As my life continued far into the future, I watched as the events once captured in visions and game-releases of Dune and Warhammer unfolded for the humans still stuck in their ways/mentality/manifestations…

2519: HA: Spartan-IIs continue 2nd training year.  John-117 earns the squad-leader billet.

2522: HA: The Human Entry Vehicle (HEV) / Single Occupant Exo-atmospheric Insertion Vehicle (SOEIV) / ODST-Pod enters publicized service.

  • With over 1,000 worlds inhabited by the humans, their total population passes the 350 billion mark.

2525: HA: Human-Covenant War begins, planet Harvest evacuated, 22-23,000 civilians killed in the process.

  • Spartan-IIs begin training with Mjolnir I armor.

2525-2530: HA: Humans battle Covenant for control of evacuated planet Harvest.

  • Covenant forces begin glassing entire human-colonized planets.

2532: HA: Spartan-IIIs begin training.

2535: HA: Most human Outer Colonies are destroyed / glassed.

  • Cole Protocol emplaced.

2552: HA: Human-Covenant War ends, having never reached Earth, culminating with all Halo-game Earth-based events occurring on a nearby Earth-like world.
2589: HA: Reach and other glassed worlds are reterraformed.
2688: BM: The first land-to-air Mech is produced.
2696: PB: Pitch Black, and The Chronicles of Riddick time-lines.
2730: EO: Ra/Sol fully colonized.
2798: DU: A planetoid about to strike Earth mysteriously vanishes.
3013:  After being anchored on Earth (specifically near the South Polar Hole) for around 1,000 Earth-years (minus numerous flights of the entire city for various leisurely reasons over the centuries), Inisfree is now scheduled to depart Earth for an indefinite period of time.  *Worthy Earthlings will still be able to contact Inisfree and, in a few cases, travel to and from it, but it is now the prophesied time for the millennium-long reign of Heaven-on-Earth and the God-king‘s presence on Earth to come to a pleasant conclusion.
3000-40,000: WH: Warhammer 40K (game) timeline.
3097: Pandorum (movie): Elysium spacecraft, having sailed for 123 years, crashlands on planet Tanis, making it local-year 1, surviving population 1,213.
3196-31,740: DU: Dune timeline.
c.4400: LC: According to legend, Nephren-Ka will rise again seven thousand years after his death.
c.5000: LC: The empire of Tsan-Chan comes into being. The scholar Yiang-Li, known for his “overviews” and among those who exchanges minds with a Yithian, lives in this empire. 7987: EO: The wormhole leading to realm of EVE-Online is discovered.
7989-8052: EO: 5 worlds are colonized.
8061: EO: The EVE Gate mysteriously collapses.
8100: EO: Many of the New Eden star systems on the other side of the EVE Gate perish.
8100-16,262: EO: The galaxy-level Dark Ages (only in the EVE-Online realm of the Cosmos).
c.12,000-13,100:  Isaac Asimov’s Foundation Series timeline.
c.16,000: LC: The wizard Nug-Soth is one of many across time who exchanges minds with one of the Great Race of Yith.
16,262-23,326: EO: Age of Expansion.
23,331-23,339: EO: Empyrean Age begins.
c.40,000 AD: Total Annihilation (game) timeline: 4,000 years of total war decimates 1,000,000 human-colonized worlds.    * The maximum total human population during this time was nearly 500 trillion.
c.8,000,000 AD: LC: The time of Zothique, last continent of Earth, and home to the dying remnants of the human race. The culture is on a barbaric level, and magic has become dominant over science.
c.18,000,000 AD: LC: A “half-plastic denizen” of the interior of a planet beyond Pluto is among those that exchanges mind with the Great Race of Yith.
c.50,000,000 AD: LC: Following the final end of humanity (as it is known in the 26th Xian century), a new race of beetle-like insects arises. These are possessed by the Great Race of Yith, leaving their previous home on a planet orbiting a dark star near Taurus. Eventually, even the beetles die out, and the Yithians send their collective minds into a vegetable species living on Mercury.
c.500,000,000 AD: LC: The first primitive life develops on Venus. One Venusian is among those that exchanges minds with the Great Race of Yith.
c.1,000,000,000+ AD: LC: The last inhabitants of Earth, a species of arachnids, live within the interior of the dying world. 

Inisfree’s Congresses 2015 to 2501

Living through the rise of the four human-free Congresses I sensed it was time for, and set into manifesting motion, has been a true joy beyond compare.  Hundreds of sessions have now taken place, most of them in my Auz’dome; the Temple of Auz, once only known for its wondrous scale, engineering feats, and the signature Ceiling Mansions.  What was originally just the dozen or so original signatories of my own Constitution and Declaration of Independence… has since grown into tens of thousands of regular members, as well as their staff and other entourages, all of them fully compatible with me (otherwise they wouldn’t be in Inisfree).

