2519 A.D. & After

Table of Contents:

  1. Legend
  2. Events by Year
  3. Additional Notes
  4. The “Coming” Reunion of All Good

 

Legend:

  • TYA:  Trillion Years Ago
  • BYA:  Billion Years Ago
  • MYA:  Million Years Ago
  • AF:  Aeon Flux (cartoon and movie)
  • AL:  Alien (movie series, including Aliens, Alien 3, and Alien VS Predator)
  • AN:  Alien Nation (TV show)
  • AW: Airwolf (TV show)
  • BG:  The Books of Gor (the Gorean novel saga)
  • BL:  Blade (movie series)
  • BM:  BattleMech, BattleSpace, BattleTech, and MechWarrior (books and games)
  • BR:  Blade Runner (movie)
  • BS:  Battlestar Galactica
  • BT:  Batman (comics and movies)
  • CB:  Conan the Barbarian (movie series)
  • DA:  Dark Angel (TV show)
  • DE:  Descent (movie series)
  • DI:   Diablo (game series)
  • DU:  Dune (movie series)
  • E2:  Earth 2 (TV show)
  • ED:  Expedition to Darwin IV (book)
  • EG:  Ender’s Game (book series)
  • EO:  EVE Online (MMORPG)
  • FA:  Fast and the Furious (movie series, including Tokyo Drift)
  • FF:  Firefly (TV show and movie, including Serenity)
  • FS:  Farscape (TV show)
  • FN:  Fringe (TV show)
  • HA:  Halo (game series and books)
  • HP:  Harry Potter (books and movie series)
  • IJ:    Indiana Jones
  • JB:  James Bond (movie series)
  • JD:  Judge Dredd (movie and comics)
  • JP:  Jurassic Park (movie series)
  • LC:  H.P. Lovecraft (books)
  • LR:  Lord of the Rings (book and movie series)
  • LX:  Lexx (TV show)
  • MA: M.A.N.T.I.S. (TV show)
  • ME:  Mass Effect (game series, including Mass Effect 2 and Mass Effect 3)
  • MI:   Mission Impossible (movie series)
  • MK:  Mortal Kombat (movies and comics)
  • MM:  Mad Max (movie series)
  • MW: Morrowind (game series)
  • OL:  The Outer Limits (TV show)
  • PB:  Pitch Black (movie series, including The Chronicles of Riddick)
  • PC:  Pirates of the Caribbean (movie series)
  • PD:  Predator (movie series and comics)
  • R6:  Rainbow 6 (game series)
  • RE:  Resident Evil (game and movie series)
  • RC:  RoboCop (movie series)
  • RF:  Rifts (game and book series)
  • RW: Road Warrior (movie series)
  • S7:  The Saga of Seven Suns (book series)
  • SB:  Space: Above and Beyond (TV show)
  • SC:  StarCraft (game series, including StarCraft II: Wings of Liberty)
  • SG:  Star Gate (TV show and movies, including Atlantis and Universe)
  • SP:  Splinter Cell (game series)
  • ST:  Star Trek (TV shows and movies, including Voyager and Deep Space Nine)
  • SQ:  SeaQuest (TV show)
  • SW: Star Wars (movie series and books)
  • TF:   Transformers (movie series)
  • TL:   Twilight (TV show and book series)
  • TR:   Tomb Raider (game and movie series)
  • TM:   Terminator (movie series)
  • UW:  Underworld (movie series)
  • VD:   The Vampire Diaries (TV show)
  • VP:   Viper (TV show)
  • WA:  Waterworld (movie)
  • WH:   Warhammer (game series, including Warhammer 40K)
  • WW:  World of Warcraft (MMORPG)
  • XF:    X-Files (TV show and movie)
  • XM:   X-Men (comics and movies)
  • XW:  Xena: Warrior Princess

 

Events by Year

Miscellaneous Future-era Timeline-events:

*During all of the following, the final (7th) root-race of humanity will come into being and remain.

2519: HA: Spartan-IIs continue 2nd training year.  John-117 earns the squad-leader billet.

2522: HA: The Human Entry Vehicle (HEV) / Single Occupant Exo-atmospheric Insertion Vehicle (SOEIV) / ODST-Pod enters publicized service.

