The purpose of playing the Inisfree/SexCraft MMORPG is simple; it is to introduce people to Inisfree (including The Inisfreean Way; what you might call our sex-craft), NOT to change the game to cater to requests and subscription money.

In other words, the game stays the same regardless of the comments and suggestions made by its players.  This game is realism-driven, not subscriptions-driven.  Inisfree’s design was completed years ago, so there is nothing to change in this game that is designed to introduce people to that design.

If millions of people try this game, great.  If millions of people stop playing it and subscribing at some point, that’s fine, too; the idea here, again, is to make introductions.  That’s it.  Once those introductions are complete, the game has done its jobs, and it will then be time for those who have been introduced to Inisfree and found compatible… to come check out the real thing.

The purpose of this game:

  1. The University of Inisfree, Online (UIO) is for people to take whatever classes they want, in whatever subjects/fields, and get whatever degrees they want, for free. They can just take classes for fun, get certifications, and/or get degrees.  UIO used to be made available through the previous business website’s forum.  Now it is made available through this MMORPG; much more engaging and interactive, closer to student life within the walls of Inisfree.
  2. For those who want to learn about the guy and place (city) which made the UIO, they can earn the right to enter Inisfree, at which point they can take classes there in person, get certified as a graduate of the kajirae training program, get certified as qual’ed on any or all New World Order (NWO) military (MIL) courses/ranges (such as for firefighting or rescue operations), or get a degree from Liberty High School (LHS) and/or the Tantric Academy (TNA / T&A).
  3. For those who aren’t quite ready (or don’t yet have the time) to go to Inisfree and at least complete its 41-day tour, they can play this MMORPG at their leisure, learning and seeing all Inisfree has to offer, going beyond the scope of the UIO, and experiencing life in any or all of the three main classes of society in Inisfree; free guests, captured potential pleasure slaves (kajirae), or the superhuman clones born by the city itself (Inisfreeans, a.k.a. Inisfreean Clone Variants; ICVs).

* Games don’t encourage social behavior, such as player interaction with other players.  Inisfree solved that by (the) Gates (in its Perimeter Wall) mind-scanning (using sensors to determine the personalities of the people requesting permission to pass through its pedestrian-traffic gate tunnels) to ensure compatibility with Inisfree’s culture and calendar of polyamory & orgies-events.

And since this is, after all, an MMORPG; MASSIVELY-multiplayer, it makes sense that your progressions are toward these milestones:

  1. in Inisfree’s school system, you work up toward college-level studies which involve giant orgies on the main circle-bed of TNA (Inisfree’s elementary school grades teach fundamentals to classes of ~1 dozen students, middle school has classes of a couple dozen, high school has classes of a few dozen, and –since many Outlanders are already well educated, and since taking Inisfreean school courses is voluntary for them, thus most of them are found taking courses at TNA instead of LHS– several dozen to HUNDREDS of students in the TNA classrooms/events)
  2. in the NWO MIL, you train up toward squad-level Halo-map tournaments where all the different races and classes learn to work together BEFORE facing ACTUAL enemies (which come LATER; in the Outlands raids)
  3. kajirae work up toward helping hostess medium-sized groups (several players) at restaurants and nightclubs, then large-sized groups at galas (dozens to hundreds of players), and giant-sized groups at concerts, airshows, and Welcoming Square ceremonies (thousands to millions of NPCs, with as many as all the thousands of players allowed on each server)
  4. raids increase in scale from villages to cities with suburbs, and from single MPHA crews picking up 1 or 2 dozen girls… to a WarShip (WS) deploying BATTALIONS of black-ops troops and seductresses from SQUADRONS of MPHAs (tens of thousands of NPCs (not counting all the rest in reserves aboard the WS & its ColonyPods (CPs) etc.), with dozens to hundreds of players per raid)
  5. the pre-endgame is the biggest orgy of all; in the King’s private bedroom (where more than 100,000 NPCs can gather with room to spare, and, again, dozens to hundreds of players; ~30,000 square-feet of floor-space, with ~100 beds up two sides, and ~95% present here being petite bisexual girls snuggled up close to each other in ‘cuddle puddle’ piles)

* You CAN stick to smaller groups or single-player quests and other actions, but you certainly don’t have to; this IS a massive multiplayer game anytime you want it to be.  In other words:  completing leveling-up, quests, and other milestones is possible with teams of other players.

So the purpose is to become educated on life in the city called Inisfree, and those are the ways how.  This education/introduction process takes weeks, and can be done solo or in groups, back and forth as your daily mood shifts for whatever reasons.  Once you have learned and mastered enough, and networked a little, the hope is that you –and those you played with– will then be able to travel out to try the real thing.

 

The Inisfree MMORPG – Notes/Details/Plan/Plot-arc/Marketability

Games such as Sims sold more than 150 million copies worldwide, which is one of the reasons why I have started creating this Sims-like MMORPG for Inisfree.  Wikipedia note about Sims:  “The gameplay involves creating virtual characters … who are placed in homes where players can direct their moods and satisfy their desires.”  That is a key element in why Sims was so wildly successful and lucrative, as well as a key element in how the Inisfree MMORPG is set up.

