The only true enemies in SexCraft are beyond the walls of Inisfree; faraway in the Outlands, across the iceberg-strewn Southern Sea, are the cities, suburbs, and towns where hostile humans still attempt to reign.  Modern zombies, their corrupt rule is one of mindlessness and attempted terrorism.  Their people are forever enslaved in a fake monetary system, constantly lied to about their fellow humans in nearby lands, attacked and experimented on by their own governments, and banned from doing anything healthy, let alone from building anything that safely draws on the endless free energy of the Universe.

The psychotic monsters desperately struggling to maintain total brainwashing control over those working-class masses will do, and have done, anything to prevent being exposed and brought to justice as the brutal tyrants and mega-bullies they are –including writing into law evil rules which the masses have no say in, constantly scamming and extorting them so they cannot afford decent lives, and feeding their people the mangled corpses of tortured infants of a dozen other sentient species (i.e. meat, poultry, fish, wild game, etc.), as well as actual poison (such as fluoride) in small enough doses to go unnoticed while still guaranteeing lifespans as horrifying short as one century.

That’s where you come into play, volunteering to help with the extraction raids conducted from Inisfree; we rescue people from those conditions/situations out there –if they are pre-screened, and found to be compatible with us.

 

LEVELING UP – DEFEATING THE BOSSES

Bosses in Inisfree regions aren’t actually enemies; they are just challenges and filters to make sure certain skill sets in the Inisfreean Way have been learned and practiced enough to warrant their approval for letting your character pass on to successive areas, knowledge, and bosses.  Once you have graduated from/through enough of these bosses in Inisfree, you will be in good enough shape to participate in the raids beyond the great city; you will be able to help find, liberate, and evacuate those who are still stuck in the false civilizations outside.

(* This is ZONE-PROGRESSION; you can’t get quests in, or please NPCs and bosses in, regions of Inisfree you aren’t yet trained to operate well in, and many VAST higher-level areas (such as the Ubers, Space Whale, star-system, etc.) are INACCESSIBLE until you are deemed a high-enough level WITH THE APPROVED RACE/GENDER to get in, so if you are a 20s level-bracket, for ex., and you try to wander around in the nightclubs, you will probably get stopped or escorted out by the NPC-ed ICV MF bouncers; 49 of Inisfree’s 50 nightclubs are for the 30s levels and up, and ONE of the nightclubs is for characters which are level 103 AT A MINIMUM TO ENTER…and up)

Our way of finding the soft-spots to defeat (more accurately:  ‘to graduate from’) level bosses is to please them sexually (in other words:  to please their entire being, which occurs at the sexual level; when the entire body is alive with positive energy, trusting and wanting more);

levels 1-2:  (how to level up from 2 to 3 after practicing at levels 1 & 2)

  1. free-person:  please (sexually satisfy via warm and genuine flirting before you know sex techniques, etc.) fellow visitors if you are on an incoming MPHA landing at the Welcoming Square
  2. kajira or kajira-candidate:  please fellow kajirae candidates in the Quar’Fac’ during their orientation/acclimation down there
  3. ICV:  please your MF womb ‘mother’ (babysitter/first-teacher) after being sung into existence as an ICV on a cloning pedestal

levels 3-9:  (how to level up from 9 to 10 after practicing at levels 3 through 8)

  1. please MF tour guides during the city tour (move this to level 1 & 2? since the tour GETS you to level 2, as said above)
  2. kajira or kajira-candidate:  please MF equiv of Drill Instructors in the Subt’ Prison as you move toward the completion (post-acclimation) of your kajirae training program
  3. please your MF tour guide (still one of the ICV-MFs who is one of your babysitters) during your silos-only city-orientation first-portion

levels 10s:  (how to level up from 19 to 20 after practicing at levels 10 through 18)

  1. free-person:  please MFs in the nightclubs (public/normal dance-floor areas) during LHS (with quests FROM the clubs, such as the ICV MF managers of them, happening in the 30s after your TNA trng at the end of the 20s)
  2. kajira or kajira-candidate:  please TNA professors
  3. ICV:  please your LHS teachers as a Hatchling in their courses all throughout the LHS Statue of Liberty building, etc., such as by BASE-jumping skillfully nude from its liberty spikes to officiate the completion of your graduation ceremony, etc.

levels 20s:  (how to level up from 29 to 30 after practicing at levels 20 through 28)

  1. free-person:  please NWO MIL instructor MFs
  2. ICV:  please the remote-viewing/remotely-observing MF teachers as an ICV on her mini-exodus (grade 13; age 13-14), such as by still pleasuring yourself even while roaming the Antarctic wastes in/beyond the Perimeter Orb

levels 30s:  (how to level up from 39 to 40 after practicing at levels 30 through 38)

  1. please MF managers in the nightclub VIP areas

levels 40s:  (how to level up from 49 to 50 after practicing at levels 40 through 48)

  1. please MF trainers-of-potential/upcoming-MFs (and please the sex-Xenos in the Underway? sounds fun!)

levels 50s:  (how to level up from 59 to 60 after practicing at levels 50 through 58)

  1. please the MF commandresses (what we call female commanders) on deployment, such as by helping them in the human-throne (ICVs-based cockpit chairs) cockpits, the luxurious hangars of the DSs, acting as deputy warden in the anal and pussy cavities of the IC BattleMechs for captured potential kajirae, freeing up the time of the brand-new MFs getting their 1st deployments checked off (by herding and comforting potential kajirae rounded up from their homelands/worlds in the radial base-camps around the landed DSs, etc)

levels 60s:  (how to level up from 69 to 70 after practicing at levels 60 through 68)

  1. please the King’s SS girls and top-kajira (Sarah Conrad, etc) as their assistants in the Governor’s Mansion (and help at the Husky House with cleanup and training, etc)

levels 70s:  (how to level up from 79 to 80 after practicing at levels 70 through 78)

  1. please Nyria during mission briefings in the rooms of the Bat-cave (and by doing well in its Armory; firing range, since the cleaning of weapons is handled by the stationary, statue-like, ICV-versions there)

levels 80s:  (how to level up from 89 to 90 after practicing at levels 80 through 88)

  1. please the queen/top-wife (Ambi) by helping as her assistant on quests in the Magics Chambers

levels 90s:  (how to level up from 99 to 100 after practicing at levels 90 through 98)

  1. please the Space Whale and elder gods by helping care for the Space Whale like a personified probiotic or cleaner-fish feeding by cleaning off the skin of sharks, etc. (but by cleaning the Space Whale in some way, or massaging its interior for some reason, etc)

levels 100s:  (how to level up from 109 to 110 (the endgame level-cap) after practicing at levels 100 through 108)

  1. please the King of Inisfree himself –in his Master Bed-and-bathroom, during orgies where all its staircase-wall beds and floor-mats are occupied by hair-and-eye-and-tan-changing ICVs with the most distinguished guests of Inisfree, along with most/all of the King’s top wives; the Council of Elders + his Congresswoman favorites (such as Hawkgirl) etc!!! (***whether a guest becoming a resident, a graduated kajira aiming for First Girl billet, or an ICV now blossomed into an MF working toward her destiny on the rotation leading into the SS shifts directly lovemaking with the King, this is the ultimate level of the game!)

You can’t go into the cities of the 205+ worlds of the hidden solar system, so the only quests there are to flyby and orient to it (perhaps for a later game or an expansion to this game).

*MALE players can level up by pleasing female characters/NPCs, with endgame being making warrior-buddy friends with the King.  MALE characters canNOT interact with the dildo-vines or BTBs, except by tossing FEmale characters and/or NPCs to/ON them.

*FEmale players level up in all the ways just described above, sexually interacting the whole time with BOTH genders.  And at endgame MIGHT unlock the secret of permission to be impregnated by the King himself, though they can, of course, get pregnant by MALE characters/NPCs, such as the Black-ops commanders turned into the 39 Kings, though if they choose the pregnancy option, they get an “Are you sure?” pop-up friendly-warning message reminding them this will boot their character from Inisfree, since it is only for sexually-mature people, NOT human-style births, children, etc.

*In order to go to a map/area/instance/dungeon like the Magics Chambers, you have to have leveled-up enough to get access to the training classes you must then complete, and you must go with certain teammates if you are of certain races; that far deep down in the solid earth/city, if you are NOT a Drow, Naga, or Vampire, you will need one of those WITH you (which means if your race is not comfortable around their races yet, you will need to find a player whose character’s race IS, and use that intermediary to bond with them before being stabilized instead of further terrified by them), holding your hand the whole time (literally), otherwise you will be too distracted, and get too tired/fatigued, to complete the quests that High Queen Ambi down there will be giving you.  You could have spells applied to you, if your profession is inscription (adding symbols to your clothes if you are a free-person, or being under some magical effect of a spell if you are a kajira who isn’t allowed much/any clothing by your Master), or if you are an ICV… no problem; you can go ANYWHERE in Inisfree (and are almost always nude with no problem from any exposure), provided you have leveled up in your studies enough.

