Inisfree has dozens of distinct neighborhoods.  Whether you want to stay in a small or large residence, one out in the countryside quiet, or deep in the pleasant dull roar of downtown, we’ve got you covered.  Take your pick.

 

Table of Contents:

  1. Directory
  2. Inside Each
  3. Capacity
  4. Additional Notes

 

Directory:

These are the main places meant for visitors and residents.

None of those will be added to; they are complete, so once they reach capacity… additional visitors to Inisfree will be offered other places to stay/rest.  This is part of how we maintain Feng Shui and prevent urban sprawl.  As always, Inisfree is about stability, balance, harmony with nature, and so on, never allowing overpopulation, crowding, or deforestation/desertification.

 

Inside Each:

Each of those types of homes includes distinct rooms.  You are likely familiar with rooms such as the bathroom, bedroom, dining-room, and living-room.  Inisfree has a few other kinds of standard rooms, though.  All are listed here.

There are also always at least 2 Inisfreeans (ICVs) and 2 kajirae in every residence; they are there to help you take care of any maintenance/chores.

 

Capacity:

Most of our neighborhoods can house thousands of people.  Some can house millions.  The following figures are estimates based on available floorspace of areas meant for habitation (while keeping space for halls, elevators, maintenance, parking lots, etc.), and habitation is always designed for human-sized people and/or shorter.

  • Apartments Slope:  ~450,000
  • Arch City Suites:  ~3,000,000
  • Ceiling Mansions:  ~50,000 (~50 staff/fam/guests per Congress-girl x 1,000)
  • B.I.S. Condos:  ~1,000 (6 suites x 24 floors)
  • Bora-tiki:  ~1,000? (~3-5 per; ~250 of these stilts-huts?)
  • Borg-style Neighborhood Cube:  ~1,000,000 (125 floors x ~1,500 suites)
  • Bowl-balconies Apartments:  ~5,000 (~5×864)
  • Bungalows:  ~500 (~5×100)
  • Castles:  ~2,300 (23×100)
  • Chateaux:  ~2,300 (23×100)
  • Cliff-dwellings:  ~2,100,000
  • Cloud City Suites:  ~2,000,000 (a mile-diameter inverted dome, with roughly as many livable spires/skyscrapers as the space below reserved for engines and hangars = ~38,536,333,718.89 cubic feet of livable space/s, thus room for ~2,000,000 residents + as many guests during standing-room events)
  • Dickens Village:  ~2,000 (~10 x 100s houses)
  • Drow Stalactites & Stalagmites:  ~10,000?
  • Earthships:  ~13,000 (~5 x 2,500)
  • Hanging Mansions:  ~18,000 (30 people x ~300 and another ~300 in the under-dome)
  • Inverted Pyramid Pit:  ~10,000 (~10 ppl x ~1,000 homes)
  • Kathedrom Huts:  ~2,000
  • Luxury Cabins & Tree-houses:  ~85,000 (~20,000 for the cabins, plus ~65,000 for the treehouses)
  • Mansions:  ~10,000 (~100 x 90 mansions)
  • Modern American Houses:  ~3,200 (~10 x 320 houses)
  • Mosques:  ~52,000 (52 mosques x ~1,000)
  • Palaces:  ~10,000 (5 palaces x ~2,000)
  • Pent-houses:  ~3,000 (~10 people x ~150 pent-houses and ~150 ground-scraper pent-houses)
  • Ridge-line Building Chain:  ~63,000 (2,500 suites x 5 stories)
  • Ryokans:  ~3,500 (35×100)
  • San Diego Hills:  ~3,500 (~100 ppl x 35 mansions)
  • Santorini II:  ~20,000 (based on namesake’s population)
  • Schlosser:  ~2,000 (20×100)
  • Shire Hobbit-holes:  ~10,000 (~10 ppl x ~1,000 homes)

Subtotal:  ~8,932,300 (~9,000,000 people housed comfortably)

People can also live in all of these places in our city:

  • Meeris tent-town:  ~1,000?
  • Shrine-mansions:  ~3,000 (~30×1,000)
  • Skyscraper Studios:  ~15,100,000 (~150 ppl/floor x ~100 floors x ~1,000 skyscrapers *but WGI HQ is 360+ floors & 100,000 capacity)
  • Sphinx Apartments:  ~1,000,000?
  • Ti Houses:  ~300 (~3×100)
  • Tiny Houses:  ~2,700 (~3 ppl per x ~900)
  • Tipis:  ~600 (~3×200)
  • Venetian Lake Apartments:  ~2,500 (5×500)
  • Waterfall City Townhomes:  ~5,000 (~500 suites x ~10 stories)
  • ​Waterfall-slant Rotating-spheres:  ~1,000 (10×91)
  • Wave-shaped Buildings:  ~50,000 (15 buildings x ~50 stories)
  • White Conexes:  ~5,000 (~10 ppl x ~500 stacked homes)
  • Wylie Manors:  ~1,000 (~20×50)
  • Yurts:  ~500 (~5×100)

