This is the urban part of Inisfree encircled by a high wall to reduce light-pollution.

 

Table of Contents:

  1. Entry
  2. Directory of Areas Downtown
  3. Introduction
  4. Sections
  5. Buildings
  6. Percentages
  7. Addresses
  8. Materials
  9. Nicknames
  10. Main Function/Purpose
  11. Events
  12. Waterways
  13. Downtown Fashion & Culture
  14. ‘Drug Deals’
  15. Capacity by Section
  16. Population Over Time
  17. Overall & Layout (Images Begin)
  18. Comparison to Major Cities
  19. Skyscraper Concepts
  20. Section and Skyscraper Placement Maps
  21. Storm-gray Skyscrapers
  22. Red Skyscrapers
  23. Orange Skyscrapers
  24. Yellow Skyscrapers
  25. Green Skyscrapers
  26. Blue Skyscrapers
  27. Purple Skyscrapers
  28. Interiors
  29. Dress Code
  30. 2022 Update:  Scale-model in Minecraft
  31. 2023/+ Updates

 

Entry:

From the exterior of this section of Inisfree, you pass over the moats and go through the Sotu ‘ports‘ (more like tubes or tunnels with dilating gates), coming out on the inside of the downtown’s tall cylindrical perimeter wall, and here on this side you can take one of the hover-shuttles up to any of the skyscrapers.

Five access ports at even intervals around Sotu’s perimeter wall serve as the only holes for traffic to pass in and out of this inner city, and all of the support pillars for each section of the Glowing Art Highway (G.A.H.)* here are, just like throughout the rest of Inisfree, not mere boxy concrete columns, but each in the form of the most beautifully perfect young women’s bodies, their arms often up and outstretches as if upholding and glorifying both themselves and the amazing white-and-gold super-highway they are helping to support.  Since all highway sections in this downtown region connect to massive skyscrapers at multiple points, not many support pillars are needed.  That makes the ones that are here, however, stand out even more than their equals outside Sotu; they are farther between, and have the backdrop of highly-contrasted urban color-schemes, many surfaces of which are moving (i.e. the rotating floors of the ‘shapeshifting’ skyscrapers).

You can enter many of the skyscrapers by just driving farther along any highway section; the largest skyscrapers have (a narrower version of) our highway continuing both 1) through them in some places, and 2) spiraling/corkscrewing up/down around them.  You can also enter the wall encircling this downtown region via the highway.  You can even drive up on top of it; there is a scenic beltline-like loop running along its entire top.

The only places here in Sotu which you can’t enter without invitation are 1) the office suites of organizations doing business here, and 2) the private residences, such as occupied Hanging Mansions or Penthouses.

* In Sotu, the highway sections are one-way; they are not the usual 16-lanes width they are in most other areas of Inisfree.  (This is indicated in the scale-model build in Minecraft by the GAH in Sotu there being 1 Minecraft-block wide, not 3 blocks wide like it is elsewhere in that build –and that gives the one-way GAH sections in Sotu ~150′ of room from side to side, though one side of the GAH only needs 120′; 2 40′-wide shoulders, 1 40′-wide mobile-houses lane, and 4 10′-wide cars/trucks-lanes.)  The star pattern of their sections directs traffic along the sides of the 11 sections of both the surface and subsurface halves of this region, looping after one drives all five of those sections in order, though turnaround loops can always be used.  This means that land-based vehicle-entry into into Sotu’s individual sections is always from/along those directions.

 

Directory of Areas Downtown:

Like any major city, Sotu has aircraft, apartments, bridges, fire stations, hotels, lounges (bar/club equivalents), police stations, restaurants, skyscrapers (~half for offices, and ~half for residences; each skyscraper here has both), (hover) taxi stations, and an underground area (our futuristic ‘idea’ of a subway –though we have a normal subway, too).

  • Sotu Port 1:  primary inbound civilian traffic tunnel (1 of 10; 5 above the surface, 5 below)
  • Sotu Area:  Inisfree’s dense urban downtown prefecture (like Coruscant)
  • Sotu Lounges:  the best non-club hangouts in downtown Inisfree
  • Shibuya Hôtels:  ‘love boutiques’ with rooms themed for every kink and romance
  • Bridge Inverted Skyscrapers:  shape-shifting skyscrapers elongating downward from their foundations adjoined to the undersides of the horizontal skyscraper-sized sky-bridges connecting some of Sotu’s primary towers (largest skyscrapers) –and where our version of hangings occur
  • Sotu Pent-houses:  all of the dozens of skyscrapers here have them (and some have many)
  • WGI HQ Tower:  headquarters skyscraper of the megaversal (beyond the Universe) super-corporation, WGI (with silent star-shuttles traffic in and out of its uppermost-fraction light-bordered docking bays)
  • Hanging Mansions:  rotating, stalactite-like, spherical mansions hanging from the undersides of Sotu’s bridges
  • Shape-shifting Skyscrapers:  ‘archi-morphing’; every floor rotates independently
  • Firetank Station:  the garages for aerospace-worthy (flying Spaceship) fire trucks using Repulsines as their engines
  • Police Tumbler Station:  Repulsine-assisted law-enforcement vehicles are docked here, each one looking like a blue-&-white painted version of the unique vehicle in Batman Begins (so they can jump, but also fly through Sotu and the rest of Inisfree like the hover-cars in Blade Runner)
  • Rooftop Carriers:  the tallest skyscrapers in this part of Inisfree each have one
  • Sotu Ports 2 through 5:  the surface ones; circular openings to tunnels through Sotu’s own perimeter wall
  • Under-concavity‘s Hanging Mansions:  same as the Ball Homes of Sotu, these hang from the upside-down stalactite-like skyscrapers of the frisbee-shaped giant ‘cavity’ beneath Sotu
  • Under-concavity‘s Pent-houses:  same as a normal penthouse, except these are on the bottoms of all the skyscrapers; all the buildings of this area hang from the ceiling, their ‘tops’ (bottoms) many stories above the smooth, dark, chamber floor

What we don’t have here, though, are shops; all shopping is done either online via our private Internet, or in-person at our city’s shopping mall (which is just a short drive back outside the downtown wall).

