Chief Warrant Officer 4 McNamara is the highest-ranking member of TNH’s Armory department, thus ~123 active-duty personnel; all TNH armorers.
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Table of Contents:
- Spec’s
- Clarification/Vocabulary
- Etymology
- Life Summary
- FAQ
- 2540s Update
- Images
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—[Dossier]—
Birth Name: Dallas McNamara
Age: 40 (in 2517)
Planet Of Birth: Santo
Place(s) of Upbringing: Santo
—[Appearance]—
Height / Weight: 5’9”, 164 lbs. (at 1G)
Hair / Eyes: Brown / Brown
Ethnicity: Caucasian-Santonite
Complexion: Caucasian, lightly-tanned
Markings / Piercings: None / None
Scars / Prosthetics: None / None
Garb / Attire: military uniforms
—[Alignment]—
Affiliation: UAP
Nationality: Santonite
Astrological Signs: *New astrological signs have yet to be established for the newly colonized Verse; all the stars look different from here; the old constellations of ETW don’t exist where he is.
—[Fitness]—
Stamina: Athletic
Physique: Toned, moderately built
BFI: 18%
—[Vocation]—
Occupation: Armorer, Enlisted Marine in the UAP Space Navy
Employer: UAP Space Navy
Employer Location: The New Horizon spacecraft carrier
—[Identity]—
Blood Type: TBA
Aliases: TBA
Call Signs / Code Names: TBA
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Clarification/Vocabulary:
Google says: “Warrant officers in the U.S. Armed Forces can command detachments and units, including armories, as technical experts and leaders, though their primary role is to serve as advisors and specialists in their field rather than overseeing large-scale logistical operations.”
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Etymology:
Dallas is from Scottish origins, and means “from the dales” or “the valley meadows”.
MacNamara or McNamara is an Anglicized version of the Gaelic name Mac Conmara, which means “son of the hound of the sea”. The prefix “Mac” means “son of”, and “Conmara” comes from the Gaelic words “con”, meaning “hound”, and “mara”, meaning “sea”.
(how fitting, then, that it was the chosen/given name of this Marine RP-ing a Marine)
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Life Summary:
- 2477: Dallas is born to a middle-class family on the homeworld of their grandparents, Santo, which orbited the 34 Tauri star known as Qin Shi Huang. It was Earth-like, and had normal yellow sunlight in its daytime skies. If you didn’t know you were there, you probably couldn’t tell it was different from most places back on Earth. He grew up playing sports, getting in and out of minor trouble, and being a normal boy.
- 2480-2492: age 4 – 16, In school, he did alright, but where he really shined was military training. Even though he wasn’t the fastest, strongest, toughest, or smartest, he was “all heart”, and his instructors noticed; he would go far.
- 2493-2498: age 16 – 21, Rising through the enlisted ranks was like breathing for the young man, and he devoted himself entirely to every job (role/billet) and task (order).
- 2499-2503: age 22 – 26, Once he became a Staff NCO, everyone could plainly see this former “nobody” was made for a career in the service. The term they use is “lifer”; Dallas would stay in as long as they’d let him.
- 2504-2509: 27 – 32, Orders took him from one unit and post to the next, and he served with distinction and pride at them all. He got noticed by his latest Commanding Officer (CO), and that man thought he could use a well-deserved “less intense” assignment (that CO having assumed that a giant new Space-based carrier would be well-staffed enough to make it less intense than all the smaller ships and outposts which often had more noise and demands while often being understaffed).
- 2510: The Inisfreeans weren’t sure it was a good idea to bring such a human onboard their social-experiment starship; Dallas sometimes had a temper, and had been completely patriotic and brainwashed since a very early age. He worshipped military service more than the service members he served with, so there was always a chance he was just one step away from becoming what some call “type A”. Knowing what a short fuse their maker could also have/exhibit/choose, they advised him on this matter… and then honored his decision to give the typical human enlistedman a chance.
- 2517: age 40, He is serving as the Chief Armorer aboard the USS TNH. Anytime a human crew-member on that ship has a question about a weapon, or needs to check one out, or ensure one is perfectly clean and ready for action, he is the best guy to talk to (knowing every last thing there is to know about those matters, though obviously you should not bother him if your issue/question can be handled by a subordinate armorer).
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The Chief TNH Armorer is in charge of all 262 armories in this carrier; 56 sm, 24 md, 24 lg, 156 single-craft (mini/pilot pistol armories), 1 MP (single-BN armory; for 470 MPs), 1 ODST-bay (single-pltn armory).
He is not in charge of ordnance such as spacecraft missiles. (What gets loaded by P-5000 exoskeletons (exoskeleton-assisted hangar-workers) comes from either ordnance-wells in the hangar floors, or ordnance-lockers in the hangar sides, not from armories.)
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Estimating how many personal/combatant firearms he, via his subordinate armorers, are in charge of:
# of non-ICV mil’ personnel = ~10K
1 pistol per officer = ~1,800 (18% of 10K, incl. 105 pilots) –and divide by 122 subordinate-armorers for an avg.; ~15 pistols managed by each of the TNH armorers the Chief Armorer is in charge of
1 rifle per enlisted = 8,200 (1,200 Marines + 7,000 other enlisted) –though rarely more than the Marine rifles are issued; issuing the remaining rifles is typically only to prevent unauthorized boarding parties from breaching the carrier
2 grenades per Marine = 2,400
~3 satchel/shaped charges per Marine squad = ~270
2 rocket launchers per Marine squad = ~180
optics/helmet-cams = 1,670 (1/Marine and 1/MP)
~3 smart-guns per Marine squad = ~270
~2 crew-served (such as a tripod-mounted grenade-launcher) per Marine squad = ~180
~3 flashbangs per Marine squad = ~270
lasers (whether pistol, rifle, or sentry) = ~32,000 (1 per active-duty) –again, like with rifles, rarely issued to more than MPs; almost always only to help deter/repel unauthorized boarders
phasers (pistol) = ~32,000 (1 per active duty)
tazers = 470 (1/MP)
batteries/bullets for all those = millions
cleaning agents and cleaning tools for all those = tens of thousands
inspection/armorer tools for all those = thousands (multiple per armorer)
weapons-cards (as a hardcopy backup for the issuing process, in case any/all computer/digital systems were not working at any given time) = hundreds of thousands (1 for each weapon, not just 1 for each person issued a weapon)
etc. - 2530: age 53, Master Sergeant McNamara had lost his cool a few times on Auz, but also on just about everyone else, so he would never make it to pre-selection for hearing about Inisfree, much less visiting it. Still, he was respected by its King, and they parted ways peacefully, if not in peace.
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FAQ:
How can 123 armorers manage 262 armories?
The MPs and ODSTs largely manage their own.
The fighter pilots barely have more than a pistol in each of theirs.
The other armories are rarely ever even opened; only when ground combatants are deploying do such rooms have weapons issued from them. Once weapons are found clean enough by the armorers to be accepted back into the armories (i.e. cleaned sufficiently by their users before being turned in for inspection), those weapons are often locked in their respective armories for weeks or even months in a row.
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2540s Update:
Auz knows all too well what it feels like to be stressed, around people who don’t seem to be pulling their own weight, and losing his cool; he cannot blame Dallas for the times these two men locked horns a bit, nor would he ever judge him for what Auz himself had done quite a few times aboard previous vessels. Once a year or so, he gives Dallas a call to catch up, seeing how the old friend is doing. Dallas has calmed down a lot since their service together aboard TNH, and chats with him more like a drinking buddy now, still, of course, occasionally getting in the odd good-natured ‘jab’, joking about one TNH memory or another.
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