Sims was MORE THAN TEN TIMES MORE SUCCESSFUL than even the legendary and world-renowned World of Warcraft franchise, so we pair what World of Warcraft did well (a focus on lore, character classes, zones, and professions)… with what Sims did well (a focus on satisfying desires), and we lock in a probability for doing as well as BOTH those world-class games did… COMBINED.  Yes, both games involved satisfying different desires, but World of Warcraft was more about having to level-up to complete quests, which sometimes meant pushing past passing desires to face things that were very undesirable, and Sims was more about whims without true leveling-up at all.  SexCraft is the right mix of both whims and leveling to enjoy more whims.

WarCraft is about war and crafting; crafts; professions.  A small subset of players know the ways to enjoy this game without much of the war side, but even brief walks between villages and towns typically involves having to war with local wildlife if not also other hostile things.  The whole game is based on crafting things to make you more likely to survive the ongoing war.

The Inisfree MMORPG, then, isn’t called Inisfree MMORPG, because that would be vague/confusing to most (at least newcomers; potential subscribers) and too generic/obvious.  It makes more sense to call it SexCraft!  In THIS game, you craft things, and those things (sexy fashions, sex-toys, sexy vehicles you 3D-print, etc.) are used for sex (love/desire) instead of war.  WAY more peaceful –and entirely optional; some people just like to roam around, flirt, and explore.

SexCraft

Gor, Game of Thrones, rape roleplay, sex dungeons, Fifty Shades of Grey, etc. are ALL WILDLY popular and BIG sellers.  Many millions of people have sampled and subscribed to each.  Today, their collective of underground, unorthodox, and playful cultures are growing more than ever.

World of WarCraft is on the steady and severe decline.  All other MMORPGs are not as good/popular/lucrative as it.  Eventually, all of them will fade and be replaced.

The solution?  Cater to the rape-curious communities around the world, spicing MMORPGs up again.  The full spectrum of flirting and fetishes helps, but the most exciting, primal, and timeless of them helps the most.

Instead of demonizing and jailing people for their rape fetishes, we make more MONEY from them by enCOURAGING them to not only watch SHOWS about it and SAMPLE it in orgies and sex dungeons, but to PLAY it on the REGULAR for even CHEAPER (MORE affordable), and do so with a version of WoW which will NEVER get boring; one based on mutually-agreeable rape (such as in consensual non-consent; rape roleplay) and the rape-culture!  In SexCraft, you can put your female character in rape-likely situations, and your male character into situations where he can capture and do what he pleases with a great variety of sexy females.  And if the sex parties and pleasure dungeons of the city aren’t quite enough for you, you can always join a raiding party to enjoy wild sex far outside.  You will never have to hide this, and will always be celebrated upon your return.

Worried about the slave trade, sexual slavery, and rapists?  USE this game to reach MORE people than eduCATION can, and more than even COPS and WARDENS can!  USE this game to teach them how they can MANAGE and ENJOY their urges withOUT them getting too out of control!  SexCraft can be a world-class training aid, therapy, and stress relief for those whose nature is beyond the mainstream / ‘vanilla’.

Let them all learn in Inisfree –even before they are able to GO to the REAL Inisfree.  THAT is what this game helps facilitate!  SexCraft unlocks players’ full potential, including their important and critical sexual sides, helping them to see if Inisfree is right for them.

ALL of the WarCraft games sold like wildfire; games like that sell, but the admins kept squashing millions of players attempting to enjoy each other more intimately, such as with sexting, prostitution, and anti-monogamy guilds.  Why fight nature?  SexCraft uplifts it, and you’ll see that every time you log on to play.

Sex sells.  WoW sells.  COMBINE them to sell MORE, which will offset any retention issues endured in the aftermath of those previous games starting to knee-jerk/desperately cater to masses of lame newcomers who wanted easier leveling, etc.  If Blizzard Entertainment had catered to the millions of loyal players and subscribers who just wanted to interact in a normal, whole, sexual way with fellow players, World of Warcraft would still be stable and on the rise.

Do what works, pun not intended.

 

Leveling-up Beyond this Game:

For those found not yet ready/worthy to enter Inisfree, this game will serve as a ‘next best thing’ substitute and training program; it will help them stay positive and informed, active and ramping up.  It can take years to earn access into the top city in all Creation.  That process is well worth it, and this game illustrates why.

You level-up your character in the game, which helps you realize things and level-up in real life.  You can use that method in the other direction, too; learning new sexual techniques in real-life can help you better play this game, leveling your character/s up even faster.  Eventually, you level-up so well from this back-and-forth of life and SexCraft gameplay… that you make it to the real city where you’ll find and enjoy the best levels of all.

In our opinion, that is the best purpose in the world.

 

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