 

SotU:  City within a City

Sotu is the name of the downtown, dense urban area of Inisfree which was inspired by Coruscant, and it takes its name from the abbreviation of one of the video games produced by W.G.I.; State of the Union. (W.G.I. is an intergalactic super-corporation whose headquarters is in the heart of this downtown area; WGI HQ Tower, situated in the exact center of Sotu.)  There are several reasons why this part of Inisfree is considered a city all unto itself –and much more-so than other parts of Inisfree with “city” in their name (such as Arch City, Cloud City, Waterfall City, etc.).

Sotu is the part of Inisfree which is arranged within an encircling perimeter-wall to help minimize the ‘light pollution’ which would otherwise be caused by the many lights of this above-ground collection of towering office buildings, skyscrapers, and other constructs.  That wall gives it a much more distinct and pronounced border than just about all the other areas/regions of our city.  All the other neighborhoods look like either 1) small town-sized clusters of much smaller buildings, or 2) smaller buildings spread out and mostly tastefully partially hidden/covered by terrain and landscaping.

Then, of course, the maximum capacity/population here is more than enough to be a full city’s worth all on its own.

 

 

The Sections:

Sotu has an upper and lower hemisphere; a topside… and a subterranean, domed, stadium-like enclosure serving as its gigantic ‘basement’, of sorts; the Under-concavity.

  1. Surface Section
  2. Subterranean Section; “The Under-concavity”

The upper hemisphere is further divided into 11 sections in a pentagram formation; six of them have a distinct base-color for the windows of their skyscrapers, while the rest all share the same base-color (making it very easy to find your way, even without any street signs or understanding of the local languages).

  1. Gray section 1/5 (NW):  one of the large / obtuse-triangle-shaped sections
  2. Gray section 2/5 (NE):  one of the large / obtuse-triangle-shaped sections
  3. Gray section 3/5 (SE):  one of the large / obtuse-triangle-shaped sections
  4. Gray section 4/5 (S):   one of the large / obtuse-triangle-shaped sections
  5. Gray section 5/5 (SW):   one of the large / obtuse-triangle-shaped sections
  6. Red section (N):  Awesome Blossom ‘petal’ 1/5
  7. Orange section (E):  Awesome Blossom ‘petal’ 2/5
  8. Yellow section (SE):  Awesome Blossom ‘petal’ 3/5
  9. Green section (SW):  Awesome Blossom ‘petal’ 4/5
  10. Blue section (W):  Awesome Blossom ‘petal’ 5/5
  11. Purple section:  center/middle, where the tallest skyscraper is

This is ‘mirrored’ below; the Under-concavity / “basement of Sotu” has the same sections, and skyscrapers in the same arrangement, except that down there… they are hanging from the ceiling, never touching the floor/ground.

  1. Gray section 1/5 (NW):  one of the large / obtuse-triangle-shaped sections
  2. Gray section 2/5 (NE):  one of the large / obtuse-triangle-shaped sections
  3. Gray section 3/5 (SE):  one of the large / obtuse-triangle-shaped sections
  4. Gray section 4/5 (S):   one of the large / obtuse-triangle-shaped sections
  5. Gray section 5/5 (SW):   one of the large / obtuse-triangle-shaped sections
  6. Red section (N):  one of the small / acute-triangle-shaped ceiling sections
  7. Orange section (E):  one of the small / acute-triangle-shaped ceiling sections
  8. Yellow section (SE):  one of the small / acute-triangle-shaped ceiling sections
  9. Green section (SW):  one of the small / acute-triangle-shaped ceiling sections
  10. Blue section (W):  one of the small / acute-triangle-shaped ceiling sections
  11. Purple section:  center/middle, where the tallest skyscraper is

Shibuyas had their own reserved/zoned ‘block’ in the original design, and are now evenly dispersed around both the ground-level of the upper/surface section of this downtown area, as well as around the ceiling-level lower/underground section.  There are 50 at ground/streets-level on/in the surface section of Sotu, and 49 up along the inside-perimeter ring/’edge’ of the Under-concavity’s ceiling (where its dome begins to curve down to form the rounded/womb-like wall).

  1. Surface Shibuyas
  2. Subsurface Shibuyas

 

Buildings:

There are roughly 500 buildings on the surface (top half) of Sotu, and another ~500 hanging like stalactites from the ceiling of Sotu’s underground/underside (bottom half).  That’s ~double the number of skyscrapers in Hong Kong.  This is why tens of millions of human-sized people can live and work in Inisfree’s downtown area comfortably, even without traffic congestion (though traffic is kept dispersed/normal here by additional means, as well, such as offset shifts, plus ICV-driven/piloted vehicles).

Buildings in the upper section of Sotu range in height from just a couple stories… to hundreds (typically up to ~200, not counting the tallest skyscraper; WGI HQ Tower, which is 360).  This is where, by far, the tallest buildings downtown are.  They are so tall, in fact, that they have horizontal skyscrapers connecting some of them; mega/giant sky-bridges.  Those sky-bridges themselves have smaller skyscrapers (and spherical mansions) hanging from them between the bigger skyscrapers they connect.

Buildings in the lower section of Sotu range in height from just a couple stories… to dozens (as many as ~75 –though the central one directly beneath WGI HQ Tower is 89).  They are attached at the spots directly beneath their surface-skyscraper counterparts.  There is only one place in Sotu where an upper/surface skyscraper connects through the floor/ceiling to its counterpart beneath it, though; that is one of the tall orange-exterior/’glass’ skyscrapers, its connection being the only G.A.H. ‘corkscrew’ highway-section allowing land-vehicle traffic between the surface and underground sections.

(505 total for the surface portion –based on estimate from model-spacing)

Gray section 1/5 (NW):  65;

  • 46 vertical (12 1-tall, 9 2-tall, 1 4-tall, 2 5-tall, 4 8-tall, 11 9-tall, 5 10-tall, 1 13-tall, 1 14-tall),
  • 19 horizontal; bridges (4 1-long, 11 2-long, 2 3-long, 1 4-long, 1 5-long)
  • ~50 hanging (high-rises; not true/tall skyscrapers), not counting Hanging Mansions (38)
  • (and 24 non-skyscraper buildings near the ground-level GAH sections)
  • (and 11 shibuyas)

Gray section 2/5 (NE):  69;

  • 42 vertical (15 1-tall, 9 2-tall, 3 5-tall, 4 8-tall, 12 9-tall, 4 10-tall, 1 11-tall, 1 12-tall, 1 14-tall),
  • 27 horizontal; bridges (6 1-long, 11 2-long, 2 3-long, 3 4-long, 5-long)
  • ~80 hanging (high-rises; not true/tall skyscrapers), not counting Hanging Mansions (39)
  • (and 23 non-skyscraper buildings near the ground-level GAH sections)
  • (and 9 shibuyas)

Gray section 3/5 (SE):  74;

  • 51 vertical (7 1-tall, 13 2-tall, 2 5-tall, 5 8-tall, 14 9-tall, 9 10-tall, 1 11-tall, 1 12-tall, 1 14-tall),
  • 23 horizontal; bridges (7 1-long, 9 2-long, 6 3-long, 1 4-long)
  • ~65 hanging (high-rises; not true/tall skyscrapers), not counting Hanging Mansions (41)
  • (and 26 non-skyscraper buildings near the ground-level GAH sections)
  • (and 10 shibuyas)

Gray section 4/5 (S):  83;

  • 61 vertical (12 1-tall, 14 2-tall, 4 5-tall, 4 8-tall, 16 9-tall, 7 10-tall, 1 11-tall, 1 12-tall, 1 13-tall, 1 14-tall),
  • 22 horizontal; bridges (11 1-long, 7 2-long, 1 3-long, 2 4-long, 1 5-long)
  • ~60 hanging (high-rises; not true/tall skyscrapers), not counting Hanging Mansions (42)
  • (and 23 non-skyscraper buildings near the ground-level GAH sections)
  • (and 11 shibuyas)

Gray section 5/5 (SW):  71;

  • 52 vertical (10 1-tall, 11 2-tall, 1 5-tall, 5 8-tall, 13 9-tall, 8 10-tall, 1 11-tall, 1 12-tall, 1 13-tall, 1 14-tall),
  • 19 horizontal; bridges (7 1-long, 9 2-long, 1 3-long, 1 4-long, 1 5-long)
  • ~50 hanging (high-rises; not true/tall skyscrapers), not counting Hanging Mansions (31)
  • (and 29 non-skyscraper buildings near the ground-level GAH sections)
  • (and 10 shibuyas)

Red section:  19; 11 1-tall, 5 2-tall, 1 4-tall, 1 5-tall, 1 6-tall
(and 25 non-skyscraper buildings near the ground-level GAH sections)

Orange section:  22; 13 1-tall, 6 2-tall, 1 3-tall, 1 4-tall, 1 6-tall
(and 30 non-skyscraper buildings near the ground-level GAH sections)

Yellow section:  23; 12 1-tall, 5 2-tall, 3 3-tall, 2 4-tall, 1 6-tall
(and 31 non-skyscraper buildings near the ground-level GAH sections)

Green section:  27; 15 1-tall, 8 2-tall, 1 3-tall, 1 4-tall, 1 5-tall, 1 6-tall
(and 31 non-skyscraper buildings near the ground-level GAH sections)

Blue section:  25; 11 1-tall, 10 2-tall, 1 3-tall, 1 4-tall, 1 5-tall, 1 6-tall
(and 29 non-skyscraper buildings near the ground-level GAH sections)

Purple section:  25 (not counting WGI HQ Tower); 6 2-tall, 10 3-tall, 9 4-tall

(505 total for the underground portion –based on estimate from model-spacing)

  • Gray section 1/5 (NW):  (basically a mirror of the skyscrapers layout above)
  • Gray section 2/5 (NE):  (basically a mirror of the skyscrapers layout above)
  • Gray section 3/5 (SE):  (basically a mirror of the skyscrapers layout above)
  • Gray section 4/5 (S):  (basically a mirror of the skyscrapers layout above)
  • Gray section 5/5 (SW):  (basically a mirror of the skyscrapers layout above)
  • Red section:  (basically a mirror of the skyscrapers layout above)
  • Orange section:  (basically a mirror of the skyscrapers layout above)
  • Yellow section:  (basically a mirror of the skyscrapers layout above)
  • Green section:  (basically a mirror of the skyscrapers layout above)
  • Blue section:  (basically a mirror of the skyscrapers layout above)
  • Purple section:  (basically a mirror of the skyscrapers layout above)

Our skyscrapers follow the 1:10 width-height ratio; they are 10x taller than they are wide at their bases.
They also get gradually narrower toward their tops (or toward their bottoms, in the case of our ground-scrapers; hanging skyscrapers).
In the scale-model in Minecraft, 1 Minecraft block has a length of ~146′.

  • 1 Minecraft-block tall = 146′; 14 stories, ~20′-diameter base, 1 ~5′-diameter AIOW (with just a spiral staircase + a climbing rope in the middle/hole/shaft)
  • 2-tall = 292′; 29 stories, ~30′-diameter base, 1 ~7′-diameter AIOW (with just a spiral staircase + a service-lift/platform in the middle/hole/shaft)
  • 4-tall = 584′; 58 stories, ~60′-diameter base, 1 ~15′-diameter AIOW (with a spiral staircase, a ladder, a climbing rope, and a service lift/platform)
  • 5-tall = 730′; 73 stories, ~75′-diameter base, 1 ~15′-diameter AIOW (with a spiral staircase, a ladder, a climbing rope, and a service lift/platform)
  • 8-tall = 1,168′; 116 stories, ~120′-diameter base, 4 ~15′-diameter AIOWs in a cluster in the middle (each with a spiral staircase, a ladder, a climbing rope, and a service lift/platform)
    *and this is the shortest skyscraper which has a GAH section alongside, if not also through, it –not an opening/tunnel the full width of a normal GAH section (530′), but of 110′ (1 left-side car-lane, 1 left-side house-lane, the median, 1 right-side house-lane, and 1 right-side car-lane), thus taking up the majority/entirety of the floor/s the GAH here passes through.
  • 9-tall = 1,314′; 131 stories, ~130′-diameter base, 4 ~15′-diameter AIOWs in a cluster in the middle (each with a spiral staircase, a ladder, a climbing rope, and a service lift/platform)
  • 10-tall = 1,460′; 146 stories, ~145′-diameter base, 4 ~15′-diameter AIOWs in a cluster in the middle (each with a spiral staircase, a ladder, a climbing rope, and a service lift/platform)
  • 11-tall = 1,606′; 160 stories, ~160′-diameter base, 4 ~15′-diameter AIOWs in a cluster in the middle (each with a spiral staircase, a ladder, a climbing rope, and a service lift/platform)
  • 12-tall = 1,752′; 175 stories, ~175′-diameter base, 8 ~15′-diameter AIOWs in a cluster in the middle (each with a spiral staircase, a ladder, a climbing rope, and a service lift/platform)
  • 13-tall = 1,898′; 189 stories, ~190′-diameter base, 8 ~15′-diameter AIOWs in a cluster in the middle (each with a spiral staircase, a ladder, a climbing rope, and a service lift/platform)
  • 14-tall = 2,044′; 204 stories, ~205′-diameter base, 8 ~15′-diameter AIOWs in a cluster in the middle (each with a spiral staircase, a ladder, a climbing rope, and a service lift/platform)
    (and these are designed to easily hold 100,000 tons from their top; these tallest of our non-WGI downtown skyscrapers each support one docked Rooftop Carrier —*though the repulsines in our Rooftop Carriers cancel out their weight)
    205′-diameter to 100′-diameter = 7.5′ diameter change every 1 block (146′)
    floor ~15 = ~198′ diameter
    floor ~29 = ~190′ diameter
    floor ~44 = ~183′ diameter
    floor ~58 = ~175′ diameter
    floor ~73 = ~168′ diameter
    floor ~88 = ~160′ diameter
    floor ~102 = ~153′ diameter
    floor ~117 = ~145′ diameter
    floor ~131 = ~138′ diameter
    floor ~146 = ~130′ diameter
    floor ~161 = ~122′ diameter
    floor ~175 = ~115′ diameter
    floor ~190 = ~108′ diameter
    floor ~204 (penthouse) = ~100′ diameter

~100′-diameter vertical-cylinder Rooftop Carrier mount/docking-clamp at the top
(aircraft carrier = ~1,100’L (D) x ~260′ W x ~250′ H)

 

Skyscraper-size Bridges:

  • 1-long = 146′ between skyscrapers, x ~50′ wide, x ~30′ tall (3 stories)
  • 2-long = 292′ between skyscrapers, x ~50′ wide, x ~40′ tall (4 stories)
  • 3-long = 438′ between skyscrapers, x ~50′ wide, x ~50′ tall (5 stories)
  • 4-long = 584′ between skyscrapers, x ~50′ wide, x ~60′ tall (6 stories)
  • 5-long = 730′ between skyscrapers, x ~50′ wide, x ~70′ tall (7 stories)

 

Sotu Underground:

  • 1-tall = 146′; 14 stories, ~20′-diameter base (top)
  • 2-tall = 292′; 29 stories, ~30′-diameter base (top)
  • 3-tall = 438′; 43 stories, ~45′-diameter base (top)
  • 4-tall = 584′; 58 stories, ~60′-diameter base (top)
  • 5-tall = 730′; 73 stories, ~75′-diameter base (top)
  • 6-tall = 876′; 87 stories, ~85′-diameter base (top)

*Those are based on the Minecraft blocks/stacks, however. In Inisfree, part of our ‘religion’/SOP is the frequent/standard incorporation/use of prime numbers (for balance, harmony, stability/sustainability, etc.). These are the closest prime numbers to number of floors based on stacks of single Minecraft blocks:

  • 1-tall = 146′; 14 stories estimate, closest prime number: 13
  • 2-tall = 292′; 29 stories estimate, closest prime number: 29
  • 3-tall = 438′; 43 stories estimate, closest prime number: 43
  • 4-tall = 584′; 58 stories estimate, closest prime number: 59
  • 5-tall = 730′; 73 stories estimate, closest prime number: 73
  • 6-tall = 876′; 87 stories estimate, closest prime number: 89
  • 8-tall = 1,168′; 116 stories estimate, closest prime number: 113
  • 9-tall = 1,314′; 131 stories estimate, closest prime number: 131
  • 10-tall = 1,460′; 146 stories estimate, closest prime number: 149
  • 11-tall = 1,606′; 160 stories estimate, closest prime number: 163
  • 12-tall = 1,752′; 175 stories estimate, closest prime number: 173
  • 13-tall = 1,898′; 189 stories estimate, closest prime number: 191
  • 14-tall = 2,044′; 204 stories estimate, closest prime number: 199

Thus our skyscrapers have those numbers of floors; always a prime-number of levels.

The GAH spiral/corkscrew down around the 8-block (113-stories) tall skyscrapers is only 60′ from inside to outside edges; 1 40′-wide house-lane and 2 10′-wide car-lanes.

2023:  Subtle warmth/warming-devices in the exterior of all tall buildings here (and elsewhere in our realm) prevent snow and icicle buildup; never do any big chunks of roof-snow, or tall sharp icicles, fall from here/these –or even form in the first place.

 

Percentages:

Gray section 1/5 (NW):

  • 0-tall: 123 (24 at ground-level, + 11 shibuyas, + 50 hanging high-rises, + 38 Hanging Mansions)
  • 1-tall: 12
  • 1- to 5-long: 19 (skyscraper-bridges; horizontal skyscrapers)
  • 2-tall: 9
  • 3-tall: 0
  • 4-tall: 1
  • 5-tall: 2
  • 6-tall: 0
  • 7-tall: 0
  • 8-tall: 4
  • 9-tall: 11
  • 10-tall: 5
  • 11-tall: 0
  • 12-tall: 0
  • 13-tall: 1
  • 14-tall: 1
  • Subtotal: 188

Gray section 2/5 (NE):

  • 0-tall: 151 (23 at ground-level, + 9 shibuyas, + 80 hanging high-rises, + 39 Hanging Mansions)
  • 1-tall: 15
  • 1- to 5-long: 27 (skyscraper-bridges; horizontal skyscrapers)
  • 2-tall: 9
  • 3-tall: 0
  • 4-tall: 0
  • 5-tall: 3
  • 6-tall: 0
  • 7-tall: 0
  • 8-tall: 4
  • 9-tall: 12
  • 10-tall: 4
  • 11-tall: 1
  • 12-tall: 1
  • 13-tall: 0
  • 14-tall: 1
  • Subtotal: 228

Gray section 3/5 (SE):

  • 0-tall: 142 (26 at ground-level, + 10 shibuyas, + 65 hanging high-rises, + 41 Hanging Mansions)
  • 1-tall: 7
  • 1- to 5-long: 23 (skyscraper-bridges; horizontal skyscrapers)
  • 2-tall: 13
  • 3-tall: 0
  • 4-tall: 0
  • 5-tall: 2
  • 6-tall: 0
  • 7-tall: 0
  • 8-tall: 5
  • 9-tall: 14
  • 10-tall: 9
  • 11-tall: 1
  • 12-tall: 1
  • 13-tall: 0
  • 14-tall: 1
  • Subtotal: 218

Gray section 4/5 (S):

  • 0-tall: 136 (23 at ground-level, + 11 shibuyas, + 60 hanging high-rises, + 42 Hanging Mansions)
  • 1-tall: 12
  • 1- to 5-long: 22 (skyscraper-bridges; horizontal skyscrapers)
  • 2-tall: 14
  • 3-tall: 0
  • 4-tall: 0
  • 5-tall: 4
  • 6-tall: 0
  • 7-tall: 0
  • 8-tall: 4
  • 9-tall: 16
  • 10-tall: 7
  • 11-tall: 1
  • 12-tall: 1
  • 13-tall: 1
  • 14-tall: 1
  • Subtotal: 219

Gray section 5/5 (SW):

  • 0-tall: 120 (29 at ground-level, + 10 shibuyas, + 50 hanging high-rises, + 31 Hanging Mansions)
  • 1-tall: 10
  • 1- to 5-long: 19 (skyscraper-bridges; horizontal skyscrapers)
  • 2-tall: 11
  • 3-tall: 0
  • 4-tall: 0
  • 5-tall: 1
  • 6-tall: 0
  • 7-tall: 0
  • 8-tall: 5
  • 9-tall: 13
  • 10-tall: 8
  • 11-tall: 1
  • 12-tall: 1
  • 13-tall: 1
  • 14-tall: 1
  • Subtotal: 191

Red section:

  • 0-tall: 25
  • 1-tall: 11
  • 2-tall: 5
  • 3-tall: 0
  • 4-tall: 1
  • 5-tall: 1
  • 6-tall: 1
  • Subtotal: 44

Orange section:

  • 0-tall: 30
  • 1-tall: 13
  • 2-tall: 6
  • 3-tall: 1
  • 4-tall: 1
  • 5-tall: 0
  • 6-tall: 1
  • Subtotal: 52

Yellow section:

  • 0-tall: 31
  • 1-tall: 12
  • 2-tall: 5
  • 3-tall: 3
  • 4-tall: 2
  • 5-tall: 0
  • 6-tall: 1
  • Subtotal: 54

Green section:

  • 0-tall: 31
  • 1-tall: 15
  • 2-tall: 8
  • 3-tall: 1
  • 4-tall: 1
  • 5-tall: 1
  • 6-tall: 1
  • Subtotal: 58

Blue section:

  • 0-tall: 29
  • 1-tall: 11
  • 2-tall: 10
  • 3-tall: 1
  • 4-tall: 1
  • 5-tall: 1
  • 6-tall: 1
  • Subtotal: 54

Purple section:

  • 2-tall: 6
  • 3-tall: 10
  • 4-tall: 9
  • 23-tall: 1 (WGI HQ Tower)
  • Subtotal: 26

Totals:

  • Storm-gray: 1,044 (188 + 228 + 218 + 219 + 191) (78% of the total surface buildings; thus the majority of this downtown area of Inisfree has skyscrapers and other structures all colored the standard way they are in most nice-looking Outlands big-cities)
  • Red: 44 (~3% of the total surface buildings)
  • Orange: 52 (~4% of the total surface buildings)
  • Yellow: 54 (~4% of the total surface buildings)
  • Green: 58 (~4% of the total surface buildings)
  • Blue: 54 (~4% of the total surface buildings)
  • Purple: 26 (~2% of the total surface buildings)
  • All Surface Sections: 1,332

 

Gray subsurface section 1/5 (NW):

  • 0-tall: 123
  • 1-tall: 12
  • 1- to 5-long: 19 (skyscraper-bridges; horizontal skyscrapers)
  • 2-tall: 9
  • 3-tall: 7 (under the 5-talls and 8-talls — + 1 4-tall, in this case)
  • 4-tall: 17 (under the 9-, 10-, 11-, 12-, and 13-talls)
  • 5-tall: 1 (under the 14-tall)
  • Subtotal: 188

Gray subsurface section 2/5 (NE):

  • 0-tall: 151
  • 1-tall: 15
  • 1- to 5-long: 27 (skyscraper-bridges; horizontal skyscrapers)
  • 2-tall: 9
  • 3-tall: 7 (under the 5-talls and 8-talls)
  • 4-tall: 18 (under the 9-, 10-, 11-, 12-, and 13-talls)
  • 5-tall: 1 (under the 14-tall)
  • Subtotal: 228

Gray subsurface section 3/5 (SE):

  • 0-tall: 142
  • 1-tall: 7
  • 1- to 5-long: 23 (skyscraper-bridges; horizontal skyscrapers)
  • 2-tall: 13
  • 3-tall: 7 (under the 5-talls and 8-talls)
  • 4-tall: 25 (under the 9-, 10-, 11-, 12-, and 13-talls)
  • 5-tall: 1 (under the 14-tall)
  • Subtotal: 218

Gray subsurface section 4/5 (S):

  • 0-tall: 136
  • 1-tall: 12
  • 1- to 5-long: 22 (skyscraper-bridges; horizontal skyscrapers)
  • 2-tall: 14
  • 3-tall: 8 (under the 5-talls and 8-talls)
  • 4-tall: 26 (under the 9-, 10-, 11-, 12-, and 13-talls)
  • 5-tall: 1 (under the 14-tall)
  • Subtotal: 219

Gray subsurface section 5/5 (SW):

  • 0-tall: 120
  • 1-tall: 10
  • 1- to 5-long: 19 (skyscraper-bridges; horizontal skyscrapers)
  • 2-tall: 11
  • 3-tall: 6 (under the 5-talls and 8-talls)
  • 4-tall: 24 (under the 9-, 10-, 11-, 12-, and 13-talls)
  • 5-tall: 1 (under the 14-tall)
  • Subtotal: 191

