Placed in all of the foot-trafficked areas outside our neighborhoods, these ‘mini castles’ house our version of park rangers.

 

Table of Contents:

  1. Introduction
  2. Dimensions & Layout
  3. Standard Operating Procedures (SOPs)
  4. Special Features
  5. History
  6. Additional Notes
  7. 2021 Update:  Use
  8. Overall Design & Locations (Images Begin)
  9. Exterior Concepts
  10. Interior Concepts
  11. WoW Concepts
  12. Minecraft Concepts

 

Introduction:

These are the stand-alone, castle-style guard towers staffed by Inisfree’s police.  Scattered throughout the more frequented (non-urban) areas of Inisfree, these towers serve comparably to how forest-ranger lookout-towers do, with the obvious exception being that they are extremely luxuriously furnished and decorated, and, of course, that the Inisfreean girls (ICVs) manning them are keeping a vigil not so much for fires or fighting, but any guests of the city who look like they could use some loving (or just a pretty friendly girl to help them find their way back home, or to another neat spot in our realm).  Inisfreean girls are super-nymphs, after all.

* The term ‘turret’ is chosen because it literally means ‘smaller tower’, which these lookout posts are when compared to their much taller ‘cousins’, the Sentry Towers outside the Perimeter Wall.​

 

Dimensions & Layout:

Each of these towers stands several stories tall and has one ship-style access hatch at the base, a single room at ground level, a single basement, and then a series of suites up to the one-room lookout level just under the one-room attic inside the conical roof of armor-shingles.  All one-room levels are radial.  All suite levels have flat internal walls dividing them.

A single A.I.O.W. is the access-means connecting all of the levels in each Guard Turret.  Because the A.I.O.W. in each of our Guard Turrets is so narrow (9′ diameter), it does not have a slide, spiral staircase, or zip-line(s); it only has a lift/elevator, a ladder, and a climbing rope.

  • Diameter at Base: 33′
  • Diameter Decrease: 1′ per floor
  • Diameter of Top Floor: 27′
  • Diameter of A.I.O.W.:  11′ (9′ open inside; 1′-thick wall on either side)
  • Floor Height: 9′
  • Floor Shape: (form) cylindrical prism (except for the attic; it is conical)
  • Floors Number:  7
  • Structure Thickness: 1′ (walls and ceilings)
  • Turret Height: 69′ (to the tip of the roof/cone; not including the flag-pole)
  • A.I.O.W. Height:  60′ (stops at the start/floor/bottom of the attic-level; it is just a hole there —*but this A.I.O.W. also continues down to the Silos Network below)
  • Capacity:  hundreds of human-sized people (comfortably; ~28/+ per floor), if not more
  • Outward Appearance Ratio:  2x taller than they are wide
  • Number of Guard Turrets: 33

From ground-level to rooftop, each Guard Turret’s floors are:

  1. Basement; Armory/Storage (no windows)
  2. Suite 1 (6 bunkbeds; 12 beds, and 8 windows evenly spaced along the outer wall)
  3. Suite 2 (6 bunkbeds; 12 beds, and 8 windows evenly spaced along the outer wall)
  4. Suite 3 (6 bunkbeds; 12 beds, and 8 windows evenly spaced along the outer wall)
  5. Suite 4 (6 bunkbeds; 12 beds, and 8 windows evenly spaced along the outer wall)
  6. Lookout Level (the most windows visible from the outside; 16, evenly spaced all the way around – plus the map-table)
  7. Attic (where some spare flags, shingles, and other parts are stored – no windows; only a service-hatch to the flag-pole)

Each level used as a suite is divided evenly around its A.I.O.W. into the following five rooms:

  1. bathroom; where the B.T.B. is, as well as the jacuzzi, shower, sinks, toilets, etc.
  2. bedroom; bunkbeds room (with 12 single-sized beds, paired as (6) two-bed bunkbeds, arranged along the walls)
  3. closet; a walk-in stasis chamber that functions like a meditation room/garden
  4. kitchen; nyotaimori dining (though ICVs never eat; this is only for when King Auz lets special guests come in here)
  5. observation internal perimeter hall/walkway

The lookout level is the 2nd highest floor in each of our Guard Turrets.  It has a circular wrap-around couch, its four sections/seat-cushions separated to allow for foot-traffic in/out via the central A.I.O.W..  There is also a circular interactive map-table on this floor; projected over the scale-model of Inisfree is a hologram that can be zoomed into to show or highlight areas within view of the respective Guard Turret.

All levels have one-way ‘glass’ (actually a transparent, polarized metal; see-through armor plating), with the one-way windows near the top (around the lookout level just under the roof and attic) having the option to become two-way via the Inisfreean by-mind interface (controllable only by the personnel on duty in any given guard turret at any given shift).

At the top is the flag-pole rising up from the tip of the roof/cone.  This flag-pole is 15′ tall, bringing the total height of each of our Guard Turrets up from 69’… to 84′.  The flag flown from this flag-pole is a 5′ x 9.5′ (“storm” sized) Inisfree flag; this is our “golden-swastika on a rainbow-tie-dye background” flag.

 

Standard Operating Procedures (SOPs):

These structures are manned (or, as we say, ‘girled’) by ~4-5 of our ICVs.  Many more ICVs and other human-sized people can fit in any of our Guard Turrets, though.  Since a single ICV is designed and tested to be able to handle keeping an entire city or more calmed down and in a good mood, 4-5 is always more than enough here (even though Inisfree will, in the millennia ahead, have billions visiting and living here, not just millions like in ‘normal’ Outlander cities).

There are 3 shifts each 24-hour period; 6 AM to 2 PM, 2 PM to 10 PM, and 10 PM to 6 AM.  All our Guard Turrets are on this shifts-rotation.  The shifts are not offset like they are for others elsewhere in our realm, and all our Guard Turret shifts slightly overlap, giving the ICVs enough time to do their standard sexual changeover (“changing of the guard”) routine/ritual/greeting.

The only time a Guard Turret door will open is for incoming ICVs to replace those who are completing the final minutes of the last shift.  There is no need for a guest/passerby to open a Guard Turret’s door to make contact with the ICVs inside.  Technically, there is no need for a door at all, but King Auz likes to have things look a certain way, and have a certain degree of backup/failsafe functionality/redundancy.

Lights inside are not visible from the outside.  Again, the windows of our Guard Turrets are one-way ‘glass’.  This is to help prevent ‘light pollution’ from making it more difficult to see all the stars and auroras.

In an emergency, the ICVs can/will do their best to convince or disable hostiles/enemies in non-violent, quiet, and clandestine ways; you likely won’t see any lasers or explosions, nor hear any gunfire.

If necessary, any ICV in any of our Guard Turrets can automatically call for backup, and this will come in the following order:

  1. one or more additional nearby ICVs
  2. one or more Dulles shuttles
  3. one or more Inisfreean “Work-horse” vehicles
  4. one or more police Tumblers
  5. one or more Fire-tanks
  6. one or more Inisfreean fighter-jets (from one of the ColonyPods doing drills on their LZ beach)
  7. one or more Inisfreean MPHAs (from one of the ColonyPods doing drills on their LZ beach)
  8. one or more Inisfreean “Desolator” tanks (from one of the ColonyPods doing drills on their LZ beach)
  9. one or more Inisfreean “White Rhino” vehicles (from one of the ColonyPods doing drills on their LZ beach)
  10. one or more Inisfreean Battlemechs (from one of the ColonyPods doing drills on their LZ beach)
  11. one or more Inisfreean Mandaloridays

*The hover-shuttles and Rooftop Carriers stay in Sotu –though King Auz can have one or more of them come anywhere in Inisfree if he really wants to.

Obviously, the girls staffing these standalone castle-like lookout towers do not just stay in them all shift. They go out on round-the-clock foot-patrols, always watchful for anyone near a cliff or needing help. There is no area in Inisfree which does not have a patrol on it if not also above it; even outside the wall, many ICVs are always on duty, their fields of view and other forms of sensory awareness always overlapping.

 

Special Features:

Each Inisfreean guard turret includes a mini armory with enough weapons, firepower, and related accessories to give the three to five Inisfreean girls on watch everything they might ever need to defeat an army of thousands or more (though Inisfreeans, of course, are virtually indestructible and could, if they desired, just punch and teleport their way through any hostile force).  Each of these guard turrets also comes standard with a B.T.B. for its wall-less, throne-like ‘restroom’ (where Outlanders would go to ‘use the bathroom’), giving the Inisfreean girls not actively scanning everything in their guard turret’s line of sight ample opportunity to relax, unwind, and ‘get off’ via the most advanced Sybian machine of all time.

 

History:

The first of these structures were constructed shortly after the surface terrain of Inisfree became landscaped and habitable; there were several of them then (in 2012).

In 2021, the rest were added; several was now 33.

All 33 of our Guard Turrets have only ever been used for peaceful observation of their surrounding areas.

 

Additional Notes:

The slit-windows are one-way ‘glass’ (transparent metal).  They do not open.  Sealable vents allow atmosphere/pressure changes within each Guard Turret.

To an Inisfreean (ICV), though, the entire structure can look transparent; ICVs can see through anything, at will.

These Guard Turrets are not placed so that their staff can see big areas of Inisfree more easily, like is the case with ranger towers, but so that each walkable area of Inisfree has at least one of these Guard Turrets easily noticeable to our guests.  In other words, we did not choose to build/place our Guard Turrets up on mountain ranges or standalone peaks, but instead in the middle of the most-trafficked/hiked square-miles.  This results in them being noticed/utilized more easily by our residents and guests.

There are 33 Guard Turrets scattered fairly evenly across our land. We do not have any where ICVs already go or stand watch regularly. You won’t find our Guard Turrets atop our central mountain or on our two military training plateaus.

You don’t need to wave, call out, or knock on their doors; the ICVs manning these lookout towers will notice your need or want for them, as each ICV is as aware of the thoughts, emotions, and situations of all the residents and guests in Inisfree… as you are aware of what you are consciously seeing, hearing, and feeling at any given moment.

Typically, one ICV will stay inside the Guard Turret her small group of ICVs is assigned to, one will be in rest/stasis mode down in one of that Guard Turret’s suites levels, one will be an ‘armory duty’ in its basement, and one or two will be ready to deploy at a moment’s notice to its area of responsibility.

Attics in each Guard Turret are seldom used.

 

2021 Update:  Use

King Auz has started ‘christening’ all the Guard Turrets in Inisfree by using at least one of each of his ICV models in each of their floors; in each Guard Turret’s basement, suites, lookout post, and attic, as well as right outside against their circular foundation.  Sometimes he has them do naked handstand splits, sometimes also while he aims one of their Guard Turret’s armory’s weapons out over their apex during those splits.  Many times, he has them dressed in their black-sash Master Female uniform, or in only parts of their summoned S.T. suit (i.e. which still allow him ‘full use’ access to them).

 

Overall Design & Locations:

Exterior Concepts:

Interior Concepts:

WoW Concepts:

Minecraft Concepts: