These are the loving vampires who joined Auz’s family and the Inisfreean alliance.
–
Table of Contents:
- Featured Members
- Organization
- Genders
- Abilities
- Races
- Attire/Fashion
- Tolerances/Element/Environment
- Vision
- Level
- Regarding Inisfreeans
- Population
- Bodies
- Interaction
- Dwellings
- Advisory
- Scent/s Emitted
- Voices
- Territory
- Rules/Law
- Language/s
- Diet
- 2026 May/+
- Images
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Featured Members:
- Ambrosia LeMorte: “Ambi”, ancient vampire, practitioner of Temporis and other sciences, and Inisfree’s High Queen
- Angelique: High Queen Ambrosia’s confidant and fellow citizen of Nod
- Camille Delgado: became a semi-public vampire during the Shift of 2012
- Erika (of Kraven of Viktor of Marcus Corvinus): a vampire-maid and social-climbing courtier of the Old World Coven, now representing all vampires of Slovakia
- Jaide LeMorte: goddess born in Egypt and turned vampire millennia ago
- Jane Volturi: now in charge of the vampires of Italy
- Lilith: one of the first Earth-human females and proto-vampires
- Lilith Mortimer: became a vampire during the Shift of 2012
- Lucine Lopez: 526-year-old vamp’
- Nyssa Damaskinos: a pure-blood vampire princess from Prague, daughter of vampire overlord Eli Damaskinos, she now resurrected and stabilized, representing all the vampires of that nation
- ‘Prince’ Luxianna: vampire princess of NYC during its Rapture fall, now representing all the vampires of that state
- Queen Akasha (of Caine): one of the first vampires, born in Uruk (now Iraq), today resurrected and stabilized, and she represents all the vampires of that nation
- Rosalie Lillian Hale: “Vampire Barbie”
- Santanico Pandemonium (of Amancio Malvado): (a.k.a. Esmeralda, Kisa, and La Diosa) snake-dancer and vampire queen of Mexico, now representing all the vampires of that nation
- Sarina Vivienne Adalgari: 480-year-old vamp’, (PB Shadowhunter)
- Selene (of Viktor of Marcus Corvinus): former Death Dealer (Lycan huntress; killer of werewolves), now mother of a vampire-werewolf hybrid, and representing all the vampires of Hungary
- (and hundreds more)
That is not a complete list; those are the ones featured on this website / in this saga/spell.
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Organization:
They have historically been divided into distinct clans, each clan having three inherited superhuman abilities/talents (other than Vampire-kind’s baseline of being faster, stronger, more resilient, and able to sense far better than normal/modern humans are/can). The exception is members of the first generation or two of their kind; those Vampires existed before any of their clans were even ideas, let alone founded. First Generation are quite free to roam and do as they please, in that regard, and are sometimes regarded with jealousy or fear by the rest.
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Genders:
They are always distinctly male or female, and forever -and happily and wisely- remain what they started as.
The males are always heterosexual and preferring bisexual females, and the females are always bisexual and preferring heterosexual males (i.e. not tolerating any deviation from that).
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Abilities:
They can, with training, sometimes change form -shapeshift- such as into a gray cloud/blur similar to a smoke-elemental, or even other creatures, such as a very big bat. One clan, for example, is experienced with transforming into large snakes whenever needed. Most, however, just learn to hone one to three of their clan-specific unique abilities.
Vampires are immortal so long as they don’t get trapped in direct sunlight too long (which won’t set them ablaze or disintegrate them in seconds, as retard-hollywood likes to default to pretending –just because it is a convenient “balance” or plot-device for their primitive writers and even more-primitive audience who sickly likes seeing healthy people rapidly hurt and destroyed).
They are not invincible, but they heal rapidly, as long as they have sipped enough blood lately to replenish internal reserves used during extreme exertion.
Many of them are at least a little telepathic, and one clan is extremely so; the Malkavians.
They are almost never telekinetic, though they can move so gracefully that it can appear as if they defy gravity by walking up walls or gliding as if actually flying.
Vampires are not bioluminescent, but their senses are so sharp that in their minds many things can temporarily seem bioluminescent, such as when a person or other object is focused on enough that it takes on a glowy outline or other visual/mental highlighting.
Vampire skin regenerates rapidly, though not quite instantly, so there can be times, such as after an accident or battle, when parts of their skin/flesh is not ideal. After a sip or gulp of blood, however, it will within seconds return to a sexy quality comparable to that of Nymphs and Angels. It is easy to mistake members of many of the races of Vampires for Elves, for that reason; most Vampires look like supermodels, healthy/fit and presentable as can be.
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Races:
All their children/creations have their essence; all the creations (i.e. those who get bitten, thus semi-magically converted/upgraded into vampires themselves) of this species/race, are also permanently happily, wisely, proudly, of only the male or female gender, distinct since birth, and never corrupted by the bizarre mutated beings/beasts who are instead based on pointless change/deviancy.
–
Attire/Fashion:
typically the most expensive clothes on Earth, whether that is high-end luxury garments (almost always couture; made custom, tailored to their exact measurements) or the best of expedition/military fatigues/gear
–
Tolerances/Element/Environment:
indirect natural light, and no open flames
able to withstand direct sunlight for brief periods, usually only when aided by a powerful enchantment / enchanted item
stake-through-heart or decapitation almost always terminal –though enough blood (from multiple people) and powerful magic (from a talented magic-wielder) can sometimes heal/resurrect even after those severe traumas
–
Vision:
Their senses of hearing and sight are not as good as some werewolves, but far greater than all humans’; they can notice things that even some spy gadgets might miss, and track things for many miles. You won’t be able to sneak up on any of them, and they will always be able to silently stay in your blind spots, visible to you only when they choose to be. This makes them outstanding spies and assassins.
They perceive regular 3D, just with a clarity which might only be well-described by telling a regular human to remember what the very first video games looked like (Atari ones, for example; Pong, etc.)… compared to modern-day high-resolution life-like games whose environments/sky-boxes are so gorgeous and detailed that often players stop completing quests and leveling up… just to roam around and take screenshots; now replace those very first games’ graphics… with the senses of normal humans, and replace those latest games’ graphics… with the understanding that Vampire senses are that much better than those regular humans’ senses.
Anything reflecting or refracting bright light, such as sunlight or things a visible laser is aimed at, will appear brighter and more-glittery to them than how humans perceive the same things. Vampires also have natural night-vision, and minor synesthesia, so to speak, in that pulses/heartbeats many meters away are heard and felt so clearly/completely that the vampire hearing/feeling such will also start to picture exactly how the blood is colored and surging forward at heartbeat-intervals through the sensed-person’s arteries and veins (and even their capillaries).
They can “see the unseen”; even when something is able to “cloak” (become invisible to humans)… most, if not all, vampires will somehow still be able to see exactly where it is, suggesting their vision, or eyesight in general, is not as based on light or line of sight as mainstream humans have assumed.
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Level:
Magic works on some Vampires, but much less so on the older/first generations of their kind. Vampires have also been around for centuries in many cases, if not even longer; they’ve had time to get used to identifying magic by its hints/clues, plus making magical and non-magical countermeasures for such. They also often have alliances with witches and other magical beings, as humans persecuted them all, resulting in a family-like bond and even oaths to one another, that the pest-like human races of fear-mongering bullies never be able to persecute or wipe any of them out.
(Humans are far weaker, slower, dumber, and shorter-lived, and have almost-vestigial senses, by comparison, but humans breed like crazy, and tirelessly develop horrible tech’ and weapons, making some groups/militaries of humans a considerable threat.)
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Regarding Inisfreeans:
It is part of their nature to always understand, love, support, and protect me, High King Auzdein von Himmler. Why? Because they can tell how much I admire, love, and respect them, and that I am married to one of them —the Atlantean Fairy turned Vampire, Ambrosia Shadowheart LeMorte, no less. When they are close enough to hear how her voice and mood softens adoringly when around me (Auz), her long-hidden soft-side coming out all the way, it melts their hearts (and, yes, vampires have organs; hollywood got that wrong, too; their organs don’t stop existing when they become vampires), all of them so surprised and thrilled that she and I are so deeply, completely, perfectly, and permanently in love, bonded to each other the way only true-lovers / soul-mates can.
Also, of course, word has spread that a lot of Vampires have been invited to visit and even make vacation-homes in Inisfree, and most have accepted, finding it as agreeable and heavenly as can be; their kind knows it is safe and beloved there, free to show their vampire abilities in public without anyone reacting in any way other than happily and supportive, seeing them as the beloved family they are and deserve to be.
–
Population:
The current number of Vampires is generally stable, rarely on the rise, though it expectedly fluctuates anytime there are wars involving them, or other adverse events/situations. It rises very slowly, by the way; like Elves, these creatures/people don’t feel any urge to reproduce to grow their clans’ numbers, and will only sire an outsider into their clan if/when a near-future need for additional members if foreseen/prophesied. The only thing (with very few exceptions) that stimulates a Vampire to create another Vampire is either:
- when unexpected situations/signs convince them it might be necessary to save an innocent and useful life, the situation being urgent and dire, not affording them time to consult other members of their clan, and/or
- when whomever is in charge of them (be it a Prince (city-ruling vampire) or even more-powerful one, such as a clan elder) commands/approves such an addition to their ranks.
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Bodies:
Vampires are always mentally and physically exactly what Auz instinctively knew was the only correct way to look and be; their bodies are always perfect, the tits of their females never sagging, the clitoral hoods of their females’ pussies never apparent/stretched, their skin never sunburned or otherwise discolored, and so on.
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Interaction:
with outsiders (non-vampires): almost always only hunter and hunted; the vampire and his/her blood source/s
with fellows (other vampires): almost always diplomatic, if not gracefully intimidating out of custom or strategy
either way, psyche/personality always deeply “colored” (influenced) by their mandatory lifestyle of staying alive by being sneakier than CIA/spies (IOW the humans who are insecure, paranoid, armed, judgy meddlers) while they (vampires) find the sneakiest/best ways of getting things out of people –literally; their blood (i.e. the vampire always has this on his/her mind; calculating multiple ways which will probably persuade or force each person they meet into doing/sacrificing/offering something to that vampire) –though this, in an objective ‘light’ (POV) is not a bad thing/mindset, but necessary/logical for this type of humanoid
–
Dwellings:
typically the nicest homes and even castles, excepting those who are in exile or guarding sewer/tunnel systems
–
Advisory:
Vampires are Not Sociopaths:
Assuming vampires are sociopaths or psychopaths is typical idiotic uneducated human default-negativity, labeling, and slander, showing current mankind’s general inability to be objective and grasp simple concepts –such as to not resort to baseless sweeping generalizations.
/ˈsōsēəˌpaTH,ˈsōSH(ē)əˌpaTH/
noun
noun: sociopath; plural noun: sociopaths
-
Humans don’t call lions sociopaths just because lions prey on less-intelligent animals. They just call them carnivores or predators.
Lions have no reason to socialize with their food.
Humans have no reason to socialize with their food.
Vampires have no reason to socialize with their food.
Do you find attempted conversations with fish or broccoli stimulating?
Vampires are perfectly sociable with their own kind.
Do lions lack a conscience? Maybe, maybe not. Either way, they have to get their sustenance or die.
Humans have endless choices and resources these days; humans lack conscience; they know better, yet proudly and rudely and heartlessly defend their habits and traditions and addictions and scams.
Vampires don’t lack conscience. If anything, they are the most conscious/aware/intelligent of all humanoids.
So call them what they are; they are not sociopaths, just predators of humans.
They are better than humans in so many ways.
If vampires not socializing with humans makes vampires sociopathic,
then humans not socializing with other species makes humans sociopathic.
