2517-2518
and
What Led into the 2500s

 

Legend:

  • TYA:  Trillion Years Ago
  • BYA:  Billion Years Ago
  • MYA:  Million Years Ago
  • AF:  Aeon Flux (cartoon and movie)
  • AL:  Alien (movie series, including Aliens, Alien 3, and Alien VS Predator)
  • AN:  Alien Nation (TV show)
  • AW: Airwolf (TV show)
  • BG:  The Books of Gor (the Gorean novel saga)
  • BL:  Blade (movie series)
  • BM:  BattleMech, BattleSpace, BattleTech, and MechWarrior (books and games)
  • BR:  Blade Runner (movie)
  • BS:  Battlestar Galactica
  • BT:  Batman (comics and movies)
  • CB:  Conan the Barbarian (movie series)
  • DA:  Dark Angel (TV show)
  • DE:  Descent (movie series)
  • DI:   Diablo (game series)
  • DU:  Dune (movie series)
  • E2:  Earth 2 (TV show)
  • ED:  Expedition to Darwin IV (book)
  • EG:  Ender’s Game (book series)
  • EO:  EVE Online (MMORPG)
  • FA:  Fast and the Furious (movie series, including Tokyo Drift)
  • FF:  Firefly (TV show and movie, including Serenity)
  • FS:  Farscape (TV show)
  • FN:  Fringe (TV show)
  • HA:  Halo (game series and books)
  • HP:  Harry Potter (books and movie series)
  • IJ:    Indiana Jones
  • JB:  James Bond (movie series)
  • JD:  Judge Dredd (movie and comics)
  • JP:  Jurassic Park (movie series)
  • LC:  H.P. Lovecraft (books)
  • LR:  Lord of the Rings (book and movie series)
  • LX:  Lexx (TV show)
  • MA: M.A.N.T.I.S. (TV show)
  • ME:  Mass Effect (game series, including Mass Effect 2 and Mass Effect 3)
  • MI:   Mission Impossible (movie series)
  • MK:  Mortal Kombat (movies and comics)
  • MM:  Mad Max (movie series)
  • MW: Morrowind (game series)
  • OL:  The Outer Limits (TV show)
  • PB:  Pitch Black (movie series, including The Chronicles of Riddick)
  • PC:  Pirates of the Caribbean (movie series)
  • PD:  Predator (movie series and comics)
  • R6:  Rainbow 6 (game series)
  • RE:  Resident Evil (game and movie series)
  • RC:  RoboCop (movie series)
  • RF:  Rifts (game and book series)
  • RW: Road Warrior (movie series)
  • S7:  The Saga of Seven Suns (book series)
  • SB:  Space: Above and Beyond (TV show)
  • SC:  StarCraft (game series, including StarCraft II: Wings of Liberty)
  • SG:  Star Gate (TV show and movies, including Atlantis and Universe)
  • SP:  Splinter Cell (game series)
  • ST:  Star Trek (TV shows and movies, including Voyager and Deep Space Nine)
  • SQ:  SeaQuest (TV show)
  • SW: Star Wars (movie series and books)
  • TF:   Transformers (movie series)
  • TL:   Twilight (TV show and book series)
  • TR:   Tomb Raider (game and movie series)
  • TM:   Terminator (movie series)
  • UW:  Underworld (movie series)
  • VD:   The Vampire Diaries (TV show)
  • VP:   Viper (TV show)
  • WA:  Waterworld (movie)
  • WH:   Warhammer (game series, including Warhammer 40K)
  • WW:  World of Warcraft (MMORPG)
  • XF:    X-Files (TV show and movie)
  • XM:   X-Men (comics and movies)
  • XW:  Xena: Warrior Princess

 

Each of the Five Previous Centuries was a Step:

The following bullet-note paragraphs of this section of the webpage detail what led up to the recent events in the USS TNH portion of our saga.  Five hundred years of R+D by humans and others is what produced carriers such as TNH.  Once you have the following basics/foundation, you’ll be ready for the relevant news/timeline-events of these two years during which TNH showcased itself.

2000s:  1st Earth-human Spacecraft-carriers are those of Solar Warden (which will become the Sol Protection Administration (SPA)) and the Dark Fleet

  • Aircraft-carriers were developed in the early 1900s.
  • After some submarines were retrofitted for Space travel in the 1930s, carriers were, as well.
  • By the 1950s, Germany had a Space Navy (not just a migration of modified and new ships pioneering Space exploration).
  • By the 1970s, the USA had made it to Mars (though it was under the control of Germany).
  • By the 1980s, the USA had its own Space Navy; the spacecraft-carriers of Solar Warden.
  • By “The Shift” (2012-2013), many other nations had spacecraft-carriers and Space Navies, too, and post-Shift it all led to humanity focusing more and more of its minds and resources toward what they did not yet realized was a dependency on these technologies which would forever pull the rest of their kind back off the Earth and out into the Abyss (Space) from which their ancient ancestors/progenitors/creators came).

2100s:  Starfleet, the United Federation of Planets (UFP), and the start of Mass Effect

  • Now, spacecraft-carriers weren’t just based on retrofitted aircraft-carriers and submarines with back-engineered Repulsines and other “inherited”/”acquired” tech’; now, they were built from the ground up, the entire thing redesigned by humans for humans, around their own understanding of warp-drives.
  • As this milestone-development led to more ships and fleets, which could and did travel much faster and farther, carrying more people, it led to discoveries such as of greater/older warp-based tech’/devices; the Mass Relays, etc.
  • The Mass Relays connected Earth-humanity with much more of their home-galaxy, revealing to them ancient and still-in-use networks of warp-routes, …as well as many worlds ripe for terraforming, if not also colonization and claiming.
  • While the UFP is “going strong”, there are still similar organizations being drafted; Space is a big place, and many different interests ever since the SSPs of the 20th and 21st centuries have continued to grow and evolve to exploit it in their various and unique ways.

2200s:  Spacecraft-carriers of StarCraft are built and launched, with the United Earth Directorate (UED) on the horizon

  • With all the worlds the Mass Relays revealed and gave reliable access to, it was time for a much-larger class of starship; larger than even the USS Enterprise, the super-carriers of the StarCraft/colonization era were made.  These were used to ferry thousands of humans and all their supplies to far-flung worlds across the Milky Way; it was everything they’d need for a successful one-way (colonization) trip, not just out-and-back expeditions or security-patrols.
  • This is also the century during which Inisfree’s own Star Fleet equivalent had finished producing all its ships and their personnel, at which point it raced out past all of regular Star Fleet and the other beings out there, mapping the entirety of Space and time.
  • When the UED fails to regain control over the part of the Milky Way where some of the StarCraft-era spacecraft-carriers crash-landed, its replacement-organization begins to get drafted.

2300s:  Spacecraft-carriers of Firefly and Halo are built and launched, with the United Nations Space Command (UNSC) established

  • Carriers of another degree-of-magnitude higher are now made; these are designed to start migrating not just thousands or even millions of humans from Earth (and its colonies) to other/additional worlds; these carriers (working together will many thousands of smaller starships) are made to ferry billions.  (Each of these gigantic spacecraft-carriers cannot transport billions of people, but only many thousands; together they are able to move the ~50-billion Earth-humans out to other worlds and star-systems.)
  • The colonization of worlds is now “routine business”; humanity has spread to thousands of worlds, and hundreds of them are terraformed and colonized, at least with some significant measure of a foothold.
  • The UNSC builds and deploys a very long spacecraft-carrier called “Infinity”, which has a crew of more than 17,000 humans, with room for numerous more.

2400s:  1st Dropship-like Spacecraft-carriers of BattleMech/Space/Tech are built and tested, and the 34 Tauri system (among many others) is now heavily terraformed and colonized

  • The carriers of this century are now often able to go in and out of atmosphere; they are no longer bound to certain orbits, and can function as temporary or permanent “hardened” (armored/shielded) mobile-bases planet-side for those they deploy.
  • Some carriers are designed and built to move multi-story walking-tanks called BattleMechs up and down from the worlds they are tasked with patrolling/securing.
  • It is no longer the (previous) century of giant carriers meant for mass-colonization/s; it is now the century of giant carriers meant for moving entire military-units or even armies between those colonized worlds.

2500s:  USS TNH is built, tested, and sent to 34 Tauri, where its ramp-ups for 1st-“float” (patrol/deployment) with the humans begin, followed by decades of deployments, patrols, and other missions

  • After years of designing, prototyping, and then field-testing the ship that would go on to be the latest research project of the King of Inisfree, the USS TNH makes its way over to 34 Tauri’s Space-territory/volume (area), and its debut there occurs.
  • The USS TNH is like one of the previous-century’s mega-dropships; it tends to stick to Space, but can go planet-side, such as when it docks (hovers, in its case) over ports/shorelines, bringing its entire crew and complement (war-machines and all) with it.
  • The USS TNH will continue to operate for decades, at least.
  • Humans will inherit the USS TNH, likely servicing it with another RCOH or two, keeping it in service perhaps for the full century.

This is also the era of the “racial step” which is better known as the start of the 6th root-race of humanity.

 

Recent Events:  2517 and 2518 A.D.

These are not eras or milestones, but specific events in key locations and household-name organizations.  More will be added to this section of our omni-timeline in the years ahead.

2517: FF: The human population in 34 Tauri passes the 50-billion mark.  This is comparable to Earth’s human population back in 2313 when the Inisfreeans forced that many humans to leave, coming all the way out here.  The difference is that, out here, that many people are now spread out across more than 100 worlds.  *With the Unification War‘s end just half a decade in the past, everyone (of the humans) out here still feels all the same worries and tension as they did during the interplanetary fighting.

  • Inara Serra is no longer doing her Registered Companion work aboard the Firefly-class transport-ship called Serenity; she left this year, following the events portrayed in the film by the same name.
  • Inisfreeans begin secretly mind-surfing through all the brains/memories/POVs of the human colonists of all the worlds in the Firefly series/’universe’, evacuating the compatible when they seek it/that, and flash-cloning perfected versions of all the rest (though much of this will be left up to their King; Auz, to do in-person, as per his wishes during this time).

2518: LC: Australian physicist Nevel Kingston-Brown dies. In his life, he was one of those who exchanged minds with a Yithian. 

  • First-contact between this human and person of the Yith will affect things later on.
  • This contact is noticed by the Grid Mind, which deploys an Inisfreean WarShip to learn more up-close.
  • The Grid Mind begins planning with Nyria Serra to make first-contact (Inisfreean-style) with those of the Yith who are compatible with them.
  • Further notes about this saga/section are below.

2517 & 2518:  TNH:  This ship and social-experiment is the focal-point of the 8th novel in our series.  It’s 15th and successive “floats” (patrols/deployments) occur at and after these years.

  • 2517:  Refueling & Complex Overhaul (RCOH), then Ramp-up Training, and another short-float
  • 2517 June:  Refueling and Complex Overhaul (RCOH) completed.
  • 2517 July:  Pre-deployment ramp-up operations begin:  short-floats and flight deck certifications.
  • 2517 August:  All hands aboard, “The New Horizon” departs orbital dock.
  • 2517 September:  Underway through the Verse, satellite patrols begin.
  • 2518 Spring:  Patrolling 34 Tauri again, and:  time with Inara begins
  • By these two years, the crew of the USS TNH have bonded very well, as have the much-smaller crew of the Firefly-class ship (“Persephone” which) it ferries around on/during its “floats”.

2517 & 2518:  Inisfree:  More than 500 years after its inception, this city continues to be a beacon to all good and compatible people across the Universe and its many dimensions/time-streams, its population now more than most human-cities ever had.  These are still “years of growth” for the/that special and eternal capital; its guest-population is not expected to reach capacity for another several millennia, at least.

