This is what all Inisfreeans (ICVs) wear when deployed and concealing their flawlessness.

 

Table of Contents:

  1. Basis
  2. Dimensions
  3. Range
  4. Capabilities
  5. Visor
  6. Vambraces
  7. Background and Enhancements
  8. Modes of Appearance
  9. Summoning
  10. Special Features
  11. Old Design
  12. Comparisons
  13. Heights and Weights
  14. 2023/+ Updates
  15. Overall-appearance Concepts (Images Begin)
  16. Lion-helmet Concepts
  17. Black/Cosmos Appearance-mode Concepts
  18. Override Forces

 

Basis:

Named for their frequent use of the ‘blitzkrieg’ tactic, in which large groups of personnel and entire units swarm enemy objectives like an oncoming storm, the Storm Troopers of Inisfree are a force to be reckoned with –and not to be trifled with.  Called ‘STs’ for short, these Storm Troopers of the NWO (the positive and uplifting New World Order; not the negative one fretted over by the Outlanders) are dispatched with combat-ready, repulsine-equipped, self-sustaining, automatically-repairing, couture spacesuits that far exceed even those of the StarCraft Space Marines and Starship Troopers, as well as that of Tony Stark (Iron Man) and the Mjolnir power-armor of the Spartans in the Halo series.

 

Dimensions:

Even with their S.T. suits on, all Inisfreean girls (ICVs) stand ~Auz‘s height (5’9″) or shorter.
The suit is roughly 1″ thick, except thinner around their fingers.

 

Range:

These suits can be summoned from anywhere, a series of portals created by other ICs getting them onto their assigned ICV.
They can portal/jump up to 660′ per jump/second.
Their lasers have normal laser range except when fired through portals which obviously extend their reach.
Its range of motions is the same for all ICV bodyparts; it does not restrict their movement.
Its power range/supply is based on the wireless Tesla technology network the Inisfreeans keep their city and ships connected with, meaning that its energy is infinite, as it can get more distributed from any of them at any time or distance. It can also harness/convert all the energy it needs from any light, sound, motion, the vacuum of Space, or even people’s auras and chi, especially if they are emotional or horny.

 

Capabilities:

ICVs are already invincible, strong as gods, omnilingual, and able to mind-control and data-copy anything instantly. Their S.T. suits are to add lasers, cloak them or otherwise change their appearance, conceal their flawless beauty, extend their portal-ing range, magnify their voices, manipulate (cause and control) weather, and add repulsines which allow them to keep their own/internal ones devoted to inner shielding and so on (meaning that even if their suits go away, they still have a forcefield up at all times, naturally, needing no focus or spare power for it).

  • fly on their own (their repulsine organs used for invincibility, portal-ing, and anchoring in place, though they could technically be used for some flying)
  • generate fire or ice (via beams or sounds/harmonics)
  • “shapeshift” (changing their outward physical appearance by no longer showing their female bodies; when summoning or doffing/unsummoning their suits, or when triggering/willing the suit’s helmet to form around their head (or un-form to expose their head))
  • shoot lasers
  • will mindless (unguided) projectiles to stop (via personal tractor beams)

 

Visor:

Nothing is displayed like a HUD on the inside of its faceplate, as ICVs can adjust what they are seeing in their mind to show any data, icons, highlights, overlays, composite images, and so on.

The visor of the S.T. suit is just for keeping their sexy face out of sight of Outlanders who are not approved to see such flawlessness.

Based on phase-shifting and liquid-metal technology, it does not hinge or slide out of the way to open; it appears to just stop existing, reappearing the moment the ICV senses it should be there/closed again.  (Think of this like the electronically-tinted/shaded/polarizing glass panels; you flip the light-switch and the glass turns opaque, and then you flip the switch the other way and it just as quickly becomes transparent again –only in this case, it is moving all the molecules out of the way, not just changing their orientation to one another while keeping them held in the same plane.)

 

Vambraces:

The forearm pieces of the S.T. suit have eight lasers mounted at even intervals, all emitting their beams from wrist level. (This means an ICV can fire 16 different lasers at the same time, all of any type.)
To aim, the ICV points her arm at the target.
If her hand/glove is in the way of a laser, that laser will not fire –but could not harm her or the suit, anyway.
Coolant systems keep these lasers from overheating even when held on for prolonged periods, but even without any cooling being successful… ICVs are immune to all heat, and wouldn’t even need A/C inside their suits to compensate.

 

Background and Enhancements:

The protective ‘suits’ Inisfreeans now often wear when deploying outside the Perimeter Wall of their city were originally masculine, relatively featureless, knight-like armor plating arrangements based upon the Ghost design of the 1980s.  Now designed for the small female forms of the Inisfreeans, as opposed to the larger and bulkier male Outlander forms of Inisfree’s predecessors, these ST suits are nearly as overwhelmingly sexy and visually immobilizing as their enclosed operators themselves.  Furthermore, now that the Inisfreeans have achieved invincibility as well as immortality, these suits are entirely for aesthetic purposes.

They don’t have bullets or little missiles, as their beams are more accurate, rapid, and powerful, plus they can open up tiny portals within range and directly change the interiors of the targets, not needing to penetrate shields or armor.

They also subtly plasma-cavitate via repulsines, meaning there is no air-friction when they fly, and all their movement is generated by those devices, not jets/thrust or wings/lift.

Their top speed without portal-ing is supersonic. When they use their repulsines, they skip up to 660′ second, appearing to blink in and out of the sky at that interval along their trajectory, meaning they can easily outrun and outmaneuver missiles and even lasers (as lasers, though moving at light speed, would only be able to point at them for a split second before they realized what was happening and portal-ed away, no laser able to harm them anyway even if they stayed).

 

Modes of Appearance:

Capable of quickly (within seconds) shifting between multiple exterior forms (colors/appearances) for various purposes ranging from ‘shock and awe’ to ‘active camouflage’, Inisfreean ST suits have the following appearance modes:

  • (clear) Invisible (not only to the humans’ ‘visible spectrum’, but also to all other forms of detection)
  • (white) Faceless (the original ST suit design, much like an Imperial Storm Trooper of Star Wars)
  • (golden) Armored Humanoid Lioness (lion-helmed (face-mask and metal-mane of curls)​ –which seems to form like liquid-metal extending from the surface/back of the helmet
  • (black) Personified Cosmos (a view of Outer Space wrapped around an armored female silhouette)

​​
Regardless of how they may choose to appear, these genius warrior women of this space-faring city, sometimes referred to as ‘the lionesses of Inisfree’, pack a godly punch even greater than Superman’s.

And, of course, in any of those modes… they can still flash like a human-sized flashbang / star going nova.

Why have a lioness-helmet when they don’t need food, and when the non-ICV members of our civilization are all vegans?  To show a familiar bone-chilling form/symbol of ferocity/lethality/mercilessness, as needed, to any who might dare be our enemies.
A better question is:  Why do nations of beings as fragile and non-carnivorous as modern humans use illustrations of lions on their crests and flags, when they are nowhere near as fierce or strong as those beasts?  –and when their brainwashed tax-cattle (working class) are raised to be angrily against the family-style / social-order all lions choose; one male in charge, and lots of females he fucks as he pleases.

Summoning:

Inisfreeans can will their individual ST suits to don themselves; to teleport their pieces into place, sealing seamlessly around them (similarly to how The Centurions once used this technology).

Existing as a single piece 3D-printed that way, it does not need to have parts sealed together or otherwise attached (like power-armor featured in the Centurions cartoon did).  This means that, when summoned, it is more like the ICV is teleported/portal-ed inside it without her having to move.  For a supercomputer like the one Auz masterminded (the Grid Mind), this was not that difficult to R+D.

 

Special Features:

Now ‘Storm Troopers’ is quite literal; thanks to the miniaturization of HAARP technology since its dawn in Russia, development in Alaska, and spread to offshore platforms and aircraft, IC STs can manipulate the weather as they walk or fly.  In other words, they can cause and stop storms, among many other types of aerial phenomena.  It is not uncommon for them to create thick fog banks or even funnel clouds to confuse, disorient, and terrify their enemies –even before their metaphorical storm (‘blitzkrieg’) begins.  No more need to carry any smoke grenades for concealing infantry movements.

