This is where you get issued all your stuff.
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Table of Contents:
- Introduction
- Exceptions
- Issued Here
- Conceptual Images
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Introduction:
A Central Issue Facility (CIF)* is the warehouse on each base and large ship from which personnel are assigned their gear; armor, backpacks, boots, sea-bags, waterproof layers, and much more are all stored, distributed, and returned to each CIF. Backup uniforms are issued from CIFs, too.
In TNH, the CIF keeps the gear for thousands of crew members organized and locked down; even the loss of artificial gravity would not cause a mess here.
*CIF on ETW used to stand for Consolidate/d Issue Facility, and was for a time changed to Individual Issue Facility (IIF).
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Exceptions:
Most of the ~10,000 human service-members coming to TNH to work bring their pre-issued (“dress”; formal) uniforms and other basic gear (such as a sea-bag) with them. This is because they were already in the military on the worlds they come from, thus those military facilities issued them just about everything they’d need during their enlistment contracts in general; for normal work on bases. They’ll turn in those items when they return planet-side to their locations (primary duty stations) after the “floats” (deployments) their commands authorize/order them to complete as part (members) of TNH.
The ~2,000 Registered Companions stationed aboard TNH also bring their own outfits, as Companions are raised to hand-select or custom-order articles of clothing of another tier/class entirely. These ladies do not get uniforms or other gear issued to them from this ship/command.
Other places in TNH where gear can be issued:
- Replacement/Supplemental formal-uniform items can be purchased in the ship’s commercial wing; almost nothing (other than devices needed by employees working in the shops there) is issued from that section of TNH, only available for sale.
- Fitness/Workout equipment is “locally issued” in the ship’s gyms; it is to be used only in the gym it was provided in, then returned to its rack or issuer.
- Sparring equipment (padded pseudo-helmets, bite-guards, boxing gloves, shin guards, etc.) is likewise only locally issued –in the ship’s dojos.
- Field rations (MREs) are issued at the chow/mess halls‘ employees/staff hatches.
- Medical professionals get their issued medical gear/items (such as bandages, ointments, stretchers, tricorder, etc.) in the ship’s medical wing.
- Weapons (personal; small-arms; firearms and their ammunition) are only issued from and stored in the ship’s armories,
though some less-than-lethal specialized weapons for shipboard law-enforcement (collapsible/expandable batons, etc.), and related gear (such as hinge-down anti-riot face-shields for use with ballistic helmets) are only issued from and stored in the ship’s dispatch/police section.
Cleaning supplies are kept in clean-up lockers in most rooms and some hallways.
- brooms
- buckets
- dustpans
- hand-towels, single-use
- mops and spare mop-heads
- scuzz brushes
- soak rags
- spray bottles
- trash bags, contractor/heavy/thick (withstands punctures from small sharp items such as nails and screws)
- wheeled compression buckets for mops
- etc.
TNH does not have:
- boot bands/straps (a.k.a. “blousing bands/straps”); not how the humans wear their uniforms in this era
- Spartan power-armor (from Halo); WAY too expensive and high-tech’ for this solar-system of almost entirely normal humans doing their best to maintain colonies/terraforming, not engaged in battle/war with aliens, and not needing much help at all to maintain their post-civil-war ~peace
- “universal translator” robots; likewise too expensive, and rarely needed even when personnel from TNH deploy planet-side, as most worlds understand basic Chinese and/or English, as do most personnel stationed in TNH
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Issued Here:
What’s left are things that service members sent to work aboard TNH will likely need only during their stays aboard this carrier; to do work in and based out of this vessel (i.e. gear/items for deployments/field-work). Those include:
- 550/paracord
- apron (for work in some areas/workshops; when full coveralls/overalls are not necessary)
- awards; medals, military ribbons, ribbon ‘devices’ (pin-on letters/symbols), etc.
- backpacks (1 small; like a school bookbag (a.k.a. “assault pack”), and 1 large; ruck for hikes/missions (a.k.a. “deployment/overnight pack”) –both backpacks with a pouch for CamelBak)
- bags, body; for corpses
- bayonet (if Infantry, etc.)
- beacon, personal/tactical (with I.R. cap and batteries)
- belt, utility/work
- blanket, emergency heat-retention (for response to, or prevention of, hypothermia)
- body armor; flak jackets (flat for male, and tits-hugging for female) and insert plates, helmet (“Kevlar” –now standard with built-in GoPro, GPS, radio –with available/optional throat-mic’ attachment–, and translator (so troops don’t need to let go of their weapon to use a handheld version of any of those), neck guards, etc.
- boots, cold-weather
- boots, hot-weather
- boots, over (extreme cold-weather, a.k.a. Mickey Mouse boots) –worn over regular footwear; boot around a boot
- boots, steel-toe
- bra, sport (a.k.a. military-issue brassiere)
- brassard (if a military policeman)
- buckles
- CamelBak
- canteens and water-purification device/s (no longer using residue-leaving tablets)
- canteen bowl/cup with attached handle/s
- chains for identification (“dog”) tags
- chemical lights (“glow sticks”)
- clasps
- climbing/rappelling gear; carabiners, harness, rope, etc. (for spelunking / cave-rescue/-assault)
- coveralls/overalls (for janitorial work, etc.)
- decontamination kit, personal (not HAZMAT/highest-level, but basic/started, as would be part of a First Aid kit/system)
- detector kit, chemical agents, paper-based
- elbow-pads
- elbow-pads, insert
- Extended Cold Weather Clothing System (ECWCS); jacket and over-trousers that can be worn over body-armor, etc.
- flashlight with I.R. cap and batteries (but can also be charged via movement and at/on a charging station or just plugged in)
- field manual, hard-copy, compact/small (pocket-size booklet with lots of useful information about life/safety/work aboard TNH)
- ghillie suit (if sniper MOS)
- gloves, barbed-wire handling
- gloves, fast-roping
- gloves, flight/flyers (if a pilot or navigator)
- gloves, hard-knuckle
- gloves, long-sleeve
- gloves, rappelling/climbing
- gloves, work/safety; burn- and cut/slash/tear-proof
- hat, boonie/field
- hat, ghillie
- hat/cap, work (those worn by sailors at work in ships; not fancy/parade-uniform style)
- helmet, flight (if a pilot or navigator)
- helmet, hangar (flight decks; built-in ear-covers like the hearing protection that comes standard on artillery/tanker helmets)
- holster (if being issued a pistol)
- hygiene kit; small pouch-like bag containing nail clippers, a soap box/container, a toothbrush, tweezers, etc.
- identification cards/devices; additional uniform attachments
- iso mat (basically an olive-drab military version of a yoga mat, often used under a sleeping bag when outside on rough terrain)
- jacket, flight (if a pilot or navigator)
- jacket, non-rain (no hood, etc.); lightweight general-use coat
- kneepads
- kneepads, insert
- lanyard (for side-arm)
- linens; bed blanket, pillow cases, sheets, etc.
- mask, gas –with 1 filter (Remember, this is normal-military tech’-level in 34 Tauri, not prototype, super-advanced, or ultra-secret.)
–protective hood also available - mask, welder
- medical (First Aid) kit –includes tourniquets (a rare-use medical device/tool, but not one restricted to medical-MOS personnel)
- “Military Green Head Net Helmet Cover Mesh Insect Mosquito”
- multi-tool; like a Gerber, Leatherman, or Swiss Army knife, etc.
- navigation devices; lensatic compass, etc.
