Information on everything from astronauts to the largest of their Spaceships is here, organized by class.  Inisfreean vessels are listed on a separate page, as they are vastly different in terms of size, function, & interiors.

 

Table of Contents:

  1. Conventional Vessels
  2. Unconventional Vessels
  3. Forward-deployable Troops
  4. Modes of Travel

 

Conventional Vessels

Space:

  • Dreadnoughts/’Titans’:  super-carriers and the heaviest of orbital bombardment platforms, many of them larger than most land-based cities
  • Jump-ships:  super-carriers designed to transport multiple Dropships and other smaller vessels across vast galactic distances
  • Tankers:  some of the largest unarmed transport ships (often hauling Helium from gas-giants)
  • Carriers:  same as aircraft carriers, but for Space
  • Battleships:  warship, large; a heavy warship of a type built chiefly in the late 19th and early 20th centuries, with extensive armor and large-caliber guns
  • Cruisers:  warship, medium; a relatively fast warship larger than a destroyer and less heavily armed than a battleship
  • Frigates:  warship, small; a warship with a mixed armament, generally heavier than a destroyer (in the U.S. Navy; some fleets’ frigates are smaller than destroyers) and of a kind originally introduced for convoy escort work
  • Destroyers:  warship, tiny; a small, fast warship, especially one equipped for a defensive role against submarines and aircraft

Aerospace:

  • Beam-ships:  the ‘flying saucers’ of the Pleiadians (though ‘beam-ship’ has become archaic)
  • Bombers:  just like the aircraft-originals, but Space-worthy
  • Commercial Space-liners:  just like a commercial-airline passenger-jet, but Space-worthy
  • Cosmospheres:  the early, spherical, UFO-like devices launched by the Russians
  • Drones:  unmanned aircraft
  • Escape Pods:  also known as ‘lifeboats’
  • Fighter-jets:  including those with only atmospheric capabilities
  • ‘Flying Saucers’:  all the many kinds of what are commonly called ‘U.F.O.s’
  • Interceptors:  fighter-jets designed to be faster, more maneuverable, and anti-missile capable
  • Shuttles:  sub-dropships rarely bigger than buses or small houses
  • TR-3B:  America’s attempt at making recovered ‘saucer’ technology work up to ~89% as well as the originals; these triangular aircraft were used as VTOL cargo transports, with variants developed for reconnaissance
  • Trainers:  very light & simple jets, typically unarmed but fighter-like, with room for 1 or 2 pilots
  • Vimanas:  flying mini-palaces, though there was a great variety of these pre-India aircraft
Space-to-land Amphibious:
Land-based:
Various/Multiple-function:

Unconventional Vessels

Space-to-land Amphibious, and Others:

Forward-deployable Troops

Combatant:

Non-combatant / Support:

  • Agents:  field personnel from government agencies, often acting as advisers, experts, & liaisons (example:  the Men In Black (MIBs) )
  • Astronauts:  basic Space-going workers, such as scientists, sometimes functioning as pioneers
  • Bodyguards:  more formally known as ‘executive/private security’ or, rather vaguely, as ‘contractors’
  • Colonists:  permanent-population members (of established colonies) intended to spread their genes by traditional and/or alternative means of reproduction; their purpose is to maintain and/or expand a colony or colonies (not to be confused with Settlers)
  • Engineers:  construction crews, land-mine removal specialists, & more (some in the U.S. Navy are called ‘Sea-bees’)
  • Explorers:  similar to reconnaissance, but non-military (the bravest venturing into worm-holes)
  • Explosive Ordnance Disposal:  bombs, booby-traps, landmines, roadside bombs, and un-exploded munitions are handled by these troops
  • Infiltrators:  spies and others who blend in with exceptional stealth technology & training
  • Interpreters:  translators who factor in dialect and subtleties which non-locals would likely miss
  • Medics:  field healers; combat-EMTs below the level of medical/surgical doctors (called Corpsmen in the Marine Corps, as well as in the Colonial Marine Corps and the Space Marine Corps)
  • Miners:  experts in retrieving minerals and other valuable materials from within the solid crust of planets
  • Radiomen:  communications specialists (though radio technology is largely phased-out now)
  • Retrieval Technicians:  specialists in aircraft, Spacecraft, & pilot recovery –even when behind enemy lines, as well as the systematic destruction of sensitive technology so that enemy forces cannot recover or reverse-engineer it (examples:  Para-rescue Jumpers, and U.F.O. Retrieval Team operators)
  • Settlers:  establish a colony or colonies; newcomers who start a local civilization/community (not to be confused with Colonists)
  • Terraformers:  experts in fine-tuning at least the surface conditions of a planet to make it more habitable for their kind and whatever they wish to farm outdoors there (the most advanced form of this profession involves helioforming; modifying not just worlds, but stars)

Modes of Travel

Crossing the vastness of Space can be done in a variety of ways.  The following are listed in order of speed from slowest to fastest (relatively speaking; some technically aren’t moving at all, just skipping physical-space to “appear” at destinations).

  1. Conventional/Burn; basic primitive rocket engine exhaust pushing steadily forward, only at a uniformly-increasing rate once out of an atmosphere (when resistance almost entirely ends)
  2. Pulse; like a nuclear explosion out the back that pushes the craft forward, typically paired with inertial dampeners and other high-tech’ ways of ensuring the pushed ship goes a long way in an extremely specific direction
  3. Warp; bending Space around the ship until it is where its captain wishes it to be
  4. Trans-warp; anything that allows travel faster than what Starfleet warp-drives were capable of
  5. Quantum slipstream; “a narrowly-focused directed field that is initiated by manipulating the fabric of the space-time continuum using the starship’s navigational deflector array, creating a subspace tunnel, which is projected ahead of the vessel” (similar to Borg trans-warp conduits, though they made a permanent/persistent network of those that any ship could use even if a given ship had no high-tech’ / warp capabilities)
  6. The Webway; ancient artificial ever-changing subway-system-like network of hyperspace-related conduits typically only known about, let alone used by, powerful Space-faring reptilians and Eldar (Space Elves)
  7. Hyperdrive; Star Wars technology allowing for travel comparable to Webway speeds, if not even faster
  8. Thought-mode; Pleiadian method/technology that allowed for vast cosmic distances to be “skipped over” without having to go into warp or hyperspace or The Webway (possibly only possible for beings such as them; less physical, more ethereal/spiritual/advanced)
  9. Jump-gates; a.k.a. star-gates (gates to worlds in other star-systems, not literal gates that are stars) –which had to connect to another gate to function, thus placing those gates required travel methods such as warp-drives
  10. Stars; as literal stargates (you go into the star, and use a clever method of exiting out one of the linked stars) –only available to those permitted by the Elohim (Heaven itself, as a collective being of multiple Arch Angel / Ainur bodies), and, after ~2014, also requiring High King Auzdein von Himmler‘s permission
  11. Portal; like a star-gate but able to magically connect just about anywhere you use spell-casting to make it –and some portals are wide, known as rifts, and/or recurring, if not stable/indefinite (until someone with powerful magic closes them)