  • Inisfree’s guest-population during these years is ~50,000,000 human-sized people (~3.9 million per month).
  • Inisfree’s 503rd session of its Global Congress is hosted.
  • Inisfree’s 217th session of its Galactic Congress is hosted.
  • Inisfree’s 117th session of its Universe/al Congress is hosted.
  • Inisfree’s 17th session of its Megaverse/al Congress is hosted.
  • According to the post-Shift mirror-like “reflection” of the Mayan-taught schedule, Creation is in its 4th consciousness-shift/focus since 2012, and the 2nd of 13 sections of that consciousness-shift (or time-period) which will last ~406.3 Earth-years (from 2418-2824).  It is during this section of that 4th-consciousness period that Inisfree relocated from (its original location on/around and in) Mt. Kirkpatrick, Antarctica, …to Aman, “The Undying Land/s” of the first Elves and their makers (the Valar, etc.).  This is because the 2nd, 4th, 6th, 8th, 10th, and 12th sections of this 13-section time-period are considered “Nights”, which means that ideas are put into application/practice; it was time to make the first migration of this city, based on all the ideas that occurred to its maker and supporters during the previous (1st) section of this time-period.  Inisfree has, as of this year (2518), been anchored in one of the mountain ranges of Aman for the last 100 years.

2517 & 2518:  Miscellaneous (all other sagas at this time)

  • Ahnenerbe:  This secret society and thinktank is now nearly six centuries old, and has extensive experience and successes with finding and reconnecting with the still-alive ancestral Aryan progenitors of the real German people (who are highly contrasted/superior to the fake Germans who invaded and occupied Germany at the end of WWII).  No longer downplayed or demonized by Abrahamic propaganda from the insecure and lazy naysayers/opponents, the Ahnenerbe is regarded as geniuses, pioneers, and heroes by the Inisfreeans, as well as by the real Germans (who, since WWII, migrated out to, and successfully settled, many other worlds and star-systems throughout the Milky Way and other galaxies).
  • Bilderberg Group:  This group has changed names, faces, and members so many times over the generations that few conspiracy-theorists even know of it anymore.  Its master-craftsmen, builders, and construction-foremen continue to help King Auz with the furnishings and other products he has chosen for us aboard TNH and Persephone.
  • Blue Sun:  This giant corporation is the dominant one in 34 Tauri, even to the point of having its own Black Ops division to help protect its many assets.
  • BG:  Life continues on Gor as it has for millennia; real men being manly, real women being womanly, the slave-trade thriving just the way normal slave-trades do and should, and the Voyages of Acquisition continuing to Earth –and now to a number of nearby human-colonized moons.
  • BM:  BattleMech, BattleSpace, BattleTech, and MechWarrior (books and games)
  • BT:  Batman (comics and movies)
  • Boeing Lockheed Martin:  This major corporation now goes by additional names, and continues to make a variety or air- and spacecraft, such as many of the shuttles and fighter(jet)s used by TNH and other air/spacecraft-carriers.
  • Cyberdyne:  This major corporation is now interstellar, and is still making robotic and cyborg components, such as prosthetics and powered exoskeletons (for construction workers, salvagers, search-&-rescue, etc.).
  • DU:  The worlds featured in Dune are colonized and productive, and this is the time three centuries before the events of the books and film/s; the parents, grandparents, and other ancestors of many of those characters are growing up during these years.
  • E2:  Earth 2 has undergone minor terraforming, and its colonists have learned how to live comfortably on this world (after the rough initial effort featured by the characters of the show about this place/campaign).
  • HA:  During these two years in the Halo saga, the events listed here occurred.  They included the start of the Spartan-II program (of the UNSC), and the screening and acceptance of John (six years old at this time) from planet Eridanus II into that program; he would become Spartan John 117, rising to the rank of Master Chief, and playing a major role in defeating the alien empire known as The Covenant just before it finished wiping out the vast majority of human-colonized planets in the Milky Way.  (The Human-Covenant war started on 11 February 2525, and concluded on 11 December 2552.  One of its final battles was on Earth, and the cinematics and gameplay about that battle showed that humans still had big cities, heavy industry, and protective Space-faring military forces there.  This is because, while Inisfree booted 99% of humans off Earth in 2313, some were eventually allowed to return and build a few facilities/cities, provided they agreed to never expand them into polluting mega-cities like before; they had to stay much cleaner… and unified; no on-Earth warring amongst themselves again.)  *Inisfreeans begin secretly mind-surfing through all the brains/memories/POVs of the human colonists of all the worlds in the Halo series/’universe’, evacuating the compatible when they seek it/that, and flash-cloning perfected versions of all the rest.
  • ICC:  The Interplanetary Corporate Conglomerate (ICC) is still ruled by its three biggest corporations, and they are still doing business based out of the Sun solar-system.  That includes the ongoing and unchanged abduction of millions of humans for cheap/free labor (including military service in various Space fleets/forces).  As always, the Angelic/Aryan (true) Germans oversee and inspect it all, ensuring it stays organized and manageable, and that those put to work by it get to return to their worlds to live out their normal lives back there.
  • JD:  The mega-cities of the Judge Dredd saga are completely abandoned at this time, in ruins, falling apart after two centuries of being hit hard by mud-floods and tidal-waves of the pole-shift caused and controlled by the Inisfreeans.  All the radiation their warring human leaders once left/caused in the barren warzones between them is now back down to negligible levels.
  • LC:  Australian physicist Nevil Kingston-Brown, who mind-swapped with one of the Great Race, dies.  The rest of the timeline of the events in the H.P. Lovecraft books can be found here.  H.P. Lovecraft was an incredible visionary/prophet who could detect beings and events in the distant past and distant future, and it is curious he chose this exact year (the period spanning between 2517 and 2518)… just as King Auz would/did.  There something very special about this point/span in time.
  • Mars Candy:  Some of its products are healthy, others… not so much.  It actually has facilities on Mars now (though maybe, at least since the 1970s when the USA used a jump-gate to set up initial operations on a tiny area on Mars, it always has).  It does not have a big presence in 34 Tauri, though; candy there is mostly made by the Blue Sun corporation.
  • Pandorum:  The colony-ship called Elysium had been “sailing” toward planet Tanis for 123 years –after its launch from Earth in 2174.  After crash-landing on that world in 2297, its malfunctioning systems woke up its passengers in an unexpected order and way, resulting in some of them being artificially-evolved this whole time; for 220 years.  It will be another 580 years (of more of that artificial-evolution of those randomly awoken and trapped inside the crashed giant spacecraft) before the crew members featured in the movie about this colonization mission get awoken by the ship, allowing them to piece together what caused so many unexpected and tragic events along the way (putting most of that movie’s plot in the year 3097).  Further details are here.
  • PB:  The events of the movie Pitch Black (introducing Richard B. Riddick) happened 16 years ago; in 2501.  He is now in his early 50s.
  • RF:  All of the events of the Rifts saga (explained in the books teaching how to play the game about those events) have passed; they were from the 2200s until ~2500.  They mostly featured the humans left on Earth after the Inisfreeans had washed away their mega-cities, leaving the majority of the survivors isolated, stripped of their high-technology, and ignorant of both the exact day/date… as well as of where the other survivors around the world were.  Dimensional-rifts began to appear on the Earth, further complicating things for them, and most humans isolated around the world had descended into true/full barbarism, resorting to magic they barely wielded/understood.  *There are still pockets/spots where civilization and high-technology exist, such as the cities the Inisfreeans allowed returning human SSP members to build (which would help humanity produce what they needed to fight the even-more-repulsive alien-empire known as The Covenant in another seven years from this time, but most of the world is returning to its pre-invasion (pre-humankind/cities) state –and the “rifts” are here to stay; they are the start of the reunification of the dimensions that mankind’s dark-minded presence caused to finish splitting apart completely.  Details about this saga are here.
  • Space Odyssey:  TMA-0 was discovered and unearthed in Africa just a few years ago, a major Black Operation now underway at that site.  Further details about this saga are here.
  • SC:  The events of the StarCraft sequels wrapped up roughly one decade ago, details here.  More than ever before, there is peace across that sector/region of the Milky Way.  Only sporadic/minor insurgencies/rebellions and Zerg issues have arisen since.
  • SW:  Two exceptional ladies from “the Star Wars galaxy” have been returning to Inisfree, on and off, for the last couple centuries, thus fully stabilizing them; “age-locking” them after “teen-ifying” them.  They understand their goddess-powers and Auz-chosen destiny/ies now –and love them.
  • Stark Industries:  This corporation is now making the powered-armor spacesuits for many of the Space programs/forces (secret (SSP) and otherwise).
  • The Walt Disney Company:  This major corporation now operates amusement parks (Disney Worlds) and its cruise-line(rs) on multiple worlds.  It also has Space-cruises available –which launch from planet-side ports, Space-stations, and even from some of the newer Disney Worlds.
  • Thule Society:  This secret society did end up finding out the truth about the land and nation called Thule, as well as that of Ultima Thule.  They then migrated to that special place (with the introduction and invitation of their god-like inhabitants), and have been learning the rest of this truth in person there ever since.  This year, as was the case during a number of years in the recent past, they have sent their finest female member to Inisfree as their representative; she is one of Inisfree’s Congresswomen assistants; she works with the representatives of the inhabitants of Ultima Thule.
  • TF:   The robotic people called Transformers have known a restored peace on their world/s for centuries now.  One of their timelines is here.
  • TR:   The literal Lady featured in the Tomb Raider games and movies is now leading expeditions beyond the Earth –with her daughter and reunited father, no less.
  • UFORT:  There are now many UFO retrieval teams/organizations, all of them interested in the same things; back-engineering advanced technology, and covering up such things so competitors/hostiles don’t have the same chance/opportunities.  One such group is part of SPA.  Technically, the Inisfreeans conduct UFORT-like missions, as well.
  • Virgin Galactic:  This major corporation now provides commercial flights between many solar-systems; from spaceports on one planet or moon to spaceports on the others (while non-Space-faring airlines facilitate flight-based commercial transportation planet-side; between airports/colonies on the same planet).
  • Vril:  This art/lifestyle/magic/science/sex-style is being taught to millions in Inisfree, many Vril masters, such as Maria Orsic, helping teach there.  Because of that work being done now, and in the last few centuries, Vril will help those people not only unlock themselves and communicate better across cosmic distances… but also begin to unlock their realms, communicating with their lands and worlds themselves.
  • Walmart:  This giant corporation is now better-known as the popular nickname it adopted as its official one many years ago; Wally World.  Most of its stores (at least on the more-developed and populated worlds) include, like the Mall of America once did back before it was destroyed during The Rapture on Earth-that-was, small amusement parks; roller-coasters and other thrilling carnival rides are inside those bigger Walmarts now.
  • Weyland-Yutani:  This major corporation continues to be a leader in terraforming, and is presently continuing the terraforming of dozens, if not hundreds, of worlds the humans are interested in.
  • WGI:  King Auz’s biggest corporation now has regional offices on some of the planets of 34 Tauri, and recruits from them along with several of their colonized moons.  Every major (and compatible) human-run corporation in 34 Tauri (and everywhere else the Inisfreeans explored and found attractive beings) has been training its sexiest female employees to work in/with those WGI regional offices –and those (of the sexiest females sent there) who prove fully-compatible with the Inisfreeans working in them?  They then get to go to WGI HQ Tower in downtown Inisfree when they feel “called” to represent their corporations there; their own corporations now each have a regional office in one of the skyscrapers of Sotu.
  • WH:   It would be another ~38,000 Earth-years before the galaxy-spanning conflict between beyond-Earth humankind and the other galaxy-level “races” (species) / empires.  For now (these two years; 2517 and 2518), most of those powers-to-be are either still-forming (colonizing, evolving, conducting R+D, etc.)… or “sleeping”; dormant in high-tech hibernation.  The Warhammer timeline is here.
  • XM:   Many of the comic issues featuring the somewhat-altered events of the X-Men and other human-mutant organizations can be found here.  Centuries have passed since those issues/events, though; a lot has changed for “mutant-kind”.  Genosha (the island-nation exclusively for good human-mutants) is thriving again, run by the Auz-immortalized now-goddess Lorna “Polaris” Dane.  Auz-immortalized now-goddess Emma Frost also rules a mutants-occupied land-area; much of the now-gone USA’s eastern seaboard (where a major corporation of her own is still based).  Many other human-mutants from the X-Men era have been elevated to the same (in the same way, by that same man, for the same reason) –and you can find them here.  They are more of the Congresswomen who meet in Inisfree (and their Congress session will last months both in 2517 and again in 2518, just like always, so you’ll find them living and working from the Ceiling Mansions there).

More TBA…