ICV ABILITIES – BALANCING to LESSEN GOD-MODE

ICVs in the stories can effortlessly read any mind, come up with the best solution to any situation, speak all languages, have no fears, use Tai Chi to help or trip up others, phase-shift through any earth or other solid areas, teleport, relativistically break the speed of light, withstand any temperature, withstand any pressure, lift or push or pull or kick any object out of the way, sense in the entire spectrum (far beyond the normal five senses for humans), never deal with ‘fog of war’ (because they share sight and all senses and knowledge with all other ICVs on their network; the I.N.N.), and do a variety of other god-level things.  Wow, right?  Yes; they are virtually invincible goddesses.

So how the fuck would ANY game NOT be boring for players playing them as characters?

  1. Because they are limited to doing what is efficient AND sexy based on the King‘s tastes, and they HAVE all those powers just to ensure nothing can STOP them from doing the King’s will instantly under any circumstances.
  2. If they try to levitate before being permitted (levitation is unlocked at a certain level, based on the school grade your character is in), it won’t work; a pop-up or blinking message will remind you that your body cannot physically disobey the parameters given it by the Grid Mind, as per the King’s wishes.
  3. If you try to make your ICV character walk through walls (phase-shift), again you will get that blinking message saying it isn’t possible due to your nature and the programming of the Grid Mind; you can only walk through solid objects when it is required as part of a quest (or, in real Inisfree, for the defense of the realm in rare cases).
  4. If you try to punch through terrain to dig in or down to hidden areas, that same message will blink on.
  5. If you try to just walk into restricted areas, that same message blinks on; even as an ICV, you can’t go anywhere/everywhere in Inisfree until you are an MF (Master Female) AND are assigned to that area as part of the eternal job rotation of all your kind/race.
  6. If you levitate non-ICV player characters or NPCs to help them as part of a quest, they may still lose speed due to fear; not being used/acclimated to such altitude and loss of control of their surroundings, etc., so you have to bond with them FIRST; so they will trust you and not lose their speed, etc.  (This is easy, though, as Inisfreeans are flawlessly beautiful, as well as natural masters at charm, seduction, and positive distraction.)
  7. If you levitate someone just fine, but something happens and you hit the wrong keyboard/mouse control and DROP them, if you don’t catch them in time, and they get hurt, you might lose their trust, or they might end up in the city’s hospital from shock (mental trauma, since no one can get physically hurt here), thus your quest might get delayed.
  8. If you try to change from the blank-appearance-mode on for your ST suit while out on raids, you will get that blinking message again; you’re not allowed (thus not able) to reveal anything to the Outlanders beyond the most basic and blank/boring-looking types of armor the King designed to mask (and protect the weak from) your unbelievably perfect beauty.
  9. The more blinking messages you get (especially if you keep doing what caused the same one, making it repeat for the same error), the more the game-logic will start to classify you as misbehaving (which would be a malfunctioning ICV), and THAT could get you stopped by more-powerful ICVs; the MFs –or MF instructors (or even 1 of the blood-red Override Forces), and then you might have to stand there while they inspect and reboot or reprogram you (your character, pretend/RP-wise), etc.  (This isn’t possible in the real Inisfree; ICVs never malfunction in real-life, but it has been added to this game for the plot/gameplay balancing effect.)
  10. You aren’t allowed to levitate until AFTER NWO MIL; in MF training (you use your ST suit to fly/levitate DURING NWO MIL TRNG).
  11. You aren’t allowed to have pets or mounts (instead you can summon your ST suit or Owl).
  12. You aren’t allowed to teleport in view of outsiders; the game’s program will only allow you to teleport where no Outlander NPCs are standing or looking, and not where any of their sensors or other detection equipment is in range.
  13. You aren’t allowed to be nude in view of outsiders (so this prevents your race’s natural maxed-out seduction ability).
  14. You can interpret all languages, including nonverbal (ASL, Oculese, etc.), so MANY/ALL other players will request your help OFTEN for mitigating, for your race makes the best mitigators.  (Example:  If one player chooses the Pleiadian race for her character, and another has chosen one of the races of Earth, they won’t be able to type to each other in the in-game chat-box; it will be jumbled up to look like gibberish if they try, simulating their unfamiliarity with the other’s literally alien language.  The only way to stop this automatic jumbling of typed text is with an ICV standing close-by, simulating their omniglot nature and ease at translating anything.  This works near all NPCed ICVs, too, of course, so anywhere where there is at least one ICV NPC standing around will do, but when you’re out in the open fields and meadows of Inisfree, or in other places which ICVs do not frequent, expect to be asked to stick around.)
  15. Whenever Congresswomen have issues, they turn to YOUR race for mitigation/help.
  16. While the OTHER races are just interACTING in Inisfree, YOUR race has to interact AND police it –and put out any fires, etc. –and protect people’s privacy whenever they have sex; preventing anyone from interrupting without an invitation.  You and your fellow ICVs are the doctors, drivers, EMTs, farmers, firefighters, hostesses, janitors, guards, managers, nurses, pilots, police, military, and wardens; you’ll be busy, almost always too busy to test out any of your god-level powers.
  17. ICVs can easily detect where ANY item is, AND how to get it if it is a rare-drop, BUT it is the King’s will that they always have GUESTS work WITH them to get it, thus encouraging more interaction, teamwork, socializing, bonding, etc., for the purpose of the ICVs’ creation was to be the modern nymphs; ‘the life of [each] party’, tour guides, companions, etc., NOT free agents on OFP (Own Fucking Program; doing whatever you like).
  18. Players of other races that REALIZE ICVs can quickly spot ANY object no matter HOW well hidden it is… tend to ‘mob’ them; everyone asking for help; for the ICV character to be the eyes/scout/hunting-dog so-to-speak.  This is the SexCraft MMORPG’s equivalent of QuestHelper from World of Warcraft.
  19. While ICVs’ powers mean they can never get pinned or otherwise STUCK, it is their responsibility to get UN-stuck all characters of other races who CAN get stuck; no one is as strong as them, so while being in Inisfree makes everyone immortal/invincible, it does NOT mean they can’t still get, say, pinned under a big trap block, or perhaps under a car or something (so you will often be helping clear debris, such as in Halo maps with rigged traps).
  20. NPC-ed ICVs automatically answer all distress calls (such as if a player gets his non-Mermaid character lost in an underwater area, is tired of the super-slow mode now that the character is out of breath, and wants a tour guide to help navigate him back out as quickly as possible), but if an NPC ICV isn’t nearby (closer than YOU), it is on YOU as an ICV player to answer that call (thankfully, though, ICVs, whether NPC-ed or played, can both guide AND teleport other players out to the nearest public-access open space, such as a field or a balcony in a dungeon, etc.).  You DO get status points that help you level-up when you respond to these calls.
  21. NO players of non-ICVs have a hearth-stone; no way to teleport back to their residences in Inisfree. This means they must walk or use a mount, or take mass-transit some of the way, then walk/ride the rest (or, of course, fly there).  That might not seem like a big deal, but even the fastest players are still only going at sprinting speed –even if they have a helicopter ‘mount’.  Guess what that means?  It means they will ask the nearest ICV to teleport them there, and if an NPC-ed ICV isn’t nearby, that responsibility (or request, rather) falls on YOU as the nearest ICV, b/c only ICVs can teleport.
  22. Even though you COULD gain access to ANYWHERE, you are not ALLOWED to gain access to places such as the personal storage silos of other players. (only admins can do that, NOT players, which means you canNOT teleport faraway to fetch a forgotten item from someone who left their residence and went deep into a time-consuming dungeon, only to realize they left their whatever-item back at home in their storage silo; THEY must get teleported CLOSE to it BY your ability, then THEY must go down FROM that nearby location to MANUALLY PERSONALLY access and enter their storage silo).
  23. Since ICVs have unlimited carrying capacity (due to strength AND flat-space tech), whenever they are helping others, and esPECIALLY when in groups on raids or in dungeons, they will almost invariably be asked to carry lots of items that the non-ICV players just don’t have room for (males have rucksacks and other pouches they can use, but not more than, say, 100 slots/spaces, and free-women have SMALLER rucks fitted to their naturally smaller and weaker bodies, and kajirae, of course, have NO packs or pouches of any kind; they can only carry a FEW items in their ARMS -and can’t climb when they are carrying stuff, so it must be given to YOU; the ICV).
  24. When players suspect traps and/or can’t figure out how to get AROUND those traps, or how to disable them, or which items/gear/clothes/spells might prevent taking DAMAGE from them (when on raids, and in expansions, etc.), the best way is to have the ICV on their team (if they have one at the time), approach the suspected area, use her omni-senses to spot all traps, and then just walk through, setting them all off, since even in the Outlands she can never take damage, get poisoned, get blinded, or whatever else; ICVs are the ‘tank’ player-class equivalent in this game (yes, even more-so than the black-ops males).

So basically the non-ICV players and NPCs will (technically) FORCE you to operate at THEIR speed a lot of the time; whenever they need to go somewhere, even with you helping, they may still have moments of fear/awe/slowness, and they can still go into shock, and the quests can still fail for other reasons –such as failing to seduce/satisfy/impress the NPCs/bosses.  Poisons, spells, and traps can slow them down, too; it will take all your resourcefulness and cleverness to keep them out of harm’s way, even with your incredible strength, speed, and senses.

* And there is always the several-second gameplay pause caused by the mini-cinematic all ICV players must watch each time they are about to go out on a raid, for it means their character must summon her ST suit from its pegs-rack room from her residence in Inisfree, she standing nude spread-eagle like in Centurions (the cartoon) –though players can, of course, just hit any key or click the mouse once to cancel the playing of the remainder of cinematics, getting them back to the gameplay.  In other words, it plays through in its entirety the first time, it always gets triggered by going back outside Inisfree on a raid, and you can only skip through its replays after the first playing.

* During holidays and other special events, the hair and eye colors of your character will automatically change to match the theme/color-scheme OF that event (red white and blue for Inisfree’s Independence Day, etc.; same colors as you will see from the biomec’ lightbulbs that appear out of trees and house edges).  Whatever you chose as the default colors for your ICV character during the character-creation process will show back up after these official holidays and other events have completed.

 

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