Humans not chatting with birds and bugs and dogs and reptiles, you name it, by that logic, makes humans sociopathic.
…
2024 June:
- claim: “Vampires don’t know how to control their emotions.”
This may be because they are so powerful, they’ve never had to; they can always behave however they want, excepting only when they get overwhelmed by mobs of insecure morons trying to hurt them just because they are healthy/fit/strong/intelligent. Even then, though, the vampire wouldn’t have to control his or her own emotions; he/she would just have to briefly change tactics to get to safety / back into dominance.
Also, why should Anyone control their emotions? (other than for self-mastery)
Being pressured to control/change one’s emotions, or anything about oneself, is a form of domination from an outside source, thus slavery and reprogramming/brainwashing.
–soft-disclosure (“RP”) from typist:
( most can’t (control their own emotions); that’s correct)
- Brujah logo is loosely based on the symbol for Anarchy (“A” surrounded by a circle) and comes from VtM itself. It represents their rebellious nature and their habit of coming off as destructive and anti-establishment.
Weakness: True Brujah lose much of their emotional capacity when they are Embraced, and their ability for sympathy continues to deteriorate as they grow older.
–my thoughts:
I’d say it is more accurate to describe them as being the Siberian Huskies of the vampire clans; they have more energy and strength than others, they can save and build it up longer before letting it out, and that seems like destructiveness to those who don’t do things that way.
And they are only against lame establishments.
If they were anti-all-establishments, they wouldn’t be organized as a clan.
- typist (quoting a source): “The Brujah Disciplines are Celerity (speed enhancing abilities), Potence (strength enhancing abilities), and Presence (the supernatural ability to attract, awe, or terrify).”
Ambrosia is the only True Brujah that’s allowed herself to keep a sliver of humanity to use only when needed and only those few -i.e. Auz and the kids- to see it .
- reference: VtM clans
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Scent/s Emitted:
They’ll smell of blood if they’ve recently “fed” –though only briefly, as their systems rapidly absorb all of that substance, 100% efficient in digesting/using it.
Otherwise, having a natural state of such slowed animation, they might not smell to you of anything at all –though people with keen/superhuman olfactory systems (such as werewolves), will still be able to smell who is a vampire and who is not (because non-vampires instead smell of B.O., pheromones, non-blood food and drinks, etc.).
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Voices:
All females sound feminine sexy, and all males sound masculine powerful, as only modern humans sound frail or nasal or anything else off-putting.
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Territory:
wherever a reliable supply of living blood can be tapped as needed, typically in cities both public and remote/secret –though it should be noted that Vampires tend to maintain strict and well-patrolled municipal boundaries, as almost all of them are members of one house/clan or another, not straying far, feeling sired/loyal (almost spellbound/star-struck) to those who made/”turned” them.
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Rules/Law:
whatever their clan/leader says/prescribes/decrees
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Language/s:
whatever they grew up speaking, plus the official/preferred language of their clan, and sometimes whatever the humans/servants they deal with are accustomed to speaking (since it appeals more to vampires to remain as secretive/compartmentalized as possible, rather than forcing newcomers to learn their language/ways)
–
2024 May: Diet:
blood (almost vegan; not killing their food, usually), though they can eat and drink a little nonblood food
–
2026 May/+:
There never was a battle with god. There was only adjusting to the Earth after pole-shifts significantly changed seasons, local climates, coastlines, resource availability, access to the ancient megastructures, how -and whether- the ancient megastructures still worked, ley-lines, etc.
Cain never killed his brother, and was never cursed. If anything, that was a metaphor mistranslated or dis-translated (intentionally wrongly translated).
Adam and Eve never left the garden of Eden. Some were simply created outside that era of abundance –that era when Saturn’s Goldilocks Zone surrounded the Earth.
Knowledge was never bad. Some just used information, mistakenly or maliciously, in ways which did not work well for them or others.
All those claims (humans claiming the opposite of those things) were just media-flooding, misdirection, gibberish, parroted nonsense, boldfaced baseless lies.
..
Similarly, the vampire clans were never at odds with one another.
One of the things they inherited from Cain was the will to remain unified, focused, adaptable, adapting, and as eternal as their maker-deities, whom they honored/respected/celebrated BY doing what kept them alive/well/immortal.
Each of the 3rd-generation vampires were appointed based on their essences/natures –and made from the start to HAVE those essences/natures– to focus on specific foreseen subsets of civilization until they specialized in those things, becoming and remaining experts at that which was logically and clairvoyantly understood to be foundational/instrumental in establishing a society/civilization which would last through the new era –the era after Saturn was no longer keeping the Earth a paradise.
Paradise used to be everywhere… and then it was just on some of the Sphere Beings, and in some interplanetary medium volumes between them… and then it was just on/in some of the layers of those still-forming worlds… and then it was just in some regions of some of their solidifying layers… and then it was just in/around some mountains in those regions… and then it was just in some cities on/in those mountains… and then it was just in some buildings of those cities… and then it was just in some families/clans of those buildings… etc.; things were getting more solidified, focused, concentrated, crystalized.
The growing expanses of non-paradise were adding the interesting ‘layer’/feature of the opportunity for “high (complex/epic/grand/indefinite) adventure”.
These thoughts occur to me now because these are the latest revelations, not merely flights of hopeful/wishful fancy.
..
Humanoids descended from the Angels/Ainur and other ancients.
Many humans, however, were made as mindless miners and other simple laborers. That was what was needed to dig through the pole-shift rubble to unearth the valuables and start repairing/reactivating the ancient megastructures. Anyone who could think more than that, or imagine and create/manifest, would instead branch off into breakaway civilizations, then likely end up on the same path of focus and specialization and slaves-engineering that the vampires and other humanoids had.
So the humans were allowed to make up and parrot their religious nonsense, as it helped keep them confused, distracted/busied, weak, working. This included their lies/nonsense about vampires being so bad, and their even more-laughable lies/nonsense about how humans had somehow outsmarted and nearly wiped out the vampires, Naga, and others, all of whom were far greater than the humans could ever Hope to be.
Clans: (and no dej’ from this)
Banu Haqim (formerly Assamite) – “silent masters of assassination, killing for hire, and collecting blood for rituals to bring them closer to their progenitor.”
(more-accurate translation: respecting “golden silence”, not interrupting people, staying better than even human BlackOps field agents / Special Warfare commandos, and sampling useful substances without always ending life to get it –which is how sloppy, primitive, heartless, barbaric, murderous humans do things; humans kill to get blood, but vampires never needed to, and vampires are so graceful and sneaky/professional… those they get blood from often don’t even notice)
(what they preserve, in a word: grace/gracefulness)
symbol: Rub el Hizb variation; two overlapping squares forming an 8-sided star (which modern evil human liars claim represents the recitation sections of the Qur’an, but which obviously originally referenced the seasons and inter-cardinal directions)
Brujah – “once philosopher-kings of an ancient civilization, but now rebels and rogues with a fearsome inclination toward frenzy.”
(more-accurate translation: still philosophizing while leading large stable groups/communities, and it is actually the mindless humans who keep futily attempting to rebel against such sound/wise leadership/methods/communities, as well as against thinking/brains/awareness/truth/stability in general –and frenzy? No; that is just weaponized language attempting to demonize these still-wise non-rebellious people (the Brujah) because they keep themselves fit and brave enough to unleash their strength on all actual-evildoers who keep trying to shame/trick everyone into being corrupted/passive/weak.)
(what they preserve, in a word: boldness, or steadfastness, or balance, or naturalness)
symbol: upside-down “A” in a circle, very similar (no coincidence) to Angelic script, namely the sigil of Azarel, an arch angel
Gangrel – “bestial and untamed, often coming to resemble the animals over which they demonstrate mastery.”
(more-accurate translation: not bestial in a bad way at all, but simply retaining the previous-Age shapeshifting ability)
(what they preserve, in a word: fluidity –the literal version of what Master Bruce Lee advised)
symbol: wolf head sideview silhouette, very similar (no coincidence) to the Plano West Senior High School flag
Hecata (both subsumes and replaces Clan Cappadocian and Clan Giovanni) – “an insular, extended family of vampires who practice the art of commanding the dead while commanding global finances.”
(more-accurate translation: like the rest of these groups/clans, wise in how they choose to conduct their own private affairs/business, and, specific to themselves (this clan), experienced/expert at working with even the weakest / most-challenging / most-‘lost’ (i.e. the least healthy), likely at least in part due to this clan having maturely proactively established such savings and investments, thereby providing the additional resources needed to work with such wayward individuals as those who are mortal/dead)
(what they preserve, in a word: resources/options/security/securities/investments)
symbol: 3 opera-like masks, very similar (no coincidence) to 1) the Necromonger flagship’s top (in The Chronicles of Riddick), and 2) the descriptions in Dante of Cerberus (guard dog) and Lucifer (central pillar in/of Hel/Hell), probably a way of symbolizing reinforcement of 3D-space (preventing anything from corrupting/warping spacetime / God’s-will)
Lasombra – “proud nobles who command the very essence of darkness and shadow — to the point of worshipping it, some say.”
(more-accurate translation: worshipping shadow-elementals and living-Space/-ether in the sense that they understand and love it, treating it the way all good beings/substances should be treated, not as some “lesser”/”inanimate” thing like how arrogant/brainwashed evil humans tend to regard everything around them)
(what they preserve, in a word: elementals, or ether-respect)
symbol: crown
Malkavian – “a clan fractured by madness, each member irrevocably suffering under the yoke of insanity.”
(more-accurate translation: completely sane, just able to hold and communicate complex ideas so well… they are basically living supercomputers, only seeming insane/’mad’ to smallminded/insecure/arrogant humans/lessers)
(what they preserve, in a word: high-intelligence / mental-potential / reasonable-consciousness-elasticity)
symbol: what appears to be cracked glass in a still-stable mirror-frame, very similar (no coincidence) to the comics/movies symbol and Infinity Stone-containing device used by The Sorcerer Supreme (i.e. that which manages to encapsulate at least one of the infinite forces/powers)
Ministry (formerly Followers of Set) – “a religious movement that evangelizes the example of a chthonic (concerning, belonging to, or inhabiting the underworld) god, while seeking out the world’s secret places and protecting ancient artifacts.”
(more-accurate translation: no more religious than the other clans, just focused on one or two assignments/industries/taskings like all these clans, this clan’s naturally-dutiful focus being on the ancient pre-human megastructure/devices temporarily buried/shielded by pole-shift debris/mud/terrain –and the only reason this one clan is called religious is because they know that such total commitment/focus is best/necessary when dealing with the ancient megastructures, because the ancient megastructures caused all the worlds / Sphere Beings, and Space itself, and the flow of time, to be what they are, by amplifying and aiming the originally-pure ideas/mindsets of the pre-humans; anything less-pure would have caused those machines to make a far less stable/pleasant reality/universe)
(what they preserve, in a word: history/megastructures; world-stabilizing and reality-stabilizing (if not reality-creating) devices/tech’)
Google definition/root: “The word “evangelize” comes from the Greek word euangelizesthai (εὐαγγελίζω), meaning “to announce good news,” which combines “eu-” (good) and “angellein” (to announce).”
Google claim: “The word “chthonic” derives directly from the Ancient Greek word khthōn (χθών), meaning “earth” or “ground”. The “ch” in “chthonic” is silent, so the word is pronounced “thon-ic”. The word refers to the underworld or the subterranean world, and by extension, to deities, rituals, and concepts associated with the earth, death, and fertility.”
Correction to Google: not death, but the ability to hibernate indefinitely, appearing to be a statue/petrified, thus becoming “one with” the solid ground –and not fertility, but the ability to grow things; manifest; sorcery/wizardry
Pronunciation: “The initial “ch” in “chthonic” is not truly silent; rather, it represents the Ancient Greek letter chi (χ). The Greek word khthōnios (χθόνιος) was originally pronounced with a hard “k” sound, followed by a strong “h” sound, which is difficult for English speakers. Over time, the Greek sound evolved, and in English, the “ch” is often pronounced as a “k” sound (as in “school”) or is sometimes completely omitted.”
symbol: solid square in a blank/white circle in a black thick hollow circle which has two diagonal lines/points/tips coming off it in opposite directions, very similar (no coincidence) to the simplest form of a spiral galaxy
Nosferatu – “hideously disfigured by the Embrace, so they keep to the sewers’ shadows, and traffic in the secrets they collect.”
(more-accurate translation: just as handsome/beautiful (depending on gender) as the rest of their kind, but choosing to appear horrifying to uninvited evildoers such as modern humans –and they likewise keep the private entrances to their luxurious/palatial dwellings and facilities disguised as gross/scary; through actual sewer systems –which their propaganda brainwashed humans/workers to avoid/fear)
(what they preserve, in a word: intimidating)
symbol: opera-like sad-face mask with a single crying-tear
Ravnos – “nomads and tricksters who can force the mind to see what isn’t there, though they are slaves to the vices they indulge in.”
(more-accurate translation: “movement is life”, it has been said/argued, so the most-mobile (such as nomads) tend to be the healthiest and “feeling the most alive”)
(what they preserve, in a word: good-change –interesting/healthy mobility both of themselves and the air/visuals around them)
symbol: six dagger-like elongated diamonds at even angles/intervals, overlapping a broken thick black circle, the diamonds barely touching a circle of two vertical black halves
Toreador – “Cainites that (note the insulting misuse of impersonal “that” here, instead of the correct term “who”; another attempt at subtly dehumanizing vampires) enjoy every sensual pleasure the world has to offer, idolizing physical beauty and the adoration of their thralls.”
(more-accurate translation: respecting the correct signals sent from their sensory organs/nodes/cells, understanding that these are the signs the wise pay attention to (much more-so than the moody poor-me attention-whoring external ‘signs’ the evil humans keep broadcasting/misusing))
(what they preserve, in a word: soothing-ness/TLC/resonance; that which resonates well; the correct/healthy/holy body/form, which includes the correct/healthy/holy type of interaction)
symbol: top-down view of the petals of a blooming/bloomed flower/rose
Tremere – “vampiric sorcerers that (who) wield the supernatural power of their past as a hermetic (alchemy, astrology, etc.; advanced sciences/research) house, though they became vampires through treachery and artifice (a clever/artful trick, device, skill, or strategy).”
(more-accurate translation: nothing supernatural about it; being able to cast spells and manifest things was entirely natural all along, and the norm until the weakness-obsessed evil humans showed up –and not treacherous at all, but certainly artful/clever/skilled when it comes to working with all of the elements/particles available on Earth)
(what they preserve, in a word: resourcefulness; the ability to work well with any combination of available components)
symbol: black solid square in a thin hollow circle… which touches the inside edges of a slightly-less-thin hollow square… which touches the inside curve of a thicker black hollow circle… and then a black triangle in the top right corner outside all that, this clan-symbol perhaps symbolizing how things have the potential to be changed into completely different things, over and over, and/or to greater and lesser degrees
Tzimisce – “eldritch (otherworldly or uncanny (strange or mysterious, especially in an unsettling way)) Old World lords who have little in common with the mortal world and can manipulate flesh and bone at a whim.”
(more-accurate translation: remaining mentally/culturally anchored in the previous Age/s, i.e. when things were less solid, more fluid, thus tending to shapeshift into a greater variety of forms, bodies not yet (back then) stubborn/resistant enough (against ideas/imagination/desire/need) to stay just one form, excepting for imperceptible / VERY-slow additions and removals of cells)
(what they preserve, in a word: adaptability –even to the degree of being able to override the stubbornness/determination of the bodies/forms of others)
Google root: “The word “uncanny” is built on the root word canny, a word from Scots and Northern English that originally meant skillful, prudent, or fortunate. The prefix “un-” (“not”) was added to “canny” to create “uncanny,” which originally meant the opposite of its predecessor – “not skillful” or “not fortunate”. Over time, the meaning evolved in Scottish and Northern English to signify something dangerous or supernatural, and later gained its modern sense of something mysteriously strange.”
symbol: a dragon-like limb-less silhouette holding its own curled tail, not eating itself (which is a distinctly-different serpent-based symbol), its tail’s end visible, terminating in a spade-like tip
Ventrue – “observe the noblesse (nobility) oblige of vampire society, though their entitlement and greed encourages them to seek ever more at the expense of others.”
(more-accurate translation: rightfully entitled, having done such important work well and for so long, like all the clans have, and not at all greedy like evil humans, thus mentally balanced by both doing what it takes to maintain their wealth… while doing what they can to help fellow good people such as some vampires)
(what they preserve, in a word: balance/’kind’ (their race))
Google explanation: “Noblesse oblige is a French term meaning “nobility obliges”, signifying that people of high birth, wealth, or power have a moral obligation to act honorably, kindly, and generously toward those less fortunate. The phrase implies that having advantages and privileges comes with responsibilities to serve and support others.”
symbol: crossed short-sword and scepter
*The way the idiot-christian subhumans/evildoers/slanderers choose inaccurate words and colloquialisms to describe these clans is yet another prime example of how such false-/non-people merely (badly/incorrectly) mimic language, not truly understanding it; if they understood English and its intended application, they wouldn’t make their own dishonest campaign (slander-based propaganda) so obvious.
*Claiming these clans are “balanced” or cursed may be another subtle/underhanded tactic; maybe it tricks the believer/reader into manifesting their own weakness, thereby keeping them more controllable by the clan/vampire they join, not fully stable/wise like ancient/older/sane vampires.
*And how fitting, and no-coincidence, that as I realized and typed all this… a cloud/fog/mist gracefully, slowly, politely eased its way from east to west, over the Bear Canyon mountain ridge/range/crest… to where I am parked, blocking out the hideous chemtrails my instincts know to hate, thereby making it that much more pleasant for me to write this spell correcting the VtM wiki’s repulsive lies about good vampire-kind, IOW possibly a “Great Old One” (elemental/Maiar/Asgardian/Aesir/sylph, or sylphs group/collective) in mega-mist form… reciprocating/matching my focus on being pleasant/soothing/honoring/shielding this day.
no dej’: noticing today that it is not the Ventrue, as was once miscommunicated to me, who have the most $ of the vampires, but the Hecata
“Caitiff is the most common term used by kindred to describe a vampire of an unknown clan, or of no clan at all. They are typically of high generation, where Caine’s blood is too diluted to pass on any consistent characteristics. The clanless have no inherent clan society, support, or even characteristics; they are like orphans among the great families of vampires. The Caitiff have no inherent clan weakness, but no inherent disciplines as well.
Not every Cainite belongs to a sect nor swears fealty to a clan, Prince, Bishop, or other such entity. These Autarkis often lead solitary lives not unlike hermits or outcasts. In some cases, an Autarkis is beneath notice, in other cases, the Autarkis is simply too powerful or otherwise ungovernable for the local sect to bring under its sway.”
My realization: These “higher generation” (younger, thinner-blooded) vampires were made as the go-betweens, since humans were too mindless/insufferable for the wise, sophisticated, goodhearted vampires to put up with directly.
Like how some fake-religion followers copy the name of their made-up god/founder (e.g. names such as Christian, Christy, Jesus (for Hispanics), Mohammad, etc.) (and which stems from their mindless/vestigial caste’s/kind’s baseline of mimicking/plagiarizing things without understanding them),
quite a few vampires honor the names of the actual founders/maintainers/leaders of vampire-kind, such as by female vampires taking the name Lilith.
If anything, these clans are compartmentalized (to facilitate uninterrupted focus/specialization), not at each other’s throats.
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