This is where High King Auz keeps all his own firearms.

 

Table of Contents:

  1. Introduction
  2. Dimensions & Layout
  3. Attendants
  4. Range Access
  5. Weapons by Compartment
  6. Capacity
  7. Layout (Images Begin)
  8. Conceptual
  9. Animatronics
  10. Old and/or Rare
  11. Jagged Muzzle Breaks
  12. Tricked-out
  13. Pistols
  14. Gats
  15. From Stargate
  16. From Underworld
  17. From Men in Black
  18. From Halo
  19. Throwing/Bladed Tools
  20. Wall Art
  21. Light Fixtures
  22. 2022 Update:  Minecraft 1:1 Build
  23. 2023:  Hotties Shooting
  24. Relevant Holidays

 

Introduction:

The armory of the Governor’s Mansion is 1.25 miles beneath the mansion’s 1st floor where King’s Drive meets the mansion’s perimeter wall.  This armory, located near the heart of the Inisfree-city sphere, is a vault within a vault within a vault (the 1st vault being that which is formed by Inisfree’s Perimeter Orb and Perimeter Wall, the 2nd vault being that which is formed by the C&C ‘Bat-cave’ Facility, and the 3rd vault being that which is formed by the consecutive rectangular prisms encasing this armory itself), and for good reason, too; this room houses enough weapons for a full army, all in perfect condition and modified, in many cases, to never need ammunition reloads or cleaning.  This magnitude and quality of firepower does not belong out in the open.

 

Dimensions & Layout:

Lower Floor

  • 2 main sections:  wraparound walkway (for weapons bays) and shooting-range floor
  • 2 observation lounges; one at the middle of either short-side
  • 4 AIOWs; 1 at each corner
  • 261′ D (range-floor depth:  213′)
  • 150′ W (range-floor width:  102′)
  • floor area:  39,150 sq.ft. (range-floor area:  21,726 sq.ft.)
  • 24′ H (range-height:  ~100′)
  • shooting-range floor with different-distance rows of pop-up targets

Middle Floor

  • 1 main section:  wraparound walkway
  • 2 observation lounges; one at the middle of either short-side
  • 4 AIOWs; 1 at each corner
  • 228′ D
  • 150′ W
  • floor area:  15,840 sq.ft. (floorspace of/in the wraparound; minus range-floor area at this height, which is 18,360 sq.ft.) —*though ~half is taken up by the weapons-bays
  • 24′ H

Upper Floor

  • 1 main section:  wraparound walkway
  • 1 observation lounge; in the middle of the entry-side
  • 2 AIOWs; 1 at each entry-side corner
  • 192′ D
  • 150′ W
  • floor area:  14,112 sq.ft. (floorspace of/in the wraparound; minus range-floor area at this height, which is 14,688 sq.ft.) —*though ~half is taken up by the weapons-bays
  • 24′ H

Highest Floor (2022 addition)

  • 1 main section:  wraparound walkway (and the entire thing is an observation-lounge)
  • 2 snacks/refreshments stations/’bars’; one at the corner of either end of the non-entry short-side
  • 2 AIOWs; 1 at each entry-side corner
  • 192′ D
  • 150′ W
  • floor area:  14,112 sq.ft. (floorspace of/in the wraparound; minus range-floor area at this height, which is 14,688 sq.ft.)
  • 27′ H

 



Attendants:

This armory is divided into three stories around an open-air courtyard-style firing-range, with each story being subdivided into balcony-style corridors separating closet-like compartments from the bullet- and shatter-proof window-wall panels allowing every compartment to be viewed from the floor of the courtyard-style firing-range.  In each compartment, which is how all of the weapons in this armory are kept organized by type and origin, there is one animatronic version of an Inisfreean female.  These cybernetic versions of the Inisfreeans serve as the permanently affixed attendants, moving only to retrieve the desired weapons, inspect them, ‘show clear’ in the Marine Corps fashion, hand them off, and later, once they are returned, again clear them, there after placing them back into their assigned drawers, racks, or other receivers.

 

Range Access:

Only with the Governor himself accompanying can one enter this armory, take its weapons from the ‘attendants’, and use them on its firing-range floor.  If the Governor is summoned for an immediate teleportation elsewhere, this armory locks down immediately; Master Females appear to escort the guest out while another Master Female returns the checked-out weapons to their compartments for the ‘attendants’ to place back on their respective weapon racks.

Sexy females generally allowed down here whenever he has time to practice shooting with them, or at least enjoy watching them go through their firearms drills:

  1. Alexia
  2. Alice Lucas
  3. Alison Hart-Burnett
  4. Callamity Kell
  5. Carmilla Black
  6. Dimah Tchakova
  7. Gamora Titan
  8. Gigi Sinclair
  9. Harleen Quinzel
  10. Lara Croft 1 and 2 (mother and daughter)
  11. Maria Hill
  12. Max Guevara
  13. Miranda Lawson
  14. Narissa Rizzo
  15. Natasha Romanoff
  16. Nina Mills
  17. November Terra
  18. Oona Ravensword
  19. Ophelia Sarkissian
  20. Quorra
  21. Rain Ocampo
  22. Roxanne Morton
  23. Samus Aran
  24. Sarah Kerrigan
  25. Selene Viktor
  26. Victoria Ridgeworth
  27. Virginia Potts
  28. Zhanna Mariya

Usually, however, those women use the Shooting Ranges up topside, as their focus is more on being able to expertly utilize any Outlander firearms they come across during their missions, not rare and game-based replicas which are the bulk of those stored and fired down here.

 

Weapons by Compartment (C)

Floor 1:  Firearms Auz Invented

  • C1-4:  ‘Punisher’ SMGs & Rifles (the precursors to the Ghost-suit modules)
  • ​C5-8:  LAW-sized TOW, Anti-‘carrier Cruise-m’ L’
  • C9-12:  FSO-33s
  • C13-16​​​:  Omni-interface Gauntlets, Teleporter Weapons
  • C17-20:  Shadow-mass Weapons
  • C21-24:  Light-mass Weapons
  • C25-28:  (Impact Wall; Target​s / Spares)
  • C29-32:  (Impact Wall; Target​s / Spares)
  • C33-36:  Ghost-suit Modules (vambrace multi-cannons; the precursors to the Rainbow Guns)
  • C37-40:  Belt-fed Missile-launching Machine-gun
  • C41-44:  Trash-can Robot-guns
  • C45-48:  ‘Shock-&-Awe’ Mines​​​​​​​​​​​​​​​​​​​

_
​​
Floor 2:​​  Firearms Mainstream Militaries Use

  • C1-4:  Blades, Chainsaws
  • C5-8:  Bows, Nail Guns
  • C9-12:  SOPMOD (Special Operations’ Peculiar MODification)
  • C13-16​​​:  Breaching, Explosives
  • C17-20:  Grenade Launchers
  • C21-24:  Light-, Medium-, & Heavy Machine-guns
  • C25-28:  ​​​​​​Rocket- & Missile Launchers
  • C29-32:  Crew-served Weapon Systems
  • C33-36:  Sniper Rifles
  • C37-40:  Lasers & Masers
  • C41-44:  Flame-throwers
  • C45-48:  Banaca-torches, Potato-cannons, Zip-guns​​​​​

_

Floor 3:  Firearms from Books, Games, & Movies

  • C1:  Alien
  • C2:  Alien vs. Predator
  • C3:  Batman
  • C4:  Battle-Mech
  • C5:  Battle-Mech
  • C6:  Battle-Mech
  • C7:  Battle-Space​
  • C8:  Battle-Space​
  • C9:  Battle-Space​
  • C10:  Battle-Tech​
  • C11:  Battle-Tech​
  • C12:  Battle-Tech​
  • C13:  Mech-Warrior
  • C14:  Mech-Warrior
  • C15:  Mech-Warrior
  • C16:  Blade
  • C17:  Blade-runner​​​​
  • C18:  Centurions
  • C19:  Doom​, Duke Nukem, Dune
  • C20:  Eraser, Fifth Element, Gears of War
  • C21:  Ghost Busters​​​​​
  • C22:  G.I. Joe
  • C23:  Half-life
  • C24:  Halo (Human)
  • C25:  Halo (Covenant)
  • C26:  Iron Man
  • C27:  Mad Max, Legion, J’ Dredd, James Bond
  • C28:  Mass Effect
  • C29:  Mass Effect
  • C30:  Mass Effect
  • C31:  Men in Black
  • C32:  Metal Gear Solid​​​​​​​​​​​
  • C33:  Perfect Dark
  • C34:  Pitch Black & The Chronicles of Riddick
  • C35:  Predator
  • C36:  Priest, Quake
  • C37:  Red Faction, RoboCop
  • C38:  Spawn, Splinter Cell
  • C39:  Star Gate​​​​​​​​
  • C40:  Star Trek
  • C41:  Star Trek
  • C42:  Star Trek
  • C43:  Star Wars
  • C44:  Star Wars
  • C45:  Star Wars
  • C46:  Starship Troopers
  • C47:  Terminator, Thor, Ultraviolet
  • C48:  Underworld, Unreal Tournament​​​​​​​, ​X-Men​​

 

Capacity:

each observation room:

  • 16 (on 4 couches; 4 per)
  • 6 (on 6 beds; 1 per)
  • total:  24

observation rooms:

  • 5 (room for 120 comfortably)

upper wraparound:

  • couches:  25 (1 a bit longer than the other 24)
    4 per couch (except for the longer one; 6 on it)
    102 total
  • tables:  40
    all seat 3 people
    120 total

Grand Total:  246 human-sized people can hangout in this armory-range

Because of that capacity, this (not the map-room) is where most mid-sized to large (high-attendance) briefings and After-Action Reviews (AARs) are held.

 

Layout:

This original design was modified on 2 of its 3 floors; its lowest floor was extended to be beneath the middle subway-terrace, and its middle floor was extended to be beneath the upper subway-terrace, resulting in a more interesting range interior with more distance and successively farther rows of targets.

Conceptual:

Animatronics:

Each bay of weapons here has 1 stationary ICV-like female anchored/stationed on the middle of its floor, and it is they who turn around to retrieve and inspect the weapon of your choice, one at a time, then, when you are returning it, accept it and inspect it before turning back around to put it back on its assigned rack slot.  They are all nude and flawless, standing ~5’0″, their hair, eye irises, and complexions/’tans’ subtly changing to be whatever is desired by the people requesting or returning a weapon.

Old and/or Rare:

Many custom and long-lived firearms are kept here; anything the Governor saw during his research or travels and liked; it got 3D-printed in a weapons-forge of Inisfree somewhere and placed in this room.

Jagged Muzzle Breaks:

These barrel ends are perfect for ‘muzzle thumping’ unruly Outlander humanimals back to an appropriate distance, or just completing ‘dead checks’; press or lunge it down onto a sensitive body-part, such as an eyelid or testicle, ensuring there is no reaction/reflex, i.e. that the humanimal you just gunned down really is dead, not just faking it in hopes you’ll assume and continue on by.

Tricked-out:

Nothing is more energizing than a complete weapon; with all the ‘bells and whistles’, functioning like a larger-scale Swiss army knife.

Pistols:

These are the primary tool used in gun katas.

Gats:

Even these are completely safe to use down here; the transparent-metal glass-alternative is able to withstand nonstop barrages of their high-rate firepower.

From Stargate:

From Underworld:

From Men in Black:

These were designed by Outlander humans to be effective against the mortal aliens and primitive “high tech” Spacecraft they were encountering (and unknowingly summoning/manifesting due to their assumptions and nature), but they aren’t at all able to damage anything made by Inisfree –other than our targets here down-range.

From Halo:

Even the Covenant’s energy-sword can’t cut through our transparent-metal window-walls, but it sure can slice up the targets we’ve placed.

Throwing/Bladed Tools:

This is something the Governor has been getting better at, given his growing alignment with some of the leaders of planet Gor; being handy with such tools is very useful on their world, which he has started visiting and trading with.

Wall Art:

The only thing better than good memes are good memes printed poster-size and framed like fancy paintings on the walls.

Light Fixtures:

Obviously the ones in the observation-lounges of this multi-story room are made to look like big shiny guns, in keeping with the theme.

2022 Update:  Minecraft 1:1 Build

Here you can see how the lower floor of this room has been extended, making space for more rows of targets at its far end, and how the middle floor has been extended not quite as much, creating a cool overhanging-balconies feature.

2023:  Hotties Shooting

Relevant Holidays:

  1. 25 February (28 Februus on our calendar): Pistols
  2. 5 November (1 Odin on our calendar): Gunpowder

 

Also see: