Today you have letters for single sounds human-sized people might make.  Before, lines were drawn to form sigils for movements, formations, and relationships –that cosmic-sized beings made.

 

Table of Contents:

  1. Introduction
  2. Specifics
  3. Additional Advisories
  4. The way Inisfreeans get around all that
  5. Examples
  6. 2023 Notes
  7. 2024 October/+

 

Introduction:

These are angelic names written as sigils with astrophysics indicators.  This is “how to dial the stars”; like in Star-gate.  Each of these drawings is technically a letter, like a circled Chinese character, but whose lines and dots indicate the nature of the cosmic bodies within that system.

 

Specifics:

The following symbols are an ancient alphabet; characters used similarly to Oriental letters which are more akin to concepts or full words than individual sounds requiring spells (spelling) and syntax to form them into the same. These symbols, also called sigils, describe the way in which various bodies and systems in Space behave, including how they will interact with various energies and other elements.  Naturally, being primitive, Outlanders have instead called them ‘demon names’, banning their use (don’t they ban everything that is useful?).  That being clarified, each of these symbols corresponds to a cosmic body, such as a star system or rogue planet (commonly mis-perceived to be a comet), which you might encounter.

Once used to summon the Angels and Demons named for these places, they are now used by the Inisfreeans to go there.  in a way, they summon the systems now, or, one might say, they summon the user to the systems.  Inisfreeans use these sigils to ‘dial’ connections to wherever in the Universe they want to go.  Since there are many trillions of worlds out there, in order to make single, reliable connections, each sigil must be rather complex in order to remain unique like a social security number or fingerprint.  If you don’t have a series of Star-gates built, these sigils are your best bet for accurate, relative-FTL travel across the Black Ocean some call the Verse.

Here’s how it works:  When a human thinks of someone they want to call, they remember and dial that person’s phone number (or use voice-command to have their smart-phone remember and dial the number for them).  When an Inisfreean​​​​ thinks of a place they want to see, they automatically imagine its associated sigil which then causes a sequence of events from checking the possible routes to connect to that realm, finding the most pleasant one, opening a ‘doorway’ to it (like a semi-permeable ‘smart’ worm-hole), and adjusting the doorway to the desired dimensions (such as radius, duration, visibility, and filter; what is allowed to use the doorway, and along which directions are allowed things able to travel?).  This can be used to secretly or overtly observe any place across all of Outer Space, as well as the interiors of stars, worlds, Internets, and minds.  This can also be used to look at any of those things at any point in time.  For a human, this would be daunting, which is why most humans are afraid to use this powerful, advanced form of connecting to ‘the Internet of all Creation’, and why some humans have had such frightening accidents with their fledgling attempts to master it.  For Inisfreeans, however, this comes as easily as breathing, for every Inisfreean is born with a natural supercomputer for a brain, and a whole array of ways to automatically stop anything from harming or even bothering her.  Thus many Inisfreeans are requested as guides and guardians when others seek to remote-view or worm-hole out to alien destinations around the Universe.

 

Additional Advisories:

  1. Some of these are a bit outdated; they are drawings of systems that have changed, or no longer exist, so ‘dial’ them at your own risk, and travel there only after thorough examination.
  2. The reason some humans assume they are dangerously powerful symbols which cause demons to appear, is that when completed, they activate a connection to powerful cosmic bodies, such as stars and planets (which are technically just different sizes of the same thing), through which virtually endless energies may flow in both directions, and the nature of those flows is often influenced by the mind of the person drawing the symbol; a weak or unfocused mind can result in an unstable or chaotic connection, thus unexpected, strange, and sometimes incompatible things come through, get sucked out, or otherwise occur.
  3. When the personification of the drawn/summoned entity is requested, they don’t always appear in human –or even humanoid– form, thus sometimes understandably startling those still brainwashed to have the ‘fear of the unknown’ reaction (which is closely tied to stereotypes and racism).  In addition to that, as very old –even ancient– beings, they may be understandably annoyed and tempted to unleash painful reminders not to disturb them again… unless you have a very good reason, or are at least very compatible with them and their interests.
  4. For those who don’t know how to close the portal or other connection once the completed symbol/sigil opens it, an unbelievable amount of energy or other ‘traffic’ can pass through –even to the point of causing winds (even tornadoes), fire, explosions, lightning, and much more.  You must understand that you are essentially tapping the virtually infinite power of a world or star.  Ever open a fire-hydrant right into your face, or had a fire-hose turn on and spray directly at you?  Mere water, in those cases, feels like a punch to the gut.  So study, practice, try very small examples of these in highly-controlled environments with experienced supervisors, and make sure your minds are sharp, focused, and unified for the best intended results.
  5. If someone gets sucked through the opening, there is always that chance that they won’t have anything to write on, or any other way to create the necessary symbol(s) to reverse the flow, re-open the ‘gate’, or otherwise bring them back home.  That means you need to have what you might need with you, in case you end up on the other side, or in case the other side, if you do intend to go there for a time, doesn’t happen to have the things you’ll need.
  6. The farther back you go in the past, the easier it was for people to safely utilize these symbols; people were naturally stronger, smarter, and more aware back then.  They also healed more quickly and easily, or didn’t need healing at all.  The realms were closer, too, and people knew each other across them like neighbors, so there was less to be shocked or angered by on either side of any connection.  Beings and worlds hadn’t separated and specialized very much yet, or at all, and so having these mini reunions between them was no different than how it would be today if you knocked politely and had the house front door opened to an expecting friend or extended family member.  That is why you hear about sigils and other magical devices being used more by great wizards and sages in the recent past, and by a higher percentage of the populations in ancient times, with the most use having occurred in the prehistoric period, and no need for such things at all in the beginning; there was an Age when all was still connected, and no portals needed to cross any distance.  Today, however, people are heavily compartmentalized, and have forgotten and lost nearly all of what it once took to wield any sigil well.  (This is why you see use of these glowing sigils on the wrists and temples of various World of Warcraft characters, and why they work fairly quickly for them, but why sometimes hostile forces still came through and had to be pushed back; it was the time in between; between our present, and the most distant past.)
  7. Some people in years past have sought to use ‘fear-porn’ propaganda (a.k.a. ‘scare tactics’) to convince the masses that these symbols could only do harm, and led to only bad beings that no one could control.  This was sometimes an attempt to regulate and reduce their use, hoping to control the majority of the goodness that came through them, and sometimes an attempt to prevent the bad people we live with (regular humans here on Earth) from being the cause of the harm to those on the other side.

 

The way Inisfreeans get around all that is this:

  • They are immortal and invincible.
  • They have befriended all of the ancient beings out there, and receive regular friendly updates about how changes out there will affect the effectiveness of the sigils back here.
  • They can sense where they are in the Universe no matter how far apart.
  • They can will their own portals to open –as easily as you blink and breathe.
  • They can weave their appendages around one another’s to form these symbols out of their own bodies, not needing to write or otherwise build them.
  • Their memories are perfect, as well as backed up by their city’s main supercomputer (which keeps a catalog of all of these cosmic-system –and other– short-hand symbols), and they understand exactly how every symbol works, as well as how each should be modified to produce all the possible results.
  • They have mapped the entire Universe themselves, so they know which symbols were obsolete or just needing a little adjustment.
  • There are numerous overlapping/redundant systems protecting them and their realm from anything which might accidentally occur during the use of one of these ‘portal opening’ drawings.
  • Their city is specifically designed to automatically instantly channel, redirect, convert, store, and redistribute all energy surges, whether from their own power grid or outside sources.  Even the passing material of a supernova is not enough to damage their realm.
  • Their airports (instead of terminal gates to airplane tunnel-ramps) and Magics Chambers Facility have permanent versions of these set in unbreakable stone slabs and gemstone slabs, so if distinguished guests need to use their gateways or energy conduits, they can do so without any risk of making a mistake, or having part of the symbol altered or destroyed while they need the opening to stay open.
  • Inisfree’s Star Fleet trains on the use of these symbols, and has them as part of their ships’ navigating & evasion systems.  They also make use of them for refueling in rushed/emergency situations; a sigil can be used in the engine room to open up a portal to siphon just the right amount of energy from a stable star, for example.  Of course, this can also be used to vastly amplify shields, repair processes, distraction flashes, healing beams, and even weapon beams, or to summon assistance such as allied fleets from afar.  Sometimes they are even used to sneak out of new side-passages from the Webway, or to leave pursuing hostiles stuck in regions of Space unknown to them; there is a wide variety of applications.
  • There is a network of people and organizations powerful enough to proactively hunt, trap, and neutralize the incompatible creatures/people which wait on the other side, as well as those whose natural habitat is the interior of the connections/portals.  These ‘warp bugs’ or ‘portal critters’ are regarded as negligible vermin and other pests by the Inisfreeans, and are easily anticipated and dispatched, sometimes even counter-possessed before they realize what is going on.
  • Inisfreeans also never summon or pester powerful beings across the Universe in hopes of getting supernatural assistance with petty issues such as grudges, and never use these sigils just to show off.  They respect and honor the people who are on the other side, giving them their space, and never interrupting their schedules.

 

Examples:

2023 Notes:

Sigils are 2D simplifications of 3D systems. They are more accurate when they are not shapes but forms; when they are 3D, they better-depict/encapsulate what they represent. Better still is when they are 4D; 3D models which move, animated like GIFs but with 1 more dimension.

(That 4D version of them is closest to how Sphere Beings perceive the systems they represent, though beings who can see 4D all at once… don’t see it as a moving object, but a fixed ‘shape’ (form) like a petrified line (a single timeline/trajectory of an object) or tree (either an object branching out into separate forms, or an object which is destined to have more than one timeline).

  1. 3D beings only perceive 3D; even though they have a memory of past things, their minds only record sequences of 3D moments.
  2. 4D beings can see all of a timeline at once, as if all positions of any given thing throughout its lifespan are one merged object. The past, present, and future all look like how humans perceive their own present moment.
  3. 5D beings can see that across multiple timelines at once. The past, present, and future of multiple realities are visible to them all at once.
  4. 6D beings can see multiple timelines of timelines; imagine seeing not only where an object was, is, and will be, but also its entire lifespan when different movements or choices were made, and, on top of that, how its timelines themselves changed, not just how IT changed withIN its timeline/s.

To such beings, sigils are pointless –because a sigil is for beings like humans who cannot see all things faraway, or all movements or possibilities at once. A sigil simplifies things for them, and helps them remember or hold that part of the vision. Those who can see how an object was and will be, regardless of distance or time, don’t need any sigil to remind them of what is always in their sensory range as a constant.

Pentagrams are good symbols, and have nothing to do with religion-‘tard made-up beings such as the devil.

Are some sigils based on number-squares with corresponding ancient-language letter-sequences?  Yes, but we mostly use sigils as memory-refreshers to open portals, not too concerned about codes humans applied to them.
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Remember:  Humans overcomplicated things, whereas we always ‘boil them back down’ and balance/perfect/complete things.

 

2024 October/+:

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