This is Auz’s favorite sexy cave lady.

 

Table of Contents:

  1. Introduction
  2. Spec’s
  3. Life Summary
  4. Additional Notes
  5. Her (Images Begin)
  6. Fashions & Other Drow
  7. Armor
  8. Underdark
  9. Questing
  10. Perfect
  11. Girlfriends and Drow Fun
  12. What Drow See:  Cave Vision
  13. 2021 Update
  14. 2023
  15. Marrying Me in 2150
  16. Update:  2160s and On
  17. She Loves Being Forced to Ride a Sybian While Also Being Forced to Guzzle Cum
  18. How She Loves Sitting Missionary for Me
  19. Putting on Sex-shows for Me
  20. 2024 July 1 Monday:  Languages
  21. 2024 July 3 Wednesday revelation:  Corrections of the Soft-disclosure Claims Regarding Illithids

 

Introduction:

As of the 2500s, Xull’rae commands a majority of the cave systems in the Earth, and is regarded by the Inisfreeans as the queen of them all; she presides over everything that lies within the Earth’s crust, excepting those regions dominated by the Naga.  Part of the culture of her race of Elves is to keep slaves, so she easily understands and supports others who do the same, especially when they keep their slaves in the Gorean or Inisfreean ways.  (She owns slaves of all of the following races:  demon, goblin, human, ogre, orc, troll, etc.)  Xull’ is also one of the only women in Creation who is allowed down into the secret lower basement beneath the Inisfreean king’s private estate; the Magics Chambers, as she is a lifelong practitioner of the magical/arcane arts.

 

—[Dossier]—

  • Birth Name:  Xull’rae (adopted surname:  Zauviir)
  • Age:  610 (in 2517), 20,000-30,000+ (counting past life)
  • Planet Of Birth:  Earth-That-Was
  • Place(s) of Upbringing:  The Underdark

—[Appearance]—

  • Height / Weight:  4’10”, 92 lbs. (at 1G) 
  • Hair / Eyes:  vibrant red (long, bouncy curls) / golden
  • Ethnicity:  Drow (short subterranean elf)
  • Complexion:  gray soot with purple blush, featureless skin
  • Breasts:  perky B-cups
  • Markings / Piercings:  None / None
  • Scars / Prosthetics:  None / None
  • Garb / Attire:  flowing, diaphanous, spider-silk dresses, evening gloves, fancy boots, & light feminine armor

—[Alignment]—

  • Affiliation:  Earth & the Underdark
  • Nationality:  N/A (Drow are divided into caverns and cities, not nations)
  • Astrological Signs:  TBA

—[Fitness]—

  • Stamina:  Athletic 
  • Physique:  fit, slim, and curvy in all the right places
  • BFI:  19%

—[Vocation]—

  • Occupation:  Queen of the Drow (she finally bested the Spider Queen)
  • Employer:  N/A
  • Employer Location:  N/A (has dual citizenship in the Underdark and Inisfree)

—[Identity]—

  • Blood Type:  TBA
  • Aliases:  Xullaby, Rogue, Xull’rae the Little Drowmaid
  • Call Signs / Code Names:  None

Drow possess natural magical abilities which enables them to summon globes of darkness, outline targets in faerie fire which causes no harm but makes the target brightly visible to everyone who sees them, and create magical balls of light.

 

Life Summary:

  • 1907 AD (1383 DR):  Xull’rae is born miles below the surface; in the cave realm called The Underdark, where only the dark Elves called Drow now rule, ever warring against Dwarves and monsters (such as most outer-surface modern humans), but never against each other (which was propaganda posing as RPG lore).
  • 1908 to 2094:  Reaching 189 years old, she is adopted and grows up as the destined heiress to the Zauviir family’s already impressive estate, quickly improving both herself and it, expanding it as successfully as Donald Trump did his real estate empire high above.  (That’s not to celebrate that human in general, only to make a basic comparison here; Xull’rae’s family became in charge of valuable properties nationwide/globally, just in her layer/s of the Earth.)  She also becomes not only nobility, but a powerful practitioner of multiple magic disciplines during these decades.
  • 2095 to 2146:  Into her 230s, she is nearing the age bracket which surpasses more than 99% of the rest of the beings which inhabit the outermost layers of the caves, and now commands cave networks and other assets in excess of the average statehood (not just properties spread around the world, but a state’s worth of total assets), with the possibility of leading her own nation of Drow very soon.
  • 2147:  240 years old, she and the All-father of the Inisfreeans finally meet (in person, at last, both having desired it since her soft-disclosure to him in the 2000s), and fall head-over-heels in love with each other.  It is one of the only love stories between her kind and that of another, especially such a distant outsider from the other side of the world (the topside, rather than the far-side).
  • 2148 and 2149:  241-242, she gives Auz the grand tour of her realm, and then accepts his invitation for the grand tour of the Inisfreean All-Father’s.
  • 2160s:  Surpassing her 250s, she has her past-life memories unlocked with the help of the Inisfreeans, joins Inisfree’s Council of Elders, and makes return visits to her favorite Inisfreean as often as possible for generations here to forth.  Information on some of her people’s realms:  here.​​

 

Additional Notes:

Xull’rae and thousands of Drow (cave elves) live in the Underway and Under-concavity of Inisfree, and do business there with those approved by Inisfree.  The numerous, giant, stalactite-like skyscrapers of that part of Inisfree make them feel right at home.  They also, of course, enjoy the spider-based animatronics of some of the Underway’s cave annexes.

2023 September:  Underdark Spec’s

  • connects nearly all major cave systems around the world, at least if you dare down deep enough (thus like a same-plane Webway for this one planet)
  • goes at least 26 miles deep (“down” from the outer surface of the Earth, though Inisfreeans think of that direction as “up”), confirmed by daily activity of Drow and their allies
  • rumored to include some caves as deep as 40 miles (~21,120 stories below ground-level; like 80 Burj Khalifa skyscrapers stacked), and possibly even deeper (certainly, actually; some connect all the way to the inner surface; Agharta; the hollow core –though only elites/royals such as Xull’rae know those deepest of the passageways)
  • divided into 3 levels:  The Upperdark (down to 3 miles; ~1,584 stories (like 6 Burj Khalifa skyscrapers stacked) below ground-level),
    Middledark (3 to 10 miles; ~1,584 to 5,280 stories (the equivalent of 6 to 20 Burj Khalifa’s stacked) below ground-level, where the vast majority of Drow live and work),
    and Lowerdark (everything below 10 miles; where even most Drow rarely dare)
  • almost entirely formed from the world-penetrating/-binding mega-roots of the World Trees and Worlds Tree
  • partially upgraded into a global subway system for giants in ancient times (prehistoric to most modern humans)
  • connects to hundreds of caves under the surface of Antarctica
  • connects to the sub-glacial river-ways under the ice of Antarctica, thus directly to the lower/bigger Pearly Gates of Inisfree

 

Her:

Fashions & Other Drow:

Armor:

Underdark:

Questing:

Perfect:

Girlfriends and Drow Fun:

More TBA…

What Drow See:  Cave Vision

These images were made using the Kirlian Effect; electric current was passed through the plant part/s, and a special camera was used to photograph the result.  Drow see things like this when using their Cave Vision (which enhances things in the dark better than Night Vision can).  This means Drow automatically see auras –and that daylight can be blinding for them if they don’t use sunglasses or magic to protect their sensitive eyes.

 

2021 Update:

The Drow, all led by their High Queen, Xull’rae, are now occupying all the cave systems on all the worlds.  This is part of what keeps these caves stable –and beautiful, mystical, and productive.  Even as they (some of the caves/tunnels) begin to light up, used once again, as in the First Age, as energy-based blood-vessels of the un-petrified / reawakened Space Whales, the Sphere Beings (Space Whale souls/energy-bodies) having realigned/reunited with them (the worlds; their petrified/dormant physical forms/bodies), the Drow are perfectly safe, all of them in perfect beauty and age-locked (naturally staying in their primes, healthy as ever), thanks to Xull’rae’s forever marital union and bliss with Me.  The following art/images depict some of their (the Drow’s) many new realms (cave-civilizations out on/in the many other worlds).

The Drow didn’t go into caves because they were evil or expelled; they were already in those caves, and some of the Elves who were living on the surface during the time after only twilight existed… found the first stars to be brighter than they were accustomed to, and when the first Lamps/Towers went up/on… that was definitely more light than they’d ever lived in, needed, or wanted. They did not hate those things, though, for they are Elves (ever calm and wise, not just patient). When the Lamps were no more, they found it easier to visit the surface more often, but ever since Elves (Angel relatives) started becoming closer stars and other celestial bodies (the first Sun and Moon, for example), almost all of the Drow stayed in the crust/caves of the Earth and their other worlds where it still felt like the First Time (only twilight, not even a single star) they were used to and adored. So keep this in mind when people say Drow are the Elves who wield and prefer darkness and chaos; that is not a bad thing, but simply gives a hint or evidence as to which ancient Age their people stem/developed from.

 

2023:

She has started regular (frequent) telepathic contact with me (Auz), using it to establish our meaningful relationship via remote-courting for now, and she will be visiting Inisfree in 124 Earth-years, marrying me shortly after, thrilled I already started accepting thousands of others of her people into my realm and family.

As the magic of her people grew over all the generations they were in the caves, they eventually realized, via their “detect magic” superpower/spell, that their very presence was magically strengthening and reinforcing their caves, especially where many of them often lived together in towns, even more so when those towns were on faerzress springs. In other words, even earthquakes can no longer cause cave-ins of those places. They also cannot flood or lose their needed atmospheres.

Marrying Me in 2150:

Our two wedding groups of invitees met in the main Drow cave-annex of The Underway, right at the base of the front steps up into the museum-temple I had devoted to her race of the Elf species.

Her bright red hair was long like always —kajira hairstyle length, of course, as that is what is appropriate for sexy females– and styled incredibly for me.

A Drow priestess read us our vows, and she and I both eagerly told each other, “I do.”, then kissing each other the way only badass true-lovers can and do, she even hooking one of her sexy legs up around my side, helping me hook my hand and forearm around and under it for all our guests to see, to which they stood, clapping and cheering, the Drow casting as many little balls of magical light as Outlander humans toss dry grains of rice in the air at such wedding times.

It had been such a long buildup between her and I before this special sacred long-wanted moment that she immediately wept happy tears and held my hand so tightly as we walked down the Drow-temple steps, between the two sides of guests, and to my white stretch limo’ to take us off to my airport where we’d board an Inisfree Spaceways flying saucer reserved just for us, it then flying us out and on to our honeymoon –in her favorite vacation getaways in the Middledark!

Update:  2160s and On

Having inherited the rule of the majority of Earth’s cave systems, she, better than most/all, knows where all the routes are to/beneath the pyramids and other ruins, as well as the ones which go all the way ‘down’ (or ‘up’, as the Inisfreeans see/think of it) to Agharta.  This makes her instrumental in helping King Auz lead expeditions deep into the Earth/crust, such as when he is figuring out where the compatible races/civilizations are (such as that of the Telosians), or un-petrifying the roots (or root pathways) that once supported/fed/linked the World Trees.  More and more of her people/race are falling in love with King Auz, volunteering their time and other resources to help in these truly epic affairs (and they will lovingly continue to for millennia to come).

She met Auz in the 2140s, married him in the 2150s when he wasn’t out visiting the ‘places of note’ reported directly to him by his Inisfreean (ICV) commandresses, and joined his top council in the 2160s.  In that later decade, she participated in many formative meetings where they figured out very clever and loving ways of working together, sharing their resources and powers with the good and allied people of her realm, the caves.  Since the 2160s, especially once humans were no longer able to stay on the Earth (since 2313) or other worlds Drow occupied/maintained the caves of, it has become increasingly and even completely easy to un-petrify those caves –in the sense that they are returning to their original (pre-humanity) state of being healing-supercenters thanks to being reactivated as the root-systems supporting and linking many of the World Trees.

Xull’rae has come to realize that she is the caves incarnate; she is the sexy female humanoid form of the World Trees’ root-systems themselves.  They stay stable and improve themselves how she wants them to, that want of hers willing it into being.  She senses Auz’s awareness of, and certainty about, this, too, and it further reinforces her own growing instinct that it is as true as it always has been –even before she knew it (and this, in turn, furthers her direct influence and power over that which she actually is the representing part of).

