This facility is where all of the vehicles used in Inisfree’s street races are made.

 

Table of Contents:

  1. Intro
  2. Dimensions & Layout
  3. Notes
  4. Vehicles Produced in This Factory
  5. Capacity
  6. Duration
  7. Features
  8. Concepts (Images Begin)
  9. Vehicle Examples
  10. Merch’
  11. Hanging Out Here
  12. Memes
  13. 2023 Update:  2022 Scale-model in Minecraft
  14. 2024/+

 

Intro:

This facility produces all vehicles requested by Inisfreeans and their distinguished guests. Though there are many forms of easily accessible mass-transportation across the city, there is also plenty of room for all citizens and guests, resident or tourist, to have their own vehicles.

 



Dimensions & Layout:

This facility’s foundation measures 990′ x 990′; floor-space of just over 980,000 square feet per story.

  • The average personal car has a ‘footprint’ of ~100 sq. ft.; 15+’ x 6+’.
  • Each floor in this facility has room for ~5,000 such vehicles to be parked in a grid on/across it (with spacing for the 3D-printers and other structures/devices in this facility).

Like the Distribution Port on the opposite side of the city, this facility is 90% underground, its roof being half covered in landscaping.

  • This layout aspect helps with climate control and prevents an urban-sprawl / industrial-sprawl ‘eyesore’.
  • It is also designed to hint at what is here, keeping it apparent but not overly so; you have to know what you are looking for, and only then will you be sure to see/find it.

Its top story is 10′ tall and has the vehicle ports and other access points (such as the Inisfreean-style pull-down L-hallway doors) which allow its products to be transported out by automated vehicles or picked up (and driven out) in person (and being able to drive one’s custom-ordered personal automobile right off its assembly line on the factory floor has proven to be quite the attraction). Nine stories are below ground level, starting with the factory floor where raw materials are subatomically sung into existence from slush matter vats. As these creations are moved to higher and higher successive floors in this facility, they become more and more recognizable as the finished product; couture automobiles which any collector, connoisseur, or aficionado would adore and drool over.

  1. Floor 1; Lowest Basement:  ‘slush matter’ is stored here, and start forming the basic shape/hull
  2. Floor 2:  engine/s (repulsines, etc.) is/are added, plus everything else ‘under the hood’ (including the drive-train)
  3. Floor 3:  hood, trunk, doors, etc.
  4. Floor 4:  seats and seatbelts/harnesses
  5. Floor 5:  dashboard and steering wheel / joystick; controls/console/s
  6. Floor 6:  windshield and windows, plus side-view mirrors, etc.
  7. Floor 7:  lights/signals
  8. Floor 8:  paintjob, if any (though all our vehicles can change their color similarly to how ICVs change theirs)
  9. Floor 9:  wheels and tires
  10. Floor 10; Ground Level:  final minute details / finishing touches, and the programming/installing

 

Notes:

The only garage in Inisfree which can produce its own vehicles, bypassing this facility, is the Cylinder Garage of the Governor’s Mansion.  All other garages in Inisfree can help clean, maintain, and repair, but not create vehicles.

All tires in Inisfree are made of white rubber.  That way, even when “peeling out” / “burning rubber”, they don’t leave unsightly marks on our white highway system.

Tire-chains and 1 bag of cat-litter (due to the great traction it provides even on ice) come standard with every vehicle, as does a winter-survival “bug-out bag”.  We are near the South Pole, after all.  Should ever there be an issue with our surface/outside environmental/weather controls/system, anyone able to open one of the vehicle’s we’ve made here, provided its issued/complimentary contents are still inside, will be well-prepared for temperature-drops and more.

In inisfree, all vehicles are auto’-registered.
No insurance is necessary.
No driver’s licenses are issued, either.
We also have no license plates, as none are needed; Inisfreeans can feel where all our vehicles are, somewhat like a human can tell where his/her own body-parts are, their brain always knowing the difference.

Since we sometimes make vehicles and let people outside our realm use them, that is similar to a self-made, thus untraceable, firearm; they have no need to register them out there (and we provide them with fake yet legit-looking license plates, as needed –such as “EXEMPT”/government ones –which is legal, because we are the sole legitimate authority/government for all of Creation now).

No car alarms, but vehicles can be set to locked when a user wants to return to them to resume using them after parking (because otherwise there is a chance anyone else in the area who feels like driving that vehicle home will take it, as we are one family in this realm, sharing everything, ICVs always aware of our needs, thus no one ever carjacked or left stranded, etc.).

There are no bumper stickers in our realm, as all vehicles belong to the High King (me; Auz), I don’t like bumper stickers, and everyone shares vehicles in my realm; it would be weird and illogical to put a sticker you like on a vehicle that you might not see for a while after first using it.

We never put TVs in our vehicles. That’s not what cars and trucks are for. The only screen in them is for dashboard gauges and touch-based controls, never showing any videos.

 

Vehicles Produced in This Factory:

  1. ATVs (Sherp models)
  2. amphibious vehicles (Gibbs Aquada variants)
  3. bicycles –and all have A.I.-based tracking
  4. boats (for the canals)
  5. canoes (open top)
  6. (2024 June addition) campers (not as big as motorcoaches)
  7. cars (including amphibious ones; Gibbs Aquada, etc.)
  8. kayaks (closed top)
  9. limousines (including Inisfree’s “presidential” white one)
  10. motorcycles
  11. personal watercraft (such as jet-skis)
  12. rafts (inflatable, roll-cage upgrade; inflated top prevents rollovers)
  13. sailboats and small personal yachts
  14. skateboards
  15. SUVs
  16. suburbans (including the royal-family one for The Yellowstone Club cabin)
  17. surfboards, paddleboards, and wakeboards
  18. trucks
  19. and just the white tires for our mobile houses (as the rest of those buildings are 3D-printed on-site)

Skateboards can be printed here, as well, though residents are encouraged to use their in-home 3D-printers for things on that scale.

 

Capacity:

Even though some ~2,000,000,000 will become allied with Inisfree in the millennia ahead, and forevermore, their arrivals and vehicle requests/orders here will be spread out over at least 22 millennia; for the first personal vehicle each of those people places a build-order with this facility for, if spread out evenly over that time, only ~90,909 will need to be 3D-printed here each Earth-year.  90,909 over the course of a year is 249/day; 10/hour.  That is well within our capabilities –and we could provide thousands more (with room for ~5,000 at a time).

Also, of course, the things we make are just about as immortal as we are; they don’t experience wear & tear, at least inside our realm / mind-fields, so we don’t have to keep replacing them, or even printing spare parts for them.  Once someone has one in his/her garage, they just might keep the thing for live / forever.

With everyone in Inisfree thinking of themselves / their fellows as being part of the same one big literal family, and with the status-quo here of casual vehicles-sharing/swapping, with 2,000,000,000 residents/allies at-capacity in the millennia ahead, that suggests a very high probability that all their personal vehicle choices… will result in every imaginable/desirable vehicle type/color/combination having been ordered, printed, and maintained, …thus everyone will have access to 2,000,000,000 different/unique/beautiful/artistic personal vehicles of their choice at any and all times.

In other words?  There may come a time when the capacity of this facility to print more personal vehicles is no longer fully utilized, let alone stressed/strained.  There may come a time when it isn’t even producing anymore vehicles at all (except for the rare cases when an extra or a backup/replacement is needed).

 

Duration:

The vehicles here only take a few hours to assemble (3D-print).  Cars take less time, and suburbans take more, of course.  Depending on the features/options you select/request, those times will change by a matter of minutes.

(Any vehicle you order, however, will be ready within the same 24-hour ‘day’/period, and on its way to you either by itself (self-driving) or with one of the Inisfreean girls (ICVs) at the wheel –ready to help you test-drive and ‘christen’ it when it reaches your home here in our city.)

 

Features:

All of the following come standard with every Inisfreean vehicle (those made for public/individual use in our realm).

  • 3D-printed; no waste-material, and far-fewer moving parts
  • aware of all surroundings, including all other vehicles (whether linked to our shared-consciousness A.I.s network or not) and bystanders/pedestrians (including non-human ones)
  • backs of all back seats (adjacent the trunk) always can be folded all the way down; makes room for easy fully-prone “stretched out” sleeping/camping
  • batteries auto-recharge during use (via the energy from movement such as wheels/tires rotating, and from body heat, bioelectric current excess, voices, the Inisfreean Tesla-inspired portals-based power-distribution grid, etc.), and do not need to be plugged in or replaced (and are easily recyclable if ever anyone had reason/want to; at our subatomic-based/level recycling facility)
  • cup-holder temperature-control; set each cup-holder to its own unique temperature, such as to keep hot drinks hot and cold drinks cold
  • detect all threats within sensor-range; explosives, firearms, melee weapons (bladed, etc.), even ill-intent (mind-energy fields/signatures) –though those things are almost unheard-of (outside designated areas, such as for training/sparring) in our realm
  • door handles are flush w/ door; in case of rollover
  • environmental controls include humidity, not just temperature, and work for the trunk, not just the passengers-section (so you can keep groceries cool/cold during multi-mile drives home across/within our city, or even during flights to the Inisfree-like cities; when stowed in the garages of our exclusive airline craft)
  • fire-suppression system –sound-based
  • fully customizable –even after “purchase”/ordering; driver can change the exterior/body-panels color/scheme at any time, and the same way a dial is used to choose a radio station or set the inside temperature, for example, as well as the color of the headlights, and the seats all adjust every time to each person sitting on them
  • GPS/navigation voice is a sexy female one (i.e. sounds nothing like the repulsive voices programmed into TomTom or any other Outlands navigation system)
  • high-centering not possible due to repulsines and other features
  • indirect exterior (grill, undercarriage, wheel-‘dimples’ (in the rims), etc.) lighting (any-color LED bars), selectable on/via dashboard / control console/panel
  • jack
  • jumper cables
  • keyless access/entry/start; based on bio-signature (and works for anyone in approved by Auz to be in Inisfree, since everyone here sees everyone else here as of the same one family, thus welcome to borrow/trade most civilian/personal vehicles here)
  • kinetic barriers; local shield-like mini-forcefields (unseen, and designed to only stop/deflect high-speed projectiles, such as flying shrapnel, not mere body-parts from calmly touching the vehicle)
  • lift-mode; vehicle can raise up or lower down, as needed, either on-demand based on driver-preference or sensors-data (such as when the vehicle detects an obstacle it is approaching which its clearance is not sufficient to pass/drive over)
  • light-weight (due to the special material we base most things in our realm off of), thus requiring less energy to operate, and even man-portable (i.e. can be pushed/lifted off of, or out of the way of, a person at risk)
  • mood-lighting selectable on dashboard / control console/panel
  • no gasoline or oil required
  • off-road tire-inflation options/automation (to better grip sand, etc.)
  • power-steering
  • quick-release doors in case of emergency (such as water-landing/entry)
  • repulsines built-in; helps ensure no drifting, hydroplaning, roll-overs, etc.
  • self-diagnosing; no need to take into any mechanic shop –and automatically isolates/identifies (to you) any abnormal/unwanted sound or rattling/wobbling
  • self-maintaining, constantly negating “wear & tear”
  • self-repairing; even crumple-zones restore themselves like new
  • sideview mirrors automatically turn inward when parked/left; to help avoid dings, scratches, and anyone walking by from bumping into them
  • soundproofing on par with that legendary Rolls Royce (the Ghost model) so quiet it was almost disorienting to weak drivers/passengers
  • steering-wheel cooler, not just warmer; you can increase or decrease the temperature of where you hold on
  • tires are made from vegan rubber from trees, not blubber from animals
  • traction-assistance kit:  cat-litter bag, tire-chains, etc.
  • tow-straps
  • underwater-capable; will not leak/flood, and can still maneuver based on normal controls (pedals, steering wheel, etc.) –due to repulsines
  • vegan; even the “leather” in our vehicles is based on plants, such as apples or cacti
  • volume regulators; A.I. ensures car-stereo music is not loud enough to disturb anyone nearby, such as in parking lots. Tailgate parties in Inisfree are fine, as is playing music fairly loud from vehicles during our street races, but not where people nap or sleep. ICVs will always politely explain, as necessary.
  • white-rubber tires (all-weather, perfect for local conditions; alpine, arctic/polar, wintry, etc., but no tire-studs needed)
  • winches (front and back) in off-road models (anything designed specifically for our off-road events)
  • windows automatically slightly lower as a door is being closed, ensuring simultaneous door-closing does not cause overpressure/cracking (and then those windows are raised back all the way, preventing rain from getting in)
  • x-ray windshield mode (passive; does not emit x-rays, but is able to sense similarly to how ICVs can switch to seeing through things)
  • yoke-mode for the steering-wheel (though wheel-mode is recommended for easiest turning, and though all gauges/readouts are never hidden behind the steering-wheel); driver can, with the touch of a single button, cause the steering-wheel to self-bend/flex into a form more commonly found/seen/used in aircraft
  • z-bar; helps prevent bump in high-travel, especially in/for off-road moments/vehicles

All our vehicles in Inisfree, including our military and municipal ones, have doors which lower their own windows slightly before/while closing, then raise those windows all the way up after being closed; so there is no pressure burst/increase which could crack/shatter windows if 2/+ doors were closed/slammed at the same time.  (This is already a common feature on high-end automobiles in the Outlands.)

What our vehicles don’t do:

  • beep for any reason (such as if your seatbelt isn’t buckled, or multiple times upon engine-shutoff)
  • honk on their own (such as if you close the door before turning the engine on)
  • lights on upon turn-on at night (must be manually turned on/off)
  • turn themselves off when you slow to a stop (such as at an intersection/turn or curbside)

2024 February note:  These personal automobiles self-govern their movement rate/cap’; they keep their speed below 100 MPH, except when racing during our authorized street races, during which they can go up to 150.

 

Concepts:

Vehicle Examples:

Merch’:

Hanging Out Here:

There are a lot of personal-vehicle-themed decorations in the public-access / tourism areas/rooms of this structure; hangout spots off the factory-floor/s.

Memes:

2023 Update:  2022 Scale-model in Minecraft

This shows where this factory is, and gives you an idea how it will look as a mostly-grass-covered and mostly-underground structure.

 

2024/+:

Vehicles we will not have in our realm:

  • Segway
  • scooter, sit, motorcycle
  • scooter, stand, electric
  • scooter, stand, manual
  • trikes

April:  (Our) Cargo trucks (semis) don’t use air/compression brakes, but repulsines, thus their braking is silent.
Their shipping containers don’t detach in the Outlands, only in our realm.

June 8 Saturday:  Campers Now Produced

reference:  Camper features being considered

  • 4 sizes; single/small for 1 person (twin-size mattress), double/medium for 2 (queen-size mattress), triple/large for 3 (king-size mattress), quadruple/jumbo for 4 (king-size plus a twin-size bunk-bed / loft)
  • These will not be towable like trailers –and we have no trailers in our realm. Each of these is its own drivable vehicle.
    our standard white tires (not black like in the Outlands) –and dashboard psi dial/controls for each (with re-inflating ability)
  • There are no satellite dishes for TV on, or anything else attached/protruding from, the top/outside of these vehicles; all is built in, tastefully out of sight.
  • Even though these are not as long as motorcoaches, they still have the retractable room/side extensions; rooms can be made more spacious by pushing the button to move the sides out almost 3′ from the sides.
  • slide-out grill; no need to unload and set one up –plus its external compartment hatch opens to function as a stable (not flexible/fabric) awning/roof
  • mini garage in back; for bicycles, motorcycles, inner tubes, or 1 very compact car, etc. –and has plenty of sex-dungeon attachments/handles, making kajirae-play/-use easier and more interesting
  • external surround-sound system; speakers built flush with the outside, not just an intercom/entertainment system inside
  • customizable doors, such as rotating or scissor (or Star Trek sliding, or part-out-from-middle, or dilating like an eye, etc.), not just normal hinge-out laterally/horizontally
  • gentle door and window smart-forcefields; keeps bugs/pests/uninvited out without disintegrating them
  • dashboard/intercom/speakers auto’ alerts, such as for when an open container with liquid in it is on the stove (before an upcoming turn or rough road causes a spill)
  • electronic/hydraulic leveling system (once parked; so it often doesn’t matter how level your campsite is)
  • climate control for seats and steering wheel, not just vents
  • climate control also for cup holders; keep your hot drinks hot, and cold drinks cold
  • polarizable windows (no need for blinds or shades)
  • floor/furniture indirect lighting
  • kitchenette stocked with air fryer, bread maker, ice maker (in freezer), mini classic movie-theater popcorn maker, rice maker, snow-cone maker, etc.
  • gentle lighting inside all cabinets, drawers, and shelves
  • LCD wall-art; choose any image or sequence for each framed display/panel
  • towel-warming shelves in the bathroom
  • BTBs instead of basic toilets
  • onboard wastewater processing (omni-recycling)
  • All flat inner surfaces (floors, walls, ceilings, countertops, cabinet panels, etc., but not inside cabinets or shelves) can be set to mirror-mode; for that infinite-repeating effect that is so much fun during sex. This works on the same principle as electronic glass; when the current is turned off/on, the glass/panel is either opaque/shaded or transparent.
  • rooftop access from internal in-wall ladder system, not external (which would be easy for uninvited to use)
  • rooftop hangout/lounge has (vertically) retractable guardrails, making safe access to the entire top of these vehicles easy to set up (at the push of a button) –thus also private/discrete sunning
  • They won’t have lame paintjobs or decals like most Outlands campers/motorcoaches; they’ll have one main color, and one trim color, keeping them far classier.
  • We won’t be producing any private motorcoaches (giant campers), only these smaller vehicles which are just called normal campers.

Not these campers:  The motorcoaches we produce are our realm’s equivalent of mass-transit; buses for students and others.

2024 June 10 Monday:

The private garage of the Governor / High King gives many examples of what types (makes and models) of personal vehicles are approved for production here and use throughout the Inisfreean realm.  As long as they look good to him, they can be requested (one at a time / per order/resident), at which point (once the resident, not first-time guest, has chosen all their details/features) they will get assembled and commissioned in this facility.

  • At this time (by the date of this note), He (Auz) has accepted ~30 models (personal vehicle types; make+model) into his private collection there (in that garage of his).  A foreseen total of 1,128 (different models, with/and 10 of each) will eventually fill that garage.
  • 2B unique vehicles ÷ 1,128 = 1,773,049 to 1,773,050 of each (make+model) –if all 2B non-ICV residents want their own personal vehicle in our realm
  • 1,773,049 ÷  ~1M colors the human eye can distinguish = ~2 of each make+model could be the same color
    and finally, factor in options (such as lift; higher than normal, bigger tires, etc.) = all 2B can be unique
  • (though, obviously, many are likely to be identical, since most people here have similar interests, thus will end up with the same make+model+color+options)
  • In short, this factory is able to create as many different vehicles as we have foreseen individuals as our returning visitors / citizens.  That’s the genius/versatility of 3D-printing; we don’t need as many personal-vehicle factories as there are makes (brands/companies/names) of cars/trucks.

Reference:  many paint colors, each displayed on a standard angled form (to show how they will look from different vantages under normal lighting)

2024 September:

  • all have batt’ that cannot catch fire
    and never need charging (retain a charge just for emergency/’extra’ functions, while normal driving requires almost no batt’)
    and use no gas
  • Solenoids hardened so EMP cannot make them glitch/’die’
  • Since our POVs can start and drive themselves, they can never be “parked in”; if anyone ever parked too close to their sides, they would just back themselves out when/as needed. Also, our POVs don’t let drivers manually park them that close to one another, anyway. This makes slide-down and scissor-doors unnecessary, thus just artistic when included, not critical.

 

Also see: