Anything (not anyone) needing isolation, monitoring, or being rendered inert, gets moved here; this is the safest storage in the carrier.

 

Table of Contents:

  1. Introduction
  2. Layout
  3. Required Gear
  4. Forbidden Items
  5. Access
  6. Storage Rules
  7. Reaction Suppression
  8. Injury Rules
  9. Conceptual Images

 

Introduction:

Designed just like the Quarantine Wing, this part of TNH is modular, each module capable of being instantly and indefinitely hermetically sealed.  Instead of people, hazardous inanimate objects are kept here.  Examples include toxic, radioactive, and anti-matter materials.  Any blister-, blood-, and nerve-agents would also be stored in this part of the ship for safest keeping.

* In extreme cases, these modules can be ejected the same way life-pods are.  This is to ensure that material, like the corrosive blood and spit of the Xenomorph species, will not have enough time to damage the rest of the ship.  Rooms in this Quarantine Wing of TNH can be ejected right next to them, or remotely from one of the Bridge consoles.

 

Layout:

This is a wing of rooms that do not share walls; they are adjacent each other without touching.

Each room has a double-door; an airlock-style antechamber.

There are airlock-style access-suites, all of which are staffed and guarded round-the-clock.

 

Required Gear:

A protective CDC-style almost-astronaut over-suit is required, and they must be issued here by personnel on duty/shift at the time of your arrival.

This issued item/set can only be worn once per entry/room; you must get out of it and have it decontaminated, or at least fully scanned and cleaned, after every room-exit.

The facility/wing itself is required to always have dozens of such suits pre-cleaned and staged in separate lockers.  It will also always have numerous isolation-tube gurneys, should anyone become contaminated and injured, requiring such safer transport to treatment elsewhere in the carrier.

 

Forbidden Items:

Any weapons or other items which could cause unintended or unwanted explosions or other potentially-dangerous/harmful reactions in any rooms of this wing of the carrier are expressly forbidden/banned.  You cannot bring in small-arms (pistols, etc.), for example.  Obviously, grenades, rocket launchers, etc., will have to be temporarily surrendered and stowed in the outermost airlock/lockers of this wing; nowhere near any of its rooms, let alone their containers/contents.

 

Access:

You have to work here, and have years of training, or be the owner of this entire ship, to be granted access –and even then, it is by-escort only.

 

Storage Rules:

  • Always wear only your issued over-suit/gear, and never more than once; always change it completely for a new one/set each time you go into a different room/module in this wing.
  • Nothing that could react with something nearby can be stored in the same room; each room only has things in it that cannot dangerously react with one another, if ever an accident/spill/leak occurred.
  • Everything must be labeled clearly (in/with the standard ETW Department of Transportation HAZMAT-placard format/attachment) and logged in TNH’s database.
  • Anything about to expire or become unstable must be moved out of the ship, such as to a remote disposal/storage site on a 34 Tauri world.
  • If a room is ejected, there must be a very good reason for that, and its transponder/trajectory must be immediately reported to UAP authorities.
  • Storing radioactive things in this wing of the carrier is fine, so long as it is approved by command.
  • Specimens not suitable for storage in Cryo’, Medical, or Quarantine wings can be stored it, again, provided command approves of it.

 

Reaction Suppression:

The equivalent of fire-suppression systems in this wing are designed specific to each expected inventory/contents; should anything spill or start reacting, sprinklers and other spill/fire/hazard-mitigating devices built into this wing, whether in its rooms or the hallway that provides access to them, only spray/emit things which cannot cause a continuation or worsening of such fires/reactions.  In other words, if something is reactive with water, such as lithium or anything else under Hydrogen on The Periodic Table, the room that thing/substance is stored in will not emit water from its sprinklers.  You get the idea.

 

Injury Rules:

Anyone who gets exposed to (and harmed by) any of the substances in this wing of the carrier does not go to Medical; they go straight into an isolation-tube gurney, then to Quarantine for their treatment.

 

Also see: