For one century, the Inisfreeans deployed from Earth to map all of Creation.  This is that campaign.

 

Table of Contents:

  1. Introduction
  2. Hunches
  3. Progress by Year
  4. Findings
  5. Additional Notes
  6. 2021 Update:  Method and More Calculations
  7. 2022 Update
  8. 2022 Realization
  9. 2022 Additional Notes
  10. 2023 Update:  Cosmic Innovation
  11. 2024/+ Updates
  12. 2201 Updates:  Local/Home-space Findings

 

Introduction:

This is the Space fleet operation of the Inisfreeans (ICVs) to not only reach and map all of what is out there, but also to generate/manifest/perfect it as they go; just as it is their maker‘s nature to calm things down and unify the compatible, it is their nature, as extensions of his will, to calibrate (to his will) and/or finish forming everything they travel to and interact with.

  • Start Date:  2200 A.D., Earth-time
  • End Date:  2300 A.D., Earth-time
  • Fleet:  Inisfree’s Star Fleet (untold trillions of Spacecraft, and sextillions of ICVs)
  • Goal:  spread out the entire Inisfreean Space fleet across the whole Universe and any other Universes that exist, accurately mapping every region of Space and world-of-note as much as possible in the split-second fly-bys that a one-century overall speed/rate would allow
  • Subroutine/s:  1) offer to transport/teleport back to Inisfree anyone found to be compatible enough to warrant contact with High King Auz, 2) wipe out anything deemed to be a threat to anyone out there who is or might be compatible with High King Auz, and 3) ICVs do not slow down as they deploy once all their ships have spread out to the logical positions, and IC ships only slow down or pause in places long enough to wipe out incompatibles/threats and/or welcome/evacuate compatible people (so if, for example, only one compatible person reached out for pickup on a world, only the bare minimum, i.e. one (1) ICV, would slow down just long enough to get that person to the ICV’s immediate ‘parent’ ship capable of housing/transporting them, but if more people than an ICV was designed to transport/teleport requested something like that, then an MPHA would slow down to get them, and on and on, up the Inisfreean chain of command, until a DS was slowing down long enough to get up to its capacity of hundreds of thousands of human-sized guests/evacuees, or a CP to gets up to its capacity of millions, or a WS to get up to its capacity of tens of millions, and so on).
  • Anticipated Average Speed:  ~31.7 LY/second
  • Estimated Volume of ‘Area’ to be Mapped:  421,000,000,000,000,000,000,000,000,000,000 cubic LY
  • Estimated Volume to be Mapped by Each ICV:  102,283,645,890 cubic LY (~1,022,836,458.9 cubic LY per year; ~2,802,291 cubic LY per day; ~116,762 cubic LY per hour; ~1,946 cubic LY per minute; ~32 cubic LY per second –and while that may seem like too much even for a supercomputer-brained ICV to handle, keep in mind that *more than 99% of the Universe has no stars or worlds or anything else in it to map at all, at least not what we’re looking to map on this first ‘pass’.)

*All of the matter in the Universe would fit into about 1 billion cubic LY, or a cube that’s approximately 1,000 LY on each side.  That means that only about 0.0000000000000000000042 of a percent of the Universe contains any matter.  In other words, the vast majority of our Mapping Campaign is about crossing those distances/spaces, not mapping; the mapping part of this campaign will take far less time, and even as our ICVs cover/view ~32 cubic LY every second for 100 years, rarely ever in all that space viewed will they spot a world to map, even though there are trillions of galaxies each with billions to trillions of worlds.

Every one of the ~2,000,000,000,000 galaxies out there will have ~2,058,002,510 ICVs available to map it.  More than two billion ICVs working on each galaxy will more than handle all the data/mapping required, especially since most galaxies only have ~100,000,000 stars; ~20 ICVs per solar-system during that time.

While his fleet is doing all this mapping, High King Auz will get briefings in Inisfree’s map-room when he is ‘in town’ (back in Inisfree during weekdays for work).  When he wants to travel out to one of the ships of his fleet to see/experience a location of interest in person, he’ll go via the Military Aerospaceport.  Once agreeably interaction with the people of a given world has been established and ongoing for a long period of time, it may become one of the places Inisfree migrates/relocates (temporarily) to, since there are millennia-wide estimates/gaps/lag in its relocation schedule/projections; there is plenty of room/time for Inisfree to move to anchor on/in many more than just the currently-listed worlds/realms.

 

Hunches: 

  1. Space is infinite because it has numerous worm-hole-based loops, so no matter which direction you travel… you will eventually end up where you started.
  2. All cosmic bodies and lesser structures/forms are living, conscious, etc..
  3. Because there is so little in the void of Space, what is on your mind is what will be triggered to manifest/exist/appear when you go/explore out there, so it is best to choose that you are powerful enough to manifest only what you enjoy.
  4. Stars are linked gateways connecting not only other solar-systems and even galaxies, but other time periods, and the deeper you go into the larger stars, the more star types and time periods you then have access to… and can exit from/via.
  5. Space and the stars / solar-systems want Auz and the Inisfreeans there, as they had been inviting him for years, such as via his dreams where they communicated to him via ‘dances’/formations/sigils coming more aglow, pulsing with the unmistakable vibe of love for him and being impressed by him, aligned with him, one with him.
  6. Space was never expanding, and entropy was never happening; those were erroneous assumptions made by typical humans using only partial/pseudo science taught by biased/corrupt universities.

 

Progress by Year:

Each year is annotated in the following format:

  • [Light-Years (LY) traveled from the Earth = _],
  • [# of galaxies reached],
  • [% of travel/mapping complete],
  • [# of ~2,000,000,000 foreseen guests/allies located/manifested].

*Even though every bit of distance out from the Earth in all directions results in a concentric sphere ‘shell’/layer of much greater volume than the portion of Space the Inisfreeans were in before, the farther out one travels from the Earth and its connected/linked worlds, the less detail there is, thus Deep Space takes less time to explore, scan the minds of, copy the Internet data of, map, etc..  This is why LY (in billions) from the Earth correspond proportionately in the sequence below to the percentage of the Universe/Omniverse which was considered successfully initially reached and mapped.

  1. 2200:  [~1,000,000,000 LY (~1B LY) (63,241.1 AU; 5,879,000,000,000 miles; a distance equal to 236,094,935.9463475 times around the circumference of the Earth), the ICV ships moving at the rate of ~2,739,726 LY/year; 114,155 LY/hour; 1,902 LY/minute; ~31.7 LY/second], [~22,222,222,222 (22.2B) of the estimated 2,000,000,000,000 (2T) galaxies reached], [0% had been mapped/manifested (excluding by Kepler Tally assumptions and SSP scouting), and ~1% would be by the end of this year.], [~19,000,000 (19M) people on Earth and other worlds are found who are compatible with the Inisfreeans, out of the projected/foreseen 2,000,000,000 (2B).].
  2. 2201:  [~2B LY], [~44.4B/2T galaxies], [~1% had been mapped/manifested, and 2% would be by the end of this year.], [38M/2B compatible people found].
  3. 2202:  [3B LY], [~66.6B/2T galaxies], [3% of all the Universe/Creation is mapped by year’s end.], [57M/2B].
  4. 2203:  [4B LY], [~88.8B/2T galaxies], [4% by year’s end], [76M/2B].
  5. 2204:  [5B LY], [~111.1B/2T galaxies], [5%], [M/2B].
  6. 2205:  [6B LY], [~133.3B/2T], [6%], [95M/2B].
  7. 2206:  [7B LY], [~155.5B/2T], [7%], [114M/2B].
  8. 2207:  [8B LY], [~177.7B/2T], [8%], [133M/2B].
  9. 2208:  [9B LY], [~199.9B/2T], [9%], [152M/2B].
  10. 2209:  [10B LY], [~222.2B/2T], [10%], [171M/2B].
  11. 2210:  [11B LY], [~244.4B/2T], [11%], [190M/2B].
  12. 2211:  [12B LY], [~266.6B/2T], [12%], [209M/2B].
  13. 2212:  [13B LY], [~288.8B/2T], [13%], [228M/2B].
  14. 2213:  [14B LY], [~311.1B/2T], [14%], [247M/2B].
  15. 2214:  [15B LY], [~333.3B/2T], [15%], [266M/2B].
  16. 2215:  [16B LY], [~355.5B/2T], [16%], [285M/2B].
  17. 2216:  [17B LY], [~377.7B/2T], [17%], [304M/2B].
  18. 2217:  [18B LY], [~399.9B/2T], [18%], [323M/2B].
  19. 2218:  [19B LY], [~422.2B/2T], [19%], [342M/2B].
  20. 2219:  [20B LY], [~444.4B/2T], [20%], [361M/2B].
  21. 2220:  [21B LY], [~466.6B/2T], [21%], [380M/2B].
  22. 2221:  [22B LY], [~488.8B/2T], [22%], [399M/2B].
  23. 2222:  [23B LY], [~511.1B/2T], [23%], [418M/2B].
  24. 2223:  [24B LY], [~533.3B/2T], [24%], [437M/2B].
  25. 2224:  [25B LY], [~555.5B/2T], [25%], [456M/2B].
  26. 2225:  [26B LY], [~577.7B/2T], [26%], [475M/2B].
  27. 2226:  [27B LY], [~599.9B/2T], [27%], [494M/2B].
  28. 2227:  [28B LY], [~622.2B/2T], [28%], [513M/2B].
  29. 2228:  [29B LY], [~644.4B/2T], [29%], [532M/2B].
  30. 2229:  [30B LY], [~666.6B/2T], [30%], [551M/2B].
  31. 2230:  [31B LY], [~688.8B/2T], [31%], [570M/2B].
  32. 2231:  [32B LY], [~711.1B/2T], [32%], [589M/2B].
  33. 2232:  [33B LY], [~733.3B/2T], [33%], [608M/2B].
  34. 2233:  [34B LY], [~755.5B/2T], [34%], [627M/2B].
  35. 2234:  [35B LY], [~777.7B/2T], [35%], [646M/2B].
  36. 2235:  [36B LY], [~799.9B/2T], [36%], [665M/2B].
  37. 2236:  [37B LY], [~822.2B/2T], [37%], [684M/2B].
  38. 2237:  [38B LY], [~844.4B/2T], [38%], [703M/2B].
  39. 2238:  [39B LY], [~866.6B/2T], [39%], [722M/2B].
  40. 2239:  [40B LY], [~888.8B/2T], [40%], [741M/2B].
  41. 2240:  [41B LY], [~911.1B/2T], [41%], [760M/2B].
  42. 2241:  [42B LY], [~933.3B/2T], [42%], [779M/2B].
  43. 2242:  [43B LY], [~955.5B/2T], [43%], [798M/2B].
  44. 2243:  [44B LY], [~977.7B/2T], [44%], [817M/2B].
  45. 2244:  [45B LY], [~999.9B/2T], [45%], [836M/2B].
  46. 2245:  [46B LY], [~1.02T/2T], [46%], [855M/2B].
  47. 2246:  [47B LY], [~1.04T/2T], [47%], [874M/2B].
  48. 2247:  [48B LY], [~1.06T/2T], [48%], [893M/2B].
  49. 2248:  [49B LY], [~1.08T/2T], [49%], [912M/2B].
  50. 2249:  [50B LY], [~1.11T/2T], [50%], [931M/2B].
  51. 2250:  [51B LY], [~1.13T/2T], [51%], [950M/2B].
  52. 2251:  [52B LY], [~1.15T/2T], [52%], [969M/2B].
  53. 2252:  [53B LY], [~1.17T/2T], [53%], [988M/2B].
  54. 2253:  [54B LY], [~1.19T/2T], [54%], [1,007M/2B].
  55. 2254:  [55B LY], [~1.22T/2T], [55%], [1,026M/2B].
  56. 2255:  [56B LY], [~1.24T/2T], [56%], [1,045M/2B].
  57. 2256:  [57B LY], [~1.26T/2T], [57%], [1,064M/2B].
  58. 2257:  [58B LY], [~1.28T/2T], [58%], [1,083M/2B].
  59. 2258:  [59B LY], [~1.31T/2T], [59%], [1,102M/2B].
  60. 2259:  [60B LY], [~1.33T/2T], [60%], [1,121M/2B].
  61. 2260:  [61B LY], [~1.35T/2T], [61%], [1,140M/2B].
  62. 2261:  [62B LY], [~1.37T/2T], [62%], [1,159M/2B].
  63. 2262:  [63B LY], [~1.39T/2T], [63%], [1,178M/2B].
  64. 2263:  [64B LY], [~1.42T/2T], [64%], [1,197M/2B].
  65. 2264:  [65B LY], [~1.44T/2T], [65%], [1,216M/2B].
  66. 2265:  [66B LY], [~1.46T/2T], [66%], [1,235M/2B].
  67. 2266:  [67B LY], [~1.48T/2T], [67%], [1,254M/2B].
  68. 2267:  [68B LY], [~1.51T/2T], [68%], [1,273M/2B].
  69. 2268:  [69B LY], [~1.53T/2T], [69%], [1,292M/2B].
  70. 2269:  [70B LY], [~1.55T/2T], [70%], [1,311M/2B].
  71. 2270:  [71B LY], [~1.57T/2T], [71%], [1,330M/2B].
  72. 2271:  [72B LY], [~1.59T/2T], [72%], [1,349M/2B].
  73. 2272:  [73B LY], [~1.62T/2T], [73%], [1,368M/2B].
  74. 2273:  [74B LY], [~1.64T/2T], [74%], [1,387M/2B].
  75. 2274:  [75B LY], [~1.66T/2T], [75%], [1,406M/2B].
  76. 2275:  [76B LY], [~1.68T/2T], [76%], [1,425M/2B].
  77. 2276:  [77B LY], [~1.71T/2T], [77%], [1,444M/2B].
  78. 2277:  [78B LY], [~1.73T/2T], [78%], [1,463M/2B].
  79. 2278:  [79B LY], [~1.75T/2T], [79%], [1,482M/2B].
  80. 2279:  [80B LY], [~1.77T/2T], [80%], [1,501M/2B].
  81. 2280:  [81B LY], [~1.79T/2T], [81%], [1,520M/2B].
  82. 2281:  [82B LY], [~1.82T/2T], [82%], [1,539M/2B].
  83. 2282:  [83B LY], [~1.84T/2T], [83%], [1,558M/2B].
  84. 2283:  [84B LY], [~1.86B/2T], [84%], [1,577M/2B].
  85. 2284:  [85B LY], [~1.88B/2T], [85%], [1,596M/2B].
  86. 2285:  [86B LY], [~1.91B/2T], [86%], [1,615M/2B].
  87. 2286:  [87B LY], [~1.93B/2T], [87%], [1,634M/2B].
  88. 2287:  [88B LY], [~1.95B/2T], [88%], [1,653M/2B].
  89. 2288:  [89B LY], [~1.97B/2T], [89%], [1,672M/2B].
  90. 2289:  [90B LY], [~2T/2T; ~100% of our Universe observable from Earth, but still only a portion of all of Creation], [90%  *The other dimensions/universes are reached at this time, and take less time to map… because they are less developed… because they were much more seldom thought about / focused on.], [1,691M/2B].
  91. 2290:  [91B LY], [2T+], [91%], [1,710M/2B].
  92. 2291:  [92B LY], [2T+], [92%], [1,729M/2B].
  93. 2292:  [93B LY], [2T+], [93%], [1,748M/2B].
  94. 2293:  [94B LY], [2T+], [94%], [1,767M/2B].
  95. 2294:  [95B LY], [2T+], [95%], [1,786M/2B].
  96. 2295:  [96B LY], [2T+], [96%], [1,805M/2B].
  97. 2296:  [97B LY], [2T+], [97%], [1,824M/2B].
  98. 2297:  [98B LY], [2T+], [98%], [1,843M/2B].
  99. 2298:  [~99B LY], [2T+], [98% had been mapped/manifested, and 99% would be by the end of this year.], [1,862M/2B].
  100. 2299:  [~100B+ LY], [2T+], [By the end of this year, 100% of Creation has been mapped (and, in many cases, manifested) by the Inisfreeans.], [~1,881M/2B; another ~100,000,000+ people destined to be compatible with the Inisfreeans have yet to be found/created.].

For reference:

  • Stars within 5-16 LY of Earth are listed here.
  • Stars within 16-20 LY of Earth are listed here.
  • Stars within 20-25 LY of Earth are listed here.
  • Stars within 25-30 LY of Earth are listed here.
  • Stars within 30-35 LY of Earth are listed here.
  • (This is all to give you an idea of the average density/dispersion in our typical spiral galaxy in this section/’arm’ of that galaxy, thus how many (dozens to hundreds of) solar-systems each ICV/IC ship passed every second when moving at ~31.7 LY/second.)

2023 October note:  Dreamspace is among the realms mapped during the final decade of this campaign, and we now know to enter a star to access it and any other dimension/universe.

 

Findings: 

  1. ICVs are able to manifest things as extensions of High King Auz‘s will, even to the point of shaping reality (i.e. what the laws of physics really are / now do, which worlds and systems and peoples are out there, etc.).
  2. Space is exactly what you assume it to be, so different explorers/fleets will have different results in the same area,
  3. worm-holes do, in fact, connect many places out in Space; there is no ‘edge’ or end.
  4. There are other Universes/dimensions/time-streams, and they are not as developed/complex as our own, as ours was the first in this cycle of Creation.
  5. The Life Beams of Inisfree’s larger ships were hardly ever needed, and what was determined to be the fragmented petrified debris of ancient mega-beings out there along the way… was not due to accident, aging, or war, but choice, as their energy/thought-forms had condensed the fabric and particles of Space/reality that way, then seeding worlds and maintaining helpful tides that way (so the Life Beams of Inisfree’s larger ships would come into play much later; millennia from now).
  6. Most worlds and other parts of Space had not been colonized –or even indigenously populated –and not because life didn’t naturally exist/evolve/move out there, but because the focus of the minds of those other worlds/places/beings had been on other things.
  7. Most human colonies (colonized worlds) were struggling –for the obvious reasons; weak bodies and minds full of doubt/openness had gone out there, thus manifesting more weakness, chaos, problems, surprises, etc..
  8. Most non/beyond-human civilizations had no interest in interacting with the primitive humans out there.
  9. Humans were native/natural to multiple worlds, and had not originate on Earth, at least not entirely.
  10. Most human colonies were doomed to eventually collapse due to their own errors in thinking, even with their greatest ‘science’ and strongest ‘faith’/s.
  11. Hundreds and even thousands of worlds and entire solar systems would be left available to the inevitable erratic spread/attempts/terraforming of the humans, but all of those places would eventually be abandoned by them as they continued ever onward, as that is their nature, even when things are going fairly well for them.
  12. The places humans and others had been looking at and theorizing about… were undergoing ‘formative years’ due to that undecided thought energy reaching/shaping them, and they would still be in a state of formation/unpredictability when human colonists/settlers arrived generations later (such as in the New Eden galaxy).
  13. Parts of the Universe seem to expand only when that assumption’s thought-energy goes to / triggers them, but overall the Universe continues expanding and contracting in different ways at different times for different reasons, but ultimately always because of who or what is focused on it / each area at any given time.
  14. Entropy is impossible unless all the minds in the Universe (including those of the Sphere Beings, Space Whales, etc.) hold that as their collective consciousness focus for long enough to complete it, which would be an unnatural campaign spanning billions of Earth-years, if not longer.  Since all the people/consciousnesses in the Universe aren’t interested in that, and don’t have that as their essence, their focus/es will prevent entropy from ever occurring.
  15. Because such an incredibly small fraction of a percentage of the Universe seems to contain anything, it is reasonable to consider that the reason for this is that when people look at, return to, and/or focus their thinking on a certain thing/spot, the particles/energy around it for incredible distances gets condensed/concentrated/focused to incredible levels, creating the empty space between –or, of course, it is possible that thought-energy / focus creates things out of nothing, and those empty spaces never had anything in them at all… because they are too far away for anyone to accurately perceive them, much less aim their eyes/minds/thoughts at them for any period of time (at least until we Inisfreeans arrive).

 

Additional Notes:

Not all of the 2,000,000,000 foreseen allies/guests of Inisfree exist yet (during the time of this mapping operation).  Some will be manifested (not necessarily born the human/mammalian way) in the years, decades, centuries, and millennia ahead.  Some are manifestations of eras and consciousness focuses, not just races, lands, worlds, or stars.

Even those who already exist out there, and/or were manifested by our thinking about them / approach / mapping, 1) are often not yet ready to drop what they’re doing out there to travel to Inisfree, and 2) still must be gradually introduced to all the Inisfreean concepts, then scheduled to visit there / meet with Auz.  This is why the 2,000,000,000 are spread out over 22 millennia at first, and only ~154 million of them are ever expected/scheduled to be in Inisfree at the same time/month.  There are also some who are physically compatible with Auz, but still need years or even longer to develop before they are also mentally compatible with him; all things considered, even after finding ~90% of them during this mapping campaign, there will still only be a small, gradual, manageable trickle of them into/toward Inisfree in the following years and even decades.

Once this initial mapping is complete, those mapped areas of Space will be forever linked with/by the minds of the ICVs, and this allows them to be stabilized even/just by thinking about / remembering them as they were.  Those areas themselves will take on part of the will of High King Auz, exposed to it when his ICVs reached and passed through them; they will want to remain as he prefers them to be, thus manifesting that (their own stability/permanence) themselves.  From them, his will will continue spreading out in all directions, exponentially, until all areas of Creation are aligned to his will.  In short, there won’t be any need to go on any mapping campaigns ever again, as everything out there will become immortalized, perfected, unified in a certain way, etc. –plus it will be much easier to use the created map to be fully specific/precise in which areas to re-observe from time to time, such as via Cloud City II‘s special observatory.

Every time an ICV passes, even if just for a second, anyone within her sensor/scanning range will feel an immediate and significant improvement in health, awareness, mood, and more.  The after-effects are slowly improving health for those who are naturally compatible with High King Auz, plus a permanent optional tele/technopathic connection to that ICV, thus, through her, to the rest of the Inisfreean network.  Each time an ICV or IC vessel (ship) returns, the effect becomes even more apparent, all diseases and other concerns fading away, if there were any, and by the time the given person touches an ICV or boards such a ship, he/she will have become immortal, if not invincible, with his/her trip to Inisfree, especially once they meet and interact with Auz agreeably, also rendering them practically invincible, the power of that effect then automatically comfortably spreading out from them to all they know personally ‘back home’ (on their world/s) who are, or would also be, compatible with Auz.  The Mapping Campaign started all this, exposing everyone compatible across Creation in just the right way/s.