Every time she and Auz make love in one of those cave tunnels now understood to be reactivating World Tree roots, especially when she invites other sexy female Drow to join them, it causes the bioluminescence and crystals down there to glow like never before, visions of the ancient mega-root all around them appearing to, like a hologram, refill (reoccupy) that space, as if they are in it, one with it, like living nutrients in its ethereal/spiritual form.  These are very good signs, and it happens… every time.  This is The Inisfreean Way.

The World Trees are already very thankful to him and her, and always shall be.  Amen.

*Raw/basic/neutral nutrients/molecules sustain the kind of ‘normal’ (tiny/common) trees the humans were used to manifesting so lovelessly, but the holistic/fullbodied love between fully-compatible beings such as Xull’rae and Auz is what sustains and restores/reforms the greatest trees of all.  It works this way for the same reason / because of the same principle that human ‘medicine’ (pharmaceutical products made by altering what had naturally occurred and worked all along) barely works and has side-effects, while natural medicine (such as happy laughter, sexy love, and unbound play outdoors) has always worked far better –and to the point of curing things, not just temporarily remedying/alleviating symptoms.  If you want to un-petrify the caves, and learn what the caves really are, and keep them restored like they once were, healing people who go into them as rapidly and amazingly as the pyramid tunnels are said to, you make love with the compatible people who represent, and are the incarnations/manifestations of, those caves.  This is how it is done.

2024 March note:  The deeper (into Earth’s crust) from the outer surface you go, the more built the caves look –because they all were; the world was built, fashioned, made stable from the start, only its exterior designed to turn (pole-shift) to keep adjusting for the chaos/change that exists outside it.  This is why there are no ruins deep in its crust; those structures never got ruined.  Pole-shifts only affect/change/reset/ruin the outer surface.

 

She Loves Being Forced to Ride a Sybian While Also Being Forced to Guzzle Cum:

especially when it is the cum of her husband; me (Auz)

How She Loves Sitting Missionary for Me:

Putting on Sex-shows for Me:

2024 July 1 Monday:  Languages

Thanks to her sending these bits about her realm/layer/s my way, I’ve discovered introductory information to many of the languages and dialects of that special realm of hers.

Notes:

  • Undercommon is a trade language of Drow and other non-aberrations.
  • Deep Speech is the language of aberrations, and, like Heptapod B (that species’ written language) giving the learner the ability to see the future, speaking/learning it causes madness/aberration –at least for pussies.
  • Dark Speech is a language ordinarily known only by evil gods and greater powers of darkness. It is a language in which every syllable precisely describes a dark and terrible emotion, feeling, or act, allowing those who use it to speak their vile intent with a precision not possible in any other tongue.
  • Illithids were capable of speaking Undercommon and Deep Speech but preferred telepathic communication. They also had a form of written language called Qualith, which consisted of patterns of four lines imbued with psionic energy, capable of conveying not only text but also the author’s thoughts.
    Qualith looks like 4 parallel lines of Morse code in braille (raised) form, and all 4 lines must be felt simultaneously to be read.

Numbered List of Languages of Planet “Toril”:
(These are the languages Xull’rae knows of, but is not fluent in (excepting her own).  Information at the following links is for an RPG set in a parallel universe; an Earth-like world called Toril.)
*Also, keep in mind that all the publications and wikis about this “fiction” (linked below) are written by humans; those who always lie, make things gross, slander/demonize, try to sell more products (i.e. cater) to degenerates, etc.. In other words, review, meditate on, and cross-reference all such claims/posts/stats, sensing what is more likely / actually the case.  Just like how the makers/writers of WoW and many other games intentionally strayed from, disrespected, and ruined the original idea/stories/content, all in an evil attempt to appeal to a larger audience of degenerates, a lot of what is linked below comes from similar failed/corrupted humans ‘feverish’ to make up anything new (which their corrupt legal system required of them, as it was designed to perpetuate chaos/degeneracy/fragmentation), no matter how gross, inappropriate, and incorrect/inaccurate.

 

  1. Aarakocra:
    spoken by:  Aarakocra (eagle humanoids)
    sounds like:  clicks, trills, whistles
  2. Aboleth:
    spoken by:  Aboleth (psionic 20′ amphibian fish-like aberrations)
    sounds like:  often too complex for a single mouth to speak; depends on the multiple speaking orifices of this race
    looks like:  hundreds of thousands of detailed glyphs reminiscent of abstract hieroglyphics. Aboleths inscribed these glyphs on stone or metal surfaces using small, thimble-like crystal devices that attach to their tentacle tips. These crystals were dipped into dense acids, which resisted dilution by water, to etch the runes directly onto the substrate. Utilizing all four tentacles simultaneously, aboleths achieved a level of efficiency in writing that creatures with fewer limbs could not match.
  3. Abyssal:
    spoken by:  demons
    sounds like:  Lower-ranking demons spoke using sounds like the barking of canines, while the speech of more refined demons sounded like softly droning ocean waves mingled with the violence of a swarm of angry hornets. As with everything involving the tanar’ri, however, their speech was unpredictable, and sometimes an elite balor’s words were rougher or a lowly bar-lgura’s words smoother.
    looks like:  Infernal (calligraphy)
    alphabet:  Barazhad (IOW the fancy version of these letters/sounds)
    stems from:  Primordial
    note:  The tanar’ri description on the Forgotten Realms wiki is actually describing modern humans, not demons (i.e. chaotic, grotesque, infighting, loving causing harm at any level, etc.); remember, that linked wiki was made by fools who had been raised to racistly demonize and slander everything that wasn’t a primitive evil modern human, unable to see their own many evils as the evils that they clearly are, and they were catering to their own kind’s degenerate mainstream/masses, not drafting a game based on reality (merely loosely influenced by real things they’d heard about and twisted to suit their evil ends).
  4. Aglarondan:
    spoken by:
    sounds like:
  5. Akalaic languages:  spoken in
  6. Alignment languages:  spoken in
  7. Alzho languages:  spoken in
  8. Amaese languages:  spoken in
  9. Ancient Imask languages:  spoken in
  10. Aquan:
    spoken by:  anyone in The Eternal Plane of Water
    sounds like:
  11. Auran:
    spoken by:  anyone in The Eternal Plane of Air
    sounds like:
  12. Azuposi:
    spoken by:
    sounds like:
  13. Bavanese:
    spoken by:
    sounds like:
  14. Bawani:
    spoken by:
    sounds like:
  15. Beholder:
    spoken by:
    sounds like:
  16. Bertanese:
    spoken by:
    sounds like:
  17. Bird languages:  spoken in
  18. Blink Dog:
    spoken by:
    sounds like:
  19. Brownie:
    spoken by:
    sounds like:
  20. Bugbear:
    spoken by:
    sounds like:
  21. Bullywug:
    spoken by:
    sounds like:
  22. Celestial:
    spoken by:
    sounds like:
  23. Central Thorass languages:  spoken in
  24. Chard languages:  spoken in
  25. Chessan languages:  spoken in
  26. Chessentan:
    spoken by:
    sounds like:
  27. Chessentic languages:  spoken in
  28. Chondathan:
    spoken by:
    sounds like:
  29. Chultan:
    spoken by:
    sounds like:
  30. Commani:
    spoken by:
    sounds like:
  31. Common:
    spoken by:
    sounds like:
  32. Common Sign Language:
  33. Dalat:
    spoken by:
    sounds like:
  34. Damaran:
    spoken by:
    sounds like:
  35. Dambrathan:
    spoken by:
    sounds like:
  36. Deep Speech:
    spoken by:
    sounds like:
  37. Dolphin:
    spoken by:
    sounds like:
  38. Draconic:
    spoken by:
    sounds like:
    vocabulary:  dictionary
  39. Draconic Sign Language:
  40. Drow:
    spoken by:
    sounds like:
    vocabulary:  dictionary
  41. Drow Sign Language:  (joke:  abbreviated as “DSL”)
  42. Druidic:
    spoken by:
    sounds like:
  43. Dryad:
    spoken by:
    sounds like:
  44. D’tarig:
    spoken by:
    sounds like:
  45. Durpari:
    spoken by:
    sounds like:
  46. Dwarvish:
    spoken by:
    sounds like:
    vocabulary:  dictionary
  47. East Thorass languages:  spoken in
  48. Eastern Imaskari languages:  spoken in
  49. Easting:
    spoken by:
    sounds like:
  50. Elven:
    spoken by:
    sounds like:
    vocabulary:  dictionary
  51. Faerûnian languages:  spoken in
  52. Giant:
    spoken by:
    sounds like:
  53. Gith:
    spoken by:
    sounds like:
    vocabulary:  dictionary
  54. Gnoll:
    spoken by:
    sounds like:
  55. Gnome:
    spoken by:  Gnomes
