Not to be confused with classes, life-paths are sequences of actions (such as quests) you take, having already chosen your character’s class, in order to not just use the natural abilities of a class, but to eventually also earn your way into certain jobs or other roles which are sometimes only available to certain genders or classes.  Life-paths in SexCraft can be categorized as such:

  • Inisfreean girls (ICVs) who are the upper-level leadership in all buildings and units, especially when it comes to Space travel and R+D, manufacturing, etc.; ICVs are the best at thinking, planning, and noticing
  • males who are armed explorers, as well as the secondary kajirae-candidate scouts/acquirers (the primary ones being the Grid Mind and deployed IC MFs); males are the best at might
  • free-women who represent their worlds/species/communities as members of Inisfree’s Congresses, and who practice various peaceful magical arts; females are the best at socializing/networking/balance
  • kajirae as the lowest-level; the working class (cooks, dancers, maids, and menial labor in general)

 

BALANCING THE LIFE PATHS:

In addition to the required quests detailed by the numbered items of one of the Quests paragraphs/sections of another of these files, the following further balances the powers and weaknesses of the various life-paths one can set their character to at pre-game-start in this MMORPG:

 

Overall classes/natures of the life-paths:

ICVs; the leader/planner/scientist/explorer/warden-class:

  • ICVs can’t get hurt or age –ever, so they don’t need any armor or weapons (their ST suits are just to deny Outlanders the full measure of their sexiness).
  • They are balanced by their ‘weakness’; requiring interaction with worthy Outlanders, as in order to feel healthy, ‘full’, and satisfied, they must perform the King‘s will.
  • This keeps them busy, fully utilizing their supercomputer brains to find (and educate and coordinate) worthy Outlanders for the King (which is the brain of their brain of their brains; his mind controls the body-parts which are orchestrated by the Grid Mind). When they are too far away from him, and not enjoying the energies of his orgasms often enough, they grow emotionally weary, sometimes even comatose until he is near them again, and when they are not in use, in spite of their god-level powers, they hibernate indefinitely, such as in their Stasis Tubes and the Archives of the Inisfree-like cities of their hidden star-system‘s worlds.

Free-persons; the warrior-class (males) & representative/diplomat-class (females):

  • Free-persons can have weapons and armor, and are un-aging while in Inisfree.
  • They are vulnerable (and aging again, though to a lesser degree) when back in the Outlands, and the more they learn the Inisfreean Way and go on missions to help the Inisfreean community, the more at-risk they are of reprisals from the ever-evil Outlanders from which they were extracted.
  • They are balanced by having ICVs as over-watch, and kajirae to free them of ‘trivial’ matters; chores, etc.

 

Kajirae; the working-class:

  • Kajirae can’t have weapons or armor, and are completely dependent upon free-persons (such as ICVs) for their shelter, food, and protection.
  • The supreme power of the kajirae comes from their ultimate femininity; though ICVs are perfect in physique and compliance, kajirae require some molding and reshaping from time to time, and provide occasional errors via straying and mistakes which ICV programming doesn’t allow ICVs to make. That, and ICVs don’t get whipped –and couldn’t get scared or genuinely cry from whipping, anyway, so why whip them?  Even though ICVs are extensions of their King’s will, only the kajirae can be truly submissive and feminine, for they have free will, thus their submission is that much more feminine, and their vulnerability/fragility makes them that much more precious.  In this way, they can be sexier than the ICVs, even though the ICVs are the only beings capable of teaching them sex (and walking, singing, dancing, etc.) so perfect that only goddesses such as Freyja and the Asparas could ever compare.
  • They are balanced by getting power from the protection of the ICVs (and their freeperson Masters), who ensure they are fully utilized, fully educated, fully disciplined, and fully loved, thus able to reach their maximum destined potential, as this was proven to be the best approach (most effective/efficient) by the King when he treated the fledgling ICVs that way. While freepersons are more likely to get harmed from time to time in the Outlands (with Inisfree’s hospital built for the purpose of restoring them more rapidly than the slow-and-steady omni-healing energies of Inisfree’s man-made ley-lines can), kajirae are not allowed to be exposed to potential harm at all, so they remain better protected no matter where they are.

