not about fighting between 2 or 3 species, but R+D, exploration of homeworlds etc., stabilizing worlds after cataclysms, or preparing for and causing cataclysms b/c it is foreseen to keep bad humans busy struggling to terraform
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Table of Contents:
- Racial Research Trees
- Notes
- Images
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Racial Research Trees:
Aesir (Asgardians), : R+D to better wield atmospheres even between worlds like in the First Time
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Angels, : no R+D, as they were ‘born’ superstrong and pretty much invincible,
just moving from stars-core to 3Dspace to manage the badness-based false-humans
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Anunnaki, : R+D to make ships to get to worlds moving apart, then to make tech’ to mine gold from other worlds, then to genetically engineer local primitive creatures to do that work, then terraforming to wipe them out, then to engineer Greys to stay in orbit to continue the genetic work on the unexpected survivors, etc.
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Asari, : R+D to be better diplomats and mediators between other humanoids
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Aspara, : R+D to he better dancers and river guardians
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Demi-deities, : no R+D except to hone own abilities, then wielding masses/citizens and doing some sorcery
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Demons, : R+D to more cleverly trick and torment bad humans
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Dinoids/Reptoids, : R+D to start the Webway and other ancient intragalactic and later intergalactic wonders
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Dragons, : not R+D, but sensing and building dens/nests on hoarded valuables –to prevent their effects from re-empowering humans to be superhuman like their kind was before the cataclysm/s
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Drow (in caves), : R+D based on spiders, abberations, dancing, seduction, etc.
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Elementals, : R+D setting up currents/forces in air/sky and water/oceans
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Elves (Blood, Night, Woodland), : R+D? or just caring for regrowing wildernesses after cataclysms
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Fay, : R+D camouflage based on illusions and nature magic
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Geth, : R+D to make non-A.I.-proof ships, armor, weapons, programs, etc.; to counter the things the anti-A.I. humans/quarians attack Geth with
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Giants (not Titans), : R+D of Atlantean construction, weather control, vimanas, etc.
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Goreans, : R+D on the lowtech level, since firearms and spacecraft not allowed by Priest-kings,
and placing homestone to start city,
acquiring hotties in battles, contests, infiltrations, and trade
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Greys, : R+D to sneak past cia/radar/ufort better
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Illithids (Mindflayers), : R+D to continue species without parasites or other things hated by non-Illithids
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inter/trans-dimensional humanoids (such as/including the Draenei), : R+D of their dimensionships
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Kryptonians, : R+D to start civilization and bizarre science projects on Krypton, then of scout/expansion ships, then returning to lost colonies to strip derelicts, then finding suitable New Krypton
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Mala’kak (a.k.a. Engineers / Space Jockeys), : R+D of genetic engineering tools, GMOs, etc.
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Merfolk (Mermaids; in the bodies of water on the map, including subterranean ones),
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Naga, : R+D of humanoid disguises; holograms, etc.
plus better underground cities,
marriages to surface humans/royalty
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Necromongers, : R+D of more effective ways of causing remote/mass deaths (the dark energy ball staff and its tall-ship bigger-version), resurrecting chosen, comm. w/ the dead, invading human colony worlds, etc.
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Nymphs, : R+D of better seduction and sex techniques
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Pleiadians, : R+D of thought-mode, emotion-forcefields, world-hiding, interstellar telepathy, etc.
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Priest-kings (high-tech hives which use gravity weapons and related tech’), not much R+D, just warring with Kurii
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Raccoon-humanoids, : R+D of dumpster scanners, fellow-raccoon distress sensors, etc.
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tentacle-based creatures, getting used to having multiple brains and coiling limbs
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Terminators, : R+D self-improvement into motorcycle variant, highrise variant, HKs, prisoner airships, lifelike, etc.
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Titans (super giants), already aware of so much, no R+D, but making Muley Point-size megablock stacks as big as the biggest mountains, often in pyramid forms,
visions of future w less atmo/firmament/oxygen, thus need to hibernate as landforms, and to possess smaller human bodies
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Valyrians, : R+D of comm w dragons, riding dragons, structures strong enough for dragons to perch on
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Vampires, : R+D of sunlight resistance, blood farms, blood magic (thaumaturgy subsets), etc.
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Vanir, : R+D of powerful illusion and other magic
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Were-creatures (including Werewolves), : R+D of ways to better handle shapeshifting
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X-Men (build or start in communities such as Genosha), : R+D of Cerebro, and devices to counter anti-mutant energy/prisons, etc.
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Xenomorphs, no R+D, but oozing a hive into being, laying eggs, acquiring hosts, forming warriors, etc.
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and Yautja (a.k.a. Predators): R+D each of their gadgets; mask-faceplate, spear, etc.
and their primitive first ships
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Notes:
- when an ICV is clicked on, it shows her shield as a pink outline, and that outline can dim when she is disgusted by ugly things, such as encountering most humans/terrans.
- all ICs (incl. buildings) can go into 4 or 5 appearance-modes; normal/white, black/Space, cloaked/invisible (not detectable by even detector-units), nova, and golden/lioness
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