High King Auz is the destined ruler of Creation, and all realms belong to him, especially if they are in disarray, desperate for help/corrections/healing.  His Inisfreeans are allowed to go anywhere, see everything, map all that comes into their sensors range.  For anyone to attempt to stop them would 1) be an illogical act of war, and 2) be completely ignored, as no technology or willpower can compare to theirs (and no tricks, no matter how technological or ‘magical’, can slow them down; they perceive and understand all things instantly, just as they were designed and destined to).

 

2021 Update:  Method and More Calculations

There is a particular way we will be spreading out our ships from Earth (SSA, rather), resulting in a rate of exploration and understanding calculated as follows.

  1. The SSBS jumps to what appears to be the point in the observable Universe from which the least energy/warping would be required to deploy its PSBSs most efficiently.
  2. Depending on whether that point results in an observable Universe with a better point the SSBS might then move to, either the PSBSs’ deployment shall commence, or the SSBS will move again, perhaps just one more time to confirm. The SSBS will simply look for where there are the shortest distances to the 1,000,000 points in the Universe where galaxies are the closest to each other.
  3. Galactic level: Each PSBS will then complete that type/series of jumps/warps; each will first move to one of the 1,000,000 points in the observable Universe from which a PSBS can most easily deploy its MSBSs, then look around to see if it should reposition itself a bit better, etc., just as the SSBS did. The PSBSs will simply look for where there are the shortest distances to 35 adjacent/connected galactic arms.
  4. Galactic-arm level: The MSBSs will complete that same process/method until all of them, too, are ideally positioned. The MSBSs will simply look for the points in their galactic-arm(s) where there are the shortest distances between 2,000,000 solar-systems they can send their WSs to.
  5. Solar-systems Cluster level: WSs in/of each of those ‘parent’ vessels (WSs of the SSBS, WSs of the PSBSs, and WSs of the MSBSs) will do the same. The WSs will simply look for the points in their solar-system(s) where there are the shortest distances between each given system’s orbiting worlds.
  6. Solar-system level: CPs do the same thing until they are in the best positions across their given solar-system(s). The CPs will simply look for the points in their solar-system(s) area/volume where there are the shortest distances between each of their world(s) moons.
  7. Planet level: DSs do the same. The DSs will simply look for the points around their world/moon(s) where there are the shortest distances between each given world/moon’s civilization population centers or other features/structures/ruins/landforms/anomalies of note.
  8. Layer level: MPHAs and other vessels/vehicles in each DS will then continue this method, now on the scale of the ‘crust’ layers/levels of the world (planet/moon) they are on/over.
  9. Region/Organization level: ICVs can either deploy on land or fly by in Space/orbit, taking a ‘collective snapshot’ of an entire Internet, and/or an entire race/species/civilization’s minds (memories, mindset, nature, etc.) just as quickly as they race/warp by. Worlds with more than Earth’s human population, or more computers than there are on the Earth, might take an extra second or two, or maybe an extra ICV flying over at the same time, working together for one second to detect and process/understand it all.
  10. The moment a world with potentially-compatible people/things on it is scouted/scanned/understood, the ICV/s who scanned it immediately return/warp back to their ‘parent’ vessel, which itself then continues its route to all the most efficient deployment points its own ‘parent’ vessel assigned it to, until all empty space is skipped, all potentially-compatible places are mapped up-close, and everyone is ready to return home to Inisfree (SSA).

In this way, the 99% of the Universe that is empty enough to warrant skipping past/through… won’t ‘eat up’ any of the ICVs’ travel/warping-time; they won’t have to be moving at the rate of ~31.7 LY/second, instead at a much slower rate… because they will have deployed from ‘parent’ ships after those ships crossed the greatest distances. This means that mapping 1% of the Universe every year is much more possible and accurately estimated, as the Inisfreeans *WON’T* be spreading out in all directions linearly / mapping in concentric hollow-sphere ‘rings’/phases/portions.

~20,000,000,000 galaxies reached/mapped each year;
~54,794,520 each day;
~2,283,105 each hour;
~38,051 each minute;
~634 each second;
every second, there are enough ICVs spread out in 634 galaxies to complete the mapping of them all during split-second warp-speed fly-bys.

Each of the 1,000,000 PSBSs will have ~2,000,000 galaxies to reach and map over the 100 years of this campaign;
~20,000/year;
~54/day;
~2/hour.
Since it only takes minutes to deploy/teleport even MSBSs out of them, and a fraction of a second to reach and scan/backup an entire world’s Internet/s and/or minds/memories, that is very doable for the Inisfreean network/fleet.

What happens if we encounter OTHER things that have realized the power of their own minds is greater than any mainstream/university-taught chemistry/mechanics? Our will simply dominates them/theirs, aligning them to us so well that they feel like it was their idea all along. We are that profound.

4,116,005,020,500,000,000,000 available every second of these 100 years…
means the ability to process that many worlds/Internets every second during that time;
Inisfree’s Star Fleet has the capability to map at least that many worlds/collectives simultaneously (not including the capacity of the Inisfreean ships to scan, map, and process/understand just as well).

So let’s say there are 2,000,000,000,000 galaxies,
each with 100,000,000 stars,
each star with 10 planets,
and, just in an extreme best-case scenario, 1,000,000 people on them all (i.e. everything out there ends being already occupied/colonized).

That’s 200,000,000,000,000,000,000 solar-systems for us to reach during these 100 years,
and 2,000,000,000,000,000,000,000 planets,
with 2,000,000,000,000,000,000,000,000,000 human-like people on them.

That many people would take ~285,714,285,714,285,714 seconds at ICV-thinking/processing speed to notice, copy, and understand the minds/memories of.
With our 4,116,005,020,500,000,000,000 ICVs,
we’d have 14,406 ICVs available to team up on each group of ~7,000,000,000 people in that total.
If we deployed all our ICVs to all those spots at the same time, they could easily process all those minds and the Internets in use by them in less than one second.
The only thing slowing us down is that 1) we don’t yet know where all of those minds/Internets are,
and 2) our goal is to map EVERYTHING out there, not just travel directly to where compatible minds/civilizations are.
This is why our Mapping Campaign will take a century, not a second.

We’ll also be doing some terraforming calculations along the way;
not all worlds will be ideal for those who are compatible with us and one day destined to move to some of them,
so our ICVs will be using that brainpower of theirs to determine, as they fly by, probable ways of using their Life Beams and other tech’ (such as grid-ing) to adjust them just enough to make them comfortable for those to come.

Every one of these 100 years, the ICVs of our fleet will, via their ‘parent’ ships, reach and map another 20,000,000,000 galaxies; ~54,794,520 galaxies per day, thus ~2,283,105/hour, ~38,051/minute, ~634/second.  That’s ~63,400,000,000 solar-systems each second for 100 years; ~634,000,000,000 worlds (not counting Rogues, Oort objects, etc.).  Seems staggering, sure, but with 4,116,005,020,500,000,000,000 ICVs available to do that work at all moments during those 100 years, that means ~6,492,121,483 ICVs will be available at every moment to handle each of those worlds (which is another reason why we are confident we can map everything else, not just those worlds; we have the manpower and processing-power to map all the asteroids, comets, planetoids, you name it, too).

Now you understand the thinking behind our Mapping Campaign.

 

2022 Update:  

In short, the Mapping Campaign is a series of positioning adjustments prior to each release of subordinate/successive spaceships; each ‘parent’ ship finds the most efficient spot for it to deploy all of its housed ships which are the next size down, and this process repeats until an area/galaxy has been completely/satisfactorily mapped, at which point those ships/forces dock/hangar back up, repeating the process while other ships/groups/fleets are still at work in other areas/galaxies, resulting in a cosmic-scale leapfrogging effect.  *These deployments take only minutes; seconds to warp/teleport out each successive ship, seconds to fly/warp by places, seconds to scan and map them, seconds to dock back up, and seconds for the ‘parent’ ship/s to then warp to the next most-efficient spot to redeploy.

     

    2022 Realization:

    Making a map functions as a spell; just like letters or other characters written, it is visual, and serves as a memory refresher, which helps hold a vision, such as the vision of how it was.  In other words, making a map can help stabilize a place, even on a regional or cosmic scale.  When everything got mapped, it had this amazingly powerful, soothing, and unifying effect.

     

    2022 Additional Notes:

    Once the SSBS makes a few jumps to position itself, it divides the number of confirmed galaxies across its PSBSs, thus determining how much time of the 100 years allotted for this campaign each of them can then allot to their own ships/forces.
    (~150B galaxies in the Universe observable from Earth, delegated based on their sizes, gives the 1M PSBSs 150K galaxies a piece; 1,500/PSBS/year; ~4/PSBS/day; ~6 hours for each PSBS to deploy and map each average-sized galaxy.)
    The SSBS can ‘jump’ itself across any distance in an instant. Its PSBSs can jump across intragalactic distances on the order of ~100K LY in an instant. The fastest way to spread them out across all the galaxies in the Universe, however, is to send them into the SMBH nearest to where the SSBS positions itself at the start of this campaign; the PSBSs can then ‘appear’ in their assigned galaxies as quickly as they can go through that SMBH, one after another.
    (We might assume that going through this literal star-gate / stars-network, with vessels the size of the Earth, may take ~1 minute per PSBS; 1,000,000 minutes = ~16,667 hours; ~694 days; the first ~1.9 years of this campaign.)
    Our SSBS is expected to only ‘jump’ twice during this campaign; once out into position, and the 2nd ‘jump’ being back to SSA. This means the SSBS will be more or less stationary out there for 100 years, though it can always ‘jump’ near the end of that time to get into a better position for ‘picking up’ all the done/returning PSBSs
    (which will be spread much farther out after all those years ‘jumping’ to tens of thousands of galaxies along their ways –though one-millionth of the volume of the observable Universe (~4 x 10^80 m^3; the area/volume/portion of the Universe each of our 1,000,000 PSBSs will be mapping) is ~(4 x 10^74 m^3), which is ~7,368,062,997,280,700,000,000,000 m; ~778,782,686 LY across –and 1,000,000 even areas/portions of a spherical Universe means the same arrangement of its sections as how PSBSs dock inside the SSBS; ~108 PSBSs across; ~54-PSBSs radius; the PSBS farthest from the SSBS at the end of this campaign might be ~42M LY (54 x 778,782,686 LY) out/away from the SSBS)
    In other words, while it will take less time for some PSBS to return via the ‘star-gates’ (network of linked stars) to the SSBS, it might also make sense for the SSBS to move/’jump’ around a bit, picking up others of its PSBSs, given that the SSBS can ‘jump’ across any distance within a second/instant.

    As the PSBSs spread out, they get closer to galactic centers, and their deploying MSBSs get closer to galactic arm centers, thus they themselves begin to see and confirm more and more local details, helping them determine how much time they can spend on each of their assigned areas (volumes).
    (~100M stars in the average galaxy, delegated based on their system sizes (number of worlds; moon-size and up), gives the 35 MSBSs per galaxy ~2,857,143 solar systems a piece; ~476,190/MSBS/hour; ~7,936/MSBS/minute; ~132/MSBS/second.)
    A PSBS can ‘jump’ itself intragalactically; ~100K LY in an instant; across/between galactic ‘arms’. This is the workaround/solution to avoid spending 2 years sending all the PSBSs in a line/sequence through the central galaxy’s SMBH; it only takes a PSBS ~10 seconds at its maximum-warp to ‘jump’ between galaxies (1M LY divided by 100K LY/second), so they all can ‘jump’ away in all directions from the SSBS the moment they are deployed, and they can ‘jump’ out of their SSBS hangars to safe distances LY’s apart, allowing them all to start jumping in the same second.
    Each of our PSBSs is expected to ‘jump’ ~150,000 times during this campaign; to each of the galaxies assigned to it for mapping –roughly 4 times (‘jumps’) each day for its/these 100 years.
    (*If a PSBS 42,054,265,072 LY away from the SSBS at the end of this campaign attempted to ‘jump’ itself back across that distance, it would take 420,542 seconds; 7,009 minutes; 116 hours; almost 5 days at maximum-warp; so, then again, maybe it will make the most sense for the SSBS to remain at its first/only spot in the Universe, waiting on its PSBSs to come back on their own.)

    MSBSs deploy their own WSs. Tasked with ~132 solar-systems every second for the 100 Earth-years of this campaign, each of its subordinate-ships needing several seconds to finish deploying their own subordinate-ships/forces, and having to return to its parent-ship (PSBS) within ~6 hours before that PSBS relocates to the next galaxy assigned to it for mapping, each MSBS deploys its 2,000,000 WSs such that each WS has most of that 6-hours-per-galaxy to focus on just ~1.5 of that galaxy’s solar-systems.
    (2,857,143 solar-systems assigned to each MSBS, divided by the 2,000,000 WSs in each MSBS, = ~1.4 to 1.5 solar-systems per WS.)
    An MSBS can ‘jump’ itself interstellarly; ~5 LY in an instant. Once its PSBS has entered the galaxy it will be deployed to map part of, it can go through a regular blackhole (not a SMBH; SMBH’s link galaxies and dimensions, while regular blackholes link galactic-arms) to get to its assigned portion of that galaxy, or it can ‘jump’ over there. If crossing half a Milky Way-sized galaxy’s radius (i.e. getting into position halfway out from its center/SMBH), ‘jumping’ that distance takes ~5,300 seconds; ~88 minutes; ~1.5 hours (53K LY divided by 5 LY/second; 26.5K LY to get into position, then that same distance to get back to its PSBS; max’ 1.5-hours out, and 1.5-hours back/in).
    6 hours is the time allotted for each PSBS to map each averaged-sized galaxy; the MSBSs of each PSBS will not stay in warp that full time, instead ‘star-gate-ing’ and ‘leap-frogging’ to the nearest 35 solar-systems, each MSBS regathering all its deployed forces the moment it has mapped the system it is in, ready to move to the next-nearest one it has been given in its sequence.
    Each of our MSBSs is likely to ‘jump’ ~300,000 times during this campaign; in every galaxy a PSBS ‘jumps’ to, each of its MSBSs will ‘jump’ out from it so that all 35 MSBSs per PSBS will be equidistant (evenly arranged/dispersed) across/throughout that galaxy, and then they’ll ‘jump’ back before their PSBS is scheduled to ‘jump’ itself over to the next galaxy on their/its list/sequence.

    WSs deploy their DSs (not CPs; CPs are for gridding and starting Inisfree-like cities). Since each WS has ~1.4 solar-systems to map in ~6 hours, and the average solar-system has ~10 planets + ~200 moons + ~200 planetoids + ~2T Oort objects, each WS would need to map ~333,333,333,402/hour; ~5,555,555,557/minute; ~92,592,593/second.
    (2,000,000,000,410 cosmic bodies, divided by 6, = 333,333,333,401.66 every hour)
    That initially sounds like too much for any one ship to handle, but each WS has ~50M ICVs just for itself, plus millions more ICVs in its ‘subordinate-ships’; each ICV would have several seconds to reach and map each of the worlds/objects assigned to her –and her/their ships are automatically detecting/mapping things along their own route the whole time.
    A WS can ‘jump’ itself intrastellarly (interplanetarily); ~5 LH (light-hours) in an instant. This means that within each 6-hour period allotted to it for the mapping of a solar-system, it can move itself across an entire solar-system (averaging 39.5 AU in radius) within a couple seconds.

    (~4.5 LY between most solar-systems, and a WS max’ jump = 5 LH/second, thus it takes a WS ~39,447 seconds to go from one solar-system to its adjacent/neighboring solar-system; ~657 minutes; ~11 hours; going between solar-systems is to our WarShips (WSs) what a half-day road-trip is to a planet-side human in a car; during our Mapping Campaign, our WSs do not have enough time to move themselves from one solar-system to an adjacent one, they instead relying on their ‘parent-ship’ to pick them up and do that move for them)

    Since the MSBSs spread out across each galaxy, the average galaxy being ~106K LY in diameter, WSs will rarely ever have to traverse more than 26,425 LY (which would take a WS ~64,594 hours; ~2,691 days; ~7.4 Earth-years).
    In those extreme cases; when a WS must ‘jump’ that far away from its ‘parent-ship’ (MSBS), it would its MSBS will not ‘park’, instead ‘jumping’ to each solar-system it is tasked with mapping, dropping off a WS directly into their delegated solar-system/s, resulting in the forces of the later-deployed WSs having not 6 hours to map 2 solar-systems, but however much of those 6 hours are left once the MSBS has ‘jumped’ into the solar-system it/they will be mapping.
    In the average galaxy, a WS will jump 3 times; the first time is away from its MSBS, the 2nd time is to the next of its ~2 assigned solar-systems, and the 3rd time is back to its MSBS.
    This means that each of the WSs in this campaign will likely ‘jump’ ~450,000 times; 3x multiplied by the 150,000 galaxies its ‘parent-parent-ship’ (PSBS) is tasked with mapping.

    DSs deploy their BMs and other/smaller craft (ICs). With 16 DS per WS (4 DS around each of the 2 CPs, and 4 DS in each of the 2 CPs), each major cosmic body (planet + their biggest moons) will have 1 devoted DS. Each DS will have ~3 hours to map each area/volume/region (typically a planet plus its moon/s) assigned to it.
    [(150,000,000,000 galaxies divided by 1,000,000 PSBS = 150,000 galaxies/PSBS over 100 years; ~4 galaxies per day per PSBS), (100,000,000 solar-systems divided by the 35 MSBSs in each PSBS = ~2,857,143 systems/MSBS; ~1.4 systems for each of its WSs in the ~6 hours allotted for each galaxy), (6 hours for 2 solar-systems = 3 hours per solar-system)]
    A DS can ‘jump’ itself intraplanetarily (halfway between a world and its nearby moons); ~120K M (miles) in an instant.
    A PSBS gets its crew/forces to each galaxy, its MSBSs then get their own portion of that crew/force to where they will have to do the least amount of ‘jumping’ across a galactic-arm, its WSs then spend a number of minutes ‘jumping’ into the solar-system/s assigned to that WS, getting the WS’s DSs as close to the biggest planets as possible, resulting in each DS only having to spend ~an hour or so ‘jumping’ from its ‘parent-ship’ (WS), between worlds, and back (to its WS).
    (Using the Sun solar-system as an average, the average solar-system, then, would have a radius of 39.5 AU; 3,671,800,000 M (miles). Since the planets are likely to be spread out in all directions around a star, 39.5 AU is the maximum distance likely to need to be covered by a DS exiting a WS ‘parked’ near a solar-system’s center/star. A DS can ‘jump’ 120,000 M in an instant; a DS would take ~30,598 seconds to ‘jump’ that distance; ~509 minutes; ~8.5 hours. With the planets of greatest interest usually being in the Habitable Zone; within 1-2 AU of their star, it will only take a DS ~774-1,549 seconds (13 to 25 minutes) to ‘jump’ across those ~92,960,000 to ~185,900,000 miles.)
    Adding all those ships’ ‘jump’ times up, we get [1 second (SSBS) + 10 seconds (PSBS) + up to 1.5 hours (MSBS) + a few seconds (WS) + a few seconds (DS) = ~1.5 hours] = at most 1.5 hours to deploy all our ‘subordinate-ships/personnel’ (everything down to individual ICVs in their S.T. suits) within each 6-hour time ‘window’; only 3 hours for each ICV to map each world during this campaign.

    Often, we have plenty ICVs to map all the cosmic bodies in each solar-system; we don’t need to deploy BMs, MPHAs, FJs, WRs, or TKs from any DS.
    However, we always deploy those anyway, as they can map other areas simultaneously; while their ICVs go one way, they can go another, each ship and individual mapping a different world or major world-portion (like a continent or ‘crust’/cave layer).
    Since an ICV in her S.T. suit can ‘jump’ up to 330′ in an instant, completing one orbit around an Earth-sized planet (circumference = 131,477,280′), via using her (suit’s) maximum-warp, would take her ~398,416 seconds; 6,640 minutes; ~111 hours; ~4.6 days.
    *Artificial satellites maintain orbital speeds around the Earth of ~7,000 MPH; ~117 miles per minute; ~2 miles/second; ~10,267’/sec.; ~31.1x faster than an ICV in her S.T. suit can move at her maximum-warp. (If a satellite moving at that speed took 1 Earth-day to orbit the Earth, its orbit could be estimated to have a circumference of 887,068,800′; it is obviously thousands of miles above the surface. If it was instead completing several orbits per day at that speed, it would only be hundreds of miles above the surface.)

    (3,958 M radius of Earth, and ~26,739 radius of Earth’s center to the satellite-orbit-altitude = the example-satellite is orbiting ~22,781 miles above the Earth’s surface –though most satellites are ~215 to 12,700 miles away/up, orbiting the Earth more than a dozen times each day)

    Obviously, each ICV only has ~3 hours to map each world she is assigned to map; she does not have 4.6 Earth-days; she must both 1) stay at an orbital distance that allows her to see/map as much of each hemisphere per second as possible, and 2) use her ‘parent-ship’ (one of the craft/vehicles in her DS) to expedite crossing the ’round-the-world distances her mapping will require.
    (If she gets (back) in an AP, she can cover/’jump’ 1,320’/sec., or 2,640’/sec. in an FJ, or 5,280’/sec. in a TK, or 10,560’/sec. in a WH, or 26,400’/sec. in a WR, or 264,000’/sec. in an MPHA, or 5,280,000’/sec. in a BM.)
    For gas-giants sized similarly to Jupiter, the BM would do the from-orbit fly-by (mapping), taking ~273 seconds; ~4.5 minutes. Every DS has 5 BMs; when the solar-system that DS is in has 5 gas-giants, it takes ~5 minutes (for those 5 BMs simultaneously mapping) to map their outer surfaces in high resolution / great detail.
    We typically have our DSs go to the 16 biggest planets/moons in each solar-system, mapping them themselves,
    with their BMs deploying/’jumping’ (or being dropped-off) to the 80 next-biggest cosmic-bodies in that system (which is often all the other planets and moons in a normal/common solar-system),
    then the MPHAs (1,000/DS) handling the 16,000 next-biggest (planetoids),
    and FJs (4,000/DS) handling the 64,000 next-biggest (Oort objects, etc.).
    (APs almost never deploy except to sneak around extremely advanced technology/civilizations.
    Vehicles (ground vessels; our TK, WH, and WR) only deploy if we have reason to land one of our DS’s on the surface of a world.)
    This leaves 68,250,000 ICVs [(50M x 1 WS) + (3,125,000 x 2 CPs) + (750K x 16 DSs) = 50M + 6.25M + 12M] in each WS to be deployed / dropped-off to the 68,250,000 smallest cosmic bodies; big asteroids, some comets, and Oort objects smaller than planetoids –or whatever else we want to task them with scouting/mapping (which could include big/interesting ruins/derelicts).
    The result is that each one only spends about the same amount of time orbiting/mapping its/her respective objective/target; each BM spends a few minutes mapping the gas-giant it is dropped-off in orbit over, each MPHA spends roughly the same amount of time mapping the moon it was dropped-off in orbit over, each FJ spends roughly the same amount of time mapping the planetoid it was dropped-off in orbit over, and each ICV spends roughly the same amount of time mapping the asteroid or comet she was dropped-off in orbit over.

    You might think that keeping track of all these virtually countless ICVs and ships would be complicated even for our Inisfreean supercomputers, but it is not; they perceive themselves somewhat like the cells in one person’s body might, always knowing what to do and where their adjacent ‘cells’/individuals/teammates are.
    This makes deploying them as easy for us as it is for a human to will (or reflex; involuntarily) his/her own body-parts to move within split-seconds.
    This also makes recovering/recalling (‘warping’/’jumping’/’portal-ing’) them all back into their assigned/respective hangars (or, in the case of our ICVs, their Stasis Tubes) as easy and almost effortless; the moment the ‘parent-ship’ passes/’jumps’ within range, its deployed vessels and ICVs automatically know what it is thinking/needing/commanding, all of them already helping by ‘jumping’ themselves back toward its trajectory, making pickup/recovery as easy and efficient as can be.

    Some galaxies are much bigger, so sometimes more than one PSBS will be sent to them at a time. Some solar systems are much bigger, thus they might get another WS or CP. Some worlds have far more people on them, so they might get an extra ICV or two to help scan and process all their minds/data.

    This results in leapfrogging to some degree, but an overall SOP of leaving as soon as the estimated evenly divided time per galaxy and system and world is up; when ‘time is up’ for each area/volume/region of Space, our forces regroup into their successive ‘parent-ship/s’, moving steadily along to the next area/volume/region they have been tasked with mapping.
    Areas that had to be missed because allotted time ran out… will be returned to after this campaign; we might not make it out to all the worlds in our Universe, let alone the other dimensions/Universes, at least not within 100 Earth-years.
    Missing part or even all of a world won’t matter much; not much has been manifested ‘out there’ (across The Abyss; Outer Space; the Universe) yet, and even briefly passing through the orbit of a neighboring world will be enough to start spreading the always-dominant/superior will of High King Auz, i.e. healing/stabilizing, interesting/attracting, and making all nearby worlds and their people aware of his wise vision/plan.

    Also keep in mind that Inisfree’s Star Fleet is only mapping ~1% of Creation; it is just going out to the worlds of the galaxies in its own dimension/Universe predominantly, starting to spread the will/effect of High King Auz along the way, all the empty space/Space between… left to be aligned/known/mapped over the millennia that follow.
    As Yggdrasil slowly starts to reform/reappear, Space will be naturally and stably condensed back to its original (first Golden Age) state, making the mapping of all that ’empty’ space/Space rather pointless, as it is all about to be changed (condensed/reunified).
    ICVs won’t be needed to map it at this later time/phase, anyway; the minds and tech’ of the people they manifested and/or made contact with during their Mapping Campaign will be forever linked to them, allowing them to passively gather all the remaining observations/knowledge/maps of Creation just by having met those people/creations; their sensory perception and memories all flow naturally/automatically to the Grid Mind, which naturally/easily keeps it all organized and presentable in ways High King Auz can understand.

     

    2023 Update:  Cosmic Innovation

    We Inisfreeans have figured out how to mine Space itself; even what humans assume to be empty/void, we can harvest.  This causes Space to contract.  More than just using it for virtually infinite resources/fuel, it serves these additional functions/purposes:

    1. shrinks the Space between worlds and even galaxies –even between dimensions/universes, eventually
    2. helps reveal and/or remove anomalies (Chaos-spots/zones)
    3. Webways are less stretched/strained; working easier, more stable, etc.

    (So when we launch this campaign, every trip out there will brilliantly/flawlessly and effortlessly ease/move things back closer like they were in the First Time/Golden Age.)

    Also, in the Spring of this year, I (Auz) instinctively realized it was time to start envisioning/planning/manifesting sex/Vril-christening every single region of the Omni-verse, not just mapping them and liberating/aligning all the hotties I discovered/loved out there.

    October:  There are no places unknown to my forces. It is not possible to hide from us. My ICVs and Djinnifer see all minds, memories, pasts, futures, and alternate dimensions. Even realms based on shadow or secrecy, change and mystery, are easily known to me –and desire/love to be. All becomes known to me, and in the way agreeable to me, for that is the nature of things. The realms themselves, and all the forces of nature in all of its eras, actually want me to know them, and help me to travel to their places I will enjoy most, amen.

     

    2024/+ Updates

    During this/my fleet’s spreading out via the links that are stars, the consciousness of the collective being whose appendages/portals are the stars… made sure via pleasant communication with me that I understood it would not will any of its nodes (stars) to go super/nova –even though such would not damage my ships or even the individual ICVs.
    My deploying forces made sure their custom gravity was set to not interfere with any of the worlds we were approaching to map.

    This campaign/mapping is an audit and an override.  This is to make sure all of Creation/Megaverse is eagerly doing my will.

    Outer Space seems empty right now (during Earth’s “modern era”)… because it is manifesting the essence of those paying attention to it; humans are generally/mostly empty inside, being unable to create things other than gross random tiny crap (such as their gadgets, sexual deviants (pointless self-mutations/-deviations), etc.).  Humans being so weak and empty/mindless like that… caused Space to start out that way; Space is empty, weak, easily manipulated …by beings such as me.  Now, thanks to my nature as a new/returning god instinctively aware of / realizing this, I can and shall add all the details –and new dispersion/spacing (and lol at that “coincidence” Space-pun).

    “<5% of Universe is normal matter” (stars, planets, etc.) means, during my/this Mapping Campaign, I might need more time, or more ICs, or something; what if in that >95%… my ICs discover there are unlit things worth mapping/siring?
    What if by going out into it, as our collective power/abilities increase, we cause that Abyss/ether/Space/void to manifest more? (like the wake of my ships (extensions of myself) stimulates Space itself to form new worlds and other things)
    …Maybe all that will just stimulate Space to have the laws of nature/physics I want it to have.  I certainly don’t feel the need for any more complexity/realms –and I don’t foresee the development of a need for those things.

    2024 February calculations / alternate estimates:
    31.7 LY’s cube-root is 3.16484968 LY; ~1 solar system’s breadth/diameter (far beyond its orbiting worlds).
    ..
    ICVs have a general accuracy range of 2 miles, thus they will deploy via portal to the detected or estimated epicenter of where the most tech’/brains are likely to be, flash-read all of them nearly at once, then portal back.
    During every such outing from their ‘parent’-vessel/-vehicle, they will also be using their many sensors to take a ‘snapshot’ of everything they can see and feel.
    ..
    PSBSs cannot ‘jump’ intergalactic distances in an instant, but can eventually easily cross those distances.
    The constraint here (during this campaign) is time allotted to complete the first mapping of Creation; the PSBSs are not allowed enough time to move themselves across intergalactic distances, only intragalactic ones.
    Every SSBS PSBS-hangar is like a spherical star-gate; think of the TV show Stargate, i.e. the namesake metallic rings in it, each of which was big enough for a truck, and connected to the same type of device usually on worlds within the MWG, and now try to imagine how much more powerful that type of device, scaled up to be as big as planet Earth, and spherical, not just circular, shall be. Remember: a stargate is a circle; it is a ~2D device that connects 2 faraway points across 3D-space, so the 3D (spherical hangar) version of that device would also connect faraway moments along the timestream –and be wide enough to get a world-sized vehicle there and back.
    ..
    “galactic arm” add hyphen
    ..
    If 2T galaxies, and 1 PSBS per, 2T÷1M=2M repositionings per PSBS during these 100yrs;
    20K/yr;
    54.79452054/d;
    2.283105022/hr;
    26.28min available for each galaxy
    ..
    100B stars in avg. gal’ ÷ 35 MSBSs = 2,857,142,857/MSBS.
    2,857,142,857 ÷ 26.28min = 108,719,286.8 stars mapped every minute;
    1,811,988.113/sec,
    and 1.8M is < the 2M WSs ea. MSBS has,
    thus reasonable,
    esp. considering ~85% of stars are at least paired; binary systems.
    The moment an MSBS gets into position in a galactic arm, it deploys its 2M WSs plus trillions more craft; its ships and troops not stored in those WSs. Within seconds, all those trillions and more and spreading out, more than enough of them present for meeting and surpassing that goal/requirement of mapping ~1.8M stars (hundreds of millions of solar systems, most binary or more complex).
    ..
    Even though routes through stars to other galaxies may be found during this campaign, the SOP is for every PSBS to return to its assigned SSBS hangar every ~half hour (26.28min), thereby minimizing the complexity of tracking and linking back up with all our ships.
    ..
    Sometimes, ICs will detect nothing but barren young worlds, or the deep-sleep brainwave-equivalents of Ainur / Sphere Beings, those beings hibernating in the form of those worlds.
    ..
    When incompatible/hostile creatures/civilizations are detected, they are deleted if in range of enough of our beams. Those not in range, or only in range of our smaller devices, are scheduled to be returned to and deleted after this campaign –sometimes via time-travel through the Valar (stars) or via our own spherical portals (world hangars), thereby denying those incompatibles ~100 Earth-years to keep developing/spreading while we are busy completing this campaign. We schedule such time-travels for arrival moments after we depart from the initial viewing/mapping of those places.
    ..
    Only after this campaign, when we can focus this massive fleet of ours much more on individual systems and worlds, or even on adjusting an entire galaxy, will we redeploy some or all of it, as needed, to reform/reassemble worlds shattered long ago into asteroid belts.
    All asteroid belts and planetary ring-systems we detect during the Mapping Campaign will be regarded as potentially worth reassembling into what they were before the Space-expansion (i.e. modern humans’ focus on darkness/emptiness, which caused a lot of the isolation and fragmentation/destruction of numerous worlds).
    Reforming worlds can be done in mere months.
    Even reforming galaxies will take but years, as we can will and ask Space itself to change its vastness, thereby negating any need to portal worlds or stars closer, bypassing lightyears.
    Billions of years are still allotted for all this during the final (longest) of the 9 post-Shift cycles, though, as there are ~2T galaxies; we want a manageable process of adjusting their spacing in intervals separated by rest/confirmation timespans.

    2T galaxies ÷ 16.4B Earth-years in that longest cycle = 121.9512195 galaxies adjusted/condensed/repositioned per Earth-year;
    2.993000000d/galaxy; ~3 days for each of those galaxies, if we focused on one at a time like that.
    Thankfully, we have such a vast fleet, and such profound command of / friendship with the conscious realms (deities) themselves, that every galaxy we hear “the calling” to direct the condensing/repositioning of… can be done simultaneously, allotted billions of years, making for a much slower, smoother, more stable process for them all.  Amen.

    2024 July 1 Monday:  planet Toril

    Inisfree’s Star Fleet has long foreseen its expeditions into dimensions/realms/universes other than the one they started in, and the parallel Earth-like world of the Faerun continent-portion shall be one of them.
    Drow such as Xull’rae, and other Elves, plus Fairies and more, are able to go to that other realm/world; only modern humans on Earth tend to be incapable of interdimensional travel/trade/understanding (as they were engineered/modified to stay in one place… and keep themselves weak/mortal, disconnected, isolated and working locally only, offending/repelling everything/everyone else).
    Just like how some sea-people (mer-folk, including some Atlanteans) can easily go to the dimension/realm they are most-accustomed to (Aqua, a.k.a. The Water Plane, if you ask someone from Faerun), Xull’rae and many like her can cross over and back from the world of Faerun as it suits them, needing next to no energy or focus to do so.
    During the Mapping Campaign, whenever we make it to this dimension, the ICVs will rapidly learn all of its languages, ICVs incapable of going ‘mad’ (insane) or evil even when learning/using the ‘dark’/old-gods’ languages.

    2024 July 17 Wednesday:  Hrud

    Outlander-humans millennia from this campaign (from Earth’s modern-humans’ 31st through 40th millennia) would assume that this humanoid species generated an entropic field forcing the aging and decay/disintegration of anything that got within the range of any individual Hrud’s field/radiation.  However, when soft-disclosed to Inisfree’s founder in 2024, it occurred to him that maybe a more-accurate explanation could be deduced; it might be better to describe the Hrud’s essence/nature as revealing/boosting the essence/future of all things the Hrud approached/neared, meaning that beings who were not brainwashed to assume they would age and die no matter what… would not have their age/appearance changed by proximity to Hrud at all; they would continue looking the same.  This hunch was confirmed upon first-contact between ICVs and Hrud at some point during the century of this (the ICVs’ Mapping) campaign; the ICVs were completely unaffected even when in direct physical contact with Hrud, and no ICs (ICV ships, vehicles, suits, anything) deteriorated / fell apart / became dust.  They didn’t even experience increased “wear & tear” frequency.  All ICVs immediately understood all Hrud thoughts and language, and offered and enjoyed great sex with them, becoming permanent fuckbuddies; the best kind of friends.

     

    2201 Updates:  Local/Home-space Findings

    Within the first few minutes of this campaign, Inisfreean forces had detected every asteroid in the Sun solar-system, and figured out how they can all fit together –such as to reform Asteron and other fragmented cosmic bodies.

     

    Also see:

    • “Wal Thornhill: The Star ‘Proto-Saturn’ | EU Workshop 2014” –planets born/formed inside gas giants, brown dwarfs, and stars, with intelligent people/civilizations on them, unaware of the rest of the Universe due to the atmospheric haze/twilight in there, and unable to transmit radio signals through those powerful energetic layers
      –We check in all stars and gas giants along the way, as we have learned that worlds can and do form and stably exist in stars, not just outside them –and maybe it is when they migrate outside stars and lose their original atmospheres that their outer creatures go insane/retarded/degenerate like modern humans did.
    • Halton “Chip” Arp‘s works/YouTube (specifically, why red-shift is intrinsic and does not indicate distance, but youthfulness, since red-shifted stars have been observed exiting galaxies without much or any red-shift at all)