  • With over 1,000 worlds inhabited by the humans, their total population passes the 350 billion mark.

2525: HA: Human-Covenant War begins, planet Harvest evacuated, 22-23,000 civilians killed in the process.

  • Spartan-IIs begin training with Mjolnir I armor.

2525-2530: HA: Humans battle Covenant for control of evacuated planet Harvest.

  • Covenant forces begin glassing entire human-colonized planets.

2532: HA: Spartan-IIIs begin training.

2535: HA: Most human Outer Colonies are destroyed / glassed.

  • Cole Protocol emplaced.

2552: HA: Human-Covenant War ends, having never reached Earth, culminating with all Halo-game Earth-based events occurring on a nearby Earth-like world.

2589: HA: Reach and other glassed worlds are re-terraformed.

2688: BM: The first land-to-air Mech is produced.

2696: PB: Pitch Black, and The Chronicles of Riddick time-lines.

2730: EO: Ra/Sol fully colonized.

2798: DU: A planetoid about to strike Earth mysteriously vanishes.

 

Regarding Inisfree:  First Relocations

3013:  After being anchored on Earth (specifically near the South Polar Hole) for around 1,000 Earth-years (minus numerous flights of the entire city for various leisurely reasons over the centuries), Inisfree is now scheduled to depart Earth for an indefinite period of time.  *Worthy Earthlings will still be able to contact Inisfree and, in a few cases, travel to and from it, but it is now the prophesied time for the millennium-long reign of Heaven-on-Earth and the God-king‘s presence on Earth to come to a pleasant conclusion.

*Update:  This estimated departure date was changed to be in the 2500s after Auz returned from his TNH missions in 34 Tauri.

2011 into 7292: Relocations Begin – Local (on Earth, near its Surface) – Reunions of Races
4th 13-sections Consciousness-shift After 2012-2013
~5,281 Earth-years long (1,927,867 Earth-days)
1/13 = ~406.3 years (~148,297 days)

(not part of this after-2518 era: “Day” 1: ~2011-2418, the vision for when to migrate Inisfree into the hidden continent of the Elves and their Valar ancestors occurs, followed by a telepathic dialogue between them to help High King Auz pick from the available spots in their land which resonate best with (“call” to) him)
“Night” 1: ~2418-2824, Inisfree moves to Aman; Elves (~500 years after leaving its original spot on Antarctica in 2313)
“Day” 2: ~2824-3230, interacting with the most-compatible race first, the Inisfreean founder/leader is healed and unlocked the rest of the way; his soul/memory-height and other physical features are granted/restored, and his time spent with these people of his heart, especially while in their enchanted/undying land/s, gives him all the serenity, happiness, hope, and focus he’ll ever need for all the generations and Ages now ahead
“Night” 2: ~3230-3637, Inisfree moves to R’lyeh; Cecaelia
“Day” 3: ~3637-4043, interacting with the squid-humanoids of this ancient underwater realm shows visions to the Inisfreeans about where, why, and how this race evolved, and what their positive role will be in the Ages ahead
“Night” 3: ~4043-4449, Inisfree moves to Cloudmassland
“Day” 4: ~4449-4856, interacting with the Angels of this lofty atmospheric realm helps the Inisfreeans learn and see (envision) how to request contact and visits with the Angels from even higher realms –such as on/in the stars
“Night” 4: ~4856-5262, Inisfree moves to New Canada
“Day” 5: ~5262-5668, interacting with the compatible werewolves here (some of which look Caucasian/European, and others of which look Native/Mongolian) produces visions of their race’s entire developmental history through the Ages
“Night” 5: ~5668-6075, Inisfree moves to Shadowmassland
“Day” 6: ~6075-6481, interacting with the compatible Shadow Elementals in the Underdark produces and shares/holds the vision about how to later wield their “shadow materials”, as well as how to move through similar dark realms, such as Space (such as by traveling through the network of shadows, instead of trying to propel ships FTL)
“Night” 6: ~6481-6887, Inisfree moves to the Underdark
“Day” 7: ~6887-7293, interacting with the Drow in an even darker (more shadowy) realm than the Shadowmassland, further visions about how to work in shadows and total darkness come (*and it is no coincidence that 1) many humans were removed from the Milky Way shortly after this time period when they went through the ADAM Gate to the EVE Gate, thus no longer able to interfere with the reunions of people/races back in the Milky Way, and 2) even way out there… they would first be focused on reuniting their race/s when the EVE Gate collapsed… and unknowingly helping to reunite that galaxy with the Milky Way… just be having gone out there; where you go, connections form)
This is the Age of Inisfree’s projected relocations. During this time-period, Inisfree began to relocate itself; always to where it felt called and wanted most, starting with several regions on the outer surface of the Earth… before going “down” (or up, as the Inisfreeans see it) into the Earth’s “crust”.

 

More Miscellaneous Future-era Timeline-events:

3000-40,000: WH: Warhammer 40K (game) timeline.

3097: Pandorum (movie): Elysium spacecraft, having sailed for 123 years, crash-lands on planet Tanis, making it local-year 1, surviving population 1,213.

3196-31,740: DU: Dune timeline.

c.4400: LC: According to legend, Nephren-Ka will rise again seven thousand years after his death.

c.5000: LC: The empire of Tsan-Chan comes into being. The scholar Yiang-Li, known for his “overviews” and among those who exchanges minds with a Yithian, lives in this empire.

7987: EO: The wormhole leading to realm of EVE-Online is discovered.

7989-8052: EO: 5 worlds are colonized.

8061: EO: The EVE Gate mysteriously collapses.

8100: EO: Many of the New Eden star systems on the other side of the EVE Gate perish.

8100-16,262: EO: The galaxy-level Dark Ages (only in the EVE-Online realm of the Cosmos).

 

Regarding Inisfree:  Some Later Relocations

2011 into 105,006: Relocations Continue – Deeper (including Other Dimensions and Off-world; First Depth into The Abyss since the Mapping Campaign) – Making the Firmament/s Go Back Up
5th 13-sections Consciousness-shift After 2012-2013
~102,995 Earth-years long (37,593,416 Earth-days)
1/13 = ~7,922.7 years (~2.9 million days)

“Day” 1: ~2011-9933, for nearly 8,000 years, the Inisfreeans receive the portions of the vision for when, where, and how to move into the ocean near/within the Atlantean empire that is being rebuilt
“Night” 1: ~9933-17,856, Inisfree moves to New Atlantis –which is on the unsubmerged Cruiser Tablemount, and includes the Guelb er Richat, which Inisfree hovered over to shade during un-petrifying that World Tree ruin (*and it is no coincidence it was foreseen by High King Auz that the first place Inisfree will relocate to in this post-Shift era is the one with the people most-experienced with wielding the water/liquid element; who better to help raise back up the Firmament/s?)
“Day” 2: ~17,856-25,779, interaction with the Mermaids of New Atlantis and related underwater realms helps produce and share/hold the vision of how to love-wield “the waters” (oceans) to raise/restore Earth’s Firmament
“Night” 2: ~25,779-33,701, Inisfree moves to Arcadia; Fairies
“Day” 3: ~33,701-41,624, the vision comes for which Naga to telepathically and in-person meet with prior to moving to the capital/heart of their realm
“Night” 3: ~41,624-49,547, Inisfree moves to Nazjatar; Naga
“Day” 4: ~49,547-57,469, the vision comes for which Inner Earthlings to telepathically and in-person meet with prior to moving to the capital of their realm
“Night” 4: ~57,469-65,392, Inisfree moves to Agharta; Giants
“Day” 5: ~65,392-73,315, Aghartans interact with the Inisfreeans, resulting in shared visions of how they can and will use their abilities and technology to help re-uplift / restore the Firmament.
“Night” 5: ~73,315-81,238, Inisfree moves to the Moon
“Day” 6: ~81,238-89,160, Moon nymphs interact with the Inisfreeans to help them receive the vision of how they can steer the Moon closer to help increase tides which will allow for easier Firmament re-uplifting / restoration.
“Night” 6: ~89,160-97,083, Inisfree moves to Gor; Nymphs?
“Day” 7: ~97,083-105,006, interaction with the kajirae of Gor helps allow and share still more useful visions
This is the Age of the Firmaments being re-uplifted. During this time-period, Inisfree continued relocating to where it was wanted and needed most; always to where the destined meetings with its compatible reunited kin/races were best facilitated, starting with several regions within the Earth (oceans, deeper and deepest caves, etc.).

 

Even More Miscellaneous Future-era Timeline-events:

c.12,000-13,100:  Isaac Asimov’s Foundation Series timeline.

c.16,000: LC: The wizard Nug-Soth is one of many across time who exchanges minds with one of the Great Race of Yith.

16,262-23,326: EO: Age of Expansion; the humans in the New Eden portion of that galaxy are starting to re-explore their local Space, some conquering or even eradicating those they find along the way.

23,331-23,339: EO: Empyrean Age begins; the re-established Space-faring empires are now interacting regularly.

c.40,000 AD: Total Annihilation (game) timeline: 4,000 years of total war decimates 1,000,000 human-colonized worlds.    * The maximum total human population during this time was nearly 500 trillion; ~500,000,000 people on each of those planets, averaged out.

 

Regarding Inisfree:  Even-later Relocations

2011 into 2,010,426: Relocations to Stars – World-tree Trunks Un-petrified, Stopping Entropy
6th 13-sections Consciousness-shift After 2012-2013
~2,008,415 Earth-years long (733,071,616 days)
1/13 = ~154,493.5 years (~56.4 million days)

“Day” 1: ~2011-156,504, now millions of years in the future, the vision comes for how and where to fly Inisfree onto the Sun
“Night” 1: ~156,504-310,998, Inisfree moves to the Sun’s edge; Elementals and Angels at that star-gate (in its “atmosphere”) –and maybe its time here seems to be only 1,000 years, while more than 10x that pass back on Earth, the effect of proximity to the stars/gates/Heaven like that
“Day” 2: ~310,998-465,491, interaction with the Angels living on the surface/edge of this portal that is Earth’s Sun reveals more about how and what the stars really are, and allows the first trips of Inisfreeans into the core that all stars share, which is the dimension humans call Heaven
“Night” 2: ~465,491-619,985, Inisfree moves to the “Hel” dimension; more Angels
“Day” 3: ~619,985-774,478, interaction with the compatible Angels in this dimension reveals more about the nature of Space and Dark Matter, as well as how to tap into them to help un-petrify things and reunite these long-separate realms
“Night” 3: ~774,478-928,972, Inisfree moves to New Krypton
“Day” 4: ~928,972-1,083,465, interaction with the compatible Kryptonians reveals which landforms on their own worlds are the petrified trunks of felled World Trees
“Night” 4: ~1,083,465-1,237,959, Inisfree moves to Erra; Pleiadians
“Day” 5: ~1,237,959-1,392,452, interaction with the compatible Pleiadians ushers in more visions, as well as helping make this race even more compatible
“Night” 5: ~1,392,452-1,546,946, Inisfree moves to Illium; Asari
“Day” 6: ~1,546,946-1,701,439, interaction with the compatible Asari reveals which landforms on their own worlds are the petrified trunks of felled World Trees
“Night” 6: ~1,701,439-1,855,933, Inisfree moves to Vampiria
“Day” 7: ~1,855,933-2,010,426, basking; casual visions of the coming Age
This is the Age of the World Tree trunks un-petrified. During this time-period, Inisfree relocated to special compatible places off-world; beyond the Earth.

 

Regarding Inisfree:  Distant-future Relocations; to Other Galaxies

2011 into 39,166,111: Relocations to Galaxies – Bending the Realms Back Closer
7th 13-sections Consciousness-shift After 2012-2013
~39,164,100 Earth-years long (14,294,896,529 days)
1/13 = ~3,012,623.1 years (~1.1 billion days)

“Day” 1: ~2011-3,014,634, vision (idea) for how/when to move Inisfree to the homeworld of the Dragons
“Night” 1: ~3,014,634-6,027,257, Inisfree moves to Dragonhome
“Day” 2: ~6,027,257-9,039,880, interaction with the compatible Dragons produces and shares/holds more visions, such as how to exit Dragonhome into other regions of Space/time, including where the Craftworlds are
“Night” 2: ~9,039,880-12,052,503, Inisfree moves to the Craftworlds
“Day” 3: ~12,052,503-15,065,126; interaction with the compatible Eldar (and not just on their Craftworlds, but on their Maiden Worlds which the Craftworlds help by sending troops to) produces and shares/holds more visions, such as where they’ve gone in The Webway
“Night” 3: ~15,065,126-18,077,749; Inisfree hibernates in The Webway (possible relocation to the Andromeda galaxy)
“Day” 4: ~18,077,749-21,090,372; interacting with the compatible Eldar (and others) in The Webway… produces and shares/holds visions, such as how to create a similar Webway… just for all the surface-land spots of a world… to regreen it without using the Gridding technology (IOW: Tesla wireless global system approach)
“Night” 4: ~21,090,372-24,102,995; Deserts on all worlds become meadows (and, on this note, no worlds were originally barren). (possible relocation to the Star Wars galaxy)
“Day” 5: ~24,102,995-27,115,618; interacting with beings/minds of the worlds accepting/wanting the regreening / un-desertification… produces and shares/holds more visions, such as how to continue their regreening beyond meadows… to true forests
“Night” 5: ~27,115,618-30,128,242; Meadows on all worlds become forests. (possible relocation to the New Eden galaxy)
“Day” 6: ~30,128,242-33,140,865; interacting with the beings/minds of those returning “true” forests (capable of growing/supporting the giant trees of old) … produces and shares/holds more visions, such as how to continue this until they all have healthy, pure, timeless-style triple-canopies
“Night” 6: ~33,140,865-36,153,488; Forest on all worlds become triple-canopy, allowing the humanoid people who’d been living in the caves/“crust” to resurface. (possible relocation to a galaxy as of yet undecided)
“Day” 7: ~36,153,488-39,166,111; basking; casual visions of the coming Age
This is the Age of the realms getting closer like before. During this time-period, Inisfree relocated to some of the most special places of all; to realms that had been moving through time and the time-streams, not just through Space or down into the shielded cores of worlds.

 

Miscellaneous Future-era Timeline-events:

c.8,000,000 AD: LC: The time of Zothique, last continent of Earth, and home to the dying remnants of the human race. The culture is on a barbaric level, and magic has become dominant over science.

c.18,000,000 AD: LC: A “half-plastic denizen” of the interior of a planet beyond Pluto is among those that exchanges mind with the Great Race of Yith.

c.50,000,000 AD: LC: Following the final end of humanity (as it is known in the 26th Xian century), a new race of beetle-like insects arises. These are possessed by the Great Race of Yith, leaving their previous home on a planet orbiting a dark star near Taurus. Eventually, even the beetles die out, and the Yithians send their collective minds into a vegetable species living on Mercury.

 

Regarding Inisfree:  Relocations to Other Groups of Galaxies

2011 into 763,701,962: Relocations to Galaxy-clouds – Restoring the World Trees
8th 13-sections Consciousness-shift After 2012-2013
~763,699,951 Earth-years long (~278.75 billion days)
1/13 = ~58.8 million years (~21.4 billion days)

“Day” 1: ~2012-58,802,012; visions from the World Tree trunks themselves (more accurately: from their multi-dimensional whole selves, each section, from the ground/roots up, communicating to us in that order, telling us what it looks like, thus what literal visual-vision to hold in order to help that portion of those great trees return/re-anchor in our plane/dimension)
“Night” 1: ~58,802,012-117,602,012; The un-petrified World Tree trunks begin to sprout; plateaus growing giant branches. Possible relocation to the galaxy-cloud which has the most people who are compatible with us Inisfreeans out of all the galaxy-clouds.
“Day” 2: ~117,602,012-176,402,012; visions from the next portion/stage/level of the World Trees
“Night” 2: ~176,402,012-235,202,012;The un-petrified World Tree trunks are now growing/rising up as their giant branches continue to grow/fan out. Possible relocation to the galaxy-cloud with the next-greatest amount of people compatible with us.
“Day” 3: ~235,202,012-294,002,012; visions from the next portion/stage/level of the World Trees
“Night” 3: ~294,002,012-352,802,012; The un-petrified World Tree trunks now look like miles-tall miles-wide trees. Possible relocation to the galaxy-cloud with the next-greatest amount of people compatible with us.
“Day” 4: ~352,802,012-411,602,012; visions from the next portion/stage/level of the World Trees
“Night” 4: ~411,602,012-470,402,012; The restored World Trees complete their growth, stabilizing their form/s, and starting to be bioluminescent. Possible relocation to the galaxy-cloud with the next-greatest amount of people compatible with us.
“Day” 5: ~470,402,012-529,202,012; visions from the next portion/stage/level of the World Trees
“Night” 5: ~529,202,012-588,002,012; The restored World Trees begin flowering, provide soothing indirect light for all below them, and are colonized by Elves. Possible relocation to the galaxy-cloud with the next-greatest amount of people compatible with us.
“Day” 6: ~588,002,012-646,802,012; visions from the next portion/stage/level of the World Trees
“Night” 6: ~646,802,012-705,602,012; The restored World Trees begin producing giant fruits, and the light of their leaves is now visible from Space (low orbit). Possible relocation to the galaxy-cloud with the next-greatest amount of people compatible with us.
“Day” 7: ~705,602,012-764,402,012; basking; casual visions of the coming Age
This is the Age of the World Trees resurrected. During this time-period, Inisfree relocated to where each of the World Tree stumps were growing back to life, starting with those on the Earth (in its deserts and oceans, etc.).

 

Miscellaneous Future-era Timeline-events:

c.500,000,000 AD: LC: The first primitive life develops on Venus. One Venusian is among those that exchanges minds with the Great Race of Yith.

c.1,000,000,000+ AD: LC: The last inhabitants of Earth, a species of arachnids, live within the interior of the dying world. 

 

Regarding Inisfree:  Final Relocations

2011 into 14,892,151,066 A.D.: Relocations to Superclusters – Restoring Yggdrasil
9th 13-sections Consciousness-shift After 2012-2013
~14,892,149,055 Earth-years long (~5.4 trillion days)
1/13 = ~1.15 billion years (~418.1 billion days)

“Day” 1: ~2012-1,150,002,012; visions of which beings/races to work with (and/or continue to work with) to grow the World Trees even higher (which will result in them bringing/raising/growing the atmosphere with them)
“Night” 1: ~1,150,002,012-2,300,002,012; The World Trees grow out beyond the atmospheres of their worlds, their branches following The Webway’s routes. Possible relocation to the supercluster with the greatest amount of people compatible with us.
“Day” 2: ~2,300,002,012-3,450,002,012; visions of which beings/races to work with (and/or continue to work with) to keep the World Trees growing up/out there, and that it/that will start moving the planets closer together (like they were in the First Time)
“Night” 2: ~3,450,002,012-4,600,002,012; World Tree branches now span interplanetary distances; they connect some planets within solar-systems. Possible relocation to the supercluster with the next-greatest amount of people compatible with us.
“Day” 3: ~4,600,002,012-5,750,002,012; visions of which beings/races to work with (and/or continue to work with) to grow the World Trees further still; until they start connecting with, and stabilizing, worlds outside their own solar-systems (resulting in the Interstellar Mediums out there around their branches… becoming more like a breathable atmosphere)
“Night” 3: ~5,750,002,012-6,900,002,012; World Tree branches now span interstellar distances; they connect solar-systems. Possible relocation to the supercluster with the next-greatest amount of people compatible with us.
“Day” 4: ~6,900,002,012-8,050,002,012; visions of which beings/races to work with (and/or continue to work with) to grow the World Trees even more; until they connect many solar-systems spread out across the galactic ‘arms’
“Night” 4: ~8,050,002,012-9,200,002,012; World Tree branches now span intergalactic distances; they connect galactic arms. Possible relocation to the supercluster with the next-greatest amount of people compatible with us.
“Day” 5: ~9,200,002,012-10,350,002,012; visions of which beings/races to work with (and/or continue to work with) to connect all compatible galaxies via the World Trees
“Night” 5: ~10,350,002,012-11,500,002,012; World Tree branches now reach out across the Interstellar and Intergalactic Mediums. Possible relocation to the supercluster with the next-greatest amount of people compatible with us.
“Day” 6: ~11,500,002,012-12,650,002,012; visions of which beings/races to work with (and/or continue to work with) to (re)merge all those Space-spanning World Trees into the greatest tree of all
“Night” 6: ~12,650,002,012-13,800,002,012; All the World Trees are now fully connected as one; Yggdrasil is reformed, its branches connecting all the realms/galaxies, thereby wisely distributing all their “fruits”, nourishing all evenly on every world. Possible relocation to the supercluster with the next-greatest amount of people compatible with us.
“Day” 7: ~13,800,002,012-14,950,002,012; bask in the atmosphere that is now shared by virtually countless worlds, solar-systems, and galactic-arms (meaning to fly/sail around in/through it, instead of relying on starships and spacesuits anymore)

 

Additional Notes:

This was the infinite time after the humans had finally been pushed back off the planet (Earth) they’d invaded.  It came to be known as the final and grandest Golden Age.  As the mortality-obsessed primitives faded themselves away, at the mercy of their own thought energies, all the good beings compatible with each other came together in and thanks to Inisfree, and went out re-perfecting all the worlds across Creation, resulting in a wildly better non-entropy outcome humans were physically incapable of even imagining, let alone understanding, let alone contributing to.

2023 July addition/update:  Humans become more and more sorted/isolated into distinct sides in this final era; good (Dark Fleet; descendants of Angelic Germans, plus everyone else -including humanoids- who are compatible with the final High King of All) and bad (descendants of the invaders who reached Earth in 1561, starting the Abrahamic death-cults/obsession).
The Abrahamics got booted back off the Earth in 2313, becoming the degenerate colonies of 34 Tauri (where they endlessly battled each other), the Koprulu sector (where they endlessly battled Zerg, then Protoss, then Xel’naga, etc.), New Eden (where they again endlessly battled each other), and Warhammer (where they, you can probably guess, endlessly battled each other plus numerous alien species/monsters/empires).  Ever unbeknownst to them, as they were so mislead, degenerated, and distracted by their waywardness, this warring and war-generating way/brainwashing of theirs kept them isolated deep out there in the prison they thought of as just Outer Space, thinking themselves explorers and conquerors of it, not addicted to darkness/emptiness/endless-Hell in general.
Dark Fleet colonies became the Human Empire eventually ruled by Aorlie.  Don’t confuse the meaning of their Space force’s name, though; it is only “dark” in terms of actual color the ships, and because it was made to help beings/people of light (i.e. descendants of actual Angels/Maiar) more-easily/safely travel into the realm (Space/Hell/Abyss/Darkness) from which their enemies/invaders had come.  Few organizations/forces were ever as ‘light’ (good/heroic/helpful) as this one.
This final division/sorting will last/remain forever; billions of Earth-years and more.  Bad beings posing as normal humans/people will forever remain distinct in terms of vibe/s, actions, and location/s, unable to ever invade or infiltrate good societies/civilizations/worlds again.  Only the good ones (compatible/aligned with me (Auz)) will ever have healthy, happy, unified worlds/realms –and the constant protection of my invincible and ever-watchful/vigilante forces; Inisfree’s Star Fleet units.

 

The “Coming” Reunion of All Good:

As the worlds drew back closer together, and the systems, and the galaxies,
they didn’t collide, or cause tidal waves like the humans always tried to claim;
they balanced one another, more and more,
fixing wobbles, ending earthquakes, moving continents back over and up,
overloading and destroying and repelling the invaders (humans),
more and more, until all was realigned, just as it once had been,
but in an even better way now.

Interplanetary energy-arcs that looked like giant lightning or rays (re)appeared,
powering the pyramids,
which restored/rebuilt/revealed their multi-dimensional towns/facilities/ruins,
and blew away the desert sands covering more,
and removed the corrupt vegetation (jungles, etc.; chaotic overgrowth… little better than urban sprawl; both infested with pests, such as humans),
and helped further un-petrify the World Trees’ stumps/remains.

The pyramids held the notes in their chambers,
as did the other resonance tombs/structures,
and the ley-lines charged back up to full capacity,
working their wonders.

The destabilized pyramid/vortex in the Bermuda Triangle got stabilized, too;
all was moving neatly back into natural place, just as it once had been… for untold millennia.
All was well.