 

Races allowed for each of the THREE main lifepaths:

  1. ICVs can only be ICVs; Inisfreean is a race, and only Inisfreeans can run Inisfree and the Inisfreean Star Fleet
  2. free-persons can be ANY race EXCEPT Inisfreean (ICVs)
  3. kajirae can ONLY be one of the following races: Angel, Asari, Human, Thanagarian (with only rare exceptions in real-life Inisfree)

Professions allowed for each of the THREE main life-paths:

  1. ICVs must SAMPLE EACH profession during their 20-grades edu’-sys’, but ALWAYS end up being MFs which manage large areas and large groups, such as Secret Service ladies overseeing galas at the King’s private mansion, or serving as womb mothers for Batchlings (it is the free-persons and kajirae who master individual professions, as directed by the ICVs, who are delegating out what their King commands of them via the Grid Mind)
  2. free-persons MUST pick ONE primary profession and ONE secondary profession, and canNOT sample the others; they can only obSERVE other PLAYERS mastering the other professions, and trade with them if they want/need
  3. kajirae MUST master EACH of ONLY THESE professions: sex, dancing, singing, room entering, being the living serving-platter for Nyotaimori, clothes mending, and anything a Registered Companion of Firefly, or an exquisitely-trained pleasure-slave of Gor, would have to know and use on a regular basis

 

KAJIRA LIFEPATH

In WoW, a command typed in could cause a brief dance, each dance based on the race (and gender?).  In THIS mmorpg, however, while that feature remains for both the ICVs played by players, and the free-persons played by players, the kajirae played by players go through longer dances as an actual icon-triggered command to the character.

When they are told Gorean commands, they must assume specific positions, and must do so quickly, lest they have to start over that quest.

When they are told to dance, they must do sequences of sexy dance moves, perhaps facilitated by repeatedly clicking the dance icon to keep a dance going, with the game’s programming/logic sequencing the moves,

OR, like with picking different weapons, ranges/distances, magics/spells, strike sequences, etc., the player playing a kajira can pick from certain/best/recently-mastered moves to better please the Master ordering their character to dance.

This isn’t that much different from entering a dungeon, meeting a boss, and HAVING to respond to the attacks of that boss with quickly timed and clever responses; you are still negotiating an obstacle, risking your life/freedom/re-spawn, using icons in clever orders, going through items (such as expendables/consumables, such as a slave cloth which might be torn away from you, not giving you time to inventory it (in a box/barrel somewhere, or on the floor, hoping no one will take it, since you can’t have property or storage spaces like the silos)), earning XP and drop-items, etc.

The same is done with sex; you use the icon/s to make your character do certain moves/techniques/tricks, such as entering a doorway in one way versus another, putting your hair up or down (perhaps repeatedly), kissing the Master’s feet, giving a ‘heated serve’ as the best way of arousing someone who has asked for a drink in a tavern/restaurant/club, etc.

Kajirae must be able to identify by the look (armor, statue, position in a room, if the other character/NPC is on the most important throne, etc.) which person she should offer wine or food (and sex) to first; which she should aim to please first and most, etc.

Some quests could just be to earn her way up the chain to First Girl for different Masters, at which point she would be sold for the highest price, which itself could be a quest or PART of a quest; “Earn your Master a high price at the Slave Market / Auction House/Block.” etc.

 

THE VAMPIRE RACE

*If you pick the free-person life-path, and then the Vampire race, based on which class you picked… you can then add points to your tech-tree to unlock icons for abilities based on the VtM clan disciplines;

  1. the tech-tree is divided into clans instead of just normal branches; each clan has a combo of three of the Vampire abilities (Celerity, Auspex, Thaumaturgy, etc.)
  2. you add points to those three (instead of spreading points out for a dozen-ish icons for all the normal tech-trees of the non-Vampire races), building them up until you have maxed your Vampire abilities OF those three (such as going from being generally speedy to lightning fast, or from being able to read minds to being able to trick multiple people into thinking they are in entirely make-believe cities/tombs/whatever, to even doing possessions and mind control, or from being able to stay hidden in shadows… to actually being able to turn into bats or shadows themselves! etc etc etc; read VtM manual’s for LARPs!)
  3. and, as a Vampire, your Health Bar goes back up to full via FIRST: drinking instead of eating (blood instead of meals at restaurants), THEN: from magic (as you level-up your 3 clan abilities), and FINALLY: from achieving Golconda (defeating the blood-thirst/frenzy-risk)

*Vampires can only get synth-blood while in Inisfree, unless (like a rare-drop item’s probability) free-persons volunteer their blood as a brief/quick ‘drink’ (often as a trade for something like an item THEY want/need for a quest), so that keeps them wanting to do Outlands raids more than anyone, for they can weaken potential kajirae by drinking a bit from them, and weaken or even kill badguys by doing the same.  So here is how they get blood in this game:

  1. synth-blood from the restaurants of Inisfree, or from its nightclubs‘ bars, or from their residence’s version of a refrigerator door’s ice/water-dispenser (easy to get, but not fully satisfying; doesn’t raise the Health Bar up that much)
  2. volunteered blood from free-persons in Inisfree (rare, unreliable, but more satisfying than synth-blood; each drink fills up the Health Bar more than equal amounts of synth-blood can) –*and bags of blood from blood-banks or hospitals (both of which are found in only the cities of the big raids) has about the same result/effect
  3. TAKEN (NOT consented/volunteered) blood from Outlanders (doesn’t matter if they are hostile, potentially hostile, neutral, supportive, or potential kajirae being rounded up) is the intermediate blood-source; only for mid-levels and up, in abundance on all quests, but taking it must be carefully timed so as to avoid detection and alarm by other Outlanders, and if you drink too much from potential kajirae, you could be banished from Inisfree (forcing you to serve out this prison-like sentence by being OUTSIDE a certain area, instead of INSIDE a prison/cell, so you’d have to return to your ‘normal’ vampire life in the Outlands from whence you CAME to Inisfree), and if you try to drink from non-consenting NPCs/players in Inisfree, the Inisfreean police-girls will bring you synth-blood the first time to help you avoid frenzy, but will boot you to the outside of the frigid Perimeter Wall on the 2nd offense (though the cold there can’t hurt vampires), and auto-boot you there anytime you DO slip into frenzy (to help slow you down so you will be easier to offer synth-blood to once you are allowed back into the outermost gate chambers –so no outsiders who might be nearby will ever be able to see the caring-for-Vampires activity of Inisfree).

 

*No matter what you play as (set your character as), no one can steal items from your residence.  Inisfree is about free-love and sharing, so people can approach your residence, they can come in if you grant them permission, they can use it as THEIR residence, TOO, if you grant them THAT permission, but only ONE player can use the storage silo beneath his/her own (primary) residence.  That makes it impossible for anyone to go in and take any items they are keeping there.  If a player’s rucks don’t have enough slots for all they have amassed, they keep it not in ‘barrels’ (like in Skyrim) in their home, but in the silo BENEATH their home, which only THAT one player can access –not matter HOW many others he/she allows into his/her home.

Game-logic prevents any other access to those silos.

Game-logic also prevents anyone from taking clothes from the closets of the house, or furniture from its rooms, or wall-art from its walls.

Players can ONLY take food/drinks from a residence’s fridge, such as for parties.

And once you get kajirae to staff your residence, the KAJIRAE ensure that all taken food/drinks get replaced/refilled in a timely manner; those are some of THEIR quests in this game.

“An army marches on its stomach.”

Kajirae are BY FAR the best cooks/chefs, dancers, singers, masseuses, tantric practitioners, and loyal trained non-attack pets.

ICVs are BY FAR the best leaders, managers, planners, strategists, and ultra-distant explorers.

So, while ICVs are in charge of all the nightclubs, nightclub bars, submarine lounges, and restaurants of Inisfree, it is the KAJIRAE who do most of the ingredients finding, ingredients gathering, ingredients processing, ingredients packaging, ingredients prep’, cooking, plating, serving, tables busing, dishes cleaning, etc.

And since most of the races in this MMORPG benefit from having meals on a regular basis, unless you are an ICV or Vampire, you are almost certainly going to want to have a kajira prepare a meal (or, at least, many food items) for you; you eat the meals in the restaurants and residence kitchens/dining-rooms, and you stow the meal/drink-container items in your rucks and storage silo.

You can scavenge for berries in the wild (in Inisfree’s greenbelts, and in the Outlands), and fish during the lulls between major actions of lengthy raids across big city areas, but the food and drinks which give you the maximum Health Bar points boost/recovery/restoration ALWAYS comes from kajirae, and this is even MORE true when kajirae are sexily SERVING it to you, and almost DOUBLY true when they are PERFORMING for you (such as by sexily dancing while you eat) WHILE serving you!  So utilize the kajirae, treat them well, and they will feed you like kings and gods get to feast.

In other words, if you want to be the best at the Profession ‘Cooking’, you must pick the Kajira life-path, and play as one of the four races which can BE kajira in this city/MMORPG.  No one levels-up more quickly to the Deity-level of proficiency in ANY profession than a player of a kajira who must cook EVERY SINGLE DAY for her Master, his guests, and the people he loans her OUT to, not to mention her ICV instructors in training at the Quarantine Facility, etc.!

Kajirae certainly have some mobility and profession constraints, but EVERYONE needs their help to eat, maintain their properties, keep their gear in order for quests (by mending clothes, repairing armor/leathers, etc.), etc., so they definitely feel (and ARE) needed, thus balancing this life-path with the others.

 

Which life-paths in this MMORPG result in meeting –and the most interaction with— the above-listed canon-characters:

  1. If you want to focus on using sex, dancing, singing, and culinary wizardry to level-up, you play as a kajira, and you spend the most time learning those arts from the DKs (ICVs), such as Inisfree’s firstborn and some of her clone/’batch’-sisters, and then using that skill-set as one of the servants and playthings for the freeperson-character players, as well as for the 39 kings (since they maintain vacation-residences in Inisfree). Kajirae interact MOST with MALES/KINGS (in this GAME; IRL, 90% of Inisfree is female, so everyone, technically, IRL interacts mostly with FEmales), but serve EVERYONE.
  2. If you want to focus on using military gear, weapons, kidnapping, and human-trafficking to level-up, you play as a male, and you spend the most time learning those arts from the NPC-ed DKs (ICVs), and then using that skill-set as one of the ground forces for black-ops leaders such as the 39 kings. Males serve NO ONE, and interact evenly with everyone.
  3. If you want to focus on using magic, healing, volunteer-work, and politics to level-up, you play as a free-woman, and you spend the most time learning those arts from the DKs (ICVs), such as Inisfree’s firstborn (who sits-in for the King as his representative at the city’s Congresses) and some of her clone/’batch’-sisters, as well as learning from the High Queen in her Magics Chambers, and then using that skill-set amongst the Congresswomen, some of which are the King’s other top wives.
  4. If you want to focus on using omni-senses (scouting, item spotting, etc.), tour-guiding (orienting), hostessing, and management (such as with police-work, search&rescue, evacuations, etc.) to level-up, you play as an ICV, and you spend the most time learning those arts from the NPC-ed DKs (ICVs), and then using that skill-set to orchestrate all other activities in and from Inisfree, so you’ll meet ALL the canon-characters eventually via this life-path. ICVs serve ONLY THEIR King, but interact evenly with EVERYONE. –*and ONLY TWO of the ICVs (BOTH of which are NPC-ed) and ONE of the kajirae (the First Girl, who is also NPC-ed) get to interact directly/often with the Council of Elders free-women.

 

Again, in other words:

  1. kajirae do the most cooking, making clothes, mending armor (except on the ST suits), and entertaining
  2. males do the most recon, fighting, capturing, and disciplining
  3. free-women do the most healing, enchanting items/gear, general magic, and channeling additional resources from their homelands
  4. ICVs do the most learning, policing (and other city/municipal work; firefighting, etc.), and instructing, and lead the biggest groups; the raids to the Outlands

 

In terms of communication channels and chains-of-command:

  1. kajirae pass messages mostly from ICVs and Masters to other kajirae
  2. males pass messages mostly from ICVs to other males
  3. free-women pass messages mostly from the Top Wives to other free-women
  4. ICVs pass messages from the King of Inisfree to anyone/everyone
  5. the King of Inisfree passes messages mostly to 1) his firstborn (who then relays it through the Grid Mind to the ICVs, or in sessions of Congress to the other Congresswomen), 2) to his Top Secretary (Amber ICV1) (who then relays it to his Council of Elders members (such as High Queen Ambi) when they aren’t present at WGI HQ Tower for their annual/monthly meetings), and 3) to his 39 Kings (often from the Bat-cave II meetings, who then relay it out to their nations and subset black-ops forces; the units of the 2nd Secret Army, most of which are male).

 

Schooling Based on Life-path:

  1. ICVs always complete all 20 grades of Inisfree’s school system, starting with those of LHS.
  2. Kajirae always complete the Kajirae-candidates Training Program (KTP), which can take months or years, and is often assigned as a complete refresher course/curriculum.  They are then typically trained to be entered in our pet shows –though this is sometimes included in their KTP.
  3. Non-ICV non-kajirae can complete any portion of schooling at LHS, LAA, TNA, the NWO Military Training Area, Inisfree’s School of Witchcraft and Wizardry, etc..  *For the latter, your character must have a pre-selected magical ability/range.  (Otherwise, there would be little point in attending classes at that other campus of ours.)
  4. Vampires typically at least complete much of the magic (magick; the non-performance kind; the real kind) training at Inisfree’s School of Witchcraft and Wizardry.

 

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