Inisfree has dozens of live-fire training areas based on the multiplayer maps in the Halo game series.

 

Table of Contents:

  1. Introduction
  2. Arrangement
  3. Sky-boxes
  4. Customizations
  5. Combat-Vril
  6. Another Note on Combat-Vril
  7. All Things Happen in Threes
  8. Disclaimer
  9. Noteworthy Warriors Who Practice Here
  10. Overall (Images Begin)
  11. First Examples
  12. Maps by Game Release
  13. 2022 Update:  Scale-model in Minecraft

 

Introduction:

Beneath large areas of the military region of Inisfree (a.k.a. its training area) are architectural clones of the vast majority of every campaign map and teams map of the video game Halo.  Inisfreeans use these maps for real-life and live-fire police and military training.  The key differences here are that 1) the terrain can be damaged and burrowed through (such as with the explosive mines technique from the video game Red Faction), and 2) the Mjolnir armor (either variant; generation I or II) used by the UNSC Spartans (from programs I through IV) is not used; instead Inisfreeans use their own powered exoskeletal assault armor suits.  As for the explosives-based map terrain modification ability, cratering and burrowing is only possible within the approved perimeter of these maps; there are buffer zones surrounding each of these maps which prevent burrowing into adjacent maps.

 

Arrangement:

The maps from all the games in the Halo series/saga are placed in the terrain of Inisfree based on their height; taller maps are either 1) in the mountain ranges, or 2) where they can extend down below Inisfree’s ground level, while shorter maps are in “shallow” parts of Inisfree’s terrain (i.e. places where there is no much space between ground-level and the Uber Hangars below).  All of these training areas are in, or immediately alongside, our Military Training Area.  Any maps destined to be added at a later date will also be fit in this part of our city.

 

Sky-boxes:

All these training areas are underground and surrounded by a wall-based sky-box feature; the walls curve around to connect to each other, forming a spherical enclosure, which functions as a wrap-around “IMAX” screen, allowing ANY view, no matter how “big”/”epic” to be maintained during the training exercise/s. This is a useful distraction-gauging tool. It’s also just nice to look at.

 


Customizations:

All of these maps/rooms can have the following adjusted by the staff/ICVs:

  • ammunition (crates, magazines, or none, etc.)
  • atmosphere; fog, zero, etc.
  • “blue on blue” (whether ‘weapons’ can arouse players on one’s own team/side)
  • bugs & critters; pests, etc. (with settings for helpful, hostile (with varying degrees and ways), neutral, etc.)
  • bystanders (healthy vs. needing medical attention/evacuation, etc.)
  • cleanliness (pristine vs. contaminants/spills, etc.)
  • demolitions (sometimes an entire structure/building/bridge will be collapsed/destroyed during gameplay)
  • “dynamics” (avalanches, explosions/incoming (such as from a simulated orbital-bombardment), crashing air/spacecraft, etc.)
  • electricity (whether there is any electrical power to consoles/keypads, etc.)
  • fish (marine life; some harmless, some dangerous/shocking, some big enough to bite/swallow a player)
  • gravity (a range all the way down to zero, or up to immobilizing (requiring all players to remain where they start/spawn, firing lasers instead of lobbing grenades), and options to cause gravity drops/spikes/fluctuations (and this can be timed/synchronized to coincide with a virtual passing planet shown on the skybox)
  • humidity (dry enough to cause fatigue, normal, or damp enough to cause swamp-foot, etc.)
  • interference (affecting communications at various intervals)
  • jamming (preventing communications other than hand-and-arm signals)
  • “King Tithing”; random moment in a game when at least 1 female player must leave her team (“notionally”/pretend to go sexually serve/brief High King Auz)
  • lighting; day/night cycle (with multiple moons option (with option to add city/highway lights on them), and multiple suns option; different colors, intensities, orbital durations, rotations, sizes, etc.; pick any actual known moon, or invent your own), level/intensity + strobes
  • mobs/”aggro” (how many, locations, movement/loop/s, uniforms/identifiers, chants/script, etc.)
  • noise (including near-absolute silence; 0 decibels)
  • odor/smell/s (could be clean/fresh, or could reek like a pollution hell-hole or corpse-strewn war-aftermath area)
  • pods; ODSTs arriving (and players can start a map this way; they can train as ODST)
  • pores; dilating holes in floors/hive-walls, etc.
  • quicksand
  • radiation (while this can’t harm anyone in Inisfree, holographic and animatronic NPCs can be set to pretend to be sickened/killed by it)
  • ruins (abandoned/burning vehicles, condemned building sections, etc.)
  • seismic activity (rumbling, shaking, aftershocks)
  • suit parameters (which features of the players’ S.T. suits and/or other gear function / are allowed)
  • temperature (as low as instant-freezing, up to as high as instant-burn outside a protective suit)
  • terrain (ice, landslides, traction, etc.)
  • UFOs (distracting aerial phenomena/lights/aircraft)
  • vents (surprise releases of gas from a duct, or a geyser shooting vapor up from the ground, etc.)
  • water (level; normal, rising/falling, tide/s, flooding/flashflood, etc.)
  • weapons (which types, if there are any at all, whether they need maintenance/repairs, etc.)
  • weather; ash (volcanic), aurora, hail, lightning, meteor(ite/s) impact/shower, overcast, rain, (bright/normal) snow, solar flares (which can be timed to match temperature spikes), sunlight, wind (up to hurricane-force (lateral) and/or tornado-force (vertical + debris)), etc.
  • wildlife (not bugs/critters/pests, but animals such as bears, elephants, lions, zebras, etc.)
  • Xenomorphs (not necessarily hostile, but definitely creepy; wall-running, snatching up NPCs, etc.)
  • Yoni (the outside appearance of the pussy, in this case as a symbol of divine protective energy) Chambers; a yoni-chamber in one of our Halo-map training-areas is like a safe-room, but one which protects those inside from the effects of any horniness-causing devices/weapons/spells
  • zones; only certain types of commands/fighting/moves/vehicles/weapons may be used in different zones (ex: one area may be zoned to only permit hand-to-hand, while another is zoned for vehicle-traffic only (no walking), etc.)

 

Combat-Vril:

All of the sex techniques taught in LHS and TNA are then rehearsed in combat-simulating activities in these Halo-game map-recreations. This means that players here do not gun or punch each other down; their weapons sexually arouse the targets they hit, so laser-like weapons make targets horny, as do detonated grenades and mortar shells, and shields deflect this, maintaining asexual/emotionless mental focus. The goal is not to compete, per se, or to conquer, but to peacefully disable, distract, and sexually unify as many others “on the field” (in the given map) as possible, and in an efficient/clever manner.

We refer to this as Combat Sex or Combat Vril; tapping into sexual energy in stressful environments/situations.  It is part of the Phase 2 transition into permanent Phase 3 (Golden Age state/status).  This is Inisfree.

 

Another Note on Combat-Vril:

I didn’t realize it when I first started doing it, but focusing on things other than combat/battle/worries… manifested stability, peace, good vibes, and healing… even in the middle of the worst war-zone on the planet at the time.

The weak-minded around me became calmer, more sociable, and later lost control of their sex-drives, fucking and spawning with even the fugtarded-est of “depend-a-potamus-es” (a play on / fusion of “dependent” and “hippopotamus” (i.e. extremely fat), which is what they call most overweight wives of no-standards losers in the military, due to how they completely depend on the service-member for all their housing, income, and medical care) once they got back State-side.  The strong-minded, such as myself, were forever changed, permanently and perpetually supercharged by our Vril, even before we knew it had that name.  The best of us (strongest of the strong; purest and/thus most-destined) continued… until we’d performed feats such as prophet-level isolation, multiple movements around the entire world, and… the making of Heaven on Earth; Inisfree.

It was all because we’d chosen to focus more on what we loved, such as sex with hot chicks, than on what we hated; fighting, casualties, and war.  It was because of that… that we shielded ourselves… even when our prayers/pleas to the gods… apparently went unanswered.  Today, we still thank Ourselves; our sex-drives, even if they were enhanced/accelerated by cow growth hormones in our milk and dairy products, and/or by porn and other erotic things on TV, did the trick, protecting us from the things people don’t realize their own minds can generate/manifest.

So we carry on this most-effective tactic and superpower here; we train our people to use it, and to witness and note how it actually happens/works.  The results are quite profound, always successful, and even more-so now… than when I first (unknowingly) utilized this ability/energy/focus… because 1) it is now paired with belief/consciousness/awareness, and 2) it is a sextillion-person shared vision (thus enjoying the synergy beyond anything any number of unified humans could ever do). Amen. Nothing could be stronger.

 

All Things Happen in Threes

The first time I encountered these maps, it was amidst heavy real-life fighting, and I play-fought as the normal gameplay for these maps.  The second time I encountered them, it was having found their blueprints and in-game screenshots, neutrally using them during an amazing lull/peace.  The third time I encounter them, it will be when they are built life-size as part of Inisfree’s Training Area.

 

Disclaimer:

We are not copying these maps for use as a ‘hacked’ game or game ‘clone’ here; we are building life-size physical models of them for real people to practice in and fight through.  Their inspirations from the popular series of video games was always meant to be just the start.  Now we have their destined final manifestation, and we are using it in the best (i.e. Phase 3; positive, healthy, loving) way.

 

Noteworthy Warriors Who Practice Here:

Whenever these amazing people are in Inisfree and have the time, they like to come to these simulated-combat areas/facilities to keep their skills world-class ‘sharp’, always enjoying (at least for a portion of their time here) the assistance of the ICVs here at those times.

  • Alexia: SPA field agent
  • Alison Hart-Burnett: “Lady Jaye”
  • Azure:  another of The Eternals
  • Carmilla Black: “Scorpion”, the clubber & assassin with the green arm
  • Diana Prince: “Wonder Woman”, daughter of Zeus, now a goddess warrior
  • Elizabeth Braddock:  Psylocke
  • Felicia Hardy: “Black Cat”, an X-Man
  • Gamora Zen Whoberi Ben Titan: a green-skinned assassin, and a Guardian of the Galaxy
  • Helena Wayne: heiress of Wayne Enterprises
  • Illyana Rasputina: descendant of the legendary Russian healer chosen by the royal family, she has become entrusted with one of the Infinity Gems, and can regularly access Purgatory and other dimensions, even teleporting other people with her
  • Kendra Saunders: “Hawkgirl”
  • Lara Croft: even more of an expert on tombs and ruins than Indiana Jones
  • Lin Mae: commander of the Crane Corps of the Great Wall of China, many generations ago
  • Maria Hill: a former Director of SHIELD
  • Max Guevara: a human clone whose DNA was spliced with various animals’ (designation X5-332960073452)
  • Miranda Lawson: a Cerberus officer (yes, she was kept alive by Inisfree contact)
  • Narissa:  first Romulan welcomed to Inisfree
  • Natasha Romanoff: “Black Widow” (PB Angie Everhart), Russian network
  • Nyssa Damaskinos: a pure-blood vampire princess from Prague, daughter of vampire overlord Eli Damaskinos, she now resurrected and stabilized, representing all the vampires of that nation
  • Quorra:  first Tron person welcomed to Inisfree
  • Rain Ocampo: USCMC pilot (of the UD-4L “Cheyenne” Dropship)
  • Roxanne Morton: a British spy assumed KIA
  • Selene (of Viktor of Marcus Corvinus): former Death Dealer (Lycan huntress; killer of werewolves), now mother of a vampire-werewolf hybrid, and representing all the vampires of Hungary
  • Shelwe Taldeer: ancient Space-Elf leader
  • Xull’rae Zauviir: dark-priestess and princess from the Underdark of Earth; the cave network realms where the Drow (Dark Elves) live

And, of course, just about all the rest who are involved in our holy/sacred black-operations occasionally come here –both as individuals, and as teams.

 

Overall:

These two map sections show 1) how our Halo multiplayer maps-based training areas are arranged and spaced (some are in two of our smaller mountain ranges, some are in the lower of our two desert-plateaus, and some are beneath the surface of our swamp area), and 2) how different groups of these training areas have different depth limitations based on what is beneath them (such as the Giant Hangars or Giant Repulsines) below our city’s ground-level.  Some of these “Halo maps” of ours are only ~5 stories deep/tall, having only that much space between ground-level and what is beneath them.  Others are as deep/tall as ~1 mile; they have room for 350-520 stories, depending on how tall those stories are (10′ vs. 15′), allowing for vertical live-fire shooting-ranges completely enclosed, with zero chance of weapons/projectiles leaving the range and harming any innocent civilians/outsiders/residents, even though they are taller than nearly all skyscrapers built by humans in the Outlands.

First Examples:

These images were the prime examples we chose to represent what was being put into our “Halo maps”.  You get the idea; wide open spaces for some, cramped industrial facilities for others, and a wide range of light levels, temperature, textured surfaces, and flora.  This allows our troops and allied personnel to practice all their important moves/maneuvers in the full range of environments that they may encounter outside the safety of our eternally-healthy realm, and to continue manifesting more of only heavenly situations out there, no matter what they see and ‘run into’.

Maps by Game Release

Halo:  Combat Evolved

This was the first version of this game series I played.  I have fond memories of playing it as a Marine in a California base’s barracks, and later when on my first expedition/orientation into Montana.

Halo:  Combat Evolved – Anniversary Edition

Halo:  PC

Halo 2

Halo 2:  Vista

Halo 2 – Anniversary Edition

Halo 3

Halo Wars

Halo 3:  ODST Firefight

Halo:  Reach

Halo 4

Halo 5:  Guardians

Halo Wars 2

Halo:  Infinite

2022 Update:  Scale-model in Minecraft

These images show how multiple Halo-game multiplayer-maps can be built as rooms/cavities beneath/within the desert plateaus and some mountain ranges of Inisfree.