This (the original Minecraft) is one of the most popular and user-friendly “sandbox” video/computer-games of all time.  In ours, it works the same way, but you have way more options –and, of course, your character is naked, the mobs/NPCs are naked, and it is as much based on mining as it is on sex and Vril.  We made it in and for Inisfree, after all.

 

Table of Contents:

  1. New Features
  2. New Spawns
  3. Portals Update
  4. Sex Update
  5. 2023/+ Updates
  6. Sneak Previews (Images Begin)

 

New Features:

  1. all realm-skins available for free; Asian, Skyrim/Viking, Space Age, etc.
  2. all animals:  anteaters to zebras, etc., plus dinosaurs and mythical (pegasus, gryphon, etc.)
  3. all crops:  alfalfa and corn to nut-trees and zucchini; hundreds of things you can grow, allowing for 99% vegan recipes (and eating vegan in our version of Minecraft does what it does in real life; it gives you much more energy and for longer, often/always removing debuffs/poison)
  4. All mods come standard, selectable in the Settings menu/s.
  5. All texture-packs and shader-packs (including Optifine) are options in Settings.
  6. All versions are also options in the Settings menu/s (v 1.12, for example, instead of just the latest; 1.17 and on).
  7. All weapons exist, incl. guns, grenades, missiles, mortars, trebuchets, etc. (and the falling-arrows-launched-by-TNT device is a pre-build blocks-group you can select and place just like any normal/single block).
  8. Auz’s favorite ~500 player-skins are included.
  9. Auz’s favorite ~1,000 builds/houses/towers from Planet Minecraft and other directories/indexes are in a Copy-and-Paste menu/listing during Creative Mode (not just blocks).
  10. bricks, candles, glass, stone, and wood can be stained/dyed any color
  11. campfire smoke stays visible at any distance
  12. “Inisfree in Minecraft” is another map/realm included, and you can see through the atmospheric-haze to the insides of the Auz’dome, out to the Perimeter Wall, and so on, just not through the intentional-whiteout of the Perimeter Orb.
  13. Middle Earth in Minecraft” is one of the maps/realms included as standard; already downloaded, thus available when offline.
  14. no more build-height limit (which was 255 from 1, above a 40-block void to the invisible “bottom”)
  15. Pillager NPCs (raiders) actually rape female villager NPCs –and you’ll see some female villager NPCs making this easy on them, clearly into the interaction, only putting up a “token” resistance.
  16. render-distance is now automatically to the horizon-curve (more than 100 chunks away, no longer just ~12-96)
  17. “RLcraft” mods package is included in the mods/Settings
  18. seasons; flowers bloom in the Spring and Summer, you must plant some crops in the Spring for them to be harvestable by Autumn, in the Summer you can overheat, in the Autumn the leaves fall off most of the trees (and you must harvest your crops), in the Winter nothing grows… and you must have thermal underwear or a constant heat-source (such as a campfire in your house/fireplace) to prevent damage from cold-exposure
  19. The new “Console/Dashboard block” allows you to place it on any group of blocks, set the volume (“area”) it will affect, and then pilot that group of blocks in any direction, and it automatically aligns them back to a cardinal-direction upon stopping/landing, ensuring they do not break/explode.
  20. Water keeps flowing (no longer stopping after a few horizontal blocks are traversed).
  21. When you irrigate a butte/mesa/plateau, it causes it to un-petrify, at which point it starts to grow up and out into a World Tree form (taking many in-game days to grow from normal Minecraft-tree size to one which goes well above regular-Minecraft sky-limit –hundreds of thousands of in-game days (66,666 real-hours; ~2,777.8 gameplay-hours; ~115.7 actual Earth-days), to be precise, as a normal tree takes a day or so to grow, and a World Tree is thousands of times bigger).  If you build on that World Tree while it is growing in Minecraft 2, your build will not be damaged or destroyed, but it might keep getting covered up by the expanding/new layers/’rings’ of the World Tree it was build next to / in / on, so you can use your axe to keep tunneling back to reveal it.  It will not be raised up unless you build it atop one of the branches; building things on its branches will result in them not being covered up by new growth/’rings’, but moved up and out as its spot on the branch moves during that branch’s growth.
  22. World Edit (and MCedit) is part of Creative Mode now; you can import or custom design any form, copy and paste from other holograms or builds, hologram-shift them around until you see the perfect spot in-game, then one-click auto build them –even better than the blueprint feature in Creativerse, as you can move the blueprint without closing and reopening it.
  23. World Painter comes standard with the game
  24. and you can set the map to generate as a replica of actual Earth (using the Build-the-Earth Minecraft build/server data) including all the megalithic ruins and secret military installations.

 

New Spawns:

  1. alien spaceship crashes,
  2. Anasazi-like cliff-dwellings,
  3. Arabian tent camps (with belly-dancers),
  4. auroras,
  5. bridge ruins,
  6. cave towns (populated by Drow and Naga),
  7. city ruins under the desert sands,
  8. cloud towns (populated by angels and sylphs),
  9. dams and dam cracks that cause collapses,
  10. Dwarven ruins; mountainside fortresses into mining cities,
  11. elven towns like Lothlorien and Rivendell,
  12. fairy homes; Dickens Village and mushroom-based miniatures,
  13. fairy rings,
  14. farms and ranches (vast ones; not just village garden plots),
  15. fishing villages,
  16. flash-floods and swelling riverbanks,
  17. forest fires ,
  18. forest treetop communities (populated by supermodel-like elves),
  19. giant statues / petrified giants,
  20. hail that can hurt you and break windows,
  21. hot springs (sometimes with pools/resort),
  22. incomplete/abandoned builds,
  23. mana springs and riverside gatherings (populated by nymphs and dryads, as well as some Aspara),
  24. meadow and greenbelt-clearing mounds and dollhouse-sized dwellings (populated by floating/flying fairies similar to Tinkerbell),
  25. megaliths and geoglyphs,
  26. mermaid cities underwater (not sunken; built that way to stay),
  27. moon types; blood-moon, hunter’s-moon, etc.,
  28. Naga lairs (the Patalas; palatial cave realms),
  29. post-apocalyptic / nuclear-aftermath,
  30. prismatic hot-springs pools/pits (that burn instantly like lava/magma),
  31. quicksand,
  32. ranger towers,
  33. sewer systems,
  34. sex dungeons,
  35. shooting stars,
  36. sinkholes,
  37. slave ships (full of kajirae, of course),
  38. tidal waves,
  39. tornadoes that make sideways rain and green sky lighting,
  40. underwater villages (populated by mermaids),
  41. Valkyries that cause auroras,
  42. vampire castles -and the NPCs rush at you to bite neck, etc.,
  43. villages with windmills and riverside water-mills,
  44. volcanoes with rising smoke, ruins of cities (not just villages),
  45. World Trees like Nordrassil, etc.

More on the way –including Inisfree built at 1:1 scale with no sky (build-height) limit!

 

Portals Update:

You probably remember the 3 portals we started with when playing the original version of this game.  They were:

  1. Overland/world: grass blocks, water, all the “normal” stuff
  2. Nether: Hell-like; soul-sand, lava/fire-blocks, etc.
  3. The End: black/void, Purpur variants, and no sky-box

We decided to add more than a dozen new dimensions, each of which is accessible via only one of the types of portals in our version of the game.   The color of the portal within the obsidian frame lets you know which one that particular portal connects with.  Those new dimensions are predominantly composed of:

  1. PURPLE PORTAL = Crystals: crystal-bridges like in the Mexico cave, walk-in geodes
  2. CLEAR (TRANSLUCENT; GLASS-LIKE) PORTAL = Cum: pourable milk, milk fountains, milk-falls, milk-rivers/lakes, white rain, etc.
  3. GRAY PORTAL = Drow/Underdark
  4. BLUE PORTAL = Eldar Craftworld: instead of mountains/columns
  5. MAGENTA PORTAL = Ether/Elemental: plasma, lightning, smoke, etc.
  6. BROWN PORTAL = Gas-giant Moon: Jupiter/Saturn in the sky instead of the Moon
  7. GREEN PORTAL = Healers: only witches can heal you, and all of them are good
  8. RED PORTAL = Mars: dust storms, Olympus Mons
  9. LIGHT-GRAY PORTAL = Mega-storms: tornadoes and hurricanes
  10. WHITE PORTAL = Moon; 6x jumps; lower gravity (so you can survive 6x the fall-distance, and shoot 6x farther, knockback enemies 6x more, etc.)
  11. CYAN PORTAL = Naga/Patalas
  12. GRAY-LIGHTBLUE PORTAL = Reverse: solid tubes you have to walk on, instead of tunnels you make/find
  13. ORANGE PORTAL = RLcraft: dinosaurs etc.; all the mods of this bundle, but as a portal-accessible realm
  14. YELLOW PORTAL = Saturn: diamond-rain
  15. BLACK PORTAL = Shadow
  16. LIGHT-BLUE PORTAL = Sky/Heaven: clouds as landforms, semi-permeable
  17. LIGHT-GREEN PORTAL = Slime
  18. PINK PORTAL = Sluts-dimension; all mobs/NPCs are female, flirty, easy, hostile only toward those who interrupt their sex, etc., and Registered Companions with Guild Training Houses spawn (not just Woodland Mansions, Raider Towers, etc.)
  19. BROWN-GRAY PORTAL = Unbreakable: you are limited to surface and tunnels (because you can’t break any blocks, so you can’t build anything)
  20. BROWN-GREEN PORTAL = Woodland Mansions: in all biomes, always at least one

*And you can toggle which exist, starting with any number/combo, and removing/adding them as you play
and you can create custom dimensions, not just custom worlds/terrains.