Together, these representatives (and their support teams) and I (and my Inisfreeans, sometimes standing in for me) have come up with brilliant ways of working together, restoring (or even rebuilding) many of our realms, and ridding all of the good and compatible worlds and regions of Space from the scummy invaders known as humans.  We have seen pollution cleared up across continents and oceans (and even orbits, in some cases), (true) forests restored (not the puny ones modern Earth was known for, which were actually just the struggling remains of entire hemispheres blasted and crippled by plagues and nuclear wars covered up), and the stabilization of races once infected with horribly degenerative thought-patterns.  We’ll be continuing these annual Congress sessions of ours to continue deciding how to align our minds, carrying on the teachings and proven science of The Celestine Prophecy… until all our worlds are as they used to be in Golden Age times.

BattleMechs vs Transformers: 2900s

These walking tanks used to capture my childhood attention so much…  I still remember how I was glued to the TVs that played the cartoons about them, and then how thrilling it was when I found that arcade full of nothing but BattleMech cockpits instead of normal stand-up games.  Things have changed a lot for me since those early days; I’ve dreamed up and developed BattleMech and Transformer versions of my own.

Human BattleMechs are humanoid tanks with lots of attached weapons.  They’re made of things like transparent aluminum, and are usually meant to be dropped from the air or Space, to do combat on the land.  Many stories have been sensed and told about these things, and some of them are pretty captivating.

Transformers are not human creations at all; they are a race of beings considered to be inorganic.  Some look a lot like BattleMechs, but they shapeshift into various other vehicles, such as trucks they see and imitate in this way.  Transformers are sentient robot-like people, and have, since this end of the 3rd Earth-human A.D.-millennium, started getting introduced to Inisfree.*

Now let me explain; Inisfree is a place for only the things I love –and that can be taken very literally, in nearly all cases.  What does this mean?  In the case of Transformers, it means only the Transformers who can shapeshift into females I find to be attractive (and which I can fuck without any harm/risk to me) are those who represent their people in my city –and, yes, they are members of a few of our four Congresses (since it wouldn’t make sense for them to have a seat in our Global Congress, which has representatives only from the Earth, which Transformers are not native to).

Inisfree Leaves Earth: 3013

How strange it feels for me to leave the planet I spent so much of my youth and adolescence feverishly studying, traveling, networking, and prototyping to stabilize, save, and restore.  I can tell it is time, though, and I have the wisdom/experience to know that leaving it, in this Age and way, will help it manifest the rest of its healing and wonders even better/more.  Every thousand years or so, I’ll return just to say hi and check up on it –and I mean that in the very literal sense; I am now in direct and friendly contact/communication with the Earth and other planets themselves.

Inisfree leaves planets by silently lifting up and away from them, though we Inisfreeans, of course, consider this to be moving down; Space is the abyss to us, thus, as a pit, moving out into it is always moving down.  That makes my mobile city a submarine, I guess, or at least a really cool Spaceship.  I’m so glad I had the foresight to leave its entire upper hemisphere as a transparent sky-dome capable of viewing it all.

The Sexy Contagion:  3060s

I’d always sensed I was immune to the STDs the invading humans tried to brainwash everyone into fearing (and causing for/in themselves).  That had been part of my revelations during The Shift.  Since, I have continued the evolution of that thought/realization/spell/power… until this point; I’ve realized I can not only prevent diseases, but spread their polar-opposites.

A dis-ease stops ease; it is painful, debilitating, etc.  A pro-ease leads to greater ease in doing things.  Though some are still contagious to various people for various reasons (largely due to their shifting mentality/ies), contagion doesn’t always correspond with being bad; laughter is said to be contagious, for example, as is yawning.

The opposite of a disease, arguably, is what grants a superpower –or unlocks abilities once dormant, vestigial, or unknown.  The opposite of an STD is something that makes one (a person) sexier, not less.  I just call these ‘sexy contagions’, at least when they are communicable, …and we Inisfreeans seem to cause many of them; everyone who gets close/near to us starts to look their best again; young, in their prime, perfectly developed, proportional, bilateral, symmetrical, and so on.  In a way, you could say that I/WE are the (ultimate) sexy contagion, evident in how everywhere we go… becomes a realm of sexually-compatible paradise.

So, with that in mind, had I really just discovered something that caused others in transmission-range to become sexy/ier, …or was I that very thing, and had just caused the contagion I thought I’d discovered?

Invitation to Aman: 4000s

Tauriel had, with many others of her kind, come forward (back out of indefinite hiding during The Age of Man) to meet and commune with me, starting with her tour of Inisfree.  More than a millennia since, she and her people had ample representation in our Congresses.  There was even one of them holding the rarest of seats; an Elf woman was a member of Inisfree’s Council of Elders.

When you prove yourself to the timeless Elves, it doesn’t take long for them to extend a special invitation to you, allowing you to see their most prized and protected of realms.  Aman is what they called the continent they’d kept un-corrupted in ancient times; it is The Undying Lands.  Magnificent elven cities dot its pristine verdant landscape like the most beautiful of jewels, and all the people there are as they are in Inisfree; in perfect health, perpetual youth, and total harmony with one another and the local nature.

While I cannot share with you all of the details of what happens when I visit this barely-storied land, I will at least say that it is what Inisfree would have led to, had I allowed my ‘gridding’ technology to spread out throughout all the Earth, evening things back up again, to the point of stopping all damaging weather patterns and waves.  That technology had only been instructed to form the ‘skeleton’ that grew my one city, however, leaving the rest to the wills and ways of wonderful Elf people such as those still living here in Aman.

I can also tell you that it wasn’t just I who got invited; all of Inisfree got to come, and it was here, for one millennium, that I landed and kept that holy city of mine… at some point many years after it had left, for a long time, the Earth.

Return to the Deep: 5000s

After learning of the tragedies of great elven civilizations being overcome by towering tidal waves in olden and ancient times, such as by pole-shifts and other world-changing things, I took the movement of my own civilization deep underwater very seriously, and only allowed the testing of this after consulting for ages with Atlanteans and others experienced in this uncommon move.  From 5000 to 6000 A.D., I actually had Inisfree ‘anchored’ on the bottom of one of Earth’s ocean floors.  Its time tucked into one of the mountain ranges of Aman had reached wonderful completion, and now it was time to fully commune with our homeworld’s deep.

I wonder if some day… someone in a brand-new civilization… will tell the story of the polar city I made… and how it seemed to disappear, as if swallowed up by the sea, just the way they claimed Atlantis was…

While Inisfree was down here in this millennium, its sky-dome looked a lot like what people see when driving through our Sea-tanks highway-tubes; whales, giant squid, and bioluminescent creatures were seen up above.  The whales, of course, were near the top-center; Inisfree’s sky-dome extends five miles above its outdoor walkable surface, such as the meadows at the base of our central mountain, so that puts the top of this transparent dome/shield of ours near the ocean’s surface.  The squid were a bit below that, and the bioluminescent creatures near the top of our Perimeter Wall, as it was just about at the ocean’s floor (most oceans being no more than a few miles deep).

Our gates (through that Perimeter Wall) acted like airlocks here, just as they were intended to, and allowed for the slow de/pressurization of those coming through, though portals were available for instant access to any who were 1) compatible with us, and 2) immune to ‘the bends’ (Decompression Sickness).

Cities in the Clouds: 6000s

Parking my city up in the sky came next, as you might imagine; if I can start it in extreme cold like we find in the polar regions, and get it to hidden continents such as Aman, then all the way down to the ocean floor without problem, why not also up in the sky?  Inisfree is a mobile community —space-faring even, so this was a natural next-step.

And where exactly did I put it?  Why, nestled up upon the fixed cloud formations of the Cloud-mass-land, of course!  This new permanent weather pattern over southern South America had been occupied by the returning Angels (those of this actual race of flying humanoids descended from the Valar), so it was a perfect choice.  Now its sky-dome views all looked normal again, just without the auroras we’d grown accustomed to prior to lifting it up off the icy crags of Antarctica.

There are hundreds of Angel-made cities out here atop this permanent mega-cloud, and they more than make up for the long-lost mega-cities of the Earth-humans of Judge Dredd’s era.  A lot like those built by the Elves (in Aman and elsewhere), Angel cities are gorgeous, clean as can be, and occupied only by the most honorable (and presentable) of beings.  The Cloud-mass-land, especially in this era when my own city of eternal beauties was part of it, has got to be one of my all-time favorite chapters of life.

*Yes, of course I made love with countless Angel hotties while I was here –both in Inisfree and out!

Full Moon Fun: 7000s 

The 7000s were the many years in which Inisfree was anchored somewhere in the continent-wide expanse of northern Canada.  Canada was no more, of course, at least as an imaginary-line nation enforced by the invading humans, but its lands and bays were still here, now controlled by peaceful werewolves –just like long before.  When the current moon of the Earth rose full in the night sky each month, it was a time across this whole northern region of North America when those latest werewolves celebrated, changing more easily than ever (not by involuntary force, as nonsense-filled Hollywood tried to claim).

What can a loving community of wolf-based shape-changers do in five thousand years?  Just look at what happened to Egypt in about as much time; gigantic monuments that lasted through the Ages and calamities, disregarding all time and armies, and wonders still left to be discovered, even after all those years and events.  Thousands of years of abandonment, and Egypt was still famous and going strong, and Canada now… is enjoying the opposite.

Werewolf cities out here are in better condition than any of the human ones, though their kind often just makes clusters of dens.  The forests are their greenbelts, not poorly-planted landscaping around flattened lawns.  Spires, pyramids, and other great structures dot their landscape, always placed where their favorite energies function best.

And beautiful Elena (“Werewolf Barbie”, as I affectionately call her) is still in charge of them all.

The Underdark: 8000s

Xull’rae had taken me directly to one of the cities she had gained rulership over, but never throughout huge swaths of her caverns-network realm called ‘The Underdark’.  This was something new.  I couldn’t ever turn it down.

Our adventures down here really started with this millennia, as it was during this time that my first all-underground mega-expeditions became possible.  The Elves who’d permanently migrated into the Earth had needed even more time than their relatives over in Aman –to learn of me, to prepare to come up/out to meet me, and to convince their ever-secluded brethren back down there when they returned that I was worth the trip and time.  My “cave Barbie” (Xull’rae) put in that effort, though, and eventually persuaded them all.

The Underdark is a lot more peaceful now than it was closer to The Shift times; it, like most surface realms, went through major and unexpected changes, including natural disasters, betrayals, and wars.  Entire systems of caves used to get cut off by shifts and collapse.  Sometimes those were magical; a handful of practitioners still knew how to channel and focus that much energy.  I was arriving nearly 10,000 years after all that had settled.

I was thrilled to see they kept humans in control down there… just like I and others had been up on the surface; they enslaved and re-educated them!  With my city now anchored down here in one of the largest of their deep-crust caves, we’ve opened up steady trade of this class of people, as well as of most other products and services of these underground people called The Drow.  Dark-skinned cave-Elf visitors in Inisfree, along with their fashionable spider-silk outfits, have never been so rich and common.

New Atlantis: 9000s

You guessed it; we helped orchestrate another major restoration, and the addition of another wondrous post-human city!  New Atlantis has now joined its namesake out in the Atlantic Ocean.  New Atlantis, instead, is right back on and out all around the Guelb er Richat structure, commonly called ‘The Eye of the Sahara’.

Because of the more-powerful minds of its people, all of whom are Atlanteans, of course, they have been able to not only re-green this region of Africa, but also start re-growing the World Tree that once stood here.  Fairies, Elves, and others have come to help.  The project is expected to reach completion in the millennia straight ahead.

Arcadia: 10000s

Hidden home of the Fairies, this dimension-like realm is usually only accessible by them, as they were the ones that helped start and shape it.  Arcadia is a lot like Atlantis or Hogwarts; it is protected by technology so powerful… outsiders assume it is either magic (not just advanced science) or fanciful.  This is part of both the allure… and what keeps this realm so secured, both in terms of direct protection… and it being hidden.

Fairies in Arcadia are not like they are portrayed on TV; they have two distinct genders, no cosmetics (though they do use clever camouflage beyond this realm, which makes them look like bees, birds, or flowers), and never chopped-off hair.  Female fairies are immensely proud of their naturally-thick and long hair, and know that keeping it styled that way helps them maintain their powers, such as telepathy across entire worlds.  They also aren’t bug-like; all of them are like the Tuatha de Danaan were said to be; flawlessly beautiful, and softly glowing, as if they were bioluminescent even more than deep-sea life.

Now imagine me not only being shown how to access this private realm of theirs, but also being invited to move my entire city in there!  Yes, we Inisfreeans had proven ourselves compatible and worthy, indeed.  (Thanks, of course, also to Oona, their immortal queen.)

Nazjatar: 11000s

An underwater realm once featured in the WoW expansions, this part of the ancient oceans is being restored; giant marine flora, evidence of a lost civilization, and plenty of valuable resources to learn how to use responsibly.  Picture the Great Barrier Reef… but spanning an even bigger area, and one where there aren’t any threatening lifeforms at all (as those in WoW were another temporary corruption of the intended development of this place).  Nazjatar is fast becoming home to beautiful mermaids and naga, as well as all their favorite fish and mammal friends.

I’ve been taking copies of some of my favorite yachts here; I keep their original/first copies in Inisfree, and sail the new ones out over this part of the Earth, using their internal submarines to travel down to where the views and vibes are best.  Many mermaids, naga, and even the finest Atlanteans have been so great about finding and greeting me when I do this.  In time, they’ll show me all their secrets, such as how they can help me get used to swimming around this deep and far out just like them.

Agharta: 12000s

Knowledge of, and traffic/trade with, this storied hollow core of the Earth has resumed to the max since the passing of The Shift and the human invasion/presence on the outer surface.  You will find giants and aliens here, but not so much the big-headed Grays, and certainly no hostile tall people.  Agharta is a paradise for the compatible, and there is no cultural tension here from disagreeing groups; if individuals or groups don’t align with the natures/interests of those occupying this heart of the world, they simply don’t get to come in.

I have started learning the history of this place, taught by its own people (no more from the claims on social-media of wannabes pretending to have been abducted or invited here).  Aghartans trace their family trees back to the original inhabitants –from an ancient Age before the Earth had even been rounded!  Agharta used to be on the opposite side of the then-flat (disc-like) proto-Earth!  All the people back then being immortal/invincible, it was scary for them when their horizon started rising up and folding over on itself, closing them in, but the big waves and shaking that sometimes resulted (in that millennia-long process) could never ‘do them in’.

It took a long time, but they were much smarter than people born in more-recent times (such as in the modern era), so they were destined to notice/realize that the new ‘shape’ (form) of their planet was shielding them from a lot of very bizarre and terrible things going on on the other (out)side.  Inner Earthlings, as some have called them, didn’t experience any aging, size reductions, or the spread of monsters (such as meat-eating animals or blood-sucking bugs), nor did any of their forests ever catch fire.  The Elves who migrated down from Aman into the cave networks and layers would eventually discover them still living in uninterrupted peace down/up (depending on how you ‘look’ at this part of the world) there/here.

Moon Nymphs: 13000s

Why is it that these petite, attractive, sexual beings are found on every world?  The ones on Earth’s latest ‘satellite’ are among my favorites, as they are so porcelain-skinned and Kathy-eyed.  (If you don’t know what I mean, just ask.)  I adore reconnecting with each of them, and do every time I pass by.

Like Earth and most other worlds, the Moon has many caves, grottoes, and mana springs.  It has nymphs maintaining its best streams and forest ‘pockets’.  They are playful, flirty, and sexual as can be.

If you come here (pun not intended), be sure to be open to meeting them; this will help encourage them (ever shy) to start allowing you to see them.  There are seldom better guides than those who know the land like their own backyard, and this is the case with all nymphs, be they on Earth or beyond.  Once they trust you enough to become visible, you’re sure to be invited to follow them around, at which point many other hidden treasures will become detectable and known.

The Moon is not what you were told.

The 4th Reich: 14000s

They say there are no coincidences; the 4th Reich is the one that ended up lasting through all of time (which is said to be 4D; the 4th dimension).  What were those reichs, though?

  • The First Reich – The Holy Roman Empire, from the 10th century and ending in the 19th century. It spanned the territories that Charlemagne conquered.
  • The Second Reich – The German Empire, from 1871 to 1918, where Otto von Bismark united all of Germany, ending with the defeat of Germany after WWI and the birth of the Weimar Republic.
  • The Third Reich – Hitler’s Nazi Germany, from 1933 to 1945. Hitler was obviously hoping to recreate the glory (and territories) of the Holy Roman Empire, and chose the name to reflect it.

The Fourth Reich was post-WWII; it was when Germany made it, via its Antarctica colony (Base 211, which later expanded as New Berlin), out/up into Space.

Fast-forward more than 14,000 years…  Germany had already secured the whole solar system by the 1970s, using the United States as one of its nation-sized slaves, more or less, since the secret ICC treaty of 1955.  For thousands of years, it peppered the galaxy, and then all the galaxies, with German-regulated colonies, all of them keeping bloodlines and values perfect, allowing zero corruption in.  Allied with the Reptilians, such as some of the Draco from another part of the Milky Way, the Germans overcame all the challenges of Space travel, those of them who’d participated in Dark Fleet and similar pioneering forces becoming public heroes.

The 4th Reich never ended; Germans restored their full purity and ancestral immortality out there.  They found everything they were looking for.  Their amazing focus of the entire nation and race had a synergistic effect beyond anything The Celestine Prophecy had ever published.  This is one of the biggest parts of what has (since) kept the corrupted humans and other dark beings/groups away from most, if not all, of the worlds across Creation.

Gor: 15000s

This is the planet made famous by Dr. John Lange Jr., under the pen-name John Norman.  Because of its long-standing artificially-maintained orbit on the opposite side of the Sun from the Earth, and along Earth’s same orbit, Gor has been called ‘the counter-Earth’.  It is a planet where the genders have remained appropriately distinct, and where a much deeper commitment to the preservation of the clean Great Outdoors is taken more seriously than any Earth religion ever was.

Kajira is the word in the main Gorean language for slave-girl.  Kajirae is its plural.  This is where I and Inisfree got that term.

Goreans have an incredible degree of wisdom about what it really means to be or keep a slave.  I have studied their writing for many years now, on and off, introduced to it by a female (and willing slave, as well as a kajira-hopeful) from (what is now the long-gone nation of) Canada.  After making a daring first-trip to that counter-Earth, and assisting in its reconstruction after a gravity-changing near-disaster, I have since been assisted by some of its most powerful people/beings… in starting and maintaining what they call The Voyages of Acquisition.

Gor 15 millennia after the 34-novels series written about it… is not that different from how it was depicted in those books.  I don’t encourage anyone but the bravest, strongest, and most resilient to ever check this out in person, as it may very well mean their life –or their enslavement.  There will come a time when things on Gor change dramatically again, but its global culture and outlook have proven so enduring and naturally stable… that nothing short of relocating it to another solar-system (which is how it came to be in ours) will ever come close to achieving that effect.

I moved Inisfree to a spot on Gor even more remote and inaccessible than its Sardar Mountains.  There my city remained for one thousands Earth-years, under the three moons of Gor.  Never before or since has human trafficking been so universally accepted right outside, and far beyond, Inisfree’s gates.

Inisfree will return.

Heart of a Star: 16000s

Moving my city into the Sun came next.  You read that right; I had built a city so strong and mobile that it could travel into stars and comfortably remain there for generations.  If you thought this was impossible, think again.

Who is on/in Earth’s star?  Angels, of course, and other elementals.  Elemental Titans are there, as are a certain form of dragon.

The Sun is a gateway, though, first and foremost –and used to be one of the proto-Elves on Earth back before it bore that modern name.  That Elf, very closely related to the multi-dimensional all-energy Valar, was able to shapeshift, for lack of a better term, back into a more Valar-like state of being.  The result was a gigantic living portal providing more-regular light, warmth, gravitational stability, gravitational shielding, and a restored link to all the other most-ancient elemental-like first-beings.

Yes, it is bright on and in the Sun, and sensations are different, but our bodies, minds, city, ships, and suits adjust.  Our visors adjust.  It isn’t as inhospitable or lethal as humans always assume.

With such an unbelievably ‘endless’ surface area, interior, and network of other linked star-form beings, even this entire millennium was nowhere near enough to explore or understand it all.  Our time here was just the start.  I’ll be going (with Inisfree) to many more people who have chosen to exist as the billion-year-old+ stars, learning with my Inisfreeans from (and with) them all –and we’ll be going to them simply by using the Sun as the gateway to the rest of them it is!

(We just focus our minds with its –and theirs (the rest of them)– and are then willed to appear instantly upon the surface of the one (other star) we all were thinking of –provided, of course, that we were loving it and the idea of being there.  The stars only seem to feel too hot to those who are against this type of thinking and love.  They feel just fine to those of us who understand this and care.)

Pandemonium: 17000s

This is the name of a fortress-capital in the dimension humans call Hell.  That dimension is also spelled Hel, and several other things, depending on who you ask.  Just like any big area, it has a capital, and its people prefer to keep that capital safe.

Pan-demon-ium is just what its name suggests; it is a place where the beings/race called Demons congregate.  All of their kind can go there; it is their version of the Fairies’ Arcadia.  If you aren’t close friends with one, don’t even bother; you’re finest technological marvels will fall short, and leave you stuck in between somewhere, or stranded.

I started off by calling out to all the gods and goddesses, and with projecting my instinctive youthful vision of Angels and Demons reuniting.  All that positivity and unity paid off big for me; those people I’d believed in and wanted to reunite –and reunite with— started showing up.  They dared to meet me, and were never upset upon arrival –though some were understandably saddened by the state the world had left me in.

Lamia was one of the first to introduce herself and connect with me lovingly in every way; she was one of her kind who’d been demonized over in Libya and neighboring African lands back in what humans call ‘ancient’ times.  Our successful hangouts and projects led to more of her kind coming out of hiding, and this included many Djinn.  Thousands of years of teaming up, sharing love, and making Inisfree’s four Congresses a beacon of hope and teamwork to all our compatible races and civilizations… and you get what we have here in this near-future millennium.

Inisfree spent one thousand years parked in total peace and harmony right next to the demon fortress-capital of Hell; Inisfree was part of the local horizon with Pandemonium.  Demons (Angels in this other dimension) came and went from the two freely.  We never had a single problem, for all was well, our minds and hearts forever aligned and focused.

New Krypton: 18000s

Supergirl (Kara Zor-El) had come to Inisfree after The Rapture, having been on Earth when all that craziness unfolded.  Before, she’d been tangled up in a never-ending string of upsetting last-resort missions, always trying to fix what humanity couldn’t seem to ever get right.  Once I stepped into the scene, all that changed; Supergirl was finally able to make her way back to the orbit of her lost home-planet, where she and the support I sent with her… started picking up the pieces.

They’d called that planet Krypton.  Pieces of it were called kryptonite, and somehow kept them weakened to the point of seeming human –even very ill.  Perhaps the main element of every world did this to those who’d grown up from it; each planet somehow kept the creatures born upon it weak enough to remain stuck there for a long time, at least until they found the different ways of achieving Space-flight.

New Krypton was another world, terraformed and settled by the survivors of its namesake.  They were stronger there, it not having much kryptonite in it at all.  Whether it was one of the worlds they discovered and tried to travel to during their ancient ‘Era of Expansion’, I have not yet asked nor been shown/told.

Supergirl reigns over New Krypton as its secret queen; the Kryptonians living and spreading there have no idea I appointed her to remain in charge of the whole thing, ensuring no division or corruption can ever lead to a repeat of its predecessor-planet’s demise.  She’s done her job well for thousands of years now, making her as old as many of the most respected Elves of olde.  Though her people may never know of her royal status this whole time, they have come together in inviting me and my people to live with them there for this time, and so Inisfree has again pulled up its gravity-anchors and ‘set sail’.

Erra: 19000s

In case you don’t know the names of the main planets the race called Pleiadians have been occupying out in some of the solar systems that make up part of the group of stars we, on Earth, see as the constellation Taurus, Erra is one.  Erra, like most Pleiadian worlds, maintains a balance in multiple ways, starting with a global humanoid population-cap at 500,000,000.  There is just something about this number, especially on Earth-sized worlds, that keeps things running well; not too weakly, and not too powerfully.

Maya Erra was named in honor of this world, as she was conceived and educated to be one of its finest representatives –in both senses of the term!  Maya traveled to Earth after I established myself there, and joined me in experiencing and raising up (again, pun not intended) Inisfree.  We have remained married and deeply in love ever since.

Only having time to make a passing glance, so to speak, at this world she had been born on, during my own people’s (Star Fleet version) campaign out to map all systems in Creation, it was not until much later that I became able to start going there more leisurely and as a family member of her clan and the Pleiadian race in general.  With every decade, I went there for a little longer, sometimes staying years in later centuries, until finally I was invited by the entire community of solar systems to bring with me all of my kin.  It is in this period of one thousand Earth-years that I now keep Inisfree there on their most sacred world, right alongside one of their favorite and steepest mountains, the whole things seeming to me a lot like the fabled placement of that energy-based other-dimensional city said to be above Mount Shasta (which contains the city called Telos).

Erra is proving to be one of my favorite worlds, as everyone there is blonde, beautiful, and pleasantly glowing.  They are so clearly directly related to the Maiar and Valar, as well as the Vanir and purest Germans (and purest Ukrainians and Swedes, for that matter).  Time outside with their kind is reminding me of that ‘dream’ I had (or was it a vision/memory of this time in my near-future?) –you know; the one where those angelic-like blondes were dressed in glowing white togas and tunics, walking along that grassy median amidst the clean, straight streets, evenly-spaced trees all groomed to perfection like taller bonsais.  The Pleiadians here on Erra have been showing us a level of love unlike any our world has ever known –and may prove instrumental in restoring its original Golden Age harmony.

Illium: 20000s

What the Reapers did to this and other Asari-run worlds out across their territory of The Milky Way was truly devastating –spiritually, too.  It took a long time, even for my Inisfreeans, to patch up this race.  Rebuilding their many cities and other structures with our ‘gridding’ and other tech’ just wasn’t enough –and we knew it had only been the necessary start.

Liara T’Soni is their race’s top representative; she is the only one of her kind with a seat in my Council of Elders.  Hers (the Asari) were one of the last races to start showing up in numbers in Inisfree; when we found them, all they could do was hold onto their existence by a thread.  Generations of getting back out to their worlds and Space stations, and doing all we could to focus on and reassure them, was what they simply had to make their priority; going on vacation to what was becoming the pleasure-capital of all compatible realms just had to wait.

A century of that worlds-rebuilding got them through that nightmarish slump in their otherwise-exponential rise as a galactic presence.  As the following centuries started adding on, the trauma of the latest (galaxy-wide) Reapers purge began to fade.  Then thousands of years passed with no major disasters (I having kept ships of Inisfree’s Star Fleet secretly, and cloaked, in eternal protective orbit over every Asari-occupied world), and the Asari really started to believe; salvation had come, and the worst monsters of the now-distant past… likely weren’t coming back –and maybe even couldn’t.

The Reapers were giant sentient Spacecraft that looked like Titan-sized hovering squid, more or less.  They showed up from Deep Space (somewhere beyond the Milky Way’s edge) every 50,000 Earth-years or so.  When they were activated for those returns, they spent centuries going system to system, searching for and exterminating all intelligent species with technology sufficient to afford them cities and ships, Space-faring or not, reducing all that met their criteria… back to primitive and tiny beast states.  They’d nearly achieved this with the Asari during 2186 A.D. (of the Gregorian Earth calendar).

Illium was their race’s interstellar hub for the most interesting of trade an other business.  While Thessia was their capital and homeworld, Illium was the better-known and trafficked of the two.  Thus, the Reapers noticed it sooner, and hit it harder, leaving it in utter ruin.

Today, however, thousands of years and many generations of Asari later, Illium is more of a developed paradise than it had ever been even before that invasion.  Its cities are all restored, and all more impressive than how they were portrayed in the video game that made it famous.  Even its most-ancient sites now have temples erected upon them rivaling the best one/s on their homeworld.

I’m keeping Inisfree here for one thousand years to ensure the final stabilization and elevation/ascension of this race and world.  Its/our presence here will spread out to all Asari systems in the best possible way, making them capable of growing strong enough –in so many ways– that even if any Reapers were, in the 30,000 Earth-years ahead (left in this latest 50,000-year period), to return… it wouldn’t even matter; the Asari will have, in partnership with us, become so goddess-like that they would swat all Reapers out of the sky (orbit) just as easily as the Reapers had once swatted them.

Vampiria: 21000s

There is a planet dominated by vampires who live under no Masquerade.  The Masquerade is what vampires on Earth called their race-wide code to remain in hiding, assumed by most humans to be nothing but myth and horror stories.  This was necessary on the troubled little blue world for a long time, but hasn’t always/ever been the case out on other worlds where they exist.

Vampiria is a simple and obvious name, sure, but so are most place-names when you learn what their roots are.  I won’t start listing examples.  You can look up a few on your own.

Vampires on this planet were never demonized.  They never got out of hand.  People didn’t start hunting or counter-hunting them.

I’m of course offering to bring all my vampire friends and lovers from Earth out here, my Star Fleet having found and double-checked this whole place.  It all starts with moving my city here from 21000 to 22000 A.D., which only happens when we’re invited by the whole.  Yes, the entire vampire population of this world said we can come and stay.

Imagine what vampires would have developed in all their thousands of years on Earth… if they hadn’t had to spend all that time figuring out how to hide from the humans.  Imagine what people who never aged or died… would come up with, none of their projects ever being derailed by the effects of human aging.  You might not be able to picture how different and better things are on Vampiria, but now you have an idea as to how to start.

When this world was formed in very ancient times, the people on it learned to share each other’s liquid life-force in various ways (not always by biting and drinking blood).  Vampires developing on similar worlds started coming and going here, making use of the ancient portals system which humans in the modern era called star-gates.  The rest is history; many found they could stay out here, right out in the open, without a fear or care in the world.

Maybe this is where Cain, Lilith, and other ancients of the Earth… at least for a time… went.

Dragonhome: 22000s

Simple name again, but fitting, and why not?  This is not necessarily the homeworld/origin of all dragons, but is certainly a lasting home in general of their kind.  Dragonhome is what we call it, its name in their tongue being unpronounceable to humans, of course.

If you’ve heard of Valyria, once ruled over by dragon-riding wizard-like lavender-eyed blondes, you probably have some idea as to how Dragonhome looks and works; dragons are all over the place out here, and coexist with the other peoples.  They haven’t all lied down and petrified as big land-forms, like some did back on Earth.  All the caves here are still regularly shaped by them, too, none of them having deteriorated with weathering or seismic activity to the random/natural-looking way they all do on (some) other worlds.

Dimensional gateways and rifts are common here, kept fueled by the minds/wills/presence of their makers (who are many of these dragons).  There aren’t many mountain ranges, as all mountain ranges (on Earth and other worlds) were once dragons.  Another interesting feature of Dragonhome is that there are no volcanoes, either; the main heat-source (other than its version of the Sun, of course) is will and breath.

We’ll be here for a thousand years, as per our migratory customs, learning all these people (dragons) wish to teach us.  (That may include how the Reptilians, such as the Draco, were engineered and let loose.  That, in turn, may give us insights even their 4th Reich allies don’t yet have.)

The Black Library: 23000s

This is the secret records facility on one of the Space-faring Elves’ planet-sized Spaceships called Craftworlds.  The Black Library is a lot like Inisfree’s Black Vaults; it is very well hidden, protected, and enduring against all the known elements.  It also houses a lot of very sensitive and powerful documents and other items.

More TBA…

Inisfree Hibernates: 30000s

How could a city so popular and active ever stop to collectively sleep?

The Elves had stepped aside for the rise of mankind on Earth way back when, and now it was time for the Inisfreeans to do the same.  Elves had let humans have their fair share of dominance and say across the surface of that world, and now we Inisfreeans were letting the humans (who’d spread out via the 4th Reich and other collectives, to other worlds, most of which now dotted with colonies) try their hand at exerting their will across multiple such worlds.  I was happy with what my empire had become, anyway, and knew, no matter what the human one became, that it could never pose a threat to us.

More TBA…

The Human Empire Chronicles:

Hundreds of thousands of Earth-years in the future, humans have managed to spread out in a good way this time.  Is this because of subtle and ongoing Inisfreean intervention?  Perhaps…  Inisfree was hibernating a lot in the millennia leading up to this Human Empire, though.

More TBA…

Aorlie:

Undisputed female leader of restored humanity, this woman is a lot like any goddess; she is beautiful, youthful, and virtually invulnerable to any form of attack.  Some think she is a variant or incarnation of the legendary ancient figure called Auz.  She travels between her favorite planets in the empire of human-occupied Space –which now includes much more than just their territories across The Milky Way.

More TBA…

Inisfree and the Craftworlds Escort Gor:  ~1,000,000 A.D.

What better way to migrate a planet full (mostly) of like-minded allies… than with planet-sized Spacecraft built and piloted by the Elves called Eldar, and with Inisfree as the main Spaceship guiding the whole thing?  This was something worth waking Inisfree up for.  Gently ushering my city out of its latest lengthy hibernation, I got everyone in it (who wished to wake up at this time) ready for the big affair…

Eldar, Goreans, and Inisfreeans shared many loving unions during this time, starting with the years of preparations, and culminating in those during the final moments of Gor arriving in the chosen new system where it would, for a million years more, remain.  We celebrated (and ensured the perfect execution of) the start of this planet migration that way; with the loving unions we’d become the best-known for.  We celebrated the conclusion that way, too (again, because this helped manifest it just the way we all wanted; in a loving and unquestionable way, free from any doubt or chance –and such must be the case when relocating an entire world).

More TBA…

Awakening the Warriors:  ~2,000,000 A.D.

After another long mass-hibernation, I awoke the Black Ops kings and other great heroes who’d chosen to rest for that time in the Stasis Archives of my city.

We were now able to move not only planets, but solar systems…

More TBA…

The Inisfree Egg: 1,000,000,000 A.D.

Inisfree’s Star Fleet was now well-versed at moving not only solar-systems, but entire galaxies, and even dimensions, sections of time-streams, and more.

More TBA…

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