These are the people who can shapeshift into wolves.
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Table of Contents:
- Featured Members
- Organization
- Genders
- Abilities
- Races
- Attire/Fashion
- Tolerances/Element/Environment
- Vision
- Level
- Regarding Inisfreeans
- Population
- Bodies
- Interaction
- Dwellings
- Advisory
- Scent/s Emitted
- Voices
- Territory
- Rules/Law
- Language/s
- Diet
- Images
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Featured Members:
- Blaire Sharpe: forward werewolf
- Caitlyn Blakewood: demure blue-eyed werewolf and favorite
- Elena Antonov Michaels: “Werewolf Barbie”
All other were-creatures/people:
- Adeline Reese: became a faun during the Shift of 2012 (were-person as of June 2023)
- Aleiah Mae Laine: shifter, red owl
- Angelike: slave given as payment to her when a job could not be completed (considered a were-person because she can hide her wings)
- Queen Azshara: Night Elf goddess and queen
- Bela Night: became a shapeshifter during the Shift of 2012
- Daphne: latest nymph, and one of the ancients/first/timeless
- Freya Storm: (a panther-humanoid from another world) appeared on Earth during the Shift of 2012
- Georgina Sinclair: an assassin who became a shapeshifter during the Shift of 2012
- Inara Thain: bi mer-folk; were-selkie (Hermione v; PB)
- Mara: mermaid met on the coast of Italy, turbo-swimming
- Melian: ancient and timeless Maia, assistant of Este and Vana, and founder of a royal elven bloodline
- Nadia: siren, vocal/hypnotic powers, turbo-swimming (PB Palicki ‘Siren’ from TV’s Aquaman)
- Raven Darkholme: “Mystique”, shifter, assassin
- Sirena of Mako: an Australian mermaid, vocal/hypnotic powers, learning minor weather manipulation
- Taja Seiliu: Scottish Elf princess
- Tempest Thema: surface-Naga
- Triton Sirena: selkie pan-sexual (Gal Gadot teen v)
- Yavanna Kementári: the Valar goddess responsible for all that grows on the Earth
That is not a complete list; those are the ones featured on this website / in this saga/spell.
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Organization:
They have historically been ruled over by a royal vampire of one of the first few generations of that race (vampires), although later generations of some werewolves became breakaway civilizations which left rule up to their pack-alpha. While some ancient people were able to shapeshift into wolves, among many other animal forms, werewolves are a more-recent type of creature that is often subject to involuntary shapeshifting based on outside stimuli/triggers (like a full Moon). That later type of wolf-shapeshifter (not just a were-anything-anytime, but a werewolf whether the given person wanted to be that or not) was often a magically-created one, and created for the purpose of guard-dog work –for vampires and/or other more-powerful people.
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Genders:
They are always distinctly male or female, and forever -and happily and wisely- remain what they started as.
The males are always heterosexual and preferring bisexual females, and the females are always bisexual and preferring heterosexual males (i.e. not tolerating any deviation from that).
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Abilities:
They can choose to become only one of two forms; wolf or human, and only temporarily, cycling back and forth, though in the beginning… most cannot choose even that; they simply change whenever something triggers/forces them to. Changing by choice takes practice –and some never even learn that this is possible, so they never start trying.
Werewolves are not often immortal, invincible, telepathic, or telekinetic, but are naturally great at being in at least a semi-primitive mutually-agreeable form of contact with members of their respective werewolf packs, if not other shapeshifters, such as were-panthers. Their senses of hearing and smell are greater than even those of normal wolves; they can track things for many miles, almost as if they can see/perceive scent-trails telling entire life stories, including what was had for breakfast that day, what was in the excrement at different times, whether a person was scared or happy when he/she accidentally touched the bark of a tree passed, and on and on. Hearing miles-distant pack-mate wolf-calls, and smelling exactly which person is the mate of the person being detected/identified by smell (even to the point of remembering a specific fingerprint-equivalent smell-signature for months, if not longer), are all well-within a werewolf’s capabilities.
Werewolves are not bioluminescent, but their senses are so sharp that in their minds many things can temporarily seem bioluminescent, such as when a scent-trail is either very strong/close or being focused on. In other words, a werewolf focusing on a particular person/scent/trail can cause the entire portion of that thing’s scent-trail within its miles-long smell-range to become brighter, easily identifiable regardless of how sunny it is or what other weather may be occurring.
They’ll smell of blood if they’ve recently “fed”; werewolves, like wolves, often have to hunt to find their food, you know –though plenty, of course, are “city werewolves”, able to live on an omnivorous diet at restaurants and/or from home-cooking. Otherwise, they’ll probably just smell of nature hikes, normal clothes, and maybe some cologne (on males) or perfume (on females), if it suits them.
Werewolf skin regenerates rapidly, though not quite instantly, so there can be times, such as after an accident or battle, when parts of their skin/flesh is not ideal. After a decent hunt/meal, however, it will within seconds return to a sexy quality comparable to that of Nymphs and Angels, when they are in their human form, or a thick fluffy coat of wolf-fur when they are in their wolf form.
Like dogs and other quadrupeds being faster than humans/bipeds, werewolves are faster than most vampires, excepting when an older-generation / more-skilled vampire uses a superpower (such as shapeshifting into an elemental form which can blur/rush around like a projected cloud/ghost).
