There are thousands of different fleets across known Space, not all of them manned by humans. This page connects you with their bases, commands, engineering, security levels, Space stations, and more. You can also view all the well-known ships side-by-side.
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Table of Contents:
- Fleets Directory
- Founding Years in Order
- 2024 December 6 Friday/+
- Images
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Fleets Directory:
- Space Stations: including those in Deep Space, such as Deep Space Nine
- Sphere Beings: and the solar-flares siphoning (and how some of these beings and ships are just sightseeing; they don’t care what humans believe or do at all, and are only ‘passing through’)
- Major Bases: such as those on the Moon, other moons, etc.
- Major Alliances: dozens (such as with the Pleiadians, Greys, Reptilians, etc.)
- Major Fleets:
- Dark Fleet
Inisfree’s Star Fleet
Starfleet (of the United Federation of Planets)
United Americas Colonial Marine Corps (UACMC)
Union of Allied Planets (UAP)
United Nations Space Command (UNSC)
and the fleets of the Greys, Nordics, Pleiadians, and Reptilians, etc. - High-ranking ‘Non-terrestrial Officers’: 5-star leadership from the UAP and beyond
- Derelict Spacecrafts: and the reporting process for finding them
- Major Spaceships Comparison Charts: see how things look side-by-side
- USS TNH: the spacecraft-carrier named ‘The New Horizon’
- Space-worthy Vessels, Vehicles, & Troops: everything from single soldiers to battleships
- Leviathan Ships: super-tankers that carried millions of people after the Rapture
- Aerospace Engineering: how all this stuff works; Repulsines, etc.
- Earth-Human Military Branches’ Rank Structure: titles and insignia from Private to General
- Military Occupational Specialties (MOSs): all the jobs one might have in the modern military
- Security Clearance Levels: at least 27 are above the President’s
- Customs & Courtesies: how to show class and reverence, even to royalty
- Medals & other Awards: all the things one can earn during their military service
- Unit Patches & other Insignia: special fabric accessories for various teams & projects
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Founding Years in Order:
- 1930s: Dark Fleet –lasting forever
- 2012: Inisfree’s Star Fleet –lasting forever
- 2101: United States Colonial Marine Corps (USCMC) –lasting until at least the 2600s
- ~2135: Starfleet –lasting until at least the 3100s
- 2161: United Federation of Planets (UFP) & Federation Starfleet
- 2163: United Nations Space Command (UNSC) –lasting until 2559
- 2220: United Powers League (UPL) –lasting until 2499
- 2400s?: Union of Allied Planets (UAP) –lasting until at least 2518
- 2499: United Earth Directorate (UED) –1 of its fleets reaching Koprulu in 2500
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2024 December 6 Friday/+:
On one of our webpages, the progression from ocean-based aircraft-carriers… to Spacecraft carriers… is outlined.
Yet another of our webpages covers the progression of VTOL and anti-grav (electrogravitics)… until buildings (not just common “flying saucers” zipping about) and then even mountains were being lifted/moved/flown.
The following starts off with a more-general progression of humans (back) into Space.
- Cost reduction as more go to Space:
Space shuttle (30yrs; 1981-2011)
~1.5B USD/launch; accidents, delays, fuel, logistics, maintenance, repairs, training, upgrades, etc.
at ~60K USD/kg
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2000s A.D.: SSPs
~hundreds of millions per launch, excepting small craft such as most flying saucers, of course
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2100s: Starfleet etc.
~tens of millions per launch
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2200s:
~millions
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2300s:
~hundreds of thousands; comparable to the cost of a big cargo ship crossing an ocean
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2400s:
~tens of thousands; comparable to a private jet’s per-flight costs –from the 1990s-2020s
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2500s:
~merely thousands of dollars per launch; comparable to a luxury sightseeing helicopter hours-long flight for a small group - Pre-2000s: extremely complicated, requiring lifelong (career) professionals with special clearances and giant support teams (thousands of people)
–just a handful of pilots and experts going each year, though of course there were quite a few abductees and pressganged peasants/slaves beyond the regulars/crews
2000s: very complicated, requiring seasoned (~decade of experience) professionals with high security clearances and large support teams (hundreds of people)
–tens of thousands going regularly (freely), plus now the same tactic the Brits used to trick American subjects into thinking they were free; propaganda claiming it is about bravery and liberty, not continuing to be menial laborers and debt slaves for those who went long before the colonies got started
2100s: significantly complicated, requiring professionals (several years of experience) with security clearances and midsized support teams (dozens of people)
–hundreds of thousands going regularly (such as the Enterprise crew of 430 at first)
2200s: moderately complicated, often requiring professionals (a few years of experience) and small support teams (several people)
–millions going regularly
2300s: somewhat complicated, sometimes requiring professionals (months of experience) and a tiny support team (a few people)
–tens of millions going regularly
2400s: rarely complicated, rarely requiring professionals (weeks of experience) or support teams
–hundreds of millions of people going regularly, or at least in multi-year transits due to non-warp or barely-warp ships
2500s: arguably not complicated anymore, not even rarely requiring professionals (anyone not retarded can figure it out, it has become so automated, reliable, safe, and monitored/patrolled –esp. if those going have more than a few days of formal training) or support teams
–constant manned Space traffic, full-time average-person jobs out there, millions if not billions going often - Pre-2000s: only a few true fleets (of Earth-based humans now (back)) out in Space, and all of them classified; Dark Fleet, Solar Warden, etc.
2000s: several fleets, and starting to be disclosed/declassified
2100s: dozens (such as those (parts of) of Starfleet)
2200s: hundreds
2300s: thousands
2400s: tens of thousands
2500s: hundreds of thousands; several per colonized solar-system, multiplied by hundreds of such systems (and not just expedition/scientific/military fleets; now fleets of haulers/shippers, (asteroid/comet) mining, (law enforcement) patrol, salvage, etc.) - Half a millennium of regular, if not constant, studying and improvements naturally eventually dramatically reduced costs (from nearly billions per launch… all the way down to thousands) by increasing production and availability, while adding in plenty of miniaturization and simplification/automation, just like such does with nearly everything else. This is why, in the 26th century, A.D., “nobodies” such as “Mal” had become everyday Space-truckers, among many other things now pretty easy out in Space.
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