- oars/paddles
- optics (NVGs, scopes (spotter, and weapon-railing based), etc.) and anti-glare/-shine caps/covers
- parachute bag and related skydiving gear
- parka; heavy-duty coat (not in the “warming layers” category below because it is not a concealed layer, and because it can be just for dust, hail, high/severe wind, and wave-mist/-splashes)
- poncho and poncho liner
- pouches, ammo./’magazines’ (though most personnel in these centuries after Starfleet use personal/small lasers/phasers, thus these pouches are often sized to carry backup batteries for those side-arms)
- protective gear such as astronaut suits, chemical (NBC) suits (not rated for blocking airborne chemicals/particles), eye-protection (ballistic glasses/goggles –now standard rated to prevent damage from laser-pens and similar-strength small/weak lasers (obviously not effective against man-portable lasers designed to melt flesh or armor)), firefighting hoods, and HAZMAT suits (though these are kept in the HAZMAT ‘wing’)
- quick-release plate-carrier (not a full flak-jacket)
- radiation detectors/indicators
- raft, inflatable
- rain gear; hooded jacket, pants (Gore-Tex)
- reflective belt/strap
- (I.R.) reflective panel (un-foldable sheet with holes for 550-cording around various vehicle exterior surfaces)
- rifle sling, ambidextrous; works for both lefthanded and righthanded shooters
- rig, thigh (for tools and/or side-arm ‘magazines’, etc.)
- sarong
- shovel, collapsible (“entrenching tool”)
- signaling flares
- signaling mirror in nonreflective case
- sleeping system; concentric sleeping-bags, sleeping-bags bag (“stuff sack”), etc.
- sleeves, factory hot (for preventing burns on exposed arms during loading/mechanic work, etc.)
- socks, mountaineer/work; resists odors, etc.
- tape, duct
- tape, electrical
- tape, plumber’s (a.k.a. Teflon tape, thread sealant, or PTFE (polytetrafluoroethylene) tape)
- target, shooting/marksmanship, paper/poster
- target, shooting/marksmanship, pop-up
- tent and stakes –tarps (mesh or solid) also available, as are tarpaulins (heavier than a tarp, and often made from thick material that’s been treated with a waterproof coating)
- towel and washcloth (“face rag”)
- translator, handheld (a.k.a. “pocket” translator) –because:
ETW had >7,000 languages,
Chinese (Mandarin) there had 93 dialects,
English there had ~160 dialects,
and today, half a millennium later, with hundreds of worlds colonized, and thousands more being colonized, you can basically extrapolate that all colonized worlds with millions to billions of people living on them have a similar number;
>800 worlds x 7,000 languages (even though of course not every language of Earth made it to every world being colonized) x 10 (just making an easy number up here, since dialects are loosely defined and usually debated) = 56,000,000 official/primary ways of communicating verbally and in written form…
and that’s not counting computer-program languages,
or the languages and dialects of nonhumans/aliens,
and TNH does not have/issue translator-robots,
and the ICVs (who are perfect/universal translator-robots, among other things) won’t always be around/here to help. - undershirts, long sleeve
- undershirts, short sleeve
- underwater gear; SCUBA, etc.
- urination device/diverter/funnel (for females; so they don’t have to undo their belts, and slide their pants and underwear down)
- vest, life preserver, always inflated
- vest, life preserver, inflatable
- vest, loadbearing/work
- warming layers; balaclava, beanie (“watch cap”), boxer-briefs (thick), fleece, glove inserts, long-johns, mittens with fingers-pouch (‘hinges’ away/over), “neck gaiter”/sleeve/tube, thick socks
- whistle, ball (standard)
- writing gear, waterproof; pens, all-weather, and rain-proof small tablet of paper bound by a corkscrew form of plastic rings
- x-frame sawhorse
- y-handle socket tool –and related mechanic tools which don’t have to be kept/stowed in specific hangars/lockers (where the heavier (not man-portable) stuff is, such as jumper cables and palette jacks)
- zip-ties (flexible ~handcuffs)
- etc.
- reference list
All of those get issued from TNH’s CIF right here.
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