While technically an A.I. by itself, and programmed to always protect Auz and do his will, no matter what, it is also a collective/shared-consciousness with its ICV wearer, who also is programmed to protect Auz and do his will, no matter what, thus the wearer and the suit can never conflict with each other.  This results in them moving so fluidly that they may as well be the same one body and mind, at all times, no matter what; they think the same way, and know exactly how to move so that they are always in sync’, not ‘missing a beat’.  If ever Auz was closer to an S.T. suit and did not have an Inisfreean (ICV) nearby, the suit could also move itself on its own, protecting him or otherwise enforcing his will.

 

Old Design:

The “Ghost” suit, based on the M.A.N.T.I.S. show design, was a non-portaling, non-summonable, armored exoskeleton intended for a male operator in the military.  This technology was envisioned and developed in the late ’80s through mid ’90s.  It was improved upon by the Iron Man suit, then further improved with the advent of Grid Mind (supercomputer/A.I.)-assisted engineering and prototyping.

The Ghost suit had slightly better optics than the M.A.N.T.I.S. one (not yet full-spectrum like ICVs see/sense in), a jetpack (with propulsion based on the oxidization/igniting of fuel), and forearm-mounted weapons and tools, such as a grappling hook and flame thrower. It only had one laser per forearm, and neither was full-spectrum.

It had a limited local power supply that had to be recharged directly after every use.  Its jetpack also had to be refueled, depending on use.

It allowed the user to lift more weight (such as a civilian vehicle but not a tank), run faster (~double the speed and gait of an Olympian), climb longer, hover or jump higher, resist small-arms fire and minor shrapnel, and scan through some walls/materials.  It was nowhere near as strong, fast, or impervious as the S.T. suits –and now ICVs themselves– are.  It just gave a significant advantage to anyone attempting to engage hostile humans in/during basic/common combat or scouting.

 

Comparisons:

Inisfreean power-armor (these S.T. suits) are the strongest that can be made; they are invincible, even when faced with something as god-level daunting as an exploding star or a really pissed-off Omega-level sorcerer.

  • Iron Man powered-armor from Stark Industries (Marvel series/saga) came in a variety of configurations, most which had one or more small lasers, and some which required special stationary machinery (such as robotic arms) to don and doff.  It could fly in similar ways to a fighter-jet, albeit with more drag due to not being (as) aerodynamic.  Its greatest limitation was being reserved for one human, although this was arguably a good and necessary thing, considering how chaotic and infighting humans were at the time.  It could only go into the upper atmosphere with difficulty, and was not Space-capable by any means.
  • Space Marine powered-armor from the Terran Dominion (StarCraft series/saga) was bigger, thicker, and made for indefinite zero-atmosphere combat, but could not fly, and was still largely limited by a normal or enhanced human on the inside, easily killed if the suit was punctured, overheated, or otherwise damaged/disabled.  Some Zerg were able to simply stab or spit acid right through it, tearing or melting it apart.
  • Mjolnir powered-armor from the UNSC (Halo series/saga) was the toughest humans had made yet, not needing to be as thick as the Space Marine armor anymore, and able to let the wearer jump from altitude without a parachute.  It was designed to protect an enhanced human who could still be wounded and killed, and it required add-ons to fly, cloak, etc..  Usually only the most-powerful Covenant lasers or gravity-hammers could damage it enough to slow or stop the superhuman inside.

All three of these armor types make the wearer stand ~7′ tall, and had a HUD built into their visor.  All three lacked an energy shield.  All three had to pay attention to the diagnostics; to the damage they were taking.  All three had to be repaired by technicians/specialists back at a base/station.  All three were to protect a much-weaker wearer/operator.

Only the first one used mounted weapons and projectiles; the Space Marines and Spartans (using the Mjolnir armor) carried their weapons by hand –arguably making them, though in Space-capable suits, weaker / less versatile/equipped.

