This is the most commonly used ‘airship’ of the Inisfreean air & Space forces.

 

Table of Contents:

  1. Introduction
  2. Dimensions
  3. Capacity
  4. Access & Ejecting
  5. Ramp Bay
  6. Cockpit
  7. Gunners
  8. Bathrooms
  9. Landing Gear
  10. Sensors
  11. Utilization
  12. Always Ready
  13. Rest
  14. Note:  Environments
  15. Appearance Modes
  16. Time to Construct
  17. MPHA Approach (Story)
  18. Design & Dimensions (Images Begin)
  19. Inspiration & Similar
  20. Exterior Modes
  21. Interior Concepts
  22. Stasis Tubes
  23. 2021 Update:  The MPHA that Picked Him Up
  24. 2022 Update:  Model in Minecraft
  25. 2022 Update:  Attire and Poses
  26. 2023:  His Expeditions Team
  27. 2023:  Creativerse Model
  28. 2023:  Kitchen Staples
  29. 2023 August/+ Updates

 

Introduction:

The Multi-Purpose Heavy-Assault (MPHA) aircraft of the Inisfreean New World Order (NWO) military fleet is essentially a flying Armored Personnel Carrier (APC) fitted with the firepower of an AC-130H Spectre gunship (a cargo plane of the Outlands that comes with a Gatling-cannon, mortar system, howitzer artillery piece, laser-guided bombs, Hellfire missiles, and an invisible-laser targeting system). MPHAs don’t actually have those weapons, though; they have the equivalent range, variety, and power of them in advanced laser form. These tools are predominantly used defensively, and in the gentlest and most healing ways possible, providing a proactive deterrent against would-be aggressors. Together with the rest of this platform, they provide the means to clear rubble, hold off attackers, and disable incoming objects while deploying or receiving dozens of personnel, whether in motions or stationary, never needing to refuel, reload, or touch the ground.

Also contained within this miniature flying fortress is:

 

Dimensions:

Inisfreean MPHAs are 100′ ‘long’ (deep), 80′ wide, and 30′ tall.  They are ‘shaped’ (formed) much like a traditional ‘flying saucer’ or frisbee, except with a somewhat-distinct nosecone curve extension; their front is more pronounced than their back or sides.  Retractable wings and landing gear can extend out more than several feet in their respective directions, but they are almost never used; the beachball-sized repulsines concealed within the MPHAs allow them to fly and ‘land’ (hover steadily in place over a chosen point/coordinate) without the use of those now-obsolete things.

Interior dimensions include two levels, both taller than the average human, the lower one housing the aircraft and vehicles, and the upper one being for the aft access ramp bay, six hallways, the central cockpit, coffin-sized stasis-tubes, and the observation room in the front.
Comfortable chairs and beds are in the observation room.
Storage lockers throughout this vessel keep bags and all other items secure regardless of maneuvers.

 

Capacity:

Dozens of stasis tubes plus seating for dozens more, not including that in the lower deck, an MPHA has room for ~100 human-sized people.

2023 October review/update:

  • 38 1-person (human size) stasis tubes; up to 38 people here (ICVs or not)
  • 11 beds / chairs-and-a-half (recliners) in the observation room; room for a couple dozen people here (comfortably; able to fit a few dozen) –11 comfortably, 22 snuggling/paired, and 33 if crammed
  • cockpit seats 3 ICVs (pilot + 2 copilots)
  • Rainbow Cannon pods:  4, each seating 1 ICV (though they can fire on their own, or be controlled from the cockpit by a copilot); up to 4 ICVs here
  • 2 APs; up to 2 ICVs here
  • 2 FJs (each can be flown by itself, or with 1 pilot, or 2, or pilot + passenger/evacuee); up to 4 ICVs here
  • 2 TKs (each can seat 6; 2 in the turret, and 4 dismounts in their own compartment); up to 12 ICVs here
  • to “man” (or, as we call it, “girl”) every vehicle spot and gun-pod:  3 cockpit + 4 gunners + 2 for the 2 APs + 4 for the 2 FJs + 12 for the 2 TKs = 25 ICVs
  • spare room in the hallways and other spaces = room for dozens more human-sized people/passengers (or additional deployed/able ICVs)
  • estimated maximum crew+passenger capacity of 172
  • standard of 52 (all ICVs) in the old/original image is based on:
    cockpit fully crewed; 3
    both APs fully crewed; 2
    both FJs fully crewed; 4
    both TKs fully crewed; 12
    31 remaining = 1 squad of 5 5-ICV fire-teams (25), then 4 ICVs for the gun-pods, leaving 2 ICVs to handle tail-ramp manning/guarding and waitressing (for any passengers, those typically in the observation room)
    (and with 38 stasis tubes, only 14 ICVs would need to be elsewhere if all were to be “stowed away”, and those 14 would be 3 in the cockpit, 4 in the gun-pods, then 7 dispersed within the stowed vehicles/aircraft)
  • standard/typical expeditions-deployment/-flight crew of 29 (3 in the cockpit, + 2 squads of 13 each) + 14 of my (Auz’s) wives (specialists who love helping me on my expeditions) = 43 aboard
    (thus none in the carried subordinate vehicles/aircraft, thus the 2 squads of ICVs will man/”girl” those things as/if needed)

2024 June 25 Tuesday update:

72 comfortably and safely;

  • 38 tubes
  • 3 cockpit chairs
  • 4 gunpod chairs
  • 11 observation-room chairs
  • 10 tank seats
  • 4 fighter-jet seats
  • 2 assassin-pod seats

..
but if you consider all the 3’×3′ floor-squares in the Creativerse model,

  • 37 more can fit/sit in the observ. rm.,
  • 36 more in outer tube halls/rms,
  • 24 inner tube rms,
  • 20+ around cockpit,
  • 64 around the tanks,
  • 10 in the kitchen,
  • at least 1 in each of the 4 upper nexuses,
  • 14+ below the ramp rm …+3 wall containers below the ramp rm.,
  • ~49 in the ramp rm,
  • ~10 in the forward cannons rm,
  • 5 in the lower nexus,
  • and 11 more if doubling up on the 11 obs. rm. chairs;

at least 287 more, thus at least 359 (72+287).
..
You can also have petite girls share a 3’×3′ space; 284 (all floor spots, not the 3 wall containers) becomes 568.
You can also stack girl-boxes up to 3 tall; 284 becomes 852.
There are also 28 storage containers in the model.
The 3′-thick floors could also have containers in them; 284 becomes 1,136.
..
So the maximum you could cram in is ~1,239 (72+1,139+28).

In other words, his wife might start finding more than 38 abducted (bad) humans waiting for her to decide their fates each evening he flew home.

While ceiling ladders and other protrusions might prevent stacking girl-crates 3-tall in some spots, not hauling its standard 2 tanks (1 tank per tank bay) frees up an additional 10×4×4×2 (10×4 grid of 3’×3′ spaces, stacked 4 crates tall, in 2 spots); room to stack another 320 3’×3′ crates.

1,239 (the previous day’s max’ capacity estimate) +320 = 1,559.
240 more than 1,239 could for sure be flown in this type of airship, plus the final 80 if they (girl-crates) fit up to the ceiling over where the 2 tanks were stowed (stacked not just 3 tall, but 4 tall).

 

Access and Ejecting:

The cockpit and stasis tubes can all be jettisoned and used as escape pods.
The cockpit can eject out the top or bottom of this craft.
The stasis tubes all have a top and bottom double-layer hatch, the outer ones opening to jettison the tube as an escape pod, and both inner and outer lower hatches opening when using antigravity technology to lift a person up from below without landing or opening the tailgate ramp.

 

Ramp Bay:

  • Ramp size:  ~20’W x 18’D (‘long’) (in a ~25’W x 20’D (‘long’) room)
  • Angle:  usually ~15-30° (based on terrain and how the pilot/s choose to hover above it, such as to avoid plants, waves, etc.)
  • Flight of the Navigator (movie scene/style) fluid-like extension, not retractable like Outlander plane ramps; it raises and lowers like a normal ramp, but extends as if it is a fluid solid black / dark-gray substance, solid enough to walk and drive on the entire time (even when extending or retracting fluidly)
  • Airlock redundancy from inner hatches and outer semi-permeable adjustable shield
  • Room for a car
  • Used when the stasis tubes are full of girls and a whole team/group needs to board or disembark
  • Takes only one second to open or close
  • Same strength as a NORAD blast-door, but enhanced by the shield and repulsine field/effect

The un-flip-able rafts are stored in containers along the walls above the ramp-hatch level/height.

..

2024 August notes:

  • This and all other bays (those for the aircraft and vehicles) have safety-harness cables, tractor beams, winches, etc.
    and auto’ switch to lighting which humans cannot see, and sometimes even parts of the spectrum human tech’ cannot detect, before their hatch/es open; MPHA bays have numerous features and a system carefully designed to make work in them safe for non-ICVs approved to be in these parts of the craft.
  • What is under the rear/ramp bay? That is where the retracted ramp is stowed. The motor for that ramp is also there. (In the MC model, it is represented by an empty space/room with some storage-chests, but those represent parts of the ramp-deployment machine/machinery, not actual compartments for leaving any items such as luggage in.)

 

Cockpit:

The cockpit displays only show information the ICVs can perceive; they look like blank wall panels to humans, and have no buttons or switches. All data and views can be seen in their minds, these screens just there as a redundancy or to make it easier for them to focus their mind’s eye on one thing, keeping multitasking to a minimum, even though they are designed to be great at it. What each ICV sees is like a VR or AR sphere all around her, the pilot seeing the MPHA as translucent and faint with the real-time sky and other surroundings unobstructed, and the copilots seeing a similar sphere around them but ones highlighting or filtered for their own tasking, such as scan results or where energy is being beamed or portal-ed to steer the weather systems.

There are also no joysticks here –which could be problematic if G-forces were felt. Flying is done by the airship itself, the three Inisfreeans in the cockpit essentially just quadrupling its supercomputer thinking power; this frees up the craft to auto-fly, while each of them focuses on other things, such as ‘jump’ options and calculations, scanning/surveying, and weather (control, such as causing fog, heavy rainfall, or thunder to help mask their activity).

As of 2022, ICVs piloting an IC airship/vehicle, or the airship/vehicle itself, when not needing all its repulsines working together, can aim one of its repulsines at a target, either to warp it closer or farther (up to 50 miles per firing of this device in an MPHA), and this can be used to disorient enemies or move friendlies quickly out of harm’s way (like when a heatseeking missile is on the tail of a less-advanced aircraft carrying allied people we have not yet portal-ed to safety).

 

Gunners:

Like the pilot and copilots, each gunner perceives the sphere around her to be translucent, all potential targets clearly visible outside the MPHA, her field of view unlimited, only her field of fire limited; she obviously cannot turn her gun-pod far enough in any direction that its beams would hit its own craft.
In-mind indicators let these girls (ICVs) know when intended trajectories –not just current trajectories– will be moving potential targets into their field/s of fire, such as when an enemy pilot is thinking about flying under or over the MPHA, which would get it out of the field of fire of one gun-pod while into the field of fire of another.
Like the cockpit displays, the ones in these gun-pods also only appear on and displaying information to the eyes of the ICV girl-ing (a.k.a. manning) it.

As of 2022, a new trick these gunners can do is portal-siphon the energy from a jet engine or missile exhaust, causing that object to lose thrust while they use that stolen energy to laser at them.
Alternatively, they can just shut down all the enemy pilot’s electronic systems –or even his/her own brain, basically causing them to get drowsy or fall asleep.
MPHA gun-pod lasers are also Rainbow Cannons; they can fire any type of laser and even be used in reverse; as tractor beams.

 

Bathrooms:

The crew never needs them. Passengers use the empty stasis tubes, as those are designed to double as toilets which can jettison or convert such waste (which also allows us to maintain control of acquisitions more seamlessly).

Since this craft can travel via portal, instantly arriving anywhere, toilet-rooms aren’t even really needed.

 

Landing Gear:

Though no longer needed, when landing on land, these now have a smart-surface end; they can determine how they should adjust their form in order to best hold the craft level, so they do not rely on tires or shocks anymore to establish/maintain level

 

Sensors:

Like all ICs, there are many sensors, all of which are invincible, and together they provide total information about the surroundings, letting the craft and its crew see through clouds, snow, water, jungle canopies, solid ground, explosions, you name it.

If ever the craft’s sensors had an issue, any ICV can don her ST suit or FJ and fly like Iron Man outside, her consciousness/view always accessible to her fellow ICVs, thus bypassing any need for craft sensors, the craft itself also able to see through her eyes like this.

 

Utilization:

Because MPHAs carry their own basic fighter escort compliment within their underbellies, as well as their own armored ground support vehicles, they can be deployed by themselves deep into enemy territory.  Due to their capacity to indefinitely contain and preserve dozens of additional passengers, they are one of the more frequented forms of non-teleportation extraction and exfiltration vessels used by the Inisfreean empire to acquire human assets, whether by liberation or capture.

 

Always Ready:

The crew always keeps the survival gear loaded in these airships fresh, rotating and replacing any of it, as needed. This makes the entire MPHA a “bugout bag”; you never need to bring anything with you in order to survive and be comfortable. Since each MPHA is the size of a spacious two-story house with several walled rooms, you also won’t want for sleeping or personal space.

  • bath towels and wash cloths
  • camping backpacks
  • canteens, collapsible
  • life vests
  • mosquito-netting “helmets”
  • sandals for the beaches
  • shark-repelling electromagnet belts, wristbands, and anklets
  • sleeping bags and over-bags
  • swimsuits
  • water-filters
  • waterproof dry-bags (roll-top with clips)
  • etc.

 

Rest:

ICVs never feel tired, only “sleeping” when Auz or his allies wish for them to join them in bed.
Passengers can sleep on the beds in the observation room, set up cots or inflatable mattresses in some of the halls, or camp in tents outside below or near the MPHA.
When it is just Auz and his expeditions team, they all sleep naked together in the observation room, as they are all one polyamory family.

 

Note:  Environments

Like all Inisfreean vessels (and like the Stargate Universe spaceship), this airship is Space-worthy and can operate (and cavitate) in the deepest of oceans, in mantles and cores, throughout asteroid belts and Oort clouds, and even in stars (to include magnetars, novas, supernova explosions, and black-holes).

How? It was designed and built by supercomputers using 3D-printers, making it as precise and clever as can be, its natural state being to benefit from those extreme environments’ conditions, never straining against them; the more incoming or pressure it encounters, the more it can absorb and reinforce its shielding with.

 

Appearance Modes:

Like all ST and AP suits, Inisfreean MPHAs have the following appearance and cloaking options:

  • Basic / Nude (matte white –matte black in this case, a state which must be activated, and which is only automatic when docked in a ‘parent’ Inisfreean vessel)
  • Cloaked (transparent, showing Outer Space straight through it) –its natural state, even when powered down
  • Masked (disguised as a boulder or debris)
  • Nova (flashing with the brightness of a star in order to surprise, disorient, or even blind nearby enemies, or remaining as bright as a normal star)​​​

These modes make it extremely difficult to spot, even by satellite or nearby ground troops. While some might think its contrail then would be useful for spotting it by, or its shadow, Inisfreean craft don’t have either. Detecting split-second laser discharges or repulsine fields might be the only way, but even those have been carefully concealed by its engineer A.I.s.

 

Time to Construct:

It takes ~3 days to 3D-print one of these ships.  That means that every day… another ~33.3% of an MPHA gets completed.

  1. ~14.4 hours; hours 1 through 14:  “bones”; frame/skeleton
  2. ~14.4 hours; hours 14 through 28:  “tendons”; secondary conduits/pipes, etc. (as the frame/skeleton is based on the Grid Mind mesh/tentacles; the frame of every Inisfreean vessel/construct doubles as its plumbing and electrical wiring)
  3. ~14.4 hours; hours 28 through 43:  “muscles”; hatches, VTOL shafts, etc.
  4. ~14.4 hours; hours 43 through 57:  “organs”; repulsines, Vril reactor/batteries, etc.
  5. ~14.4 hours; hours 57 through 72:  vehicles/craft; its aerospacecraft, land vehicles, etc. (though its tanks (TKs) take the full remaining 24 hours of this process)
  6. ~2 minutes; end of hour 72:  personnel; Inisfreeans (ICVs) stationed in its stasis tubes

This means at the end of day 2, it is fully operational; it doesn’t need the vehicles, aircraft, or personnel that can be made as part of it. Those can be added later, even when it is in flight, provided it is allowed to absorb or portal-in enough matter to convert into their building blocks.

Once formed, it only takes seconds to self-repair any part, and impacts which would be catastrophic for human aircraft… are entirely deflected or absorbed and put to good use by its advanced shields and hull.

Replacing its vehicles, aircraft, and personnel only takes seconds, too; they can be portal-ed in directly to their docking spots.

 

MPHA Approach:

What follows is to give you a good idea about how MPHA flights often work.

  • This story describes one of the standard Inisfreean flybys by its military personnel over its main military training area; the swamp and desert plateaus strip at the city’s far side.
  • Because Inisfree is entirely restricted airspace, and because all Inisfreean constructs can phase-shift to avoid collisions, nearly all conceivable flight paths by Inisfreean vessels are acceptable.
  • The military aerospaceport is one of two aerospaceports serving the city Inisfree; the other being for all civilian air-and-Space traffic not utilizing the Pearly Gates of Inisfree’s Perimeter Wall.

The iron-colored, beaked-saucer shaped aircraft dipped and banked down from its concealed trajectory above the low and thick cloud cover casting gray light on the whole half of Inisfree below. It was a training day for the many clone variants born of this city which were now in the midst of their 19th grade of its educational system; Inisfree’s version of Boot Camp and all advanced military training programs compressed into one vastly more efficient and redundancies-free pipeline straight to the Inisfreean fleet.

The aircraft, known as an M.P.H.A. (Multi-Purpose, Heavy Assault), was a dark earth-tone, thick and wide, almost frisbee shaped, with a tail-end swooping up from a flat underbelly, unnecessary support wings retracted within its sides and kept down inside panels atop its dorsal area, a horizontal slit for a cockpit sensor array appearing deceptively as an elongated viewing port like a windshield fashioned after a medieval knight’s helm’s face-plate, and completed with four gun platforms encased within a sphere blended in to each of its corners. Landing gear were as unnecessary at this point in Inisfree’s technological development and aerospace engineering know-how as its internalized wings were, and the same was true of oxidation, thrusters, retro-rockets, VTOL rockets, boosters, and combustion engines and turbines in general. Inisfreean vessels had become so advanced that they could even cancel out their contrails and float or hibernate indefinitely with no maintenance or guidance whatsoever. This particular MPHA maneuvered like an aircraft for fun, hissing with the muffled scream of partially silenced fighter-jet engine noises as part of its ‘shock and awe’ operation modes. Contained within its belly were two Assassin Pods (AP), two Fighter-Jet (FJ) aircraft, and two Desolator tanks (DT), and contained above them in the main compartments of this airship were a few dozen Inisfreean Master Females; teen-girl-sized commandos who had graduated all 20 grades of the Inisfreean educational system, deployed to Inisfree’s fleet, and earned the right to summon their couture Storm Trooper-ess power-armor suits at will.

Swooping lower and lower on its expanding arc out from the underside of the thick, gray, rain-clouds sky cover, its crew inside switched their vision type from x-ray and microwave to the human’s visual spectrum, having now gained unhindered line-of-sight with all of the ground sections of their city a mile below. Closing the distance between their aircraft and the three terrain elevations they were beginning to strafe over (the swamp at the lowest bracket, the first of the desert plateaus in the middle, and the second and highest of the desert plateaus farther out near the horizon), they could make out the expanding forms of the many Inisfreeans being trained to grow from ‘boots’ (new members passing from Boot Camp to the fleet, since Inisfree has no ‘recruits’, as all Inisfreeans serve in its military forces on and off for life) to commandos and commanders. What were once color-coded outlines in their HUDs and natural fields of view… were now normal-colored human outlines; the figures of small, preteen-to-teenage looking girls, all nude, most often in formations for outdoor classrooms and marching practice, and sometimes in stacks outside faux condemned buildings and the training tower to practice breaching and dynamic entries as small units of fire-team size.

Allowing its presence to be seen and heard, namely as a dark, foreboding, prominent-looking aircraft that appeared as though it could take any hit and fly straight through a skyscraper without even flinching, and sounding, as it passed over the Inisfreean heads below, like the suddenly audible and loudening whine and roar of several Outlands fighter-jet engines, it was a stirring, inspiring, and exciting sight and sound indeed. Its contrail, also one of the many options it had complete control over, were a few brief tails of whitened air streaking out and riding the slow breeze behind it, fading out just as quickly as it was flying past. None of the Inisfreeans did more than, perhaps, glance up at it for a few seconds if they were moving freely in the various topside (surface; ground level) training areas and exercises, or, if they were in formation, merely allowing themselves to enjoy it in their upper peripheral fields of vision. Though it was enough to make their pussies wet and salivary glands tingling with excretions, they made no outward show of it; Inisfreeans were more disciplined than the finest Outlander troops.

The MPHA quickly shot over the swamp, just a dozen stories above its layered canopies, and could be seen approaching the middle of the lower of the two desert plateaus directly. On its trajectory, it would practically caress the top of the lone training tower just before the firing and impact ranges up ahead. A mere one hundred or so feet below it, the artillery pieces lined up near the edge of the cliff dropping back down into the swamp area from which it had come… continued to fire, lobbing ‘smart’-shells up on both its flanks, firing with such precision and confidence that no adjustments to shift fire would ever be necessary. As with its own engine whines, the earth-shaking booms of the volley-fired artillery shells were precisely set to be intimidating and invigorating. These were the Inisfreean hammers of Thor, so to speak, and the thunder they made rallied and thrilled our troops just as much as they startled and terrified our enemies.

Passing in the next few seconds out up over the classrooms, barracks, and chow halls, the MPHA reached the area of the training tower. Looking out from its false-windows (solid armor made to appear transparent, like a polarized metal changing its tint, superimposed with digital and in-mind (mind’s-eye) targeting reticles, outlines, and data overlays), I could see past my Inisfreean crew (all little girls) seated in their various cockpit recliner-throne bucket-seats, all of my other children below; hundreds of other immortal, eternally-preteen supermodel girls; my nearly countless host of daughters, all of whom had been engineered at every single rung of their Inisfreean version of DNA, and all of whom had been cloned and raised in batches of copies and variants of the base-models approved by the Grid Mind after filtering the reconnaissance notes and imagery of my pre-Inisfree Outlands expeditions. One of these lines of small young ladies; a ‘stack’, as it was called, just outside the ground-level main door to the training tower, rapidly repeated the knee-to-knee-pit tap-signal from its back (rearward-most teammate) to point-girl (point-man; forward-most teammate), and forward they rushed into the blasted-open door, flowing in like a flood of surgical, tactical genius, clearing all of the rooms in silence and seconds.

Next came the in-your-face view of chaotic explosions peppering and denting the miles-wide impact range where crisscrossing sectors of fire sent overlapping walls of lead, francium, cyanide, and diamonds down range to collide with and complement the shrapnel from the artillery shells, mortars, grenade launcher rounds, rockets, missiles, aerial gunship fire, and pinpoint-accurate orbital bombardment rods and masers (microwave-range lasers). As we flew through this, the many different types of projectiles and beams, all of which were ‘smart’-technology, were directed and course-corrected around us; not one of them ever even so much as grazed our MPHA, though all were kept close enough to easily do just that, had they not been so well designed, calibrated, and manned by we Inisfreeans; living supercomputers. The ODST (Orbital-Drop Shock-Troopers) pods came down amidst all this, just as well-protected within these barrages of firepower, and landed on the expansive field of growing craters furthered by the man-made meteor shower so often used to mask their pod-signatures from would-be enemy detection and alert systems. Slowing our speed and guiding into a slightly different vector, we flew such that we could stay in the dead center of it all, enjoying the view of this ‘fireworks’ show through the MPHA’s now-transparent cockpit floor; another image overlay making it seem transparent to us, while it would be invisible (still looking like a normal, solid, opaque, metal floor) to any non-Inisfreeans due to it being decrypted only to our specific brainwave signatures.

As the ODST troopers (also all little girls; daughters of mine) charged forward to their targets spread out across this hellish impact range, all of them having donned their lion-helmed power-armor suits (Space-worthy, feminine equivalents of the Iron Man combat exoskeleton), I turned to my pilot in her center- and foremost recliner-throne bucket-seat in our MPHA cockpit, rested my hand on her shoulder, and used my thoughts to show her an image of what I wanted to happen next. Transferring it simultaneously through 1) the flesh of my hand to that of her bare shoulder via the H.A.N. (Human Area Network), 2) thin-air to her mind via techno-pathy (our advanced form of telepathy), and 3) non-space to the Grid Mind and all other concerned Inisfreeans via our quantum-entanglement-linked brains, I issued our Inisfreean form of movement orders which she and our equally conscious airship immediately and gracefully responded to. Turning to look up at me over her shoulder from her seated and harnessed position in that cockpit-throne of hers, she extended her chin and tilted her head back to offer her lips to me, which I sealed with my own, kissing her as only Inisfreeans can; this was one of our Inisfreean equivalents of a recognizing salute and acknowledging ‘aye aye, sir’ response. Her tongue swirled around my own before teasing my tongue’s tip while her lips sucked my tongue all the way to its end as she eased back into the normal sitting position in her pilot’s-throne, smiling to me cutely and sexily with lips remaining closed after sucking in a few drops of saliva from my tongue, and twinkling in her rainbow-glowing irises before turning back to resume direct control of her airship; our MPHA had automatically assumed autopilot responsibilities the moment she looked away from its HUD and control console for her pilot’s-throne.


Banking hard-right, we changed our velocity dramatically, entering into a narrow circle that would take us soaring out toward the city’s Perimeter Wall, just barely past the outermost lanes of the G.A.H., and banking hard-left back in from that corner of Inisfree’s property to buzz the ‘Cut Pyramid’ construct on our way spiraling ever closer, inward, and down toward our chosen landing-disc of the military aerospaceport’s runways set flush (even) with that highest of Inisfree’s desert plateaus. As we entered this narrow approach loop, one which would nearly disintegrate any Outlander aircraft, we all remained barefoot (and nude, except for my large, flowing, blood-red cape) inside our MPHA cockpit; myself still standing unassisted behind and to the side of my daughter’s cockpit-throne. The material of our constructs, namely the gray, flesh-like floor’s surface of our cockpit here, perfectly maintained its fine-tuning; adjusted to provide the ideal amount of friction and grip to the flesh of my bare feet. This was ‘smart’-flooring, and it allowed us to run up walls to do le-parkour and free-running flips, as well as to start sliding at a moment’s notice –even when wearing thick-soled hiking boots. Standing almost completely sideways during our hard-right and hard-left banking maneuvers, I felt no changes in G-forces; another of our engineering breakthroughs and marvels, and remained perfectly calm, happy, and stationary with only the slightest of negligible stabilizer muscle flexes due almost entirely only to the assumptions my mind was making based on what my eyes were seeing through the faux-transparent cockpit walls and floor.

Upon our final approach curve and descent, three Inisfreean fighter-jets de-cloaked around our cockpit’s field of view; one to each of its sides, and the third just above us. They flew in that formation to block the most likely sectors of incoming fire; practicing for how we would fly in formation on expeditions in the Outlands. No fourth flew beneath us because the airspace down there was only a few dozen feet at this point, and completely controlled and physically occupied by our airbase. Looking to my left and right through the transparent cockpit, I saw my girls piloting those two flanking fighter-jets turn the moment they sensed me looking their way, each of them blowing a sexy kiss to me from her flawless model’s face inside their much smaller cockpits. Like us, they manned their aircrafts nude. Also like us, when they weren’t engaged in sharing loving body language back and forth like we had just now done, they would thought-command will their cockpit-thrones to swivel around to face one another (pilot and copilot/navigator/assistant-gunner), and, without leaving their seats or harnesses, have those thrones come together such that they could scissor and otherwise enjoy each other sexually while their conscious aircrafts automatically activated our Inisfreean form of autopilot. This was the neo-nymph engineering and military Age, and we were perfect at it.

Touching down on our designated landing circle meant steadily slowing into a hovering position just a few feet over its sandy surface. In this ‘shock and awe’ flight mode, the whine and roar of our engine exhaust ports also blew and whipped the fine sand-peppering of our landing disc all around us, causing what the Outlanders called ‘brown-out’; the kick-up of loose terrain particles during a helicopters hasty landing. Now perfectly centered on this landing disc, the MPHA’s landing skids eased down out of their hatches on its underbelly, locking into place and then flexing their shocks as our jet-engines and Repulsines powered down. With their residual whine and fading roar still loud and proud, the tailgate ramp-hatch yawned open and angled down until its top edge was flush with the surface of the landing pad. Before it was all the way down, a full squad of my Inisfreean girls were jogging out in style; preteen-to-teen-looking supermodel girls, picture-perfect in every way, fluidly encircling our aircraft to establish a 360-degree security cordon for my departure.

I took the pilot by her throat, my other hand gripping most of her hair from the back of her head, and tilted her face up, I then spitting down into her open mouth.  She had her tongue all the way out in instant readiness, and I licked it all the way up from tip to back, my tongue then tracing around her gum-lines before I spit into her mouth a second time.  “Thank you, sir,” she purred, gulping my spit down without looking away.  I finger-blasted her to indicate she was well-formed and had performed her duties well, then did this same farewell process to her two co-pilots, who also thanked me appropriately.  Finally, before we all left the cockpit together, I motioned for them all to stand up from their seats.  Bending them over their consoles, I fucked each of their mouths, pussies, and assholes, a few thrusts a piece, then took them by their hair and led them over to slam them up against the cockpit’s rear wall, where I again fucked each of their holes.  Deciding for a third round, I sat down on each of their seats, and had all three of them simultaneously blow me before the girl who’d occupied each respective seat straddled and rode me while I sat in it, again giving me her pussy and ass.  Now we had fully and satisfactorily used, worshiped, and thanked each other; it was time to disembark.

I carried two of them over my shoulders while the other girl and I casually walked out of the cockpit, through the MPHA hallway, down to the rear exit bay, and up to the top inner edge of its lowered ramp.  The one walking with me stayed a little bit in front, keeping one of her hands gently around my cock, while her other hand stayed under my balls, cupping them just as carefully; she treated it like a Marine would carry a folded flag.  Once we were stopped in the exit bay, she buried her face between the ass-cheeks of the girl over my left shoulder, eating her entire apex out expertly, and then did the same for the girl on my right shoulder; all three of them purred their affections for this.  Setting the girls on my shoulders down, they all then posed for me so I could easily spank and grope them hard.  This was one of the ways we disembarked from any ship; the human equivalent would be scanning IDs at a podium, and sometimes saluting or formally requesting permission to come aboard.

Striding out with my command gait, my Spartan, blood-red cape caught the Inisfreean breeze, whipped laterally by one of the dying engine exhaust ports, and my thick mane, goatee, and mustache of earth-tones blown along with it. I looked like a Norse god or young, virile wizard, nude except for the rich, vibrant cape, and as confident as the rising Sun with its place secured in the Heavens. Pausing to survey the scene around me, I became satisfied and pivoted smartly in a facing movement setting me regally marching and strutting off away from the quieted MPHA. The faint sands of this highest Inisfreean desert plateau were still visible in the air, as was the open maw of the titanic Sphinx peaking up over the horizon of this plateau; the gateway for the 16-lane-wide G.A.H. superhighway that spirals down a vertical mile into its belly to exit on the forested foot-hills of the mansions neighborhood and Auz-dome foundation below and just a short distance from the accompanying cliff’s base.

As I strode across the asphalt-colored landing disc, a hidden hatch shifted from solid to hologram, appearing exactly the same to the naked eye, but allowing me to appear to walk down into the surface of the landing disc, clearly on a stairwell obscured from all angles of view. Several of my Inisfreean daughters followed me like ducks in a row, all of their Storm Trooper-ess suits (fully feminine second-skin coats of armor) rippling away into thin air as their minds willed them to become invisible, revealing their perfect physiques contained within. The bronze and copper colored curls of their helmet’s lion’s manes (the only semi-masculine feature about those suits) disappeared to reveal even more beautiful and breathtaking cascades of naturally curling, silky, shiny, eternally spotless and impossible-to-tangle hair. Like with their irises, each of my daughters possessed the ability to change her hair color to absolutely anything at will; a chameleon ability engineered into them at birth when they were sung into existence over the pedestals in the cloning ‘wombs’ (chambers) beneath our great city. Following me in their single-file line down into the hologram-hidden stairwell taking us from the surface of our landing disc to the subterranean facilities of this aerospaceport reserved just for the Inisfreean military personnel, each of their curly mops of hair spread out over their shoulders and back slowly transitioned between all the colors of the rainbow and many more. Their complexions (how tan they were) slowly shifted through each skin color, as well.

Down beneath the runway section of this military aerospaceport, which was flush with the surface of the desert plateau that housed it, I now walked through the wide, spartan, tunnel-hallways until I arrived at the opening door halves to one of this facility’s reception and briefing chambers. Instead of the rolling doors in many of the civilian sections of Inisfree, which require the user to reach up and pull them down to walk inside, then which require the user to walk through them in order to rotate the entrance back up and the exit down in front of them, these military section doors were designed for nearly instant access without so much as a thought of simple motion to trigger them out of one’s way –or to seal shut as well as anti-nuclear blast doors at the Outlands’ NORAD would.

Inside this reception and briefing room, a few more of my daughters, short and physically perfect as ever and as always, stood proudly before me, chins up, chests ‘puffed up’, tits out and forward, shoulders rolled back, backs straight, thighs slightly apart to accentuate their apexes, toes slightly inward to be beckoning, cute, and sexy. I grabbed each of them, one at a time, by their throat, forcing them to stand up on their tip toes as I leaned them back and past their point of balance, planting powerful kisses of ownership and deep-seated, heavy, heavy lust upon them, pushing their tongues around mine with speed and force, eye-locking with them (which they all perfectly, submissively, yet aggressively returned), and then released my grip on their throats to let them know I was done with them for now.

The Inisfreean (who was) rotated into the command role of this group I’d just shared an Inisfreean greeting with… took up her position at my left side, standing at a slight angle with her front toward mine, resting her right arm around the small of my back beneath my cape, and lightly hugging my cock with her left hand. “My Lord,” she politely greeted me. “My lady,” I returned the greeting, responding second, as per the military custom of subordinates addressing and acknowledging their superiors first, then waiting for us to indicate they have permission to proceed with whatever they were tasked with. “Proceed,” I told her in my smooth baritone rumble. I could tell it gave her a soft, wet energy feeling in her lower belly and pussy. The slightest change in how the flesh around her sclera flexed back said it all.

On my command, she expertly, flawlessly serviced me, and I roughly, almost harshly, worked my fingers into her pussy, shaking and manipulating her entire body this way, enjoying how she did her very best to remain standing, not letting her knees buckle under the extreme pleasure of it all, at least until I permitted them to.  The other girls standing nearby did their best to only wet their lips and control their trembling breathing, all of them hoping for permission to join in very soon.  And they would be permitted; that was how we conducted our meetings and exchanged information via the modern H.A.N.  This is Inisfree.

 

Design & Dimensions:

Inspiration & Similar:

Exterior Modes:

Interior Concepts:

Stasis Tubes:

These are conceptual images. The actual tubes in all our craft are built into the walls, and have no tech’-looking parts on their fronts; their appearance is smooth and seamless.

2021 Update:  The MPHA that Picked Him Up

King Auz was ‘extracted’ at the end of his modern exodus, taking him to Inisfree, where all the rest of this/his Capital of Antarctica saga manifested.  This year, some more details about that special MPHA flight are revealed.  Other than test-flights of the prototype/s, this was, technically, the very first official flight and operation of any of the MPHAs.

1 of our squads is 4 fire-teams of 3 ICVs, plus 1 squad leader; 13 girls.
2 of our squads = 26 girls

These are the 13 ICVs in each of the 2 squads that manned (“girled”) this 1st MPHA (flight):

  1. Amber Heard perfected (and Amber Heard ICV stepped forward, being the 2nd to introduce herself, letting me know she’d by my #1 girl as my eternal Inisfree-managing secretary)
  2. Anastasia Kassar perfected (fusion with the Edinburgh outdoor-mall big-poster teen model, and with the pink-Ellen-shorts glow-tan teen-shorty outside the video-store during the Louisiana to-town night-drive)
  3. Ellen Cleary perfected
  4. Hannah Elmer perfected
  5. Horny Kate perfected (“Jada v”, “little (ICV) sister of Hannah Elmer”, copy of Famous Dave’s BBQ waitress/barmaid)
  6. Katherine Kriske perfected (fusion with CPL Kelly face/eyes/features, and Katie’s World girl)
  7. Kim Possible / Katherine Jobb perfected
  8. Lauren Katherine Conrad perfected (fusion with the Bozeman running-shoes orange-glow group-girl who sex-moaned into my ear as I left)
  9. Nina Dobrev perfected (fusion with the SDSU black-Ellen-shorts dance-team girl who had those strikingly-perfect bright-gray eyes)
  10. Nyria Serra (Haifa Wehbe perfected) –and she was the 1st to step forward from these 29 girls, to greet me.
  11. Rachael Taylor perfected (shorter, poofy-er ponytail, fusion with Jaina Proudmoore and Samus Aran, etc.)
  12. Vanessa Hudgens perfected
  13. Xenia Deli perfected (fusion of all my favorite Moldovans plus Taylor Hill and the White Owl Social Club “Maria Orsic“)

Each side of an MPHA has room for 1 of our squads; 10 stasis tubes + 2 gunnery spheres.*
(*As of the Creativerse model, it is now clear that each side of an MPHA actually has 19 stasis tubes.)