    sounds like:  simple structure and fluid tones. Most gnomes had a truly daunting vocabulary, however, with extremely fine degrees of distinction in, for example, kinds of love or shades of green. Their language was thus ideal for academic, artistic, and engineering pursuits, and it was widely used in academic circles even among other races. Many sages of many races considered Gnim to be a “scholar’s language”.
    looks like:  runes fused with Chinese characters
  56. Goblin:
    spoken by:
    sounds like:
  57. Grell:
    spoken by:
    sounds like:
  58. Grimlock:
    spoken by:
    sounds like:
  59. Gur:
    spoken by:
    sounds like:
  60. Hag:  a.k.a. Annis
    spoken by:
    sounds like:  derivative of Ogre language a.k.a. Ogrish
  61. Halfling:
    spoken by:
    sounds like:
  62. Halruaan:
    spoken by:
    sounds like:
  63. Han:
    spoken by:
    sounds like:
  64. Han languages:  spoken in
  65. High Ulutim languages:  spoken in
  66. Hill Giant:
    spoken by:
    sounds like:
  67. Hobgoblin:
    spoken by:
    sounds like:
  68. Ignan:
    spoken by:  anyone in The Eternal Plane of Fire
    sounds like:
  69. Illuskan:
    spoken by:
    sounds like:
  70. Illuski languages:  spoken in
  71. Imaskari languages:  spoken in
  72. Infernal:
    spoken by:  the baatezu, a subtype of devils, and of the Nine Hells.
    sounds like:  harsh and alien in nature, since it developed among beings with thought patterns very unlike those of humanity.
    looks like:  calligraphy
    note:  tied closely to the baatezu caste system, being divided into four parts. Though each part used the same basic foundation, each expressed different concepts and used different words.
    The tongue of the least baatezu, such as the spined devils, was a simple, harsh tongue suited for shouting commands across a battlefield.
    The tongue of the lesser baatezu was equal to any mortal tongue in complexity, used to communicate abstract concepts such as honor or hate. It was less gravelly than the tongue of the least baatezu, though not exactly musical. Most non-devils who learned Infernal learned this variation of it.
    The stilted, formal, grating yet strangely melodic tongue of the greater baatezu was full of obscure patterns that seemed to meander misleadingly before snapping to an unexpected point. Speaking it properly required careful planning and the ability to respond intelligently to phrases based only on the most subtle of cues. It was said that two greater baatezu could hold entire conversations in this form of Infernal using only the beginnings of their sentences. It was nearly impossible for mortals to learn.
    –(another extreme and unfounded exaggeration (totally un-objective) by those who default to negativity and panic; humans)  “The fourth form of Infernal was the court language of Baator, used only by pit fiends and the archdevils. This form of the language was so utterly corrupt and evil that its malevolence could drag listeners into hateful despair just through hearing its patterns.”
  73. Invisible Stalker:
    spoken by:
    sounds like:
  74. Issacortae:
    spoken by:
    sounds like:
  75. Jermalaine:
    spoken by:
    sounds like:
  76. Jhaamdathan:
    spoken by:
    sounds like:
  77. Kara-Turan languages:  spoken in
  78. Khassidi:
    spoken by:
    sounds like:
  79. Khazari:
    spoken by:
    sounds like:
  80. Ki-rin:
    spoken by:
    sounds like:
  81. Kobold:
    spoken by:
    sounds like:
  82. Korred:
    spoken by:
    sounds like:
  83. Koryo:
    spoken by:
    sounds like:
  84. Kozakuran:
    spoken by:
    sounds like:
  85. Kuo-toa:
    spoken by:
    sounds like:
  86. Kuong:
    spoken by:
    sounds like:
  87. Lammasu:
    spoken by:
    sounds like:
  88. Lantanese:
    spoken by:
    sounds like:
  89. Loathan:
    spoken by:
    sounds like:
  90. Lizardfolk:
    spoken by:
    sounds like:
  91. Low Ulutim languages:  spoken in
  92. Malatran Sign Language:
  93. Manticore:
    spoken by:
    sounds like:
  94. Merfolk:
    spoken by:
    sounds like:
  95. Midani:
    spoken by:
    sounds like:
  96. Midani languages:  spoken in
  97. Minotaur:
    spoken by:  Minotaurs
    sounds like:  some similarities to the Ogre language, to such an extent that proficiency in either tongue could allow one to quickly pick up the intricacies of someone speaking the other.
  98. Modron:
    spoken by:
    sounds like:
  99. Mongrel:
    spoken by:
    sounds like:
  100. Morkoth:
    spoken by:
    sounds like:
  101. Mulani languages:  spoken in
  102. Mulhorandi:
    spoken by:
    sounds like:
  103. Mulhorandi languages:  spoken in
  104. Naican:
    spoken by:
    sounds like:
  105. Narfelli:
    spoken by:
    sounds like:
  106. Neogi:
    spoken by:
    sounds like:
  107. Nereid:
    spoken by:
    sounds like:
  108. Netherese:
    spoken by:
    sounds like:
  109. Nexalan:
    spoken by:
    sounds like:
  110. Nixie:
    spoken by:
    sounds like:
  111. North Thorass languages:  spoken in
  112. Northern Imaskari languages:  spoken in
  113. Nymph:
    spoken by:
    sounds like:
  114. Ogre:
    spoken by:  Ogres
    sounds like:  a patois of the Jotun language spoken by Faerûnian ogres, Maztican ogres, and Zakharan ogres.  The language was not spoken by the ogres of the Northern Wastes though, nor those found in most of Kara-Tur, as they instead spoke the ogre mage language.
    –similarities to the Minotaur language, to such an extent that proficiency in either tongue could allow one to quickly pick up the intricacies of someone speaking the other.
    looks like:
    dialects:  Merrow; the dialect spoken by sea-ogres
    Zakharan; far more robust than the base-language spoken in Faerûn, having a far-expanded vocabulary. Consequently, Faerûnian Ogrish was considered by Zakharan ogres to be primitive by comparison.
  115. Ogre Mage:
    spoken by:
    sounds like:
  116. Oigur:
    spoken by:
    sounds like:
  117. Orc:
    spoken by:
    sounds like:
  118. Otyugh:
    spoken by:
    sounds like:
  119. Payit:
    spoken by:
    sounds like:
  120. Pazruki:
    spoken by:
    sounds like:
  121. Pegasus:
    spoken by:
    sounds like:
  122. Pixie:
    spoken by:
    sounds like:
  123. Primordial:
    spoken by:
    sounds like:
  124. Purang:
    spoken by:
    sounds like:
  125. Quirish:
    spoken by:
    sounds like:
  126. Ra-Khati:
    spoken by:
    sounds like:
  127. Rashemi:
    spoken by:
    sounds like:
  128. Raumtheran languages:  spoken in
  129. Rauric languages:  spoken in
  130. Raurindi:
    spoken by:
    sounds like:
  131. Reghedjic:
    spoken by:
    sounds like:
  132. Sahuagin:
    spoken by:
    sounds like:
  133. Satyr:
    spoken by:
    sounds like:
  134. Selkie:
    spoken by:
    sounds like:
  135. Shaaran:
    spoken by:
    sounds like:
  136. Shou Chiang languages:  spoken in
  137. Sign Language:
  138. Sirine:
    spoken by:
    sounds like:
  139. Southern Imaskari languages:  spoken in
  140. Sprite:
    spoken by:
    sounds like:
  141. Supernal:
    spoken by:  gods
    sounds like:  a universal language, understandable by any sentient mind (which heard the words as if they were spoken in its own languages).
    –unable to be fully learned/used by mortals; so that “the words of creation” don’t create/change more/entire realms anymore
    looks like:  its own hieroglyphic script
  142. Sylph:
    spoken by:
    sounds like:
  143. Tabaxi:
    spoken by:
    sounds like:
  144. Tabotan:
    spoken by:
    sounds like:
  145. Tashalan:
    spoken by:
    sounds like:
  146. Terran:
    spoken by:  any creatures/animals in The Eternal Plane of Land/Earth
    sounds like:
  147. Thayan:
    spoken by:
    sounds like:
  148. Thorass:
    spoken by:
    sounds like:
  149. Thorass languages:  spoken in
  150. Thri-Kreen:
    spoken by:
    sounds like:
  151. Treant:
    spoken by:
    sounds like:
  152. Triton:
    spoken by:
    sounds like:
  153. Troglodyte:
    spoken by:
    sounds like:
  154. Trollspeak:
    spoken by:
    sounds like:
  155. T’u Lung:
    spoken by:
    sounds like:
  156. Tuigan:
    spoken by:
    sounds like:
  157. Ulou languages:  spoken in
  158. Ulutiun:
    spoken by:
    sounds like:
  159. Umber Hulk:
    spoken by:
    sounds like:
  160. Undercommon:
    spoken by:  the abolethchokerchuulcloakerdelverdriderdrowduergardwarfgithyankigithzeraigrimlockkoboldkuo-toaorcrakshasaropersvirfneblin, and mind flayer races
    sounds like:  _
    looks like:  Espruar alphabet (if runes were cursive); “a graceful and fluid script” developed by one race of Elves, then adopted as the preferred writing style of other Elves plus other humanoids.  “It was commonly used to decorate jewelry, monuments, and magic items.”
    vocabulary:  dictionary
  161. Unicorn:
    spoken by:
    sounds like:
  162. Untheric languages:  spoken in
  163. Vegepygmy:
    spoken by:
    sounds like:
  164. Vistani:
    spoken by:
    sounds like:
  165. Will-o’-wisp:
    spoken by:
    sounds like:
  166. Worg:
    spoken by:
    sounds like:
  167. Wu-haltai:
    spoken by:
    sounds like:
  168. Yeti:
    spoken by:
    sounds like:
  169. Yikarian:
    spoken by:
    sounds like:
  170. Yuan-ti:
    spoken by:
    sounds like:
  171. Zamogedi:
    spoken by:  a tribal tongue of the Hordelands bordering Shou Lung.
    sounds like:  a nasal language, with long “I” and “E” (vowels) drawn out.
    no written form

reference:  some of those languages in spreadsheet formyoutube introduction to it

These things greatly assist in learning/understanding a written/spoken language:

ICVs quickly decode all those languages after Xull’ and Mira help me learn the basics of the Illithid ones, and every time we go on expeditions through the crust/caves, finding more of that writing (Qualith, or any of the Toril languages’ markings), we practice reading it.

 

2024 July 3 Wednesday revelation:  Corrections of the Soft-disclosure Claims Regarding Illithids

  • Illithids are not hermaphroditic; they abduct and fuck/rape human and humanoid females who then carry their seed until it leaves the womb in tadpole stage, at which point it swims/resides in the pool of the Elder Brain of the Illithid community/town in charge of the Illithid who impregnated that female / those females, that tadpole/s getting used to its (that Elder Brain’s) thoughts and energy, which help them (Illithid tadpoles) mature into adults.
    Some females are offered as gifts for this.
    Some offer themselves, having this fetish.
    Some non-Illithids trade females in exchange for help only specialist Illithid can provide.
    Some females are released after they gestate for the Illithids, and others are kept indefinitely –again, sometimes because they “get off” to that; it is their nature to be wild/sexy breeding vessels.
  • They don’t feed on any/all brains encountered, just those of their enemies.  Note how they enslave/enthrall tens of thousands per community/town (mostly via proximity hypnosis, the Elder Brain maintaining the hypnosis/control indefinitely, orchestrating all hypnotized after Illithid adults/scouts/slavers do the initial mind-control).
  • Humans (not (just) Illithids, etc.) are the aberrations; just look at what they do/eat, etc..

 

Also see:

(playlist of 8 long tracks; D&D: Forgotten Realms – Music and Ambience)