therapy Clinics / Sports Medicine
  • Piezoelectric-energy Machine Technicians
  • Pilots
  • Political Consultants
  • Portable Showers
  • Prisons (based on reintegration, not profits)
  • Private Investigations
  • Private Military Contractors
  • Privately-owned Islands and Planets
  • Quality Control Inspectors
  • Quarries
  • R+D / Inventing
  • Radio and Talk Shows
  • Ranches (no-slaughter)
  • Raves (Electronic Music Festivals)
  • Real Estate
  • Recycling Facilities
  • Refineries
  • Registered Companions
  • Recruiting and Talent Scouting
  • Refrigerators and Freezers
  • Resort Construction and Management
  • Restaurant Assistance
  • Restaurants, Various
  • Restoration, Chemical/Various
  • Retreats, Corporate
  • Retreats, Couples
  • Retreats, Spiritual
  • Reverse Underground Railroad; helping slaves get back to their masters if they want
  • Road, Street, and Highway Paving and Patching
  • S&R (a.k.a. SAR)
  • Scam Infiltrators
  • Scrapyards and Junkyards
  • Seamstresses
  • Seed Banks/Vaults
  • Sexperts
  • Sexposés (sex-technique/slave demonstration shows)
  • Shibuyas
  • Ship and (Space) Station Diagnostic Tools
  • Ship Fitting and Retrofitting
  • Shopping Malls
  • Ski and Snowboarding Lodges
  • Skydiving Companies and Indoor Skydiving Centers
  • Slave Exchange Programs
  • Space Signs (giant flat holograms)
  • Spas
  • Speech Coaching
  • Spouse Finding/Matching Services (including for already-married people; polyamory/non-monogamy assistance)
  • Storm Cellars, Bunkers, and Fallout Shelters
  • Street Signs
  • Strip Clubs
  • Structure Inspecting (House Inspectors for Space stations, etc.)
  • Supplements, Dietary
  • Surveying
  • Survival Schools
  • Sustainability Consultants
  • Technical Writing and Editing
  • Telecommunications, Interstellar/Hyperspace
  • Terraforming
  • Theme Parks
  • Tire Builders and Patchers/Patching
  • Tour Guides
  • Towing and Wrecking
  • Translations, Live/Verbal and Transcribed/Written
  • Transportation, Commercial (shipping and delivery services)
  • Transportation, Private
  • Travel Agents
  • Tunnel-Boring Machines and Technicians
  • Typists
  • Universities and Technical Colleges
  • Ultrasound Technicians
  • Urologists
  • Vacation Rentals
  • Vegan Beverages and Vending Machines
  • Vegan Cooking and Chefs
  • Vegan Meat and Cheese Alternatives
  • Vegan Companies and Stores
  • Videographers
  • W.H.-Space Colonization Programs
  • Waitservice; Waiters and Waitresses
  • Waste Removal/Management
  • Water Desalination and Purification (facilities and home filters)
  • Weather and Tide/Wave-monitoring Stations (SBX-1 variants, observatories, etc.)
  • Website Building and Hosting
  • Weather Modification (planet-side and Space)
  • Welders
  • Wind-energy Machine Technicians
  • Xenoarchaeologists
  • Xenobiologists
  • Xenodinosaur Digs
  • Yacht Rentals (Planet-side and Space)
  • Yoga Clinics
  • Zoologists

We’ve also helped some pirates establish better colonies and industry, thereby reducing their perceived need for piracy.  Piracy has often been the result of desperation or persecution, not just the unruly or malicious baseline that larger powers’ mainstream media outlets typically claim.  Always keep in mind that if the proverbial table was turned (if those larger powers were instead the smaller, struggling, demonized ones), they would be labeled as pirates anytime they tried to gather valuable resources or declare their territories independent and sovereign.

Anyone in New Eden needing/wanting any of those goods or services (listed above) is welcome to contact Zedicon or any member of her family in that galaxy.  You can reach them by email in the New Eden system of Internets.  They’ll often respond within weeks, if not days.

All of them (those businesses/services listed above) are under separate business names, corporate tax IDs, etc., but all are secretly subsidiaries of the Inisfree-based mega/umbrella-corporation, A.B.D./W.G.I..  This is why the Primes aren’t known as being one of the top/wealthiest/most successful families in New Eden; to outsiders, all their businesses and other holdings look like separate entities managed by unrelated people (i.e. the ICVs out here who are in charge of each world, each having unrelated surnames adopted from their form-sakes, etc.).  That helps keep their time free from paparazzi and kidnapper pressure, allowing them to stay focused on managing this incredible amount and variety of enterprises/operations.

 

Planetary Industry:

In 23,360, we had P.I. on every single temperate planet in our region of New Eden.

Aridia (Region):

Afrah:

  1. Afrah II: temperate; Aqueous Liquids (main), Autotrophs, Carbon Compounds, Complex Organisms, Crops, Microorganisms, Slaves
  2. Afrah VI: temperate; Aqueous Liquids (main), Autotrophs, Carbon Compounds, Complex Organisms, Crops, Microorganisms, Slaves

Ajna:

  1. Ajna IV: temperate; Aqueous Liquids, Autotrophs, Carbon Compounds (main), Complex Organisms, Crops, Microorganisms, Slaves

Bazadod:

  1. Bazadod VII: temperate; Aqueous Liquids (main), Autotrophs, Carbon Compounds, Complex Organisms, Crops, Microorganisms, Slaves
  2. Bazadod X: temperate; Aqueous Liquids, Autotrophs, Carbon Compounds, Complex Organisms, Crops, Microorganisms (main), Slaves

Edilkam:

  1. Edilkam II: temperate; Aqueous Liquids, Autotrophs, Carbon Compounds (main), Complex Organisms, Crops, Microorganisms, Slaves

Gens:

  1. Gens III: temperate; Aqueous Liquids, Autotrophs, Carbon Compounds (main), Complex Organisms, Crops, Microorganisms, Slaves

Getrenjesa:

  1. Getrenjesa IV: temperate; Aqueous Liquids, Autotrophs, Carbon Compounds, Complex Organisms, Crops, Microorganisms (main), Slaves
  2. Getrenjesa VI: temperate; Aqueous Liquids (main), Autotrophs, Carbon Compounds, Complex Organisms, Crops, Microorganisms, Slaves

Haimeh:

  1. Haimeh VI: temperate; Aqueous Liquids (main), Autotrophs, Carbon Compounds, Complex Organisms, Crops, Microorganisms, Slaves
  2. Haimeh VIII: temperate; Aqueous Liquids, Autotrophs, Carbon Compounds (main), Complex Organisms, Crops, Microorganisms, Slaves

Isid:

  1. Isid IV: temperate; Aqueous Liquids, Autotrophs, Carbon Compounds, Complex Organisms, Crops, Microorganisms (main), Slaves
  2. Isid VII: temperate; Aqueous Liquids (main), Autotrophs, Carbon Compounds, Complex Organisms, Crops, Microorganisms, Slaves

Maalna:

  1. Maalna II: temperate; Aqueous Liquids (main), Autotrophs, Carbon Compounds, Complex Organisms, Crops, Microorganisms, Slaves
  2. Maalna III: temperate; Aqueous Liquids, Autotrophs, Carbon Compounds, Complex Organisms, Crops, Microorganisms (main), Slaves
  3. Maalna V: temperate; Aqueous Liquids, Autotrophs, Carbon Compounds (main), Complex Organisms, Crops, Microorganisms, Slaves

Marmeha:

  1. Marmeha III: temperate; Aqueous Liquids, Autotrophs, Carbon Compounds, Complex Organisms, Crops, Microorganisms (main), Slaves
  2. Marmeha IV: temperate; Aqueous Liquids, Autotrophs, Carbon Compounds, Complex Organisms, Crops, Microorganisms (main), Slaves

Maseera:

  1. Maseera V: temperate; Aqueous Liquids (main), Autotrophs, Carbon Compounds, Complex Organisms, Crops, Microorganisms, Slaves

Mishi:

  1. Mishi IV: temperate; Aqueous Liquids (main), Autotrophs, Carbon Compounds, Complex Organisms, Crops, Microorganisms, Slaves
  2. Mishi VI: temperate; Aqueous Liquids, Autotrophs, Carbon Compounds (main), Complex Organisms, Crops, Microorganisms, Slaves
  3. Mishi VIII: temperate; Aqueous Liquids (main), Autotrophs, Carbon Compounds, Complex Organisms, Crops, Microorganisms, Slaves

Nalnifan:

  1. Nalnifan V: temperate; Aqueous Liquids (main), Autotrophs, Carbon Compounds, Complex Organisms, Crops, Microorganisms, Slaves

Nielez:

  1. Nielez IV: temperate; Aqueous Liquids, Autotrophs, Carbon Compounds, Complex Organisms, Crops, Microorganisms (main), Slaves
  2. Nielez VII: temperate; Aqueous Liquids, Autotrophs, Carbon Compounds, Complex Organisms, Crops, Microorganisms (main), Slaves
  3. Nielez VIII: temperate; Aqueous Liquids (main), Autotrophs, Carbon Compounds, Complex Organisms, Crops, Microorganisms, Slaves
  4. Nielez XI: temperate; Aqueous Liquids, Autotrophs, Carbon Compounds, Complex Organisms, Crops, Microorganisms (main), Slaves

Pahineh III:

  1. Pahineh III: temperate; Aqueous Liquids (main), Autotrophs, Carbon Compounds, Complex Organisms, Crops, Microorganisms, Slaves

Parouz:

  1. Parouz VIII: temperate; Aqueous Liquids, Autotrophs, Carbon Compounds (main), Complex Organisms, Crops, Microorganisms, Slaves

Pemsah:

  1. Pemsah V: temperate; Aqueous Liquids (main), Autotrophs, Carbon Compounds, Complex Organisms, Crops, Microorganisms, Slaves

Rashagh:

  1. Rashagh IV: temperate; Aqueous Liquids, Autotrophs, Carbon Compounds (main), Complex Organisms, Crops, Microorganisms, Slaves
  2. Rashagh V: temperate; Aqueous Liquids, Autotrophs, Carbon Compounds, Complex Organisms, Crops, Microorganisms (main), Slaves
  3. Rashagh VI: temperate; Aqueous Liquids, Autotrophs, Carbon Compounds, Complex Organisms, Crops, Microorganisms (main), Slaves

Sadana:

  1. Sadana V: temperate; Aqueous Liquids, Autotrophs, Carbon Compounds (main), Complex Organisms, Crops, Microorganisms, Slaves

Sazilid:

  1. Sazilid II: temperate; Aqueous Liquids (main), Autotrophs, Carbon Compounds, Complex Organisms, Crops, Microorganisms, Slaves

Shafrak:

  1. Shafrak V: temperate; Aqueous Liquids, Autotrophs, Carbon Compounds, Complex Organisms, Crops, Microorganisms (main), Slaves
  2. Shafrak VI: temperate; Aqueous Liquids (main), Autotrophs, Carbon Compounds, Complex Organisms, Crops, Microorganisms, Slaves

Shenda:

  1. Shenda IV: temperate; Aqueous Liquids (main), Autotrophs, Carbon Compounds, Complex Organisms, Crops, Microorganisms, Slaves
  2. Shenda V: temperate; Aqueous Liquids, Autotrophs, Carbon Compounds, Complex Organisms, Crops, Microorganisms (main), Slaves

Sheri:

  1. Sheri V: temperate; Aqueous Liquids (main), Autotrophs, Carbon Compounds, Complex Organisms, Crops, Microorganisms, Slaves
  2. Sheri VI: temperate; Aqueous Liquids (main), Autotrophs, Carbon Compounds, Complex Organisms, Crops, Microorganisms, Slaves

Shirshocin:

  1. Shirshocin IV: temperate; Aqueous Liquids, Autotrophs, Carbon Compounds, Complex Organisms, Crops, Microorganisms (main), Slaves

Soliara:

  1. Soliara III: temperate; Aqueous Liquids (main), Autotrophs, Carbon Compounds, Complex Organisms, Crops, Microorganisms, Slaves
  2. Soliara VI: temperate; Aqueous Liquids, Autotrophs, Carbon Compounds (main), Complex Organisms, Crops, Microorganisms, Slaves

Tukanas:

  1. Tukanas V: temperate; Aqueous Liquids (main), Autotrophs, Carbon Compounds, Complex Organisms, Crops, Microorganisms, Slaves

Van:

  1. Van II: temperate; Aqueous Liquids, Autotrophs, Carbon Compounds, Complex Organisms, Crops, Microorganisms (main), Slaves
  2. Van III: temperate; Aqueous Liquids, Autotrophs, Carbon Compounds, Complex Organisms, Crops, Microorganisms (main), Slaves
  3. Van IV: temperate; Aqueous Liquids, Autotrophs, Carbon Compounds (main), Complex Organisms, Crops, Microorganisms, Slaves
  4. Van V: temperate; Aqueous Liquids (main), Autotrophs, Carbon Compounds, Complex Organisms, Crops, Microorganisms, Slaves

Yehaba:

  1. Yehaba VIII: temperate; Aqueous Liquids (main), Autotrophs, Carbon Compounds, Complex Organisms, Crops, Microorganisms, Slaves

Yiratal:

  1. Yiratal VII: temperate; Aqueous Liquids (main), Autotrophs, Carbon Compounds, Complex Organisms, Crops, Microorganisms, Slaves
  2. Yiratal IX: temperate; Aqueous Liquids, Autotrophs, Carbon Compounds (main), Complex Organisms, Crops, Microorganisms, Slaves

Zayi:

  1. Zayi VII: temperate; Aqueous Liquids (main), Autotrophs, Carbon Compounds, Complex Organisms, Crops, Microorganisms, Slaves

These are all 53 temperate worlds in the Aridia region of New Eden; we have operations run by our ICVs on them all. Through our influences/network, we benefit from P.I. on many other worlds, including some of each type; barren through shattered. The majority of our New Eden operations are based on Solaria III, Zedicon’s homeworld.

We have also been slowly establishing connections and resource funnels in/from all the other colonized regions of New Eden, starting with Amarr territory/Space (all the regions they control), and will eventually have people in every region and all their worlds sending us resources and other helpful things from time to time.

Zed’ is the one who spearheaded this all (though, of course, other ICVs, such as the Amber copies/’sisters’ were those who spearheaded getting to this galaxy in the first place; they went millennia before Zed’s time; they were sent here during The Mapping Campaign of the 2200s).

Again, being an Inisfreean, Zed’ has sex-christened and cum-christened every single planet her family does business on, as well as all of those she visited for any reason.  This is part of the powerful and scientifically-proven way of reawakening and regreening them, unlocking their potential from the ‘dark’ times/era/s, and starting the process of aligning them to the true/new/permanent deities, starting and predominantly with… her kind, naturally; the Inisfreeans.

*By the 23,490s, every world in the New Eden portion of this galaxy has all its facilities in some way directly supporting High King Auz’s family stationed out here.  All the ~144 trillion humans living and working in New Eden pay their respects to him/them, many even praying to them.  Auz and his ICVs here do their best to continue educating, guiding, and uplifting these ‘awakening’ people –even though they are the distant descendants of the species forever outcast and banned from Earth by him/them all those millennia ago.

 

Resources Harvested by World Type:

Each type of planet in New Eden has a different set of resources suitable for extraction/harvest/mining.

  • Barren Resources: Aqueous Liquids, Base Metals, Carbon Compounds, Microorganisms, Noble Metals (main)
  • Gas Resources: Aqueous Liquids, Base Metals, Ionic Solutions, Noble Gas, Reactive Gas (main)
  • Ice Resources: Aqueous Liquids, Heavy Metals, Microorganisms, Noble Gas, Planktic Colonies (main)
  • Lava Resources: Base Metals, Felsic Magma (main), Heavy Metals, Non-CS (Chiral Structure) Crystals, Suspended Plasma
  • Plasma Resources: Base Metals, Heavy Metals, Noble Metals, Non-CS Crystals, Suspended Plasma (main)
  • Storm Resources: Aqueous Liquids, Base Metals, Ionic Solutions, Noble Gas (main), Suspended Plasma
  • Temperate Resources: Aqueous Liquids, Autotrophs, Carbon Compounds, Complex Organisms (main), Crops, Microorganisms, Slaves

There are, of course, other categories of resources available on those worlds, and every world is a little different; some will have slightly different sets of resources, a few perhaps having little to none (useful to us at this time) at all.

Shattered worlds are not always mined like asteroid fields; sometimes the Inisfreeans practice reassembling their pieces as an advanced type of terraforming and reverse/back-engineering.

As often as possible, the Inisfreeans managing the shipments of those resources will sex-christen and cum-christen them (i.e. make love nearby / while touching them or their container/s in some way), infusing them with Vril –which keeps them much more stable, resistant to decomposition or other forms of decay/downgrading during transit and storage.

 

Total Employed – and Over Time:

After 170 years at this, the Zed & Auz family of New Eden employed 2,000,000/+ people and owned 2,000,000,000/+ slaves to help them.  That averages out to ~11,764 new hires each of those years (~32 per day, though of course things were much slower-going in the earlier years, and much more rapid once they had offices/facilities on thousands of worlds) and ~11,764,705 slaves (~32,232 per day –again, with far fewer at the start, and sometimes thousands at a time in single purchases during the bigger-business later-years).  The ICVs managed them all very well –brilliantly, even.

If we say/assume the total number of slaves in all of her family’s businesses kept doubling every so often, we see these numbers:

  1. 23320: 1
  2. 23325: 3 (*This is just an example of how the number of slaves could have increased/doubled every year; it does not match with the actual number Auz acquired this year –which is listed elsewhere in our lore as being many thousands, his family and businesses having the support of two different governments at the same time; the Soliaran and Amarrian.)
  3. 23330: 7
  4. 23335: 14
  5. 23340: 29
  6. 23345: 59
  7. 23350: 119
  8. 23355: 238
  9. 23360: 476
  10. 23365: 953
  11. 23370: 1,907
  12. 23375: 3,814
  13. 23380: 7,629
  14. 23385: 15,258
  15. 23390: 30,517
  16. 23395: 61,035
  17. 23400: 122,070
  18. 23405: 244,140
  19. 23410: 488,281
  20. 23415: 976,562
  21. 23420: 1,953,125
  22. 23425: 3,906,250
  23. 23430: 7,812,500
  24. 23435: 15,625,000
  25. 23440: 31,250,000
  26. 23445: 62,500,000
  27. 23450: 125,000,000
  28. 23455: 250,000,000
  29. 23460: 500,000,000
  30. 23465: 1,000,000,000
  31. 23470: 2,000,000,000

Now if we divide the number of years in her family’s business projection/lifespan (170) by the number of numbered lines above, we could estimate that the number of slaves Zed’s family owned doubled every ~5 to 5.5 years.

 

People She Manages:

We have 1,000,000/+ slaves (as of the 23360s, A.D.) from all across New Eden, and we keep them at our ~47 most-used worlds, many of which are in Aridia.  We also have some living and working on / in orbit around numerous moons in New Eden (often of the planets we do business on/around), as well as in various Space stations.  This section breaks that number down by cosmic body (planets and moons) and artificial satellite (i.e. Space stations).

Planets:

~100 from each of the temperate ones (all ~7,000 of these worlds); ~700,000 slaves
~8 from each of the oceanic ones (all 2,935); ~23,480 slaves
~7 from each of the storm ones (all 5,337); ~37,359 slaves
~6 from each of the barren ones (all 19,135); ~114,810 slaves
~5 from each of the ice ones (all 3,234); ~16,170 slaves
~4 from each of the plasma ones (all 1,489); ~5,956 slaves
~3 from each of the gas ones (all 19,682); ~59,046 slaves
~2 from each of the lava ones (all 6,405); ~12,810 slaves
~1 from each of the shattered ones (all 9); ~9 slaves

Moons:

~1 from each with a colony or mining facility on it; ~30,000 slaves

Space Stations:

~1 from each of the biggest ones; ~60 slaves
~1 from the smaller ones; 300 slaves

Subset Demographics:

  • ~90% of our slaves (~900,000; ~19,148 on each of our 47 most-used worlds) are laborers; they work in our ranches and facilities, such as for mining operations, etc..
  • ~9% (~90,000 slaves; ~1,914 on each of our 47 most-used worlds) are slave managers; they are lower-level administrative assistants and shift supervisors.
  • ~1% (~10,000 slaves; ~212 on each of our 47 most-used worlds) are pleasure slaves, the best of which get sent to Inisfree for the finest kajirae training in the Universe.
  • We only take the most beautiful female submissives to be our slaves, and the most handsome males who are naturally betas or service-minded, and sometimes these include military personnel seeking ‘the next level’ of service in their lives.
    When beautiful females or handsome males are not detected on a given world, we find the people there who are most useful to one of our operations/facilities in some way… and recruit them.
  • When even useful people are not available on a world (such as is the case with worlds not developed or even colonized or mined), we sometimes breed or clone any additional slaves we need anywhere in our family / business-empire.
  • Generally, we breed slaves on the same world/s they are going to be working on, and when we need slaves to work on/in a place not yet colonized… then we genetically engineer and clone slaves who will feel comfortable living and working in that environment (atmosphere and gravity).

By the 23,490s, 169 years after the arrival of High King Auz, those numbers had increased to millions of employees, billions of willing slaves, and trillions of allied people (most of whom had also become worshippers of Auz and his people, such as Zedicon).

Zed’ offered to make love with all of them who were giving signs they were interested.  She is an Inisfreean, after all.  This is what they do.

 

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