 

Sex Update:

  • Only a female character can fuck everything.
  • If you choose a male for your avatar, you can only fuck female human NPCs, such as female villagers.
  • When you have sex with the NPCs in this game, it gives you different powers based on which creature you fucked, how long you fucked it/them, if you already had buffs or de-buffs, etc..
  • One power you can gain from sex, for example, is “Spyglass Vision”; you have telescopic sight, not needing the Spyglass object/tool from the original game to look/zoom that far.
  • Naturally, these buffs/powers wear off after a time, just like a potion would.

 

2023/+ Updates

All my children have access to my exclusive Minecraft world in this game, and can only dig and build in the claim they reserved (like how Creativerse is set up).
All claims are surrounded by vast greenbelts; we don’t build within view/generation-range of each other’s areas/builds.
Only I can build paths and teleporters linking their claims for easy finding.
They all love building their ideas and showing them off to each other, as we instinctively know we are one big happy family with common interests.

2024 March:

  • none of the made-up animals of MC
  • no recipes require animal parts
  • Animal parts still get dropped as loot if you kill animals, but are nowhere near as useful or safe as they were in MC.
  • can tame any animal as a pet, incl. female villagers (who, just like a wolf tamed as/into a dog, gain a collar)
    –can tame all creatures now, incl. hostile and even the Ender Dragon, Wither, you name it
  • female character/player lets hostile mobs fuck her so they will help her navigate, find/make ingredients, etc.
  • potions based on positive ingredients such as different semen, not on negative ingredients such as severed body parts
  • “Escape” (keyboard) key not critical like in Creativerse; all can be done by using mouse cursor to click icons