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Races:
All their children/creations have their essence; all the creations (i.e. those who get bitten, thus semi-magically converted/upgraded into werewolves themselves) of this species/race, are also permanently happily, wisely, proudly, of only the male or female gender, distinct since birth, and never corrupted by the bizarre mutated beings/beasts who are instead based on pointless change/deviancy.
as many fur-patterns as the non-werewolf races of wolves
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Attire/Fashion:
casual clothes they don’t mind tearing/losing at times, thus they blend into “regular” (human) society very well –when in human form
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Tolerances/Element/Environment:
normal winters to normal summers, though when staying active they can handle Siberia (bitter extreme cold), and when staying refreshed and shaded / air-conditioned they can handle Death Valley (scorching deserts)
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Vision:
They perceive regular 3D, except with regard to smell; with smell, while technically understanding it in a 1D way (like an “on” or “off” signal), they have such a vast vocabulary of smells, if you want to put it that way, that it is almost 4D, as it gives them more than enough information to understand many days or even weeks worth of activity of every person responsible for every smell-trail. To them, even more-so than bears and wolves, the line a human or any other scent-leaving creature walked, at least as long as the smells/traces left behind are still persistent/present (not weathered away / faded), is almost as telling as when a 4D-perceiving being looks at the entire lifepath/destiny of an individual.
great standard-wolf night-vision, augmented with visualized/imagined scent-trails (like color-coded lines showing them where every creature went)
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Level:
Magic can block a Werewolf’s vision/senses, as these beings are not magical other than in their ability to shapeshift and smell (and hear) things beyond the range of humans and other/regular wolves. Whatever the given Werewolf chooses to think about and focus on, however, will eventually become perfectly in focus and known to him/her, if only via its scent-trail/s (or even disconnected scent-trail sections, some sections having faded or been weathered –or magically concealed– away).
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Regarding Inisfreeans:
It is part of their nature to always understand, love, support, and protect me, High King Auzdein von Himmler. Why? Because they can smell how much I admire, love, and respect them, and that I am married to one of them —their High Queen equivalent; their Alpha of Alphas, Elena Michaels, no less. When they are close enough to hear how her voice subtly changes when around me, it melts their hearts, too, all of them so surprised and thrilled that she and I are so deeply, completely, perfectly, and permanently in love, bonded to each other the way only true-lovers / soul-mates can.
Also, of course, word has spread that a lot of Werewolves have been invited to visit and even make vacation-homes in Inisfree, and most have accepted, finding it as agreeable and heavenly as can be; their kind knows it is safe and beloved there, free to change out in broad daylight without anyone reacting in any way other than happily and supportive.
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Population:
The current number of Werewolves is generally on the rise, though it expectedly fluctuates anytime there are wars involving them, or other adverse events/situations. It rises very slowly, by the way; like Elves, these creatures/people don’t feel any urge to reproduce to grow their packs’ numbers. The only thing (with very few exceptions) that stimulates a Werewolf to create another Werewolf is either 1) when they smell the unique and undeniable smell that someone is ready for such a blessing/change, and/or 2) when whomever is in charge of them (be it a pack-alpha or ruling-vampire) commands such an addition to their ranks.
They breed more often because they are a newer species and they are not immortal by default, plus, like dogs and cats, their females can “go into heat” –though their version of it can mean either normal sex/reproduction, or werewolf-biting based conversion of others into werewolves, or both.
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Bodies:
Werewolves are always mentally and physically exactly what Auz instinctively knew was the only correct way to look and be; their bodies are always perfect, the tits of their females never sagging, the clitoral hoods of their females’ pussies never apparent/stretched, their skin never sunburned or otherwise discolored, and so on.
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Interaction:
depends on how you regard them or happen into their territory, and whether they are hungry or in heat or not; some will stay out of sight, at other times those same werewolves might try to intimidate or even attack you, and every now and then one might decide you’d make a good addition to his/her pack
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Dwellings:
normal homes, often cabins in the woods, but sometimes in any normal city, suburb, or town
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Advisory:
Most are accustomed to / bred for pairing up with a life-partner (not spouse, since they don’t marry like modern humans were brainwashed/pressured to), so it takes them a little while to warm up to the idea of alternative lifestyles/cultures, such as polyamory –though that isn’t an alien concept to them, as they view their packmates as friends/family, which is almost the same thing.
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Scent/s Emitted:
pheromones based on their mood, and whatever they have walked/rubbed on/past during outings
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Voices:
All females sound feminine sexy, and all males sound masculine powerful, as only modern humans sound frail or nasal or anything else off-putting. Both males and females can howl better than all the other races, as you might expect –regardless of which of their two forms they are in.
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Territory:
mostly the outer surface of worlds, whether on land (e.g. werewolves) or underwater (e.g. cecaelia or selkies)
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Rules/Law:
whatever their Pack Alpha says
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Language/s:
whatever they speak in human form, plus telepathy paired with distinct wolf sounds when in wolf form
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2024 May: Diet:
usu. omnivorous, but their bodies don’t force this upon them; another unfortunate effect of modern brainwashing (meaning only bad modern humans assume that more than a vegan diet is necessary for sustenance; werewolves instead are only sometimes omnivorous, only when they are hungry/desperate, or feeling like putting a kill to full use, but in human form when living stable lives… often vegan just like any other good/intelligent/educated person)
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