 

TRICKING ENEMIES

These classes can trick enemies into turning on each other in the following ways:

  1. paladin: use a spell to convince religious Outlanders that your quest is actually a Crusade one-and-the-same with their OWN beliefs/calling, thus rallying the religious in ANY Outlander mob to YOUR side
  2. rogue: shove/trip someone in such a way as to make them angry at a person nearby who wasn’t involved at all (or poison/stab/snipe someone during a tense political climate so heated enemies assume their enemies –not you/Inisfreeans– are starting to do underhanded things costing the lives of their friends/allies/family, thus triggering wars –which can then be used as “ins” for Registered Companions to be hired more often, thus gaining even MORE intel and sway, etc.) –*you can also plant explosives and remote-det them
  3. hunter: you can wear camo, but can also don disguises to LOOK like the uniforms/traditional-dress of one enemy (but you must get them from the Mall, and have them tailored and repaired-as-needed by kajirae back in Inisfree), attack that enemy’s enemy, then retreat into one of their territories, making them think their existing/known enemies are attacking them again, thus diverting squads or even battalions away from the ACTUAL recon/attacks/infiltrations of YOUR (Inisfreean) party/ies.  you can also make bird/animal calls (provided you have the necklace-mounted tools for this) that sound completely convincing/’real(istic)’
  4. warrior: attract all attention, tricking them into thinking YOU are the main/only element of the attack they face
  5. death knight: altering/erasing/implanting memories, making their nervous system transmit incorrect data from their sensory organs, using portals like a ventriloquist throws their voice; to show lights and sounds or smells in directions to distract people while OTHER portals/teleportation are used to GRAB items those people USED to be paying ATTENTION to
  6. druid: shape-shift into animals, such as a cat to lure out girls, or a bear to scare away men, and make perfect animal calls without any tools
  7. monk: seem like a weak defenseless bystander just strolling by, so Reveal-spells cast on you do not alarm people; Reveal-spells show cloaked Rogues, camouflaged Hunters, and shape-shifted Druids, as well as people hidden by spells and magical items carried on their persons, but monks walk around in plain-sight, and Reveal-spells show nothing about them unless they are concealing a weapon under their robes (which is why they usually don’t carry anything that LOOKS like a weapon, but can be USED as one, such as shoestrings or chopsticks or sewing kits (throw the needles through glass, etc.)).
  8. priest:  use clever wordplay/spellcrafting to make religious Outlanders think you are one of their holy figures / prophets / ‘shepherds’; quote passages from their own religious books, using them in ways that persuade them to calm down, “turn the other cheek”, or see things as “working in mysterious ways” / “blessings in disguise”, etc.
  9. shaman: trick them into thinking really nasty weather, or even sinkholes (one of the icons/spells you get after mastering the earth-element’s basics, then landslides, etc.), are coming, then close them back up so that YOUR forces may pass the exact same areas without any problems. –*Shamen are also GREAT to have on a team when entering raid areas experiencing climate-change events; humans trashed their part of the world, the Inisfreeans cleaned it back up, but major weather changes are STILL ongoing, so shamen can use their natural command of the elements to STOP existing/incoming tornadoes/floods/tidal-waves/forest-fires or change their courses, and you WILL sometimes see that on raids in this game.
  10. mage: hide other players from sight (except when Reveal spells are cast over areas to counteract your Hide/Conceal spells)
  11. warlock: trick Outlanders into thinking one of their own people is secretly corrupted to evil, and that you are just trying to help –and are ‘just as scared/convinced’ as all of THEM that the other person really IS evil, thus costing them anyone in their group who was religious, or even breaking up all-religious groups/mobs from their leaders!
  12. Registered Companion: trick them into thinking you’re just a high-class hooker who they can blab around, as if you are talented at fucking but not much else, and not sharp enough to catch subtle messages in weak-codes (which the omniglot ICVs can telepathically help you translate and interpret! –or call upon ICVs to remote-enter the minds of your clients which have said things catching your attention, but who have not said enough for you to glean intel you can report back with)

If you need to trick an enemy in a certain way for certain quests, you team up with the players whose characters are these classes, thus balancing the life-paths out together.