2024 October/+:

  • Waterfalls move at normal falling water speed, not slow like in mc, and you waterslide about as quickly (down waterfalls, and where water is just 1 block deep on slopes).
  • no half-eaten drumsticks for hunger-bar; ours has 1 of each vegan food; melon, potato, etc.
  • spawns. blueprints. the best tested and proven mob spawner for each type of creature
    ..armored skeletons, spiders, and zombies always drop their armor –might be damaged, but it doesn’t just disappear upon death
  • Illagers raiding will raze; burn down the homes.
    They’ll also saddle the horses and ride off with them,
    and ofc bend over the female villagers and rape them, then carry them off on the horses.
  • Sponges are obtained not 1 per ocean tmpl, but abundantly beside coral and other underwater places. It was bullshit to give just 1 per Elder Guardian.
  • animals can’t end up half through a door when it closes; they get pushed by it closing.
  • Learning that mc does not allow guns,
    but does allow:
    arson,
    black magic (mansion mobs, witches, etc.),
    bows and arrows,
    cannons (dispensers),
    crossbows,
    death traps (pressure plates, spike pits, tripwires, etc.),
    flying monsters that shove you off cliffs,
    gunpowder,
    Hell,
    high explosives (beds, TNT, etc.),
    intoxication/drunkenness,
    landmines (pressure plates),
    lava traps,
    napalm (dragon breath),
    poison,
    poisonous flowers,
    poison-tipped assassin arrows,
    psionic murder sea creatures,
    raids,
    rockets (fireworks),
    rocket launchers (crossbows with fireworks),
    screaming cave giants,
    smashing devices (pistons),
    snipers (archers),
    stabbing people to death (swords),
    and suicide bombers (creepers),
    …is amusing.
  • The most-efficient farm-machine (automation, not always needing redstone) for each item that can be farmed… is available in the blueprints menu.
    –example:  Cactus XP Farm Minecraft | Super Easy | 1.20 – 1.21+
  • ref:  experience per level
  • flying boots
  • head as item drop from any creature
  • netherite horse armor
  • copper armor
  • emerald armor
  • nuke-firework is made with TNT (not just gunpowder), and can 1shot the dragon or warden
  • tame and breed dragon via heads
  • tame and breed warden how? ___
  • saddle dragon
  • tame, breed, and saddle ravager
  • tame and breed “illager” raider
  • tame and breed evoker
  • repair anvil –though it takes FAR longer to break (like IRL)
  • animals fuck, females get pregnant a while, then birth; mini versions don’t just appear out of this air,
    and cows mate with bulls, not other cows
  • male animals have dicks, and those enlarge and harden before mating
  • more gemstones; no longer just amethyst, diamond, emerald, and lapis lazuli
  • male avatar not just bigger than female, but broader shoulders, groin bulge slight, square jaw, etc.
    female avatars have tits, wider hips, ass curves, the hourglass figure, etc.; no more flat-chested nearly-trans bs evil
  • summon dolphin
    ride dolphin
  • tarn saddle/fly
  • copper tools, weapons
  • Shader-packs change skybox and lighting.
    Texture-packs change block appearances/patterns/surfaces; ‘skins’.
  • Wild Life graphics are now also a toggle-able option during gameplay.
  • ability to dial back any claim to view it through history –and reset it to those times, not just to how it was generated
  • only rains/snows under clouds –and overcast masks cloud locations, but clouds still exist during overcast, thus sheets/areas of rain/snow
  • water surfaces reflect when calm
  • Distant Horizons mod as a standard feature / visual option; can extend generated FOV far beyond the original game’s max
  • Patrix Resource Pack 32x32pixels unpaid v, but try paid/btr v
  • You can use commands to reset an Overworld chunk,
    or the Nether,
    and The End
  • incl. some RLCraft creatures
  • can’t eat raw potatoes
  • use cocoa beans to make chocolate, such as choc. pie, and the cookies
  • Horselight; area around you illuminated while riding
    resource pack called Fancy Lantern Holding
  • You can see your body/legs/feet when you look down; in reg.MC, your own body was invisible to you.
  • not just a wood shield, but all types; stone, copper, gold, iron, diamond, netherite
  • Inisfree in this game has moving vehicles; the shuttles, MDs, BMs, RCs, you name it.
    Like InsanityCraft’s custom enchanted swords (incl. enchantments above regular-MC’s level5 max’), the weapons/tools of each NPC in our 1:1scale Inisfree MC “world” are based on their website/IRL stat’s; 1 of the beams from the vambrace lasers of an ST suit, for ex. only changes/deletes/fixes/heals a human-size (2 MC-blocks) volume every second, vs. 1 beam from an MPHA 1-shotting a volume of the avg. multi-story house or large commercial passenger airplane.
    The largest vehicle in this custom MC build is the WS, which has a main beam capable of 1-shotting a volume comparable to a state/region/sea (but not a nation/continent/ocean), thus, since that is on avg. 240,000 cubic miles (35,327,510,000,000,000 cubic feet; 14,131,004,000,000,000 × the 2.5 cubic ft. of the avg. human), and since normal players in regular-MC could get up to a level5 enchantment, lvl5×14,131,004,000,000,000= a lvl70,655,020,000,000,000 enchantment/increase above normal-tools dps.
    That said, of course we don’t have custom tools for players which can do that much, but we do have unlockable/achievable/earnable/reward tools which are up to lvl100; 20× lvl5.
    Lvl5 swords in reg’-MC can do 11(Java)-15.25(Bedrock) dps, so 20× that is up to 305 dps; able to 1shot the dragon/Wither, and 2shot a Warden.
  • Anvils don’t break anymore.
  • Making named nametags now costs next to nothing.
  • Instd of adding dyes, all colors are shown at same time in a big square about the size of the 9grid crafting-table square, so just click and drag anywhere in that big square until the icon/thumbnail beside that colors-square is the color you want.
  • The maps that websites generate to show you where dif items will be based on the “seed”… are now available in the in-game menu. Unique icons differentiate mansions from monuments, etc., and you can type in any type of block to find either where it is or where mobs are which will drop it –those mobs likewise marked via unique icons that look just like them. This helps you decide where you want to build your main base or automated farms.
  • Thunder can no longer be heard underground, unless within LOS of a cave mouth during overcast/storm-onset
  • All non-mob sfx, such as the train whistle, come with a caption explaining what they mean.
  • 2025jan9thu:  painting-thumbnails now show the painting; so they are distinct in picture-frames and in chests

 

New Menus and Recipes:

  • can scroll through all possible banner patterns, and filter via checkboxes for each ingredient/pattern, then drag/checkmark favorites, making it easier to find them, and have the loom auto-generate the ones you select, so you don’t have to use a website/generator anymore
  • nametag recipe
  • recipes for all blocks previously reserved for Creative; bedrock, bell, reinforced deepslate, sea lantern (sea pickle in middle, prismarine around), spawn eggs (egg+_), spawner (iron bars around any spawn egg), totem, etc.
  • clicking Menu icon (what has already been assembled) does not overlap, thus no Esc key is necessary; just click the Menu book-icon to close it –from anywhere (player-inventory OR crafting-table)
  • You can pick where map art gets auto built, ensuring it doesn’t interfere with builds or need deleting via commands.
  • Maps don’t just have a nbr based on when they were generated, but coordinates at their borders, like how military maps have grid letters and numbers, thus you know exactly where the map art is on the terrain.
  • armor templates and trims all craftable and scrollable
  • can make not just map-art, but your own music discs; link to any youtube or music-file, choose a name for the disc like you would when completing a new book, and then test-play it in the jukebox

 

New Blocks:

  • bricks, stairs, slab, wall, fence, gate, doors, trapdoors, etc. from:
    bedrock
    crying obsidian
    dark prismarine
    diamond
    emerald
    end stone
    geode
    gilded blackstone
    netherite; all are only destroyable via blue Wither skull impact/explosion
    obsidian
    prismarine
    purpur
    quartz
    reinforced deep-slate
  • new flower:  lupine
  • oak boat with chest
  • Bedrock:  door, trapdoor, lever, button, chest, etc.; all indestructible
  • Super/Bulk Brewing Stand that makes entire stacks at once

 

New Block-effects:

  • mob-drop items do not hover or rotate, but lie flat on the ground
  • blocks crumble before disappearing
  • actual waves on big bodies of water, not just wave-like ripples
  • vines and banners can be pushed away like a hanging towel
  • campfire smoke can fill a room or cave ceiling
  • jukebox-block looks like a jukebox, thus 1.5 blocks tall now
  • Just like how placing a block while in Creative Mode does not remove 1/it from your inventory slot, making armor trim also does not consume a template or resource.
    ..
    Armor stands now have their own menu; scroll in 6 slots; helmet, chest-plate, leggings, boots, main hand, offhand, thus no longer having to use inventory, then a table to craft something, then placing it on the stand, IOW: on the stand itself choose what you want on it
  • _

 

New Mob-effects:

  • realistic chickens hens
  • sheep ears twitch
  • skeleton mobs look real
  • Creepers can be switched to look like muslim suicide-vest bombers, and they yell “allah akbar”, etc.
  • tame any “mob” (spiders, whatever)
  • Warden can now spawn on placed sculk blocks near placed sculk shriekers; does not require naturally-generated ones anymore
    banner-patterns can be made; no longer have to find them randomly-generated in chests/wherever
  • can change the color of a tamed dragon
  • can point-click at any tamed animal, then at any spot in view, and it will walk there, no lead/leash needed

 

New Trades via Villagers, and New Villager-jobs:

  • Animal Husbandry job offers spawn eggs and spawners of all creatures
    placed next to villager gives this job
    Villager base modified to show a zookeeper uniform or paw-print shirt
  • Armorer now also offers trades for the netherite smithing template and all armor-trim templates
  • Cleric villager potion offers include potion of luck, and bad omen bottle
  • Electrician villager offers all light-source blocks (excepting jackolanterns and sea pickles) incl. Glowstone and End Rods, and all redstone devices
    place an Observer next to
  • Farmer offers jackolanterns?
  • Fisherman offers sea pickles
  • librarian villager no longer has trade of enchanted books
  • Mason villager now offers all types of stone, incl. Deepslate, Nether materials, End Stone and Purpur, and even End Portal blocks
  • Musician job offers jukebox, noteblocks, and all music discs
    Noteblock placed next to villager gives this job
    Villager base modified to show guitar om chest
  • Pyrotechnics job offers all firework ingredients and products, plus TNT
    Dispenser placed next to villager gives this job
    Villager base modified to show a colorful firework-burst depiction on shirt
  • Shepherd now also offers all banner templates
  • Toolsmith now also offers flint-and-steel
  • Weaponsmith now also offers mace and trident
  • Bedrock potion of decay now available in all MC, and Cleric villager offers it with rest of potions
  • Stonemason offers dark prismarine and prismarine block
  • enchanting table by a villager gives new job of Sorcerer (thus a wizard hat with moons and stars on it) –trades:  can scroll to which enchanted book you want (all listed alphabetically, unlocked starting w/ level-1 enchantments), plus all potions and their ingredients (both also listed alphabetically)
  • Instd of killing villagers when they don’t take a job or offer certain trades, you can now click to toggle dif types/colors of ea trade,
    such as toggling until a specific book enchantment, or color of leather armor, shows up.
  • Piglin trades are now a scrollable menu, no longer random/percentages

 

New Enchantments:

  • enchanting doesn’t cost levels no matter which level you are at; if you are at level 100, and something in regular-MC would have cost 10 levels to enchant, you don’t go down to level 90 when you enchant that. Instead, it costs a certain number of xp points, thus at level 100… you would go down fewer levels… than if you were at level 11 or any other number lower than 100.
  • The enchanting table is not random; you pick the spell and intensity (1-5) by scrolling; all in alphabetical, then from level 1-5 (some still having just 1 level, etc.).
  • can remove enchantments one at a time –via ench. table
  • There is no limit to enchantments per item; you can have 1 of each compatible enchantment.
  • Master Gardener enchantment to hoe:  auto applies bonemeal during tilling/planting
  • Hot Feet enchantment:  removes all snow-layering, and turns all ice and/or snow blocks to water
  • Laser Pistol enchantment to crossbow:  arrows not needed, and crossbow emits a straight narrow line of red
  • Pistol enchantment to crossbow:  arrows not needed, instead load/requires iron nuggets
  • Aspect of the Fire Elemental:  enchantment allows swimming in –and seeing through– lava/magma without taking damage
  • ref:  RLCraft enchantments
  • enchantment:  Adept:  increases xp drops from all kills
  • Smelter Harvesting:  any ore block gives its smelted item
  • ricochet enchantment sends all projectiles launched at you back to where they came from
  • horse armor enchantment Pegasus to fly
  • enchantments do not cost more xp each time you add another to an item; they always cost the same xp, same as the nbr/lvl, such as 5xp to enchant efficiency5 onto a tool
  • silence arrow-enchantment silences the warden
  • limitless-enchantment for pickaxe allows digging through bedrock
  • silktouch+limitless allows harvesting bedrock
  • infinity for crossbow (though already posb. w/ code generator)
  • multi-shot for bow
  • new enchantment for non-leather boots:  can walk on lava while turning it to obsidian
  • helmet enchantment outlines all creatures even through cave walls
  • enchantment:  climb/scale for boots; up cliffs
  • enchantment:  spider-walk; ceiling-walk (upside down) for boots
  • enchant horse armor
  • bows can have more than 3 enchantments, thus Infinity with Mending, Power5, Unbreaking3, etc.
  • enchantment for boots Stamina 1-5 (reduces rate of incoming tiredness… until you can almost run indefinitely)
  • premade enchantments (in mods made by Outlanders):
    VeinMiner:  auto gives all of a vein, not just the first ore block you pickaxe
  • my enchantment ideas:
    not chance, but guaranteed summoning
    Blaze to defend you
    Breeze to defend you
    Creeper to defend you
    dragon to defend you
    Enderman to defend you
    Evoker to defend you
    golem to defend you
    Illagers (raiding party) to defend you
    pigmen to defend you
    Ravager to defend you
    Warden to defend you
    Wither to defend you
    wolves to defend you
    Eclectic Squad: 1 of ea. of those, all at once, to defend you (great during PvP, during raids, in Bastion Remnants, against a Wither, in Trial Chambers, and for holding back Endermen during Dragon fight, etc.)
  • instd of walking on water by turning it to ice, turning land to lava or water behind you
  • weather change; flip whether clear or rainy
  • You can enchant the Elytra to go up to 255x faster.
  • At a high-enough XP level (perhaps 100), you can cast a spell (not needing a potion bottle) which will transfer a few XP levels from the targeted player to you, and if they don’t have at least 3 XP levels… then it will take that many hearts from them while still increasing your XP levels by 3 (or portions of higher XP levels; based on the XP points needed for lower/middle levels).
  • splash-potion mind-control; all mobs (bad and neutral alike) in the splash area / AOE become your defenders for the duration of that potion
  • enchanted book in inventory gives its buff to all gear, no need to apply it on anvil
  • applying an enchantment doesn’t destroy the book, just keeps an enchantment on an item after book no longer in inventory
  • applying enchantments adds xp, no longer taking it
  • xp is now for unlocking higher enchantments (not spending on making books or nametags), and once you are at lvl 255 you can enchant that high, no codes/generator needed
    (and xp rising and being used was so phase2)
  • each badguy drops 1,000x normal
    each badguy drops diamonds
    witches and Evokers throw poison at themselves
    badguys turn into local flora; cave spiders into glow berries, etc.
    each ore drops netherite scraps in addition to its normal drop
    bats become big enough to saddle
    Phantoms (night birds) now harass nearby hostile mobs instead of you
    arrows fired at you turn to falling sticks and feathers
    arrows fired at you get added to your inventory
    whichever naturally-generated block you are about to fall onto turns to water; will not grief your builds
    see through lava/magma as clear as Overworld sky
    all attempts at debuffing/poisoning you end up only debuffing the enemies who cast them
    the badguy closest to the middle of the group attacking you selfdestructs like a Creeper –even if that badguy is not a Creeper
    all fast small badguys (such as zombie children or ) attack other badguys instead of you, or, if there are no other badguys around, jump off cliffs
    vines appear all around all badguys
    cobwebs appear below and all around all badguys
    2deep trench circle appears around all badguys
    2wide lava ring appears around all badguys
    zero agro; no matter who you are near, even if you hit them, the NPCs will not attack you
    all projectiles -incl. fireworks- ricochet off you
    spiderwebs no longer slow you
  • Anvils can apply any enchantment or repair; they never say something is too expensive unless you lack the xp levels for it.
  • ref’:  Advanced  Enchantments
  • Warden darkness-effect disabled
  • another enchantment now available:  potions have no effect, no milk needed
  • enchantment: Forcefield; enemies cannot hurt you, and you can basically walk through their groups, excepting only when multiple Creepers or dragon-breath or witches temporarily briefly somewhat reduce the forcefield, but even then the damage you can take is negligible

 

New (Additional) Trading System:

  • same money-for-quests system as in InsanityCraft, but no need to use IRL$ to purchase in-game keys for crates
  • While villagers usu. only accept emeralds for trade, villagers in my world/s also accept all other smelted ores, and on this scale:
    penny = coal
    nickel = copper ingot
    dime = iron nugget
    quarter = redstone dust
    dollar = amethyst or quartz
    $5 = gold nug
    $10 = lapis
    $20 = emerald
    $50 = diamond
    $100 = netherite ingot
    (meaning, for ex., if you don’t have 1 emerald a villager wants, you can instead offer 2 lapis, or 4 gold nuggets, or 1 lapis and 2 gold nuggets, or 2,000 coal, etc.; any combination of the others… resulting in the required amount/price)
  • and for in-person gaming (same room), sexy female players/gamers have this instead (since I alone have Creative Mode in my worlds, thus no use for mined/rare items from their player-characters):
    penny = scooting closer so I can feel them up (for a minute or few)
    nickel = kissing (kissing anywhere I want; not just mouth-to-mouth, and always incl. Frenching and tongue-sucking) (for a minute or few)
    dime = dry humping (for a minute or few)
    quarter = lapdance (for a minute or few)
    dollar = kajira dance (for a minute or few)
    $5 = fingering them (for a minute or few)
    $10 = blowjob for me (for a minute or few)
    $20 = 69 (for a minute or few)
    $50 = “vanilla” sex (with at least 2 hotties at the same time, if that many are present) (for a minute or few)
    $100 = fetish/kinky sex (whatever I am in the mood for, up to and incl. them doing beastiality while I watch/film) (for a minute or few)
    ..
    (and since we have the same essence/culture, they love doing those things, so it is a win-win; enjoyable for both of us, not regarded as “steep”/expensive)
    ..
    *but, of course, even to be invited to play a game in any Minecraft (or any game or IRL) world I have build, they have to have already become trusted fuckbuddies, eagerly submissive and reliable to me.
  • conversion ex.:  kissing and blowj conversion to sex = 1min sex can instead by a trade of kissing for 1,000mins or blowj for 5mins
  • rarity of all blocks = basis of price for trades
    ..
    1080 blocks along long-axis of vault
    ÷4 rows of blocks per chests-row = 270 rows of 10 unique block-types
    <2700 blocks b/c last row+ wasn’t used
    ..
    penny equiv. is coal, and that is an accepted trade for all (any type of) wood
    nickel/copper: for minecart/rails
    dime = iron nugget for crops/food
    quarter = redstone dust for animal
    dollar = amethyst or quartz for redstone machine
    $5 = gold nug for maps or coords
    $10 = lapis for enchanted book
    $20 = emerald for enchanted gear
    $50 = diamond for _Nether mat’s
    $100 = netherite ingot for _End mat’s
    $1000 (neth block + ingot) for Elytra
    $10000 for End Crystal and other non-secret non-mineables
    $100000 for secret block such as command?
    ..
    penny = coal
    nickel = copper ingot
    dime = iron nugget
    quarter = redstone dust
    dollar = amethyst or quartz
    $5 = gold nug
    $10 = lapis
    $20 = emerald
    $50 = diamond
    $100 = netherite ingot
    ..
    100$×100pennies= 10,000 easy prices; plenty for <2700 dif blocks
  • irl rates:
    (so adjust in-game economy a bit based on this)
    Amethyst 600/kg= 272/lb
    Bones 4500/kg= 2041/lb
    Gold 38500/kg= 17463/lb
    Diamond ore 150k/kg= 68039/lb
    Emerald 500k/kg= 226797/lb
    Aquamarine/prismarine 750k; 340195
    Sapphire/lapis 1.75M; 793788
    Ruby/redstone 2.5M; 1133982
    Diamond cut 6M; 2721558
    Scorpion venom (potion) 13M; 5896708
    Platinum/scraps/neth 32B; 14514973000
    Fullerene/bedrock 145B; 65,770,971,000
    Antimatter/end-crystal 65quad; 29,483,539,000,000,000/lb
    Element118/secret-blocks $4,000,000,000,000,000,000,000,000/kg; 1,814,371,600,000,000,000,000,000/lb
  • _

 

New Armor-trim Colors:

  • dark gray (but each of these from what ingredient?)
  • brown
  • light green
  • cyan
  • magenta
  • pink

 

New Banner Patterns:

  • 69
  • Barbie
  • Inisfree (sigil) flag
  • kajira
  • MIB
  • pentagram
  • Playboy Bunny
  • SS
  • swastika
  • zodiac symbols (13 unique banner-patterns for this one)
  • can now draw any banner design, or paste in an image from your memory/mind; no more trying to make overlapping banner-patterns look decent
    Unlike map-art, this doesn’t force the game to make a bizarre flat structure anywhere.

 

Secret-blocks no longer hidden from Creative-mode menu:

  • Allow/Deny
  • Barrier
  • Border
  • Command
  • Debug Stick
  • Jigsaw
  • Light
  • Structure
  • Structure Void

 

New Level of Armor:

  • Draw-on canvas armor
  • Bedrock armor;
    ref: neth 2035 durability pts (474 more
    diamond 1561 (601 more
    iron 960 (135 more
    chainm 825 (440 more
    gold 385 (110 more than lesser
    leather 275
    ..
    Neth block blast resist 1200
    Bedr 3,600,000
  • 1 – Ghast’s fireball
    2 – Wither skull projectiles
    3 – Creeper explosions (not charged)
    4 – Primed TNT
    5 – A bed when one attempts to use it in any dimension other than the overworld
    6 – Charged creeper explosions
    7 – Ender crystals
    8 – The initial blast when summoning the Wither
    9 – A firework with a firework star
  • Bedrock armor;
    ref: neth 2035 durability pts
    ..
    Neth block blast resist 1200
    Bedr 3,600,000
    ..
    3.6M÷1200=3K
    so 3K×2035dur pts= 6,105,000 for a full set of bedrock armor
  • _

 

New Level of Tools:

  • Bedrock tools;
    axe
    hoe
    pickaxe
    shovel
    sword
    all vastly stronger than netherite ones
    ..
    How mine bedrock or smelt it?
    Enchanted/O.P. pickax w Silk Touch can get the unique bedrock parts from below End Crystals,
    and a blast furnace but not a reg. furnace can smelt it, but it takes longer than any other smelting.
    Result: bedrock ingot
    same nbr of ingots in same formations to make each armor piece and tool
    bedrock pickaxe can break through bedrock at same rate as netherite through obsidian
  • _

 

My Minecraft (MC2) World:

  • simply “New World”
  • not advertised in the Outlands, of course
  • Spawn-jail: All newcomers start here, and cannot see any other player characters until they read the lectern rulebook and answer questions; one about each rule.
    The rules incl. “Only build things Auz would like; no crosses, for example.”
    ..
    Then there is the claimbook which explains how to claim land, un-claim, give/edit permissions, etc..
  • button inside ea. newcomer temp’ room (in “cave hotel”); push that button on the wall inside, beside the door, and it auto-puts the player-name on the glow-sign outside over that/their door, only allowing them and me in until they move to their own build
  • (paid; auto-given in-game money upon completion) quest ideas:
    choose a blue-roof (surface) hut as your starter-home (move out of the temp’ room; cave hotel)
    make 1 of each wooden tool (then 1 of all the other tools)
    make a full set of leather armor (then all the other armors)
    tame 1 of each animal
    nametag 1 of each animal
    take 1 of each rideable animal out of mountain/wall view, then back
    familiarize yourself with the shops (visit each hut once)
    go see the circus (tents area outside the wall/s)
    plant 1 of each crop (thus leaving even the blue-roof transition-home, since crops can only be planted outside the wall/s)
    farm/harvest 1 of each crop
    bucket 1 of each bucket-able fish
    find the Trading Villagers building
    go down to the prison (and this could be the newcomer-spawn; spawn-jail)
    ride each mine-track once (color-coded lines in the central/big mountain)
    brew 1 of each potion
    clear 1 raid tower, or defeat 1 raiding party
    clear 1 Woodland Mansion
    clear 1 Ocean Monument
    beat all areas of a Trial Chambers facility
    kill 1 Iron Golem (but not one naturally spawned/defending a village; make your own)
    build Nether portal
    kill 1 of each Nether creature
    trade with 1 Piglin
    find End Portal
    kill 1 End Dragon
    find the Elytra (will have to be replaced/respawned after each taking, so see if an Observer machine can do this)
    kill 1 Warden
    kill 1 Wither
    VERY last, if EVER: see the omni-vault
  • _

 

Sneak Previews:

Just like Inisfree, it all began with a single blonde girl helping out.

Also see: