Humanity had been migrating out to other worlds and stars long before this 24th century on their current calendar.  Rarely ever had they or others done so in such numbers, though.  This novel has three main parts; 1) the technology and pushes which got the bulk of mankind off-world, 2) obstacles such as incompatible organisms they encountered along their interstellar way, and 3) how and why different approaches were chosen for the settling of some of the habitable Kepler Tally worlds.  The sections of this novel are listed below in time-title-summary format:

  • 2300:  ​​[Ghost]: This is the story of the next-generation powered-armor tech which evolved from the M.A.N.T.I.S. program.​​​​
  • 2310s:  [Earth That Was]: Here are the details of how the Inisfreeans changed the world.​
  • 2311:  [The Attempt on Inisfree]: Heaven-on-Earth lures a few waves of the metastasizing Outlanders in for a new dark lesson.​
  • 2312:  [Preteen Protection]: The Governor and his top wife comfort a mislead kindred youth.​
  • 2313:  [Humanity Metastasizes]: Forced to leave Earth once and for all, mankind makes a generations-long voyage with primitive and risky technology.
  • 2314:  [Dragon Wardens]: The children of Daeny and Auz begin to reclaim and patrol their world.​
  • (U.S.C.M.C. threads will be inserted here; during the centuries of Star Trek, the Colonial Marines of the Aliens saga conducted their missions.)
  • 2346-2349:  [Bug Stompers]: Some of the actual comic-book stories of the rest of the Colonial Marines.
  • 2346:  [Cum Christening]: Rain in the UD-4L cockpit.
  • 2346:  [Tunnel Rat]: A Xeno in the ventilation of our parent ship.
  • 2346:  [The Armorer]: Dallas becomes our armorer.
  • 2347:  [Into the Hive]: Reconning and razing our first bug hive.
  • 2347:  [The Z]: Fighting zombies on one of the colonized worlds.
  • 2348:  [Finding JB]: Bravo takes a long time to activate his AJAX beacon, nearly freezing to death.
  • 2348:  [Good Catch]: A Xeno tail whip results in a heroic move.
  • 2349:  [Breaking]: Rain gets banged up in her usual reckless missions, and Bravo gets in her face about it.
  • 2349:  [Slipping Away]: Our USCMC team’s closing chapter.
  • 2350s:  [​Ambrosia’s Annex]: The humans Ambrosia turned into vampires while her husband was away exploring Space now number in the hundreds.
  • 2360s:  [Elena‘s Territory]: ​After three and a half centuries of encroaching humanity, the werewolves are finally able to spread out and relax.
  • 2210-2390s:  [The Orkin Man]: ​This is the project code-name for the latest bug hunts; Xenomorph purge operations.
  • [Interstellar Endurance​]: The Roanoke-esque colonies of 34 Tauri mar initial settlement efforts on all but the best core worlds in this system.
  • [Finding Humanity]: Inisfreeans set out to chart human expansion since 2313.​
  • 1997-2511:  [MANTIS to Mjolnir]: Half a millennium of prosthetic advances are discussed here.
  • (Individual planet colonization, and colonization aftermath, threads will be inserted here; RP stories set on the worlds of our galaxy map.)​
  • [Heart of the Core]: Humans, not Inisfreeans, focus their colonization efforts on Londinium and Sihnon.
  • [White Sun, Qin Shi Huang, and Lux]: The youth of the 34 Tauri core (White Sun system) worlds’ colonizations.
  • [Red Sun, Himinbjörg, and Heinlein]: The youth of the Red Sun system worlds of 34 Tauri; the start of their colonization.
  • [Georgia and Murphy]: The youth of the Georgia system worlds of 34 Tauri; the start of their colonization.
  • [Kalidasa and Penglai]: The youth of the Kalidasa system worlds of 34 Tauri; the start of their colonization.
  • [Blue Sun and Burnham]: The youth and initial prosperity of the fringe (Blue Sun system) worlds of 34 Tauri.
  • [Drifters]: Some of the immigrants to 34 Tauri are still en route, some of their ships needing rescue.
  • 2478:  [SPA]: The Sol Protection Administration is founded.​
  • 2480s:  [Inisfreean Holidays Continue on Earth]: Inisfreeans continue the traditions many Earth emigrants forgot.​
  • 2490s:  [Return to Argus]: Inisfree helps the Draenei get back to their ancient home.​