Total Housed:  ~23,103,900 (~23,000,000 comfortably)

We are projecting a possible need for catering to ~2,000,000,000 human-sized residents/guests when we reach Inisfree’s designed capacity in the millennia ahead, and that would be, if those people only come for ~1 month at a time, ~153,846,153/month.  That would mean ~130,000,000 still need homes/lodging somewhere in our realm.  For those remaining people, we can offer them shelter at any of the following facilities/neighborhoods:

This last group of facilities can provide housing for:  ~51,000,000-55,000,000 (w/o the WSs being used for shelter)

That still leaves ~81,000,000 who need housing (at capacity in 24,000 A.D.).
Spread out aboard the WSs, that’s: ~778,846/WS; very easy (as each of our WSs is designed to hold 50,000,000 ICVs plus millions more human-sized evacuees/guests)
OR… we’ll need to build ~16,200,000 more 5-person houses, at ~772/year (3D-print 2/day).

HOWEVER:
We also have the silos they can live in; Inisfree has 40,000 silo-clusters, thus 40,000 underground silo-shaped high-rises we built when the Grid Mind was spreading its biomechanical tentacles out in 2012 to complete the framework of our city.  40,000 of those silos = room/housing for another ~5,000,000 to ~20,000,000 human-sized guests or residents, depending on how close together they want to live in/down there.  So if we add another layer or two of these silo-clusters, that’s where we can easily house absolutely everyone we have projected to ever be compatible with and have visiting us here.

(and there are the Stasis Archives; “pod/tube hotels” like in Japan –so that’s at least bed-sized sleeping-spaces for all 2,000,000,000 possible/anticipated annual/total guests/residents, no matter if they come for one month or stay a whole year or longer)

In conclusion:  We don’t need to build any other homes at all; maybe just a few more silos / silo-clusters each year, which we can do within a few-days’ time (as they are smaller than skyscrapers, thus printable/completable within a week or two), always based on demand.

 

Additional Notes:

Standard:

All homes are built to Inisfree’s building codes, thus include:

  • anti-mosquito laser systems
  • bug detectors
  • olfactory sensors (instead of just Smoke Detectors); all smells are analyzed and sent to the resident’s phone, iScroll, or mind, as desired, thus preventing premature alarm sounds from cooking steam, etc.
  • unwanted-spirit traps based on the Muon/Slide Traps of the Ghost Busters
  • (not just basic appliances and alarms)

 

Sotu’s Wall:

In 2022, High King Auz noticed how Sotu’s perimeter wall can be modified to easily provide housing for another ~1,000,000 human-sized residents/guests;

  • 2,376′ tall x 33,175.22′ circumference of inside of wall = 78,824,322.72 sq.ft. (the vertical/face of Sotu’s wall)
  • Dividing that into 20’x20′ high-ceiling studio-like sections (400 sq.ft.), we get ~197,060 studio-sized apartments/residences in there (before subtracting the openings for Ports 1-5).
  • Each port is as wide as the Glowing Art Highway (GAH); it has a circular opening/end that spans 1,460.84 sq.ft. (so subtract 7,304.2 sq.ft. from 78,824,322.72, then divide by 400 sq.ft. again; there is now room for 197,042 of those in-wall studios/apartments).
  • Sotu’s wall is several hundred feet thick (since it supports a ring of the GAH along its top); each of those studios can extend into the wall from its inside face… by hundreds of feet; each studio can house as many people as in a normal house or even a mansion.
  • ~5 people per studio = 985,212; Sotu’s wall can house a million people with ease.

 

Space-worthy:

Inisfree was designed and built from the start to be one big spaceship.  Every residence is as sturdy as a Space fortress, air tight, even in the vacuum of The Abyss (Outer Space), maintaining its own atmosphere if need be.  Every single home in our city can instantly seal itself off from the outside, should ever an issue with our location and/or sky-dome be detected by the ICVs or the city itself (and that won’t trap residents; they can always open the hatches down through the airlocks connecting to our city-wide Silos Network; the basements and tunnels which link them all, every residence and other surface structure/facility).

 

Picturing the Populations:

Many of the communities mentioned above (plus some of our higher-occupancy vehicles) can be easily imagined in terms of how many people call each home.  The following cube-roots of their estimated/at-capacity populations follow.  They are all rounded to the nearest whole-number.

 

Nicknames:

Some of the residents here affectionately/jokingly refer to these places as…

  • Apartments Slope complexes:  economy (like “economy cars/seating”)
  • Arch City studios:  why not (said as, “I live over in why-not.”)
  • Atlantis II hotel-suites:  tilt
  • B.I.S. II condos:  copycat
  • Bora-tiki Huts:  stilts
  • Borg Cube apartments:  the square
  • Bowl-balconies condos:  suburbia
  • Bungalows:  beach bums
  • Cabins:  hillbillies
  • Canals’ house-boats:  the river, or:  the barges
  • Castles, Chateaux, & Schlosser:  compounds
  • Civilian Aerospaceport apartments:  garage hobos, or:  “I live in the parking garage.”
  • Cliff Dwellings:  The Narrows
  • Cloud City II suites:  daredevil dome
  • Conexes:  storage
  • Dickens Village chalets/cottages:  dicks-v
  • Earthships:  neo Hobbiton
  • Firm Base or F.O.B.:  training town
  • Girl Kennels:  the rape academy (a term of endearment from the naturally-submissive females who love being boarded there when their Masters are away/busy)
  • Highway Sphinx apartments:  guts
  • Ice Hotel suites, as well as the Igloos Village:  frosty, or:  nippy
  • Inverted Pyramid houses:  reservoir, or:  the quarry
  • Jungle a.k.a. Rainforest Crater:  the F.A.U., or:  Fern Gully II
  • Kapok Helix suites:  twist-tie
  • Kathedrom huts:  dirty
  • Luxor II hotel-suites:  the restaurant (referencing the High King’s ‘single’ (not in a chain of restaurants))
  • Mansions:  spoiled
  • Meeris tents:  Bedouinia, or:  Badawī (“Badu” being the plural in Arabic)
  • Moat-boats:  floaters
  • Modern American houses:  nostalgia, or:  the drivables, or:  the parking lot
  • Mountain on Corinthians temple-like residences:  mini Olympus
  • Nitro Circus paintball-warfare area/plateau:  thunder range (no one lives here, though; claiming it is a deadpanning and means they just love playing that game/sport a lot)
  • Outlands:  the boonies, or:  The Wild North
  • Palaces:  places (an intentional amusing mispronunciation/truncation)
  • Quarantine Facility:  world-spawn
  • Ridge Buildings Chain:  sprawl
  • Ryokans:  shingle curves
  • San Diego Hills estates:  the terraces
  • Santorini 2 suites:  gleamers
  • Shire hobbit-holes:  ruralia
  • Shrine-mansions:  dollops (though no one lives here; it is a neighborhood entirely of memorials/temples)
  • Silos:  shaft, or:  the shafts, or:  ground-tubes,  or:  the artificial caves
  • Sotu (downtown, collectively):  Brothelopolis (due to having all 99 shibuyas)
  • Sotu Hanging Mansions:  ornaments, or:  big balls, or:  dangly bits
  • Sotu Penthouses:  lookouts
  • Sotu Perimeter-wall:  Blade Runner, or:  the border, or:  the wall
  • Sotu Under-dome Hanging Mansions:  south balls
  • Sotu Under-dome Penthouses:  clingers
  • The Governor’s Mansion:  up the hill, or:  the private one
  • The Palms hotel-suites:  the leaves
  • Ti Houses:  voyeurs
  • Tiny Houses:  on a budget
  • Tipis:  drafts
  • Tree-castles Complex:  the nuraghes
  • Tree-house Mansions:  sphincters
  • Uber Baobab suites:  fat-tree (a play on “fatty”)
  • Underway Drow-homes:  links (referencing how stalactites hanging down link to stalagmites rising up)
  • Valhalla II hotel-suites:  the lodge
  • Venetian Lake Apartments:  isolationists
  • Waterfall City II houses:  foamers
  • Waterfall-slant:  spinners, or:  wet balls
  • Wave Buildings Complex:  backside
  • Wylie Ivy Cove manors:  overgrown, or:  ivy league
  • X-2 Spinners hotel-suites:  the helicopter
  • Yurts:  tent town
  • Zoo paddocks or dragon-caves:  the (open) range