There are a few hundred homes in our realm which can drive off their plots and even use our highway.

 

Table of Contents:

  1. Introduction
  2. Dimensions & Layouts
  3. Additional Notes
  4. Special Features
  5. History
  6. An Admirer from Gor
  7. Conceptual Images (Images Begin)
  8. 2022 Update:  Minecraft 1:1 Representation / Placeholder

 

Introduction:

“Mobile home” is a somewhat inaccurate term –and how fitting for the default-inaccurate Outlander humans; almost everything they ever said was inaccurate.  Their “mobile homes” are more correctly named “boxy buses”.  “Motor-coach” is another somewhat confusing term applied to that type of live-in vehicle.

In Inisfree, “mobile houses” is entirely literal; here, those are houses which are mobile, as they can be driven.  Our mobile houses are parked on lot-sized parking-spaces, spaced just like normal-neighborhood houses.  To move them around, just go upstairs into their room which is a cockpit-like area with a driver’s seat, steering wheel, and all.

 

Dimensions & Layouts:

Each of these is of a uniform span and height;

  • 30′ x 30′
  • 2 or 3 stories tall; 20′-30′
  • a few feet of clearance above the ground/pavement
  • human-height tires; ~6′ (and always of white SRC-based rubber; the standard for all tires in our realm)

The rooms they contain may be in a different arrangement, but always include the basic/required ones in our realm;

Those rooms are in a 2×2 grid/formation on each of the 2 first floors; ground-level and 2nd-story.

Their swimming pools are left behind; those are part of the plot the house parks at/on when not being driven.

There are only 320 of these big vehicles in Inisfree; the same number as the plots of land in the Modern American neighborhood.

 

Additional Notes:

These are our only dwellings/residences which can disconnect from our city’s water supply pipes.  Each time you take a mobile-house for a drive, it disconnects from the pipe providing water from our canals system, and shows on its dashboard how much clean/potable/usable water is in its water tank/s.  Once you return it to its parking-space (plot/property), it hooks back up and cycles out the tank, refilling its new/fresh water to capacity.

Only people who have completed our LHS course “Drivers Education” are allowed to operate/drive these live-in vehicles (or any vehicles in our realm).

When you are driving your mobile house, keep it in lanes designated/designed for it; only the house-wide (40′-wide) highway-lanes are for this type of vehicle.

 

Special Features:

Being Inisfreean constructs (ICs), these houses are self-aware, A.I., and able to prevent injuries.  For example, if you tried to start them up for a drive and move them forward, they would alert you if anyone or anything was in the way/path of their tires or whole front.  They also coordinate with all other vehicles in our realm when in motion; when they are on our streets or highways, they cleverly proactively prevent accidents and even traffic jams.

Like all vehicles we make, this one comes with built-in repulsines to help provide weight-reduction, cavitation negating air-friction, and even energy-shielding like a wraparound electromagnetic ‘bumper’.  This makes it one of the only dwellings which has repulsines; usually only our mobile creations (vehicles, aircraft, etc.) do.  It will not teleport/portal-away, though; it has been designed and programmed to only be driven –and only on our streets and highways.

2023 August:  All sensors and gauges on the vehicles we in our realm make auto-self-recalibrate themselves on their regular/recommended maintenance cycle/schedule.

2023 November:  floors detect weight, alert the driver if there is any imbalance (i.e. where things should be shifted in order to have even weight/wear on the tires/axles, etc.), all that info’ available at the driver console (and the house’s intercom/speakers can speak it, similarly to how an Outlands GPS can “talk” driving directions/instructions)

 

History:

  1. 2010:  conceptualization and initial design
  2. 2011:  prototyping
  3. 2012:  construction (3D-printing) of the first of these mobile buildings
  4. 2022:  Very early this year, the demon (a good kind of demon) named Allison Liddle became one of the first guests to get to drive one of these things.
  5. 2090s?:  Kamchak is shown how to drive one, and takes it for a drive around the block/neighborhood.

 

An Admirer from Gor:

Kamchak of the Tuchuks (the wagon-people on planet Gor) has marveled at our Mobile Houses, they being so similar to the room-sized animals-pulled big wagons of his people back on Gor.  When he came (in the later years of Earth‘s 21st century) to see Auz’s home on another world, having learned of such things from enslaved Elizabeth Cardwell, Auz knew the #1 thing he should show this man was the closest thing Inisfree had to the mobile-home-like multi-story wagons of Kamchak’s tribe/s.  At first, of course, he had no idea what he was being shown and walking into… until Auz showed him the driver’s seat upstairs in the one they had entered, then showing Kamchak how to turn everything on and get it moving.

Still, he being of the Wagon Peoples, of course notes and dislikes the walls aspect; the Wagon Peoples look down on those who live not on the open plains, but behind the walls of cities –or, in this case, of our Mobile Houses.  So it is that he has not taken up residence in one of them, similar to his own wagon/s, and interesting, though they are.  He does, however, acknowledge the history of Inisfree; our city was started not only out in the open like his people live, but on the harshest plain of them all, Antarctica’s, thus he does not look down on us Inisfreeans, even though our own (giant/mega equivalents of) ‘wagons’ happen to now have thicker walls than his.

Men like him, having had his face ceremoniously/traditionally scarred, as many of the great men of the Wagon Peoples on Gor do, would usually not be permitted knowledge of, let alone entry into, Inisfree; his body was altered in a way High King Auz does not, as a deep empath, gravitate to.
However, being as brave and free as Kamchak is, and because he loves to own only the finest slaves –including women who were once spoiled literal princesses– Auz allowed Kamchak to be one of the only exceptions to our pre-screening rules; even with his face scar/s, so long as he lives by our way whenever he is visiting us here, Kamchak is allowed to return and leave however often he desires.

 

Conceptual Images:

2022 Update:  Minecraft 1:1 Representation / Placeholder

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