This woman is a mind-energy caster as well as a licensed pilot.
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Table of Contents:
- Disclaimer
- Introduction
- Stat’s
- From the Wiki
- Powers
- Abilities
- Betsy & Auz
- 2022 Update
- Comics (Images Begin)
- Alternate Art
- Live
- How She Enjoys Massages in Inisfree
- 2024 May/+
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Disclaimer:
“Betsy”, also (later) known as “Psylocke”, is a woman classified by the humans as a “mutant”, when in reality it is the “normal” humans who are the mutants; they are degenerates, downgrading their abilities and appearances steadily through the generations, with those they call “mutants” actually being what normal healthy humans would have been, had they not made such horrible dietary, mindset, and lifestyle decisions.
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Introduction:
Betsy can see some future events (not just likely future events), and can create a few objects with her thoughts; a blade/sword, a whip, etc.. She is also a professional pilot, and now flies her own small jet to and from Inisfree.
Like so many from her era/generation, hers was a life of conflict, loss, and recovery, over and over again. So many surprises, changes, and corruptions made so much chaos and suffering back then. It is a miracle she survived, becoming as powerful as she did –and still is.
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Stat’s:
- 5’8″
- 131 lbs.
- originally a blonde, now dyes her hair purple/violet
- blue eyes
- POB: Braddock Manor in Maldon, Essex, England
- very privileged life
- became a charter pilot
- developed precognitive abilities during her teens, followed by additional psionic powers at 21
- inherited membership in the Hellfire Club, but worked with SHIELD and other organizations instead, including the X-Men
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From the Wiki:
Elizabeth “Betsy” Braddock was born in England and was raised in the small town of Maldon, Essex. Betsy was Sir James Braddock’s second child, born minutes before her twin brother, Brian. The twins and their elder brother, Jamie, who was nearly a decade older, had a very privileged life. By the time she entered college, Betsy had become a charter pilot.[23] After she and Jamie were taken hostage by the Red Skull‘s agents and freed by Captain America and Captain Britain, Betsy learned the latter was her brother, Brian.[24] At this time, Betsy began to develop precognitive powers. She dyed her hair purple and took up modeling. At the age of twenty-one, her psychic powers fully manifested, which grew to include telepathy.[25] Agent Matthew recruited Betsy into S.T.R.I.K.E.‘s Psi Division, and she became fellow psi Tom Lennox’s lover.[26] As she had inherited membership to the Hellfire Club from her father, Betsy was sent to infiltrate it, but was warned off by Tessa for her own protection.[27] She also met future boyfriend Warren Worthington for the first time during one of the Hellfire Club parties.[28]
Further details here, here, here, and here.
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Powers:
She has developed dozens more powers since the onset of her first psychic ability, especially after age 21.
- Telekinesis: Psylocke can psionically manipulate the physical aspects of reality, she can also move, control, immobilize, push/attract, and levitate matter on a sub-atomic level. Psylocke is strong enough that she can psionically move massive objects from a distance, fly or levitate at high speeds, and stimulate individual molecules to generate heat. Psylocke seems to find that using her telekinesis in forceful ways is easier than in delicate ways (i.e. she can shatter a brick wall more easily than slowly levitating a pencil across a room) However, over time she displayed further control over fine matter. (For example, use her telekinesis to turning herself invisible, keeping an atomic bomb contained, destroying entire mountains, and creating a telekinetic bubble inside of a brain, & expand the bubble.)
- Telekinetic Force-Fields: Psylocke can use her telekinesis to create force-fields of various sizes and strengths that can deflect, decelerate, or repel attacks.
- Telekinetic Blasts: Psylocke can release extremely powerful blasts or bursts made of telekinetic force that on the lowest level stun targets but on the highest level can destroy entire mountains.
- Telekinetic Weapons: Psylocke, since before, showed great versatility over her telekinesis, in which she uses to construct psionic weapons that can damage a target either physically, mentally or both in some point. She showed skill in using creating multiple types of psionic weapons that differ in size, length and power which she uses in combat.
- Telekinetic Katana : Psylocke can manifest Telekinetic katana blade composed of raw psi-energy, which at its lowest intensity, functions to disrupt neural pathways and sever the bonds between molecules, and at its highest level, her katanas can slice an armored opponent and cut through the armor, but leave the attacker physically unharmed. She can also use her swords to shatter telepathic power-inhibitors imposed on others. Psylocke’s telekinetic manifestations produce visible radiance in the physical world. Thus, she can use her psychic katana as a makeshift light source in areas of darkness.
- Telekinetic Crossbow: As of late, Psylocke has been showing even more versatility when it comes to her psionic constructs. She has been seen creating psi-bows and arrows. She has created psi-crossbows with a rope attached that allows not just her to swing on it, but other people as well.
- Telekinetic Bow and Arrow: Psylocke has the ability to create a bow and arrow made of telekinetic energy that can pierce through armor or damage the target mentally or physically on contact.
- Telekinetic Spiked Flail: She can manifest a psionic spiked flail which weighs ninety pounds she used to save a baby to destroy the wall.
- Telekinetic Whip: Psylocke can generate a whip made from psionic energy, as shown during her fight with Beast.
- Telekinetic Spikes: Psylocke can create destructive psionic spikes that destroy the physical objects that the spikes come into contact with.
- Telekinetic Claws: As an extension of her psionic constructs she is able to create claws like X23’s but made of pure psionic energy which can affect the target physically, and to slice through armor.
- Telekinetically Enhanced Conditions: Uses her telekinesis to enhance her speed, strength, agility, awareness, durability, healing, and fighting skills to incredible levels.
- Telekinetic Healing: Psylocke has the ability use her telekinetic energy to heal herself and others at a extremely rapid rate. She can enhance her telekinetic healing to the point of which she can instantly heal from almost any injury.
- Telekinetic Matter Alteration: Psylocke can telekinetically rearrange/rebuild matter on a sub-atomic level. She is also capable of psionically altering her clothing at will, and alter/change matter on a sub-atomic level.
- Psycho-Blasts: Psylocke could shoot a focused beam of telepathic energy at an opponent, knocking them physically while attacking them mentally. This blast was powerful enough to pierce the psi-proof helmet of Juggernaut, a feat Professor X couldn’t accomplish upon his first encounter.
- Empathy: Psylocke has the ability to control, interpret, negate, and replicate the emotions of other sentient beings. She can also create empathetic shields and be empowered by the emotions of herself or others. She can also manipulate emotional energies or can augment her powers through emotions.
- Telepathy: Psylocke is an extremely powerful telepathy with a variety of abilities. She can use her telepathy in many different ways like Mind Communication, Mind Reading, projecting her thoughts over vast distances, etc. At close range, Psylocke can manipulate any number of minds at once. Psylocke’s psychic powers can bypass numerous resistances and immunities.
- Telepathic Tracking: Enhanced psionic senses enabled her to track other sentient beings by their unique psionic emanations (thought patterns contained in the psionic portion of the spectrum) especially if they posed a threat to her well-being in her immediate vicinity.
- Telepathic Scanning: She can scan large areas and detect threats in her vicinity. She can also detect the psyches of the inhabitants of a city to learn of their status, condition, or intentions.
- Telepathic Cloak: She was able to mask her presence from others. Her abilities could go of undetected and were very difficult to track, even by very powerful telepaths such as Shadow King. She could extend these defenses to others around her as well.
- Psychic Immunity: Psylocke has been shown to have an immunity to all psionic manipulation such as mind reading, illusions, hypnosis, telepathy, etc.. She also is immune to all reality warping abilities and some magical manipulations.
- Psy Blades: Described as “the focused totality of her psychic powers,” by intensely channeling and focusing her psionic powers to her hands to create “psychic blades”, razor-sharp edges of pure mental energy which were said to be the ultimate physical manifestation of her powers which she plunged into the minds of her targets directly, which she often used to disrupt the neurons of her foes by driving the glowing “blade” of mental energy into their skulls. It is able to kill.
- Mind Control: Capable of controlling the minds of others, put others to sleep, hypnosis, reprogram or reorder the minds of sentient beings, alter or modify others memories, and control/increase/or negate another mutants powers.
- Telepathic Illusions: She had the ability to create illusions to make herself seem to be invisible, look like someone else, or make others experience events that were not truly happening.
- Mental Paralysis: Ability to induce temporary mental or physical paralysis.
- Amnesia: Could erase any awareness of particular memories or cause total amnesia.
- Telepathic Possession : Psylocke is able to possess the mind of others as use it as her own. She can also transfer her mind and powers into another person’s body and use it as her own.
- Psionic Inundation Waves: Could project waves of telepathic force that usually have the form of a butterfly which have no physical effects but which could affect a victim’s mind so as to cause the victim pain or unconsciousness or even death.
- Telepathic Force: Psylocke can use telepathic energy to create telepathic force blasts that can instantly incapitate or kill sentient beings.
- Astral Projection: Psylocke can project herself astral form from her body and onto astral planes or physical planes and can freely manipulate the astral plane at will. In the astral plane, she could mentally create psionic objects and manipulate the aspects of her environment. Under the effects of the Crimson Dawn her astral form was normally undetectable.
- Precognition: Psylocke has limited precognitive abilities which occasionally allow her to envision probable future events, or to see quick flashes of the immediate future. These visions are random and infrequent, however, and she had no control over them.
- Umbrakinesis: Psylocke can create, shape and manipulate darkness and shadows which allows her to create and dispel shields and control areas of total darkness, Umbrageous Teleportation, Shadow Aura, Shadow Cloaking, Shadow Stealth, and Umbrageous Astral Form.
- Psychic Bomb Generation: Psylocke can create and launch bombs out of psionic energy, having great effects on the opponent’s mind or generate massive explosions made of pure psionic force.
- Psychic Lightning Manipulation: As a telepath, Psylocke can manipulate psionic electrical energy. She can also generate powerful psionic blasts that disrupt electrical energies, including the natural bio-electric field of the human brain or the electrical systems of machinery.
- Psychic Energy Manipulation: Psylocke is so strong, she can freely manipulate, generate, or absorb mental energies which allow her to release powerful psi-waves, generate psychic shields, use psionic abilities in attacks of various shapes and/or intensities, Psionic Projection, Psychic Manipulation, and release bolts of pure psychic energy that can stun, injure or kill.
Emma Frost and Jean Grey can’t enter or trick her mind, nor can Jessamine Roux. Even the goddess-level powers of Jean cannot harm her or affect/change her reality. Betsy is a natural-born and highly-skilled “super witch”, clearly a goddess herself.
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Abilities:
Master Martial Artist: Psylocke has been classified as a master martial artist, though the specific fighting arts she has mastered have never been revealed. Presumably, as a ninja, she is skilled in various Ninjutsu techniques such as Taijutsu and Ninjaken. Even though she is known as a ninja and worked for The Hand as one, her fighting skills and techniques far surpass those of the average Hand ninja or Crimson Dawn Undercloak. Her skills have been said to rival those of a ninja master.
Master Telepathic Combatant: As a telepath, Psylocke used to take advantage of her powers in a fight by reading her opponents’ movements seconds before they made them, giving her the opportunity to counter-attack faster, and she could use her telepathy to mask her presence from other people, humans and super-humans alike. She also used to create telepathic illusions to distract her enemies while fighting them, and as a ninja she used her psychic knife to incapacitate her opponents without killing them, though she has fewer inhibitions about doing so, and will if necessary.
Advanced Telekinetic Combatant: As a telekinetic, she often used her powers to augment her strength, durability, agility, and speed, which made her fighting skills so strong that she was able to match and even outmatch other superhumanly strong opponents like a holographic version of Sabretooth in the Danger Room. Psylocke was also able to match Rogue’s attacks during a training session, despite the fact that Rogue had greatly enhanced speed and strength at the time.
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Betsy & Auz:
The two met in 2021, it is said. So much has been kept secret since the content of this website was released for public viewing, more and more of the actual details classified and slipping into legend. One can only speculate at the specific dates and exchanges.
She really appreciated the vibe he was giving off (serene, wise, appreciative, calculated, empathically aware, guardedly optimistic, true to himself, confident, civilized, experienced, comfortable with flight and “mutants”, etc.), as well as his respectable standards and privileged yet troubled background so similar to hers. Finding him so relatable, she approached and politely introduced herself. He warmed up to her, then she more to him, and she was soon marveling at his own psionic powers, most notably how he’d used them to support the original cloaking shields of Inisfree; its “sky dome” and “double bubble” black-hole-based forcefield.
At his city’s hospital, they made sure her eyes are back to normal; no more cybernetic implants/replacements. This was facilitated, in large part, by the super-healer named Amelia Voght. The two have formed a close bond because of that.
Betsy has started providing clandestine security for Auz on some of his outings, whether those are in cities she is used to, or far out in the wild on expeditions to ruins (and her umbrakinesis has made her the perfect teammate each time he takes a team of ICVs out exploring the Shadowmassland). She also sometimes helps him look into the minds of others, as well as “fine-tune” them. When she doesn’t have time to meet with him in person for briefings and hangouts, she offers loving sex to him via telepathy / astral projection –and he loves to accept, just as she loves to give it to him –and not just because she’s noticed how amazingly it balances and further unlocks/empowers her (i.e. with/via his and her Vril).
As a shadow-Elemental, Xephia was at first a little nervous about the prospect of being in proximity with Betsy, but Xephia soon found that proximity to, and interaction with, Auz and his Inisfreeans had made her invulnerable, even to Betsy, whose umbrakinesis would otherwise have allowed her to manipulate Xephia’s shadow-based body with ease. Also, Betsy, half thanks to Xephia’s sexiness, and half thanks to the effect Auz has (making all hotties love, want, and support each other, even after he isn’t physically around, post/between-meetings/romps), has become fast-friends (and this always includes/implies “FWB”; friends with benefits, for those involved with Inisfree) with the “dark” (shadow-based) girl. The two see each other as the goddesses, hotties, and compatible girlfriends they are –and were destined to willingly remain.
With the High Queen, Ambrosia LeMorte Himmler, she practices umbrakinesis.
When little Alanna Richards is teamed up with her, her powers are increased to the point that she can hide an entire planet, teleport it, and/or read and manipulate the minds of all its people at once.
Visits to Inisfree are fairly frequent now with “Storm”, “Felicia”, “Granite”, “Dreamy”, “Moonstar”, and “Rogue” tagging along –for “girls night out” with King Auz, etc., all of them arriving together in the X-Men’s “Blackbird”. You get the idea. This is how the X-Men (X-Women, rather) in his life do.
*She is unable to use her powers in any way that might harm/destroy Inisfree; everything in Inisfree is permanently/psionically “locked”, even on the subatomic level and more. In other words, she can’t break anything there, and can’t levitate the city to move it, nor can she levitate or break through any of its vehicles, etc.. It is a place where she never has to worry about accidentally damaging something or pissing anyone off.
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2022 Update:
She now sees herself as one of Auz’s adoring girlfriends and fiancés, hooking up with him for dates and overnight fun whenever they both have time, showing off in the bedroom (and sometimes outdoors in Inisfree) what she can do –always in ways she knows he’ll find sexy. Next year, the two will start planning their inevitable wedding, both very happy about that. They will wed in 2024 in Inisfree, the traditional way –of the Inisfreeans, that is; by starting with wing-suiting, not a walk down an aisle, etc..
Already, she has learned of his effects on the women he loves who love him back, and has noticed her looks have started being set back to her youthful prime. She has not yet fully put to the test her new invincibility. It will be interesting to see what happens when she puts her unlocked potential to the test –i.e. when she lets his wife, Alanna, touch –and make love with– her.
Auz has foreseen this year that Betsy, at least when holding hands with Alanna, will be one of his greatest ‘checks and balances’ for his beloved top-wife, Ambrosia; Ambrosia is still stabilizing, thanks to him, thus has occasional dark-times outbursts/’moments’, her own umbrakinesis sometimes mentioned as a mild threat or ‘test’ to see if it concerns him, and only someone like Betsy here could undo such a goddess-level shadows-based attack/war/spell/will if ever Ambrosia really did let it loose or lose control during her ongoing process of relaxing and learning to trust the Inisfreeans. Auz doesn’t blame or judge Ambrosia at all for the time she needs to grow beyond the things she and he alike had to do in their pasts so full of loneliness and betrayals. He does, however, know that balance, at least at first, doesn’t always come from within; some people need and deserve a little help along the way –just like he was fortunate enough to’ve gotten from her and others, so now it is his turn to provide.
Several times in the Summer and Autumn of this year, he and Betsy will be making love in her private jet when she flies it in to land on the public runways of Inisfree. Eventually, they’ll also make love in it while it is being flown or autopiloted back out beyond. This will not only ‘love-christen’ it, but render it almost as invincible (including being wear-&-tear free) as she has become.
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Comics:
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Alternate Art:
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Live:
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How She Enjoys Massages in Inisfree:
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2024 May/+:
Enjoying trying out Inisfree’s sex-dungeon pillories:
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