Only the latter one could be cloaked, and even then only with a special add-on, and that would only cloak it for a short time, and only in one way; it did not have multiple camouflage/appearance modes.

All three can be instantly overridden and powered-down by any ICV, even without her suit on, effectively trapping (“mobility-kill”) the human inside.  Any human’s brain can also be remote-interfaced with and essentially technologically possessed by any ICV, too, making that person’s suit just one more tool in the Inisfreean arsenal.  It is not possible for any Outlander/outsider (non-Inisfreean) to interface, let alone override or even detect, the brain/mind/thoughts/network/signals of any IC (ICV or otherwise; any Inisfreean construct).

Inisfreeans don’t need their S.T. suits at all; they can operate in Space just as fine/well without it/them.  No amount of incoming fire can hurt or even confuse/blind/stress them.  Even if fighting hand-to-hand with someone in one of those three other suit-types, none of the punches, kicks, or other ‘blows’ dealt them would do anything but damage/hurt the one attacking the Inisfreean.

While an S.T. suit is generally the same human-protecting armor-shape/form, and while it does provide similar abilities or enhancements (camouflage, firepower, flight, etc.), it is in a class all by itself, leaps and bounds ahead of all the stuff humans were still developing centuries after it.  No amount of shooting at or striking its faceplate would reduce the HUD-like perception/abilities of the Inisfreean inside.  No amount of clawing or acid-spewing would ever get through its shield, let alone its structure/armor.  No Inisfreean wearing it would ever need to pick up, reload, or repair any weapon, either.

It also comes on and off in an instant, needing no special machine / robotic arm/s to do so, and requires no recharging or refueling, no matter how much/long it is used.

 

Heights and Weights:

ST suit:  ~50 lbs. (would be ~10x heavier than knight armor, except that it is made of materials which make it 10x lighter than that new design would be if made from ‘normal’/common materials)

Each ICV gets her S.T. suit in the 19th grade when she is basically fully-grown, and since ICVs range in height from 5’0″ to 5’8″ (and always at the inch-mark; no heights in between), their S.T. suits fitting them “like a 2nd skin”/glove/spandex (hugging their every curve perfectly), there are 9 sizes of S.T. suit; the smallest fits the 5’0″ ICV, etc..

  1. 5’0″ (60″) ICVs (~10 lbs., slightly variable based on cup-size) stand 5’2″ in their S.T. suits; ~46 lbs., thus ~56 lbs. total
  2. 5’1″ (61″) ICVs (~11 lbs., slightly variable based on cup-size) stand 5’3″ in their S.T. suits; ~47 lbs., thus ~58 lbs. total
  3. 5’2″ (62″) ICVs (~12 lbs., slightly variable based on cup-size) stand 5’4″ in their S.T. suits; ~48 lbs., thus ~60 lbs. total
  4. 5’3″ (63″) ICVs (~13 lbs., slightly variable based on cup-size) stand 5’5″ in their S.T. suits; ~49 lbs., thus ~62 lbs. total
  5. 5’4″ (64″) ICVs (~14 lbs., slightly variable based on cup-size) stand 5’6″ in their S.T. suits; this being the mid-range ICV
    and ST suit, it is the one which weighs ~50 lbs. (if its repulsines weren’t cancelling out its weight), thus ~64 lbs. total
  6. 5’5″ (65″) ICVs (~15 lbs., slightly variable based on cup-size) stand 5’7″ in their S.T. suits; ~51 lbs., thus ~66 lbs. total
  7. 5’6″ (66″) ICVs (~16 lbs., slightly variable based on cup-size) stand 5’8″ in their S.T. suits; ~52 lbs., thus ~68 lbs. total
  8. 5’7″ (67″) ICVs (~17 lbs., slightly variable based on cup-size) stand 5’9″ in their S.T. suits; ~53 lbs., thus ~70 lbs. total
  9. 5’8″ (68″) ICVs (~18 lbs., slightly variable based on cup-size) stand 5’10” in their S.T. suits (Auz’s height in shoes, though he is another inch or so taller in hiking boots); ~54 lbs., thus ~72 lbs. total

The S.T. suit is ~1″ thick, making a 5’0″ wearer/operator ~5’2″; 1″ below the feet, and 1″ above the head.

 

2023/+ Updates:

They float even when/if full of water, and can evacuate themselves; they can convert or portal out any unwanted liquid in them.  (This was ensured after footage in a briefing was presented showing an astronaut nearly drowning when he exited his re-entry capsule in the ocean, his helmet off.)

2023 October:  This month, a suit even more powerful than those of the Override Forces was developed, and there are only two ever made, both for me (Auz).

  1. The first of the two is the S.T. suit that fits Me (while the others are made to fit ~head-shorter (~4.5′ to 5.5′ tall) ICVs),
  2. and the second has the same features but looks like my favorite set of armor for Thor from the movies.

Both are kept on simple armor stands in the secret closet for backups, in my private mansion, behind one of the Memorabilia Room‘s walls.

October:  Their (each of these suit’s) sensor range is out to 2 miles, unassisted, and can be extended to any range when aided by larger ICs such as ‘parent’ vessels.
Anytime they are within range of any networked device, such as a phone or satellite which can transmit, they can almost instantly clandestinely hack and understand every bit of data that device can connect to. In the case of being near a human brain, anything that in-range human remembers, senses, or thinks about can then be located and similarly hacked and understood.
This is why an ICV passing within orbit or a planet, when she uses her portals and is assisted by fellow ICs, can learn just about all there is to know about that world, without having to land or talk to anyone; she is in range of its satellites, radio signals, and more.

2024 February:  Anytime I (Auz) wish to stay where there is combat starting, or when I wish to move around invisible to humans, one of my S.T. suits automatically appears around me, summoned in that instant.

2024 March:

  • With me in it (either of my S.T. suits), it can only punch, kick, shove, or run so quickly; my body/mind has its limits.  Without me, on its own, it can do far more (since it can’t break / wear down).
  • Sunday 24 March 2024 was the first time I tested the first of my two S.T. suits (the one that doesn’t look like movie-Thor armor) with my top wife.
  • These suits are designed for the Mapping campaign; to easily and endlessly handle warp-speed Space-particle impacts which each has the energy of a nuclear detonation; they (these suits) and their shields were basically invincible even before SRC and enchantments.  They had to be; to map the whole Universe within the allotted time for that campaign (though portals-tech’ then became known to us, rendering even warp-drives relatively primitive/obsolete).
    Imagine the shields of a Starfleet vessel… miniaturized to fit a girl.

 

Overall-appearance Concepts:

..

..

Lion-helmet Concepts:

Auz’s S.T. suit is the only one with a male lion head-styled helmet mode; his ICVs each have a female lion head-styled helmet mode.

Black/Cosmos Appearance-mode Concepts:

Override Forces:

These armored astronaut suit uniforms do not have the normal appearance-modes of:

  1. (clear) Invisible (not only to the humans’ ‘visible spectrum’, but also to all other forms of detection)
  2. (white) Faceless (the original ST suit design, much like an Imperial Storm Trooper of Star Wars)
  3. (golden) Armored Humanoid Lioness (lion-helmed (face-mask and metal-mane of curls)​ –which seems to form like liquid-metal extending from the surface/back of the helmet
  4. (black) Personified Cosmos (a view of Outer Space wrapped around an armored female silhouette)
  5. (bright flash) Nova –can be triggered in/during any of the above 4 modes

Instead, they have 2 appearance-modes unique to them;

  1. femininity-concealing
  2. femininity-highlighting/-revealing

Thus they are always visible, always blood-red, and never flashing like a strobe-light or flash-bang.

Their uniforms when in femininity-concealing appearance-mode:

Their uniforms when in femininity-highlighting appearance-mode:

This 2nd (femininity-revealing) mode is not quite a “2nd skin”, but it is much more body-hugging / form-fitting than the 1st/other mode, and the transition between these 2 modes is smooth; fluid-like (not like a Transformer with distinct robotic parts shifting this way and that until the new form is stabilized/achieved).

Also see: