This is where entire platoons or even larger groups can practice-battle by firing paintballs at each other.

 

Table of Contents:

  1. Location & Layout
  2. Gear, Holdouts, & Buggies/ATVs
  3. Conditions & Duration
  4. Additional Notes
  5. Location & Layout (Images Begin)
  6. Gameplay & Concepts
  7. 2023 Update:  2022 Scale-model in Minecraft

 

Location & Layout:

The largest paintball tournament property in the world, Inisfree’s paintball warfare area wraps around its Uluru 2 landform and extends nearly all the way out to the cliffs dropping down into the two massive bordering canyons.  More than a full square mile of high-plateau desert is available here for ’round-the-clock use.  Some areas are flat and wide open, while others are hilly, thus full of “dead space” / “blind spots”.

 

Gear, Holdouts, & Buggies/ATVs:

Modified golf-carts and dune-buggies are utilized out here as ‘paintball tanks’.  You will even see fan-powered para-gliders, and squads of Motocross bikes, all armed with the same.

Bunkers are well hidden, but vulnerable to the paintball grenades.

At night, night-vision goggles and glow-in-the-dark paintballs are used –along with targeting lasers (which won’t burn through armor, but can still damage a non-invincible person’s eyes, so be careful –and considerate; don’t aim at the face!).

 

Conditions & Duration:

  • Elevation is comparable to Colorado‘s (not its mountaintops; just its median terrain/topography).
  • Traction is slight, as you will be on loose sand almost the entire time (excepting only when you are close to the base of the local mountain-ridge, or Uluru II, or “volcano”.
  • Temperature is usually in the 90s (Fahrenheit) –so air-conditioned body-armor is a good idea, if you have it.
  • Wind is rarely more than a gentle breeze with intermittent brief gusts (but can still affect paintball trajectories).
  • Cover (protection from projectiles, often meaning you are not in an enemy’s line-of-sight) and concealment (places where it is difficult to see you, but you are not necessarily protected from projectiles) are rare, as the topography varies only slightly (because of low and negligible sand dunes).
  • Glare from ice-reflected sunlight is prevented by the Perimeter Wall, kept outside the city-proper.
  • Proximity to an active fake but pretty realistic volcano is a factor.
  • Typical skirmish = ~15 minutes
  • Typical battle = ~1 hour; multiple skirmishes/firefights
  • Typical war = multiple battles, thus tournament length; hours to a full day, sometimes into –or even over– night
  • no water stations or shade (you’ll have to return (~1 mile away) to one of the nearby practice-FOBs or Firm Base for stuff like that, unless you brought your own bottles/cases and tarps)
  • no restaurants or other food sources (or even edible plants)
  • no trash cans or recycling bins (and remember:  littering in any way is a severe crime in our realm, and can get you deported)
  • no toilets (so be prepared to get good at shitting into an MRE sleeve/bag –and you are required to “pack it out”)
  • rules can be modified a lot, within reason (such as forfeit if you leave the playing field/area, such as to rest/resupply; that can count as being driven from the battlefield, thus technically surrendering or notionally being chased/defeated)
  • allowed:  “battles of attrition”; the only way to win is to outlast whomever else does their best to stay active on the battlefield the longest (and that can take more than a full 24-hour period) –though this cannot interfere with someone else’s reservation/booking
  • no paintball during:  our once-a-year Baja-like race

 

Additional Notes:

On the city map, this area is also labeled ODST DZ1; Orbital-Drop Shock-Troopers Drop-Zone 1 (of 3 in our city).  That means sometimes you will see ODST training by landing their pods here, then hopping out to begin small-squad maneuvers/rehearsals.  Sometimes they just have paintball-bullets in their modified (for training) small-arms (man-portable firearms), and sometimes they use live rounds.

This being DZ1 of 3 for the ODST in our realm, that means it is the one they start with, not the one they use the most.  It is what they start training on because it is the safest;
DZ2 is right in front of the Shooting Ranges (what ODST in our realm progress to; landing in “hot LZs”),
and DZ3 doubles as our artillery practice range (where artillery shells impact, if not explode –thus the highest level of their training here in Inisfree, as it simulates landing not just in a “hot LZ” where negligible bullets may be flying, but amidst near-chaos and possible-disintegration).

Normally (most often), however, this practice-warfare area is used by anyone and everyone interested (once they have toured our realm and been found fully compatible with us).  Most people practicing/training here just wear normal camo’ fatigues or “contractor khakis”, plus (of course) paintball armor (plastic kneepads, elbow pads, goggles, motocross-style helmets, reinforced gloves, a “cup”, etc.).  Only those who are tougher than humans play here without such protective gear.

While everyone in our realm is temporarily invincible, more or less, it is still a “best practice” to get accustomed to always donning and double-checking protective gear; in the Outlands, anyone as weak as a human is at risk of losing a testicle or an eye, if he gets hit by a high-speed paintball on those body-parts.

 

Location & Layout:

Gameplay & Concepts:

2023 Update:  2022 Scale-model in Minecraft