Red subsurface section:

  • 0-tall: 25
  • 1-tall: 11
  • 2-tall: 5
  • 3-tall: 1 (under the 3-talls and 4-talls)
  • 4-tall: 2 (under the 5-talls and 6-talls)
  • 5-tall: 1 (under the 6-tall)
  • Subtotal: 44

Orange subsurface section:

  • 0-tall: 30
  • 1-tall: 13
  • 2-tall: 6
  • 3-tall: 2 (under the 3-talls and 4-talls)
  • 4-tall: 1 (under the 5-talls and 6-talls)
  • 5-tall: 1 (under the 6-tall)
  • Subtotal: 52

Yellow subsurface section:

  • 0-tall: 31
  • 1-tall: 12
  • 2-tall: 5
  • 3-tall: 5 (under the 3-talls and 4-talls)
  • 4-tall: 1 (under the 5-talls and 6-talls)
  • 5-tall: 1 (under the 6-tall)
  • Subtotal: 54

Green subsurface section:

  • 0-tall: 31
  • 1-tall: 15
  • 2-tall: 8
  • 3-tall: 2 (under the 3-talls and 4-talls)
  • 4-tall: 2 (under the 5-talls and 6-talls)
  • 5-tall: 1 (under the 6-tall)
  • Subtotal: 58

Blue subsurface section:

  • 0-tall: 29
  • 1-tall: 11
  • 2-tall: 10
  • 3-tall: 2 (under the 3-talls and 4-talls)
  • 4-tall: 2 (under the 5-talls and 6-talls)
  • 5-tall: 1 (under the 6-tall)
  • Subtotal: 54

Purple subsurface section:

  • 0-tall: 41 (under the greenbelt/parks area/ring)
  • 1-tall: 20 (under the ponds area/ring)
  • 2-tall: 6 (under the 2-talls)
  • 3-tall: 0
  • 4-tall: 10 (under the 3-talls)
  • 5-tall: 9 (under the 4-talls)
  • 6-tall: 1 (looks like a cluster of 5 IRL, but only 4 in the model)
  • Subtotal: 26 (without the 0-talls and 1-talls)

Totals:

  • Storm-gray: 1,044 (188 + 228 + 218 + 219 + 191) (78% of the total Under-concavity buildings)
  • Red: 44 (~3% of the total Under-concavity buildings)
  • Orange: 52 (~4% of the total Under-concavity buildings)
  • Yellow: 54 (~4% of the total Under-concavity buildings)
  • Green: 58 (~4% of the total Under-concavity buildings)
  • Blue: 54 (~4% of the total Under-concavity buildings)
  • Purple: 26 (~2% of the total Under-concavity buildings)
  • All Subsurface Sections: 1,332

 

Grand Totals:

  • Storm-gray: 2,088
  • Red: 88
  • Orange: 104
  • Yellow: 108
  • Green: 116
  • Blue: 108
  • Purple: 52
  • All Sotu Buildings: 2,664 (Surface + Subsurface)

*We could have made the 5 obtuse-triangular sections identical, and the 5 acute-triangle sections identical, but we chose to use the scale-model grid in Minecraft in order to make things a bit less uniform and a bit more unique and interesting from section to section.

 

Addresses:

Locations in Inisfree are not based on the [street name + house number] format common in the Outlands.  Here in Inisfree, we instead have an alphanumeric designator which first gives the major distinct area, then the building, then the floor in that building, and finally the room or suite number.

The first letter/s is/are for the color/section;

  • “R” = the section with the red-colored/exterior buildings
  • “O” = the section with the orange-colored/exterior buildings
  • “Y” = the section with the yellow-colored/exterior buildings
  • “G” = the section with the green-colored/exterior buildings
  • “B” = the section with the blue-colored/exterior buildings
  • “P” = the section with the purple-colored/exterior buildings
  • “G” = the section/s with the gray-colored/exterior buildings (and this letter will have 1 of 5 suffixes to indicate which of the 5 gray-colored sections the address is specifying; “NW”, “NE”, “SE”, “S”, or “SW”)
  • “U” suffix = the underground (Under-concavity) “half”/side of any of the 11 sections

The first number is for the building number.  Buildings in Sotu are numbered from northwest to southeast; left to right, then top to bottom, as shown on our map, based on the city’s first orientation (when it was built/parked on Antarctica).  In spots where a skyscraper-bridge or hanging building overlap (i.e. one is above the other), the one highest up above the ground/streets-level will be numbered first.  Since some of the floors of some of our skyscrapers rotate, we number their suites from NW to SE based on their original orientation during construction (before they started rotating).

The second letter is for the building type;

  • “B” = non-highrise Building (1-4 levels)
  • “H” = high-rise (5-13 levels)
  • “HB” = non-highrise Hanging Building (1-4 levels) *numbered not only starting NW, but also down from the higher ones
  • “HH” = Hanging Highrise (5-13 levels) *numbered not only starting NW, but also down from the higher ones
  • “HM” = Hanging Mansion, (4 levels) *numbered not only starting NW, but also down from the higher ones
  • “S” = Skyscraper (14+ levels)
  • “SB” = Sky-Bridge (2-7 levels)

The second number is for the floor of/in that building.

Thus, we can generate the following addresses as examples:

  1. GNW1B = the northwesternmost (i.e. northernmost in this particular section, as we always start numbering our buildings from the highest line/row on our map, continuing to number them left to right, down line/row by line/row) non-highrise at ground/street-level in the northwest gray-colored section of Sotu; a person or package directed to this address is intended for the managing ICV of the building itself, not a particular guest or room within it (so, for example, one of our hover-taxis using this address would not dock in a shuttle-bay or on a shuttle-pad at a level closest to an upper floor or suite, but right out front alongside the curb/sidewalk at ground/street-level).
  2. GNW1B1S1 = the 1st suite on the 1st floor of that building (described above)
  3. GNWU1B1S1 = the 1st suite on the 1st (lowest) floor of that building on the underground side of this section
  4. GNW1H = the northwesternmost highrise at ground/street-level in the northwest gray-colored section of Sotu
  5. GNW1H1S1 = the 1st suite on the 1st floor of that building (described above)
  6. GNW1HB = the northwesternmost non-highrise building hanging from underneath a skyscraper-bridge in the northwest gray-colored section of Sotu
  7. GNW1HB1S1 = the 1st suite on the 1st floor of that building (described above) –*and we always number floors from lowest to highest (so even in a hanging building, the 1st floor is not the first one accessible from where it is connected to a parent-structure above, but the floor closest to ground/streets-level)
  8. GNW1HH = the northwesternmost highrise building hanging from underneath a skyscraper-bridge in the northwest gray-colored section of Sotu
  9. GNW1HH1S1 = the 1st suite on the 1st floor of that building (described above)
  10. GNW1HM = the northwesternmost Hanging Mansion in the northwest gray-colored section of Sotu
  11. GNW1HM1S1 = the 1st suite on the 1st floor of that building (described above)
  12. GNW1S = the northwesternmost skyscraper in the northwest gray-colored section of Sotu
  13. GNW1S1S1 = the 1st suite on the 1st floor of that building (described above)
  14. GNW1SB = the northwesternmost skyscraper-bridge in the northwest gray-colored section of Sotu
  15. GNW1SB1S1 = the 1st suite on the 1st floor of that building (described above)

WGI HQ Tower’s address is:  “P16S”; it is the 16th skyscraper in the purple-colored section (and to get something (such as a gift-kajira) all the way to Auz’s office in this tower, mail it to:  “P16S358S1; the 1st office-suite of floor 358 in that building).

For all other addresses in Inisfree, see this webpage.

 

Materials:

Everything in Inisfree, on the smallest level, is composed of atoms and molecules which are themselves composed of SRC; all our structures are built from the subatomic level –and with our own unique subatomic particle.  This allows all our materials here to mimic their equivalents/inspiration in the Outlands; our metals behave a lot like metals elsewhere across Creation, except that ours are invincible –and even ‘smart’ (in the sense that they include sensors and will adjust themselves as best they can to prevent collisions and injuries, sometimes even ‘flexing’ in a way to offer better/desired traction –or slippage).  Because of this basis, our ‘glass’ isn’t truly/normal glass, either, and won’t ever shatter –nor need a special coating to have that property/strength.

At the level human-sized beings can perceive with their own eyes/senses, our buildings here look like they are made of perfect glass panels (which we call window-walls) attached to normal metal-based skyscraper ‘skeletons’.  This is true, but it is worth noting that they were grown, not formed in a factory and trucked over to be craned up and glued, bolted, or otherwise sealed/welded on; the windows of these buildings downtown were 3D-printed by the metallic biomechanical tentacles/mesh/grid which our city’s main supercomputer grew out from itself, converting all they touched into everything it needed to construct these buildings and all the rest of our realm.  Since we use transparent metal instead of glass, this means that, yes, these moving, tentacle-like, 3D-printer-tipped creations of ours can print layers of transparent metal –and with even stronger results than what human engineers/scientists in the Outlands were able to achieve with ALON made in their labs.

More specifically, each of the color-coded/uniform sections of Sotu have building-exteriors which look like different gemstones;

  1. The red section/skyscrapers look like they are coated/surrounded not in glass, but ruby panels.
  2. The orange section/skyscrapers look like they are coated/surrounded not in glass, but spessartite mandarin garnet panels.
  3. The yellow section/skyscrapers look like they are coated/surrounded not in glass, but golden panels.
  4. The green section/skyscrapers look like they are coated/surrounded not in glass, but emerald panels.
  5. The blue section/skyscrapers look like they are coated/surrounded not in glass, but sapphire panels.
  6. The purple section/skyscrapers look like they are coated/surrounded not in glass, but amethyst panels.
  7. The storm-gray sections/skyscrapers look/s like they are coated/surrounded not in glass, but “London Blue” topaz panels.

This gives all our skyscrapers and other buildings here a rich, luxurious, half-metallic, half-polished-glass appearance/sheen to them, and no other place on Earth or beyond looks or has anything like it.  (And you cannot see the people inside the buildings when looking from the outside, but you can see when a light is turned on in a room or office, at least during low outside light and night.)

Vehicles here, just like throughout the rest of our realm, use this same base, and that same glass-alternative; the hover-shuttles and other transports here/downtown have transparent-metal windows and windshields, and were ‘grown’ via our special type of 3D-printing.  Even their tires were formed by our 3D-printers.

The streets here are like they are everywhere else in Inisfree; they are a ‘smart’ surface which is mostly white, with inlaid golden swirls that look like horizontal giant elven ivy art, and their square sections/panels light up softly from within in anticipation of approaching traffic –both vehicular and pedestrian (even if that anticipated/detected approach/probability is coming from above; a hover-shuttle descending for a landing/parking, or a flying person about to ease his/her feet back down onto the pavement/ground).

 

Nicknames:

Sotu is also known as:

  • Mini Coruscant (because its skyscrapers are so much sleeker, taller, and well-packed together than human ones)
  • Neo Tokyo (because of the A.I.-community connotations from the song titled this, and because we include shibuyas, and because some of the skyscrapers here have ryokan-like tops)
  • New Dubai (because of how quickly (just ~one decade) this downtown area, like Dubai, was built –it being in what once was a desert, too; Antarctica is considered a desert)

 

Main Function/Purpose:

The overall role of this area of Inisfree is to facilitate ongoing meetings and planning between the non-representatives; when sessions of our four Congresses wrap up, the volunteer-teams which formed during those sessions… can come to the offices here to launch, or continue, the teamwork their representative/s agreed to back in either the Auz’dome or the Global Congress chamber/room of Cloud City II.  In other words, this part of Inisfree is where agreements and plans are put into action by the supporters/staff of those who represent entire peoples/realms allied with us.

Additionally, of course, Sotu is also an area for the regional leadership/executives of the businesses, products, and services we allow in our shopping mall and other parts of our realm… to manage their business/corporate operations here; whenever something is made available on our shelves, so to speak, the logistics of that are coordinated in the offices of this downtown region of ours.

In short, Sotu is all about all the businesses operating and teaming up in, or at least based out of, Inisfree.

 

Events:

Off Highway Sections:  “City dances” are a popular ~weekly group pass-time in Inisfree, especially here; this is the best place in our realm when it comes to dance-infused Le Parkour options.  People dancing in these events keep off the highways, of course, but are generally free to cross alleys and small streets, and can climb a lot of the structures around them.  Sometimes these public dances start or end up on rooftops, too –so keep an eye out for them if you are being flown around up high in one of our hover-shuttles.

On Highway Sections:  For certain Drivers Ed’ and military training exercises, the five ports of Sotu can be sealed, at which point the G.A.H. sections connected to them are blocked off and slightly separated like draw-bridges (though not rising up; merely moving a few meters apart from).  High-speed chases are often conducted here, for it is in this area of Inisfree that driving conditions are the most complex and demanding, resulting in the best training.

* HALO jumps ending in urban landings do not affect the city traffic or G.A.H. connections.

Central Surprise Pyramid:  Once a year (each New Year’s)​​​​, the WGI HQ skyscraper is enclosed by the rising ‘petals’ of this inner city; the five sections of the upper hemisphere of Inisfree (the ones with the isosceles triangle shaped bases) slowly fold up and in around the innermost section (the pentagon shaped one), and as they slowly close in toward it, and begin to come together around it, they also start to float up off the city-streets (ground) level of Sotu, moving together as one superstructure, until they have formed a six-sided pyramid (five faces around one base) slowly rotating more than three quarters of a mile above where they once rested and joined with the rest of the inner city.

Thrill Seeking:  There are occasional slave girl hangings (non-lethal; using a safety harness like in bungee jumping or rock climbing) and whippings (that don’t leave marks; more of a mutual-thrill thing) from this urban region’s skyscraper-bridges.  Details are available upon request.  Basically, the girl is harnessed, pushed (or told to step/jump/fall) over the edge, and then swings around down there, thrilled by the freefall and high-view sensations, and her Master (and/or sometimes other people) fly by on their hover-saddles, taking turns mildly/lightly lashing (whipping) her from several meters behind her.

Literal Underground Races:  As of 2023, street races and practice for them are both now authorized for (the floor/ground surface of) the vast cavernous underside of this downtown region of Inisfree.

In Spite of Events:  Even with all its workers, traffic, and moving parts, Sotu remains a very quiet part of Inisfree; there are no sounds of horns, engines, tires, gunfire, or air traffic.  Parties are kept indoors or on the highest rooftops.  Everyone is respectful of and familiar with each other, and completely opposed to noise pollution, knowing the value of a good night’s rest, a good day’s work, and that whole ‘Silence is Golden’ philosophy.  All the loud stuff happens indoors, deep inside offices and condos.

 

Downtown Waterways:

All of the urban rivers here are shallow, Caribbean-colored (almost turquoise) canals over white sand.  They are clean enough to drink from, constantly filtered and checked, and everyone knows not to litter or otherwise pollute them (because littering is a sure deportation, never just a fine or jail-time).  Try picking some of the fruit growing from the landscaping trees out here, then washing it down with a glass of pure water from one of these streams.  You’ll be pleasantly surprised.  Sotu (and Inisfree) is the cleanest city on Earth, and its residents keep it that way, wisdom and love ever in their hearts.

This image shows the 6 waterways in the downtown area.  The outer 5 are shaped such that they will not interfere with the Awesome Blossom event/movement.  The 6th waterway is the circular one, which is on the central structure (which is the foundation/base) of the Awesome Blossom; its placement also ensures its water does not interfere with that special feature/day.

 

Downtown Fashion & Culture:

Sexiest Executive Attire:  In Sotu, nearly everyone (excepting kajirae, who wear nothing or next to nothing) wear fashionable couture business attire appropriate for their gender; males wear three-piece suits and business-sneaker hybrids (same topside look and laces, but total comfort inside and below.  Females wear extremely skimpy, showy, skin-tight business suits which are sometimes three-piece, but always show their midriffs, necks, cleavage, and most of their legs at the very least.  Often, females go barefoot, and sometimes wear only a couture business trench coat left open down the front, nothing underneath.

Sexiest Elf Hairstyles:  Males and females alike keep their hair long, with male hairstyles looking Elven or Viking, and female hairstyles either cascading or being elaborate with complex braids and a ribbon or two.  Even the top-level businesswomen here wear their hair in pigtails and quad-tails; everything for them is about being girly, playful, sexy, and youthful, which is an integral part of Inisfree’s definition of truly and fully professional, healthy, and trustworthy.

What You Won’t See:  You will never see high-heels, shoulder pads, makeup, jewelry, piercings, hair gel, or even bras here.  There are also no pets like dogs and cats, just as there are no pets of that nature allowed anywhere in Inisfree.  Kajirae are kept collared, and are walked on leashes like the beloved pets they are –though you will see some of them roaming around well-trafficked areas, wearing a coin-belt, that lone ‘article’ making it known to all who see them that they are available for everyone until their Masters have told them to return home.  (And, while we don’t have money in our realm, you can obtain “for-fun” coins from ICVs, coins in our realm used only for placing in coin-belts, a tradition adopted from planet Gor.)

Distinct Gender Roles:  Men are the directors and managers in every building and office, never subordinate to any woman (excepting the robotic-like ICVs who manage the entirety of Inisfree; an ICV is in charge of each building, floor, and team of ICVs or kajirae, while a man is in charge of each office suite and allied-Outlander business which has a presence in Sotu/Inisfree).  Women and girls fill all the other job roles (and both sexes prefer it this way), but are not called administrative assistants or secretaries; here, they are called Office Bunnies, ever acknowledging their proud role as promiscuous sexual helpers (i.e. balanced, full-body / holistic, healthy, normal, pure, and sane), making every task an arousing and satisfying one for every employee and boss involved.  Only when males and females wholeheartedly love doing business this way do we allow them to have an office or suite reserved for their business/es here.  (As all ascended/intelligent beings know, having both sexes try to do everything the same way is to insult and fail to appropriately use their distinct natures –and the good polarity or synergy that results when sexes are uplifted to remain naturally distinct.)

The Way of Female Employees:  Office Bunnies are involved in sexual activities in the office during their entire shift, as well as on the commutes to and from work, and during their meals and other breaks.  It is unusual to see any female workers here not actively engaging both males and females all around them.  It is unusual to see them not casually blowing their