Military flights out to our deployed units depart here.  People evacuated by our military arrive here.

 

Table of Contents:

  1. Purpose
  2. Capabilities
  3. Aerial Acrobatics
  4. Training & Training Examples
  5. Terminals Directory & Layout
  6. Runways & Special Features
  7. Outland Realms Where Each Terminal Gate Connects, and Usage Constraints
  8. Our Air Force One
  9. Traffic Over the Years
  10. Relevant Holidays
  11. 2021 Update
  12. Overall (Images Begin)
  13. Flight Deck & Flights
  14. Interior Underneath the Flight Deck
  15. 2022 Update:  Scale-model in Minecraft
  16. 2023 September:  My Custom
  17. 2024/+

 

Purpose:  

This facility is reserved for Inisfreean military air-and-Space traffic not utilizing the Pearly Gates. Inisfree’s military equivalent of pilots’-ed’ (Inisfree’s equivalent of the United States Navy Strike Fighter Tactics Instructor program, also known as Top Gun) is based out of this facility. Although extremely rare, it is possible for Outlander military pilots (namely aces) to obtain clearance to attend classes at this facility, flying with the best pilots on Earth and in Space.

*Only our own military air/Spacecraft are allowed here; the ones we train in, plus the ones we use for low-profile S&R, plus a number of MPHAs.

 

Capabilities:  

All Outlands military aircraft can be sung into existence in the materialization and cloning chambers beneath this facility’s landing-discs (circular landing pads are the primarily utilized landing surfaces, while the old-fashioned runways along this facility’s perimeter’s four sides remain an option for standard Outlands aircraft requiring lift and much longer take-off/landing distances).

Being a full square mile on the surface, and housing many stories of subterranean hangars and other chambers below its topside (surface) landing-discs and runways, this is the largest airport on Earth by far.  Thousands of aircraft and spacecraft are housed here at all times.  A combination of Repulsine-based hovering and aircraft-carrier-style lifts (industrial elevators designed to move aircraft and construction vehicles vertically) allow for simple transportation of any or all of these many stored aircraft to and from this facility’s topside take-off and landing areas.​​

 

Aerial Acrobatics:

In all things, Inisfreeans love to prove their grace, daring, and creativity.  Flying is no exception. Inisfreean pilots in the pilots’-ed’ programs here for civilian and military flight enjoy such clever maneuvers as flying up into the jet-stream altitude bracket and aiming their aircraft directly into the oncoming jet-stream wind currents, decreasing their airspeed to the minimum required to sustain lift, and then pointing out to their passengers that they appear to be flying backwards. Another version of this fun, favored, and frequented aerial trick is to fly inverted while enjoying this optical illusion.

 

Training & Training Examples:

All airplane-clearing CQB/CQC drills are conducted at this aerospaceport.

  • airlifting; attaching, lifting off with, setting down, and unhooking cargo (like how cargo-helicopters and some military helicopters can)
  • bailout/ejection procedures/drills
  • countermeasures deploying; chaffs, flares, etc.
  • crash-landing intentionally; safely putting aircraft back on the ground when there may be an instrument or landing-gear failure
  • depressurization drills/response
  • dogfight training, both in basic/primitive craft and then in the modern/advanced ones
  • ejecting; actual ejection-seat use (and the craft are remote piloted back down safely to have those ejection seats reloaded or replaced)
  • escorting; when to fly beside / in view, when to move into weapons-envelope, how to “run defense” (block incoming), etc.
  • evasive maneuvers
  • FJ training exercise:  (story here)​
  • flying below RADAR (below mountain ridges)
  • gunning; door-gunner, Spectre firings/weapons, etc.
  • hostage-rescue from landed hijacked airplane
  • individual-pilot/-craft practice-flights (such as for missions in the Outlands where it will be necessary to know how to pilot such primitive craft)
  • inverted flying; how to initiate, why to initiate, how to recover from, etc.
  • jamming, jamming detection/deducing, and counter-jamming drills
  • loading and unloading troops for transport
  • loading troops for skydiving
  • MPHA lands here:  (story here)​​
  • night flying; zero-visibility
  • nonverbal plane-to-plane communication/signaling, such as when instructing/commanding another craft to follow/land
  • PNR monitoring/reporting; ensuring pilots in each type of craft know what any given route’s Point of No Return (half fuel used up) is / will be
  • precision maneuvers, such as armed helicopter formations and landings (the kind SOAR teaches and rehearses)
  • reclaiming an aircraft still in flight
  • S&R/SAR; Search and Rescue operations (slow-moving patrol-flights for best searching/scanning, coordinated routes for full search-area coverage/overlap, etc.)
  • systematic self-destruction; prioritizing classified/sensitive component/s shutdown, dismantling, etc.
  • tractor-beam use on aircraft, UFOs, unintentionally-released ordnance, etc.
  • UFO reporting, following, safe distances, communication protocol/s, etc.
  • visibility drills; brown-out, FLIR-loss (such as during the 2 times each day when it is useless), low-vis’, night-flying, white-out, etc.
  • water landing; how to minimize risk of craft breakup, when to activate inflatables, etc.

 

*All pilots training here also receive mountaineering / mountain-climbing training at various mountains in our realm; in case they end up having to eject in the Outlands and survive in such terrain/environments.

 

Terminals Directory & Layout:

* All terminals are subterranean.​  Only the air-traffic control (ATC) towers rise above the surface of the runway/’roof’ of this facility.  Everything else is at or below ground-level of this desert-plateau top.

  • 4 Runways Terminals (1M-long; for non-VTOL) –located beneath (parallel with) the surface runways (though these areas are more like large/tall hallways for hovering/taxiing air/Spacecraft going to/from the air/Spacecraft-lifts (elevators)
  • ​5 Largest-landing-pads Terminals (1/4-M diameter)
  • 8 Larger-landing-pads Terminals (1/10-M diameter)
  • 12 Large-landing-pads Terminals (200′ diameter)
  • 56 Medium-landing-pads Terminals​​ (130′ diameter)
  • 6* Small-landing-pads Terminals​​ (60′ diameter)
  • 164* Tiny-landing-pads Terminals (45′ diameter)
  • 16 Luxury Air-traffic-control Towers (​doubling as Guard-Turrets​)

This means that beneath every landing-pad on the surface by the runways… is a sequence of connected suites around the hangars which correspond to (are directly beneath) those landing pads; they are this facility’s equivalent of airport terminals.  This helps keep pilots and their support personnel compartmentalized, thus much more easily able to stay focused only on their own training and other tasks, most of which will be classified.  (In a regular airport, everyone would be mixed together, able to see those across walkways seated in nearby wall-less terminal-gate waiting areas.)

“*” above = those numbers (pad sizes/assignments) have been updated; see below.

 

Landing Pads on the Surface:

140 tiny/compact*
36 small*
56 medium
12 large
8 larger
5 giant

(and 4 ATC towers, plus 16 air/Spacecraft lifts; elevators)

 

Storage Below the Surface:

Every level/floor is 2 map-pixels tall; 66’x2 = ~130′ clearance (removing ~2′ of ceiling/floor thickness).
This means in each of those ~6-stories-tall levels/hangars we can stack:

  • 560 tiny (25′ tall / 130′ clearance = room for 4-5 in a stack) & (140 pads x stacked 4)
  • 108 small (34′ tall / 130′ clearance = room for 3 in a stack) & (36 pads x stacked 3)
  • 112 medium (40′ tall / 130′ clearance = room for 2-3 in a stack) & (56 pads x stacked 2)
  • 24 large (46′ tall / 130′ clearance = room for 2 in a stack) & (12 pads x stacked 2)
  • 16 larger (~50′? tall / 130′ clearance = room for 2 in a stack) & (8 pads x stacked 2)
  • 10 giant (53′ tall / 130′ clearance = room for 2 in a stack) & (5 pads x stacked 2)

and we stack/store them like we do under our Civilian (CIV) Aerospaceport‘s runways-surface; they can hover vertically over each other –though we have no need to have so many here that they would need to be stacked anywhere at all, as these are just for training purposes with the elite troops/pilots of our closest allies.

Then we multiply that maximum-stacking capacity by the number of floors in this facility; 26.
We have room for (since none are allowed to be on the pads/runways/surface unless landing, loading, unloading, or taking off):

  • 14,560 tiny military saucers (or 29,120 compact-size ones; they stack 8-tall in a 130′ vertical clearance)
  • 2,808 small military saucers
  • 2,912 medium military saucers
  • 624 large military saucers
  • 416 larger military saucers
  • 260 giant military saucers

Our giant-size commercial flying-saucers are only ~53′ tall –but those, being non-military, aren’t kept here.

Here, we keep copies of the flying saucers used by the militaries of the Greys, the humans, the Pleiadians, and others, which tend to be taller, relative their diameter.

Since our air/Spacecraft-lifts are only wide enough for the compact, tiny, and small models/diameters, craft medium-sized/span and larger at this Military (MIL) Aerospaceport are moved via portals to their hangars below.  The backup option for getting medium and larger craft in the lower levels is to fly them in through the side; via desert-plateau cliff hatches we added in 2022.

2023 September:

  • 140 “Tiny/Compact”-size landing-pads x 26 levels = 3,640 Tiny/Compact hangars
  • 36 “Small”-size landing-pads x 26 levels = 936 Small hangars
  • 56 “Medium”-size landing-pads x 26 levels = 1,456 Medium hangars
  • 12 “Large”-size landing-pads over 2-levels-tall hangars = 156 Large hangars
  • 8 “Larger”-size landing-pads over 3-levels-tall hangars = 64 Larger hangars
  • 5 “Giant”-size landing-pads over 4-levels-tall hangars = 30 Giant hangars

(86,866 (previous incomplete calculation for capacity) is hangars x floors, not the nbr of suites)

26×13 is floors; 338

Radii in map-pxl:

  • Tiny: 55′ minimum (~.9 pxl) for Compact saucer
    (66’^2 square, with 66′ spacing, and at least 100’^2 suites, means these Tiny hangars cannot be more than 56’r, thus barely wide enough even for the tiniest Inisfree Spaceways saucer, and still without a hall outside the suites, thus only 1 way in/out; into/via their respective hangars)
    but we don’t store Spaceways saucers here, so radius doesn’t depend on being spacious enough for them
    call it 50’r (based on actual map space)
    circumference (c) = ~314′
    minus a lateral hangar double-door; for a saucer to get to an adjacent hallway: ~half the circumf’
    thus ~167′ left for suites in a row
    divide by 10′ = room for 16 suites around half of every Tiny hangar
  • Small: 100min (~1.6 pxl) for Tiny
    call it 85’r
    c ~534′
    minus double-door: ~half
    thus 267′
    divide by 10′ = room for 26 suites
  • Medium: 135min (~2.1 pxl) for Small
    call it 130’r
    c ~816′
    minus double-door: ~half
    thus 408′
    divide by 10′ = room for 40 suites
  • Lg: 160min (~2.5 pxl) for Medium
    call it 165’r
    c ~1,036′
    minus double-door: ~half
    thus 518′
    divide by 10′ = room for 51 suites
  • Lgr: 185min (~2.8 pxl) for Large
    call it 297’r
    c ~1,866′
    minus double-door: ~half
    thus 933′
    divide by 10′ = room for 93 suites
  • Giant: 210min (3.2~ pxl) for Giant
    call it 957’r
    c ~6,013′
    minus double-door: N/A; craft too long
    thus 6,013′
    divide by 10′ = room for 601 suites

[Suites per hangar perimeter] x [landing pads]:

  • 16 per Tiny hangar, x140 Tiny pads = 2,240
  • 26 per Small hangar, x36 Small pads = 936
  • 40 per Medium hangar, x56 Medium pads = 2,240
  • 51 per Large hangar, x12 Large pads = 612
  • 93 per Large hangar, x8 Large pads = 744
  • 601 per Giant hangar, x5 Giant pads = 3,005
  • 2,240 + 936 + 2,240 + 612 + 744 + 3,005 = 9,777 suites per floor
    x338 floors of suites (since every floor has suites, regardless of how tall the hangars are that some suites are encircling) = 3,304,626 total suites

Now multiply by 4 for comfy ppl (recommended guest capacity of 13,218,504)
and by 10 for crammed (33,046,260 people if 10 per suite).

Suite size:  ~100’^2 = 10′ x 10′, so for 4 ppl to fit, it needs a dorm layout/compression similar to TNA‘s dorm rooms; double-stack bunkbeds each 6′ x 2’, a single-person shower, tiny desks, clothes stored under bunks (not in a closet), etc.

Our policy is to offer ever pilot his/her own room until when there are so many here at the same time that we must start having some share a room.
1st 2 to a room after: 3,304,626 guests
1st 3 to a room after: 6,609,252 guests
1st 4 to a room after: 9,913,878 guests

Since these rooms are all built with 2 doors, one on either end, the 2nd door is behind the collapsible desk, and it always opens to the hangar, thus encouraging most foot traffic to get to and from these rooms via their access-halls.

Access halls have stairwells, not AIOWs, at their points touching a runway-like hallways.

On the hangar-sides, adjustable-polarization windows over the backs of the desks show the inside of the adjacent hangar.

Every hangar has multiple catwalks along half of it (for every 10′ vertically), except the Giant-size hangars; they have full-wraparound balconies (as they have no lateral doors).

 

Runways & Special Features:

Our four runways are numbered based on the compass directions they launch air/Spacecraft toward;

  1. 09: points east, ~5,280′ long, ~264′ wide, usually for NEWER smaller military planes (fighter jets, etc.) WITH sophisticated computers to help guide/land them (because this runway ends facing the Perimeter Wall)
  2. 18: points south, ~5,280′ long, ~264′ wide, usually for OLDER larger military planes (bombers, etc.) withOUT sophisticated computers to help guide/land them (because this runway faces miles of open sky ahead)
  3. 27: points west, ~5,280′ long, ~264′ wide, usually for OLDER larger military airplanes (bombers, etc.) withOUT sophisticated computers to help guide/land them (because this runway faces miles of open sky ahead)
  4. 36: points north, ~5,280′ long, ~264′ wide, usually for NEWER smaller military planes (fighter jets, etc.) WITH sophisticated computers to help guide/land them (because this runway ends facing the Perimeter Wall)

Most Earth human Outlander fighter jets takeoff and land at ~180 MPH; ~264’/sec.; at this speed, they will traverse our ~5,280′-long runways in ~20 seconds.

Military cargo planes such as the C-17 can takeoff and land on 3,500′ runways, though 7,000′ runways are recommended; more chance for them to brake/stop if there is an issue/malfunction after reaching/nearing their takeoff speed/s.
Fighter jets need only 1,800′ of runway.
New military pilot students here start by taking off away from our Perimeter Wall, and landing away from it.
Experienced military pilot students and military pilots here usually are directed to keep their skills sharp by taking off facing/toward our Perimeter Wall, and landing facing/toward it; this gives them only ~10-15 seconds to turn/react.

Even though two of our runways point/exit toward our Perimeter Wall, they are up high; they are on the higher of our two desert plateaus.
To ‘miss’ the inside ‘face’ of our Perimeter Wall, all an air/Spacecraft taking off from either of those runways needs to do is climb/ascend ~400′ (40 stories) and it has ~1,980′ (horizontal) to do that in/over; 400/1,980 (rise over run) = 20% (a very easy angle of ascent).

The portals the ATC towers open for these air/Spacecraft are always wide enough that no accidental/slight trajectory change (such as from the loss of power from an engine) would ever be enough to result in part/s of any air/Spacecraft not making it through. ATC towers in Inisfree can also instantly ‘dial up’ any of the portals they open; they can increase or otherwise change their diameters whenever needed.
Our ATC towers usually don’t open portals for our air/Spacecraft which can open portals for themselves; we prefer to let them keep as much of their energy/power as possible for every flight/warp.

A lot of factors affect how many seconds it takes to takeoff or land; airspeed (your speed), air/Spacecraft shape/form, flaps positions, if you are using reverse-thrusters, wind direction, temperature, altitude/pressure, runway slope, runway conditions (dry vs. icy, etc.), and so on.
With a strong headwind, slowing to a stop on a runway can take as few as 3-5 seconds. With too much of a tailwind, it can take ~90 seconds.
The windspeed in Inisfree is kept near 5 MPH; slightly breezy. In other words, it is not windy enough in our city to significantly affect/help your air/Spacecraft takeoffs or landings.

You can tell from the length of our runways and the location of our airport that it was intended almost exclusively for VTOL air/Spacecraft, with the ability to cater to small and medium-sized air/Spacecraft which do not have VTOL capability.

Both the CIV and MIL Aerospaceports have multiple ways of helping stop a runaway air/Spacecraft;
the runways have tractor beams and retractable guard rails,
the buildings (such as the ATC towers and terminals) have E.M. bumpers and forcefields,
other air/Spacecraft can use tractor beams of their own,
and the ATC towers and larger vessels can open up portals not only to make it easier for primitive/old-fashioned aircraft to approach and take off from our air/Spaceports, but also to get them back to the start of the runaway or even outside our Perimeter Wall, if need be.

None of our Star Fleet air/Spacecraft experience G-forces. We have replica and acquired Outlands military aircraft which do, though, so anyone wanting to train in those must slowly skill up to handle those Gs –except for ICVs who cannot be affected by such things.

 

Outland Realms Where Each Terminal Gate Connects, and Usage Constraints:

The only beings who may pass through these portals are those whose holistic-signatures have been recorded and approved by Inisfree, via its Grid Mind, upon the completion of their 20th Grade in the Inisfreean school system (meaning only Inisfreean-borne girls who have graduated from Inisfree’s Boot Camp, and from Inisfree’s Master Female training program, and who are ready for deployment to the Outlands, and ready to represent Inisfree as foreign dignitaries). Inisfreeans at this Master Females level can, of course, teleport from anywhere to anywhere, but it is preferred that they move en-masse with their assigned units, taking either an Inisfreean Warship during a standard Inisfreean fleet deployment, or, when only a platoon or fewer Inisfreeans are traveling out to relieve another small Inisfreean group, one of the portals in the underground airport-like terminals of the Military Aerospaceport.

Some connect to the air/Spaceports of the biggest secret military bases of the homeworlds of the species and empires my Inisfree (which is me, and my Inisfreeans, which are me) are allied with;

This allows Inisfreeans to travel directly to specific Spaceships in Star-system Auzdein (SSA), such as the PSBS anchored inside one of this solar system’s stars, rather than just from the Magics Chambers facility portal to the outer edge of this star system.

          * Specifically, this portal connects to a hidden room in the Admirals’ Wing.

Military aerospacecraft, commonly called ‘repulsines’, are used to fly at warp-surfing speeds (relative FTL) out from Inisfree, via Pearly Gate 6 (hidden underground near the base of Devil’s Tower II and the Subterranean Quarantine Facility, a.k.a. The Receiving Facility), through the South Polar Vortex, and on to any place in the Universe which the Military Aerospaceport terminal portals do not directly connect to.

This only applies to Inisfreean military repulsines the size of MPHAs, though, as all larger military repulsines typically deploy inside Inisfreean Warships via the larger, subterranean Pearly Gates 1 through 8.

 

Our Air Force One:

Inisfree has its own version of the U.S. President’s ‘Air Force One’ airliner.  It is for the city’s Council of Elders and other distinguished guests, visiting dignitaries, and so on.  It’s no boring monkey-suits in the interior; this plane is for Inisfree-level parties between volunteer/charity work.  Details here.

While it can use the runways of our Civilian Aerospaceport on the other side of our city’s property, it is usually kept over here.

With its dimensions (~138′D x ~344′W x ~34′H; >2 map-pxl x >5 map-pxl x <1 map-pxl), it must be stored in one of this facility’s “Large”-size hangars

 

Traffic Over the Years:

This air-&-spaceport has the capacity to handle the traffic of thousands of air/spacecraft and millions of people at any time.  Here is how:

First, its surface area measures 1.25 miles x 1.25 miles x ~1 mile deep.  At more than a cubic mile, this is one of the largest buildings on Earth, and certainly the largest airport.  With its 26 (hangar-tall) floors/levels, it can house thousands jets simultaneously, as well as millions of people; all their passengers and crews.

All terminals are subterranean; every pad and parking area has a lift down/up to them.  Multiple air-traffic control (ATC) towers direct anyone on or above the surface immediately down within, keeping the runways and landing pads clear, void of activity at most times.  This prevents congestion on the surface, makes it easier for pilots to land anywhere they are directed, makes it easier for air/spacecraft to taxi/takeoff/land without having to wait in lines, and is, of course, very tactical, masking 99% of the activity and assets of this facility.
4 Runways Terminals (each being 1-mile-long; for non-VTOL)
16 Luxury Air-traffic-control Towers (doubling as Guard-Turrets; managing extra/complex traffic)

  • 5 Largest-landing-pads Terminals (1/4-M diameter)
  • 8 Larger-landing-pads Terminals (1/10-M diameter)
  • 12 Large-landing-pads Terminals (200′ diameter)
  • 56 Medium-landing-pads Terminals (130′ diameter)
  • 6 Small-landing-pads Terminals (60′ diameter)
  • 164 Tiny-landing-pads Terminals (45′ diameter)
    [5 + 8 + 12 + 56 + 6 + 164] = 251 pads; the capacity for 251 air/spacecraft to land/takeoff simultaneously
    & [251 pads + 8 runways] = 259 air/spacecraft can land/takeoff simultaneously

The Rapture is over, so only these two things are going on from this airport:

  1. escorted R+D teams to the ruins around/in the world
  2. training/prep’ for the Omniverse Mapping Campaign (incl. SSP traffic)

 

Relevant Holidays:

  1. 19 August (7 Agharta on our calendar): Aviation Day
  2. 18 September (9 Harvest on our calendar): USAF Birthday
  3. 14 October (7 Thor on our calendar): Sound Barrier Broken (1947)
  4. 25 October (18 Thor on our calendar): 1st scheduled trans-continental air service
  5. 17 December (15 Nibiru on our calendar): Wright Brothers’ Day

 

2021 Update:

If Skunkworks or the SSPs used/flew it, we have several copies of it.  Every spy plane and UFO ever made, we house better-made and replica versions of here.  This allows our pilots and other personnel to be fully familiar with them, taking them out for “spins” (literally, in this case, as some UFOs / UFO engines spin) on a regular basis.

  • A.R.V.
  • B-2 “Spirit” – 172’W, thus stored in one of this facility’s “Medium”-size hangars
  • B-3 “Aurora” – ~130’D
  • F-117 “Nighthawk”
  • RAH-66 “Comanche”
  • Rooftop Carriers” (Yes, this is where we make and store ours –when not patrolling Sotu.) – 620’D x 150’W x 120’H (<10 map-pxl, by <3 map-pxl, by <2 map-pxl)
  • SR-71 “Blackbird” – 107’D
  • “Starliner 300” (stealth shuttle, commercial-sized) – ~large commercial airplane dimensions; similar passenger capacity
  • TR-3A “Black Manta” – 65’W, thus stored in one of this facility’s “Tiny”-size hangars
  • TR-3B “Astra”
  • TR-6 T.E.L.O.S. (Transatmospheric Electrogravetic Low Observation Surveillance platform) – 519’W (<8 map-pxl), thus stored in one of this facility’s “Larger”-size hangars
  • “Teardrop”
  • U-2 “Dragon Lady”
  • U.S.S.S. “Hillenkoetter” (Solar Warden Spacecraft-carrier) – 991’D (15.01515151 map-pxl, unless diagonal), thus stored in one of this facility’s “Giant”-size hangars
  • X-37B O.T.V. – 29’D
  • X-40A S.M.V. – 22’D
  • X-43A – 12’D

Anytime a secret military/corporate air/spacecraft is developed, the Grid Mind detects this, and a team of our ICVs start managing the local (in Inisfree) 3D-printing and test-flying of it.  The moment it exists in a human (or other/any) mind, we are able to sense and copy/clone it.  Ours can always be made and operated in ways superior to anything the best human/other SSPs can, but we like to make exact replicas, thereby ensuring we fully understand their capabilities… and limitations.

This air-and-spaceport of ours is a not a facility that stores downed/recovered UFOs or experimental air/spacecraft, though we certainly have the capacity/capability of/for that here.

Pollution is illegal in Inisfree, so while we have copies of many Outlands military aircraft, we modified their engines so they perform the same way but without burning fuel.

 

Overall:

Flight Deck & Flights:

Interior Underneath the Flight Deck:

Pilots and most other people in this facility typically stay in the top underground level; most are often, if not always, one level down from the surface/runways.  This facility technically does not have terminals like a normal airport would; its suites are along/in the walls of the hangars beneath corresponding landing-pads on the surface.  While this is true on all levels beneath the surface here, the rooms/suites in all the lower levels are more for maintenance, storage, and overflow (anytime we have a high number of visiting/training Outlands allies/pilots/troops here).

2022 Update:  Scale-model in Minecraft

These images show how much space this aerospaceport takes up beneath the higher of Inisfree’s two desert plateaus.

2023 September:  My Custom

After 2530 A.D., my highly-modified Firefly-class Spaceship named “Persephone” is no longer parked in one of my Spacecraft-carrier‘s large-hangars.  Persephone is, after that time, stored here when I am not using it.

Measuring ~379’D x ~205’W x ~93’H (when its 2-stories-tall landing-gear are down/used), Persephone requires <6 map-pxl x <4 map-pxl x <2 map-pxl of space, thus one of the “Larger”-size hangars of this facility (the next-down in size from “Giant”-size hangars here).

Also:  Odd-shaped craft, such as some vimanas (due to their height/tallness being greater, in some cases/models, than their width/diameter), can still be stored in the mid-sized hangars here; we just keep multiple such hangars open, i.e. 2 stacked “Large”-size hangars used as a single extra-tall hangar via leaving the lower hangar’s ceiling, and the upper hangar’s floor, open/deactivated.

 

2024/+:

Who gets to go to this 2nd/private air-and-Spaceport of ours?

  • allied military personnel here for training
  • dignitaries in Inisfree for secret/war meetings
  • expedition teams
  • ICVs deploying individually or in groups to military Outlands locations or vessels
  • those already in our realm and wanting to see such training to determine if it is right for them

..
All free-person first-timers, returning vacationing guests, and other citizens not here for military training or secret meetings go through our CIV Aero.
..
All acquired kajirae and kajirae-candidates go through the Uber Hangars, except those personally acquired by the High King (me) via Firefly “Persephone”.
..
Citizens in Inisfree can drive to this aerospaceport and be dropped off by their vehicles (personal automobiles) which then drive themselves back to their residences. There is no overnight parking here.