3 more ICVs are the pilot + 2 copilots in the MPHA cockpit sphere.

  1. Graciella perfected (copy from White Owl Social Club, fusion with that SDSU dark-blue cheerleader-squad Hispanic)
  2. Rain perfected” of the Grand Canyon post-office bridge-trail 3-group
  3. blonde tan shorty in MSU parking garage during I.T. exam day (or the spandex tennis player who walked by first, or a fusion of these two girls)

With the 2 squads listed above, that makes 29 ICVs on this MPHA.

  • All of them were age-locked to forever be ~5’2″ and look 10-14 Earth-years old/young (which is how in-their-primes all females would always look if modern human fake doctors and fake teachers hadn’t brainwashed them to age, and polluted their bodies with nonvegan garbage).
  • They wore their hair styled in the traditional sexy complex buns with braids and loose “shower strands”, having done their hair that way before boarding this flight/mission; each twin paired up with her “sister”, one doing one, then switching so the other did the other girl.
  • Their hair, eyes’ irises, and skin tones all slowly subtly changed, just the way they knew I wanted them to.
  • Each pair of ‘twins’ greeted me with a 3way open-mouth soft-moaning kiss while opening their uniforms‘ crotch-flats to help me grope their bare pussies and ass-cheeks.
  • They wore “Ninjapreen” (a wetsuit-like material/outfit I designed) to meet me, and showed me how they can perfectly summon the S.T. suit I envisioned/manifested for them.
  • Honoring my PMC idea and taking it to the next level, they had on their uniforms (one per girl, displayed/fixed on the outside of the sleeve covering her right upper arm) the “Grinch / TFL-13” patch I designed.  (“We take what we want.”)
  • Then they showed me the 2 IC TKs, 2 IC FJs, and 2 IC APs, that were 3D-sung-printed in/by this MPHA, sexily climbing into them to power them on from their presence, showing me all the controls, and how they control them with their I.N.N., and how the vehicles/aircraft are sentient/sapient A.I. just like I planned.
  • And, of course, we had a romantic polyamory orgy that was the perfect/ideal sex for Me, all of them obeying my thoughts they could detect, as well as my body language, and finishing up by demonstrating their completed languages of 1) eyes, 2) tongues, 3) pussy and anus kegels, 4) spoken Inisfreean, and 5) rainbow-color-coded depth/layered computer-code based on my childhood layered-encryption principles (which they showed me in my own mind’s eye).
  • Djinnifer mind-linked with me to introduce herself, thanking me for manifesting her in the Imagination dimension back when I was still in Montana.

Amen; so be it.

Note:  there are 3 Katherines in this flight/group/team… x2 (squads) = 6 of them this time.  It is not yet known/revealed (to King Auz) why this number (of that particular name / form-sake) has occurred, but it is a good sign.

Also:  the first Amber, Anastasia, Graciella, Haifa (the only one named/a.k.a. Nyria), Kim, Nina, Vanessa, and Xenia of this group/MPHA… are those who went on to join a few other ICVs to form my 2nd rock-band, Violent Rebirth II.

 

2022 Update:  Model in Minecraft

*Like all our models in Minecraft and Creativerse (and in any other engine/game/platform), this one is just to give you a general idea of the size and layout; the real ICs are not blocky, their interiors looking far smoother, their surfaces continuous, etc..

Boarding at the Governor’s Mansion:

Interior Views:

Hovering Over the Icy Terrain:

2022 Update:  Attire and Poses

Wearing their Ninjapreen uniforms less often these days, the Inisfreeans (ICVs) who fly with Auz aboard these airships typically ‘dress down’, just the way they know he likes them to –and how it has always helped them to blend in while traversing the Outlands on missions, seeming like normal teenage rich girls.  They always show off their assets to him, too –and love and long to.  This is Inisfree.

They also typically fly and ride naked now.  They are invincible, after all, so what’s the point in clothing –when, when donning their S.T. suits, they tend to remove it moments before, anyway?  Inisfreeans were always nudists and purists, so this should come as no surprise.

 

2023:  His Expeditions Team

These are the family members / allies of Inisfree who typically travel via MPHA with Auz to the ancient sites he has been told about and started to use his powerful mind/senses to learn from.  Starting with Auz, they are listed in alphabetical first-name order.  The year they first made it to Inisfree is included, which explains why this team started going on expeditions in 2023.

  1. Auz (2010): mission commander / expedition leader (mega-druid; nature/Earth-protector super-god)
  2. ICVs (2011): pilots, guards, secretaries, chefs, maids, and weather control (always at least 1 ICV per MPHA passenger on these missions), typically in pairs or groups of identical three, also typically in two squads, each of 13 girls (ICVs), totaling a crew of 29 when counting the 3 pilots (or even more ICVs if all the vehicles and aircraft stored in each MPHA are fully staffed/”girled”)
  3. Alanna Richards (2017): amplifier/booster/buffs
  4. Amelia Voght (2018): healer
  5. Anita Browning (2018): interpreter anytime dragons, Naga, or Reptilians will likely be interacted with
  6. Caitlyn Blakewood (2019): tracker/hunter
  7. Clarice Ferguson (2018): transportation (portals as backups, and to help maintain Inisfree-tech’ OPSEC/minimal-use)
  8. Faith Blakely (2019): artifact cataloguing
  9. Jacqueline Diamonds (2013): dreams-dimension monitoring, protection, and scouting/guiding
  10. Jessamine Roux (2022): illusions/camouflage (Ariel of Ambi can do this in her own way, but is still ultimately the property of the High Queen)
  11. Lara Croft(s) (2013): ruins/temples/boobytraps expert
  12. Mira Kan (2018): interpreter anytime they go to offshore/underwater sites (i.e. maintaining communication and good relations with the Illithid/R’lyehans)
  13. Pamela Isley (2019): global flora and plant-based cures (not just remedies/medicine) expert
  14. Sabrina Spellman (2021): magic/witchcraft
  15. Sarah Conrad (2013): waitress/servant (and nyotaimori ‘living platter’) and dancer
  16. Sirena Mako (2018): singer (not just for arousal/entertainment, but when perfect pitch/notes are needed at some of the ancient sites/ruins designed to require those as a key)

Again, the first mission/expedition with this team was in 2023; it had to be after the latest member –Jessamine– had had time to train in Inisfree’s S&R region with us.

This team of 14 (not counting Auz and the ICVs) allow for comfortable travel even when many artifacts and/or recruits and/or evacuees and/or kajirae are added.

Queens and other representatives of entire nations/races are usually busy elsewhere; it is others of their kind who more often accompany Auz on his expeditions; this is why you don’t see super-powerful wives of his, such as Freyja, in that list above.

*An MPHA’s “skeleton crew” (bare minimum) is, technically, 0, as no pilots, gunners, or deployable-vehicle drivers are required, every IC ship and vehicle an A.I. capable of operating itself.  Auz always likes to travel with an entourage of his finest ladies, though, so expect to see at least several with him anytime he flies.  Even when they are carrying something he easily could, or just walking in front of him so he can watch their perfect backsides move, they have a very health-maintaining and health-boosting effect, and that is the most powerful shield, medicine, and fuel/drive of all, for it naturally and fully stirs Vril/Chi, making every expedition and other mission easy, the realizations/revelations flowing as much as the saliva and cum.

There are ~38 stasis-tubes in each MPHA, 19 per side, plus room for dozens more people in the Observation Room, Tailgate Bay, Lower Deck, etc.; all told, an MPHA can transport ~50 human-sized people comfortably, and ~twice that in an emergency.  The ICVs never need to be in the Stasis Tubes, either, or even holding onto anything, no matter the changes in direction or airflow outside; this allows these airships to ‘pick up’/acquire at least 38 kajirae-candidates per outing, keeping each one safe and sound in a Stasis Tube of her own.  More can be held comfortably by the ICVs, if not just buckled into one of the Observation Room seats.

*One of his “RDSLV” ICV models/girls will also be joining him/them.

May update:

It was for a moment considered that Alanna (boost/buff) paired with Ana (tech’-jamming/disabling) would be plenty to ensure no glitching pyramids hindered us during expeditions to those structures, but we soon worked out that the pyramids only seemed to glitch when chaos-/weak-minded humans were around; pyramids never get damaged or glitch, and only amplify that which goes into them, thus those who wish to steal get stolen from, while those who wish only to heal get healed and become healers, etc..  We do, however, invite Ana along whenever there is a chance of troublesome human/Outlander tech’ along the way, ensuring we do not get spotted or delayed.  We also often invite Azshara, as she and her people have firsthand knowledge of where many completely-buried/submerged/hidden ruins are –since they were the ones who lived in, maintained, and -in some cases- even built the things millions of years ago.

 

2023:  Creativerse Model

Blueprint/Exterior

Bays

Cockpit

Comparison

Construction

Kitchen

Observation

Ramp

Tubes

Differences Between Model and Reality:

2023:  Kitchen Staples

and cases of all the vegan MREs we make in Inisfree.

2023 August/+ Updates

Comfortable Airline-style Passengers/Guests-seating:

The seats in the observation room have the kind of luxury-vehicle options/controls that allow passengers to adjust their temperature and air-flow; they can warm up or be air-cooled down.

MPHA Kitchen:

  • The cabinets and fridges hold food for ~a couple dozen people for ~a few/several days.
    16 3’^3 cabinets; 16(2.5^3) = 250’^3
    2 of the standard ~3x3x6′ fridges, each with ~2x2x5′ (20’^3) of space inside; 40’^3
    250 + 40 = 290’^3 of room for food/ingredients; 14.5x the space of a normal fridge used for 1-4 people (1 household), thus each MPHA can store in its kitchen food and drinks for ~14-58 people for ~1 month
  • for avg. human:
    1 gal. (8.34 lbs.) water/d
    4 lbs. food/d
  • expedition team, incl. myself = 16 non-ICVs; ~56 lbs. food needed/day,
    plus 16 gallons/jugs water (133.44 lbs.)
  • I am always home for dinner, thus resupply possible daily, and ICVs and our ships can portal anywhere instantly, thus no need to pack more than 1 day of food and water
  • Cabinets/drawers, fridges, ovens, etc. all can latch shut, preventing stored items from falling out if there were non-repulsine sudden/evasive maneuvers.
  • floor drains and sensors for any spilled crumbs, etc.

Levels of Medical Care:

ICVs can patch up anyone who may have gotten ill or wounded to a lesser degree,
and the stasis tubes can rapidly/instantly heal anyone who may have gotten ill or wounded to a greater degree.

2024 May:  Tallying Seats & Tubes

  • obs’ rm has 11 seats; 5 armchairs, 2 beds, 2 corner seats, 2 tatamis in CV (though IRL all these seats are chair-and-a-half recliners with 5-point harnesses).
    15 wives with me (per usual expedition in one of these airships). 2 per bed = 13 seats in obsv rm, so me+12 of the 15. Other 3 on some laps? Floor spots?
    ..
    29 ICVs: 3 in cockpit,
    13 per side remaining. 5 per tk, 2 per fj, 1 per ap, leaves 5.
    1 per gunpod = 2 per side.
    3 remaining: 1 per tubes room = 2 per side.
    1 remaining: 1 per ramp rm side.
    ..
    This keeps the tubes free for artifacts and candidates/acquisitions –and showering (since the non-ICVs sweat during hikes to ruins).
    ..
    Normally a squad is 25 ICVs in 5 fire-teams of 5, plus a squad leader; 26, so we could call the 26 non-pilots 1 squad, except that we split it into 2 even teams, 1 for cordon/guard/QRF, and 1 for movement/work.

SOPs:

  • Normal girls (eager to submit to us) are typically kept together in the 2 rooms with 2 rows of stasis tubes facing each other.
  • Abnormal girls (unruly to us until we enlighten or reprogram them), males, detainees/POWs, and isolated individuals, are typically kept in the 2 smaller/outermost single-row stasis-tubes rooms.
  • When a tube is needed for a human, the ST suit stored in it is typically summoned to be worn by its ICV. Otherwise, that ST suit is sent to a room in a home in one of our 219,001 cities where it can hang on an armor stand.
  • We shower in the stasis tubes after hikes, even if we found a waterfall we were able to shower in.  Showers like this are not mandated, but are part of our culture/enjoyment.  (It is possible for me and 1 girl, by the way, to squeeze into one of these tubes, making the sex while standing great/amazing with leverage on all sides, and making it impossible to pull away from each other, thus very easy to keep my cock inside her pussy if she is facing me, or in her asshole if she is facing away.)
  • Petite girls always go in storage compartments and crates first, since they fit in those things (<3’×3’×3′), and ~6+’ males go in the tubes to best control them.
    Anyone taller than that can be stood up in the ~9′-tall rooms, but we almost never harvest such “giants”.
  • Every time someone requests we get them girls, we read their minds, see all the people they have met or talked with online, then know all the info about those people, thus which ones want the girls, plus what they intend to do with those girls. This way, evil anti-nature feds can’t pretend to be clients, and honest clients can’t get tricked by such feds attempting to use them as middlemen to re-kidnap/-enslave (the bad way; via fake debt, etc.) girls we liberated into kajira-lives (which all sexy girls want and confirm to us). Any feds who attempt to trick us, we liberate the females in their families next, then frame those feds for the losses; it is most unwise to fuck with us, especially when it comes to these perfect feminine wonders who deserve the best lives of their wildest instincts/dreams.

Girl Boxes (concepts):

  • collapsible bulk container(s)
  • insulated bin
    close, but its dimensions should be 27 ft^3, not its capacity; its exterior has to fit within a 3’x3’x3′
  • designed to keep the girl inside it safe and comfortable (though not necessarily happy, as first-timers (those not yet allowed to blossom into their natural/essence submissiveness) tend to default to fear until calmed or sedated), in a seated position, head down like all submissive females are encouraged/trained to (which they love, as it is their nature to be submissive, polite, positioned, controlled, pinned down/in, etc.)

2024 June 27 Thursday RP:  Demonstrating the Recalculated Acquired-Outlanders Capacity

That day, even though it wasn’t an anniversary or holiday, he surprised his beloved by bringing her not the usual 38, but 1,500 humans captured fresh that very afternoon on his way home, all because he just loved showing her how much he loved her –and, of course, because bad humans deserved to be captured and repurposed by him.

“Meet me at your temple, baby,” was all he had said on the call to her, his tone indicating a nice surprise was in store.

His ICVs, upon landing his airship at her temple square, started unloading the ~1,400 girl-boxes (padded crates) and unlocking their lids so she could start seeing and deciding their fates while they marched the other ~100 (who had been in the airship’s stasis tubes or strapped to its seats, not in crates) out to join them.

When she arrived, she would see those unlocked crates in rows easily walked between.

If any tried to fight or flee, his ICVs would skillfully subdue and hush them. If any dared struggle even after being restrained, the ICVs would then use their mind-control on the unruly individual/s, not laser-ing or otherwise harming any of them, keeping them in good condition so the vampire goddess could exact the most possible pain upon each, as desired. The ICVs could also let them run far enough that they exhausted themselves, then open a portal in front of or beneath them, causing them to fall through right back to where they ran from.

If she sentenced them to sacrifice, so be it.
If she gave them all better lives as her new workers, so be it.
If she sent them all back to where they had come from, so be it.
Whatever she wanted to do with them, the High King had her back.

2024 July 28 Saturday 5:55 PM MST notes:  The 4 Gun-pods

  • MPHA gunpods can be pointing in any of their possible directions (limited only by their structure and programming, which prevents their barrels/lasers from pointing at any part of their own MPHA –even though their portals would allow them to keep firing only at targets/enemies even if they pointed straight inward at their own access-nexuses), even during takeoff and landing, because they do not have barrels or other protrusions which would need to be pointed away from a runway and direction of travel.
  • The hatch of such a gunpod is never blocked, and is always accessible; rotating the pod does not align the hatch to its nexus or the surrounding wall/curve. This is possible because the side of the pod always facing in toward the center of the craft is a semipermeable smart-membrane that both 1) allows ICVs passage at any time, and 2) can be dilated to be an actual opening when convenient/safe.
  • ICVs are concealed by the craft when in its gunpods, so they operate these pods naked. Their long hair cannot catch on things or block their vision, because gravity is normal in these pods, their hair is braided or secured via a hairband, and there is nothing sticking out which could hook a lock of their hair.
  • There is no microphone or intercom in these pods, as ICVs and their craft are telepathic.
  • No atmosphere breathable to humans is in these pods, if any atmosphere/air at all, because ICVs don’t need to breathe, and they can move in/out without dilating/opening the hatch. If ever somehow there was a puncture/release, it would not depressurize the damaged pod, thus could not suck anyone/anything out, nor flood water/whatever in.
  • These pods don’t need to be powered on; they are naturally always ready.
  • The controls are by-mind; there are no buttons or triggers that might accidentally be touched/activated.
    The pods can also be controlled by the craft itself, as it is A.I. like the ICVs.
    The ICV in each gunpod is just there to manually fire so the craft can focus on piloting itself or monitoring its internals (structure, systems, cargo, etc.).
    Since there are no hand controls, these pods move the way each person in them expects; what they are wanting/imagining. There is no confusion from a control which, when tilted one way, causes the same or opposite movement of the turret/pod; if someone used to a reverse-joystick setting got in one of these pods, it would not cause accidental direction changes until he/she got the hang of it.
  • There is room to wear armor (their ST suits) and/or a parachute, but ICVs are invincible, and they can portal to safety, so neither are necessary.
  • Turning speed is nearly instant, starting slowly, accelerating, then slowing into intended aiming position.
  • Lasers are in a cluster, and each can engage (aim at) separate targets, or separate components of the same target/s; each pod can fire at several hostiles, all in ways tailored to exploit the weakpoints of each target, or have multiple beams strike the same or multiple spots on the same target.
    Beams can only be manually (by their barrels) aimed slightly, but in any direction via portals –and their portals only allow one-way beam ‘traffic’.
  • These pods are usually rotated to aim at their targets even though portals can be used to direct their beams. This is so portals don’t have to be used, thus freeing up processing power and energy.
  • Gunpods can only aim at things away from their craft’s body/hull; they cannot rotate to be (have their lasers cluster) facing in toward the hatch/nexus.
  • These gunners and their craft aren’t much concerned with shooting hostiles before those hostiles or their bullets reach the craft/hull; the craft is energy-shielded, and its structure is invincible. Its gunpods/lasers are more for changing minds and weather such that kamikaze choices are not resorted to or even thought of by insane/suicidal/brainwashed Outlanders.
  • Gunners don’t have to be told which direction to aim in to see hostiles/targets; they and their lasers/pods have superhuman senses, and are in a shared consciousness with their craft, thus able to see far out in all directions, not just to Their senses’ ranges, but to those of their craft.
  • No ammo includes tracers, and no beams are visible unless that wavelength is optimal for hitting a detected targeted weakpoint.
  • There is no gunfire glare, thus no visual obstruction of the in-mind HUD equivalent.
  • Energy for the lasers cannot run out, as it is sourced locally and has backups via portals.
  • The beams do not cause heat buildup which might eventually overheat their barrels or adjacent parts; these devices are made of invincible SRC, and heat can be portal-ed away, anyway.
  • Even if blinding light was shone at the outside of these pods, ICVs and their craft can switch to other parts of the spectrum, or look through portals, and there are likely to be sides of their craft blocking spotlights/flashes, thus in shadow.
  • When in formation with other craft, there is no friendly fire (a.k.a. blue on blue) because, again, all ICs are invincible, and because their energy-shields and portals can redirect and even recycle anything that hits them, plus their beams are intelligent/curvable, if you can believe that, always moving away from friendlies, when needed.
  • Manual turning can be done by hand-cranks usu. kept flush with the inside wall/curve, but ICVs and their craft can portal themselves and one another whenever needed.
  • Anytime a beam isn’t having enough of an effect on the outside of a target, a portal can bypass the target’s shield/hull, letting that beam inside the target.
  • Anytime it would be best to get people out of a targeted craft, an ICV can fly over (via her ST suit) or portal inside that craft.
  • There is no oxygen mask or hose, thus nowhere for drool to freeze and buildup, which could block oxygen flow in Outlander masks.
  • Gunners don’t have to stay in these gunpods for hours at a time (or ever, since the pods can turn themselves and fire their beams), and ICVs don’t generate waste (piss or shit), thus there is no concern regarding “holding it” or abandoning a critical chair/sector.
  • Getting wounded in these spherical devices would not result in a stuck body difficult to pull out; they are shielded, impenetrable, their gunners can’t get hurt, and they can be portal-ed out with ease, plus they are roomy, the gunner never having to stay seated or ‘cramped’/crammed.
  • The gunpods don’t need to retract before landing, as they aren’t below the rest of the hull, and because their craft don’t ever have to land; they can hover effortlessly indefinitely.
  • Dej minor from youtube gunpod vid… and eating coconut curls chips. Maybe i foresaw this yrs ago, or did the same things here… while dreaming up or sketching MPHA gunpod details on a piece of notepad paper back then.

2024 September 15 Sunday note:  The 6 rows of stasis tubes are (outermost row/s) over the FJs, (middle) over the TKs, (innermost) over the walk-space between the tanks and the cockpit-shaft wall, so how do these stasis tubes get girls in/out their bottoms?  Portals.

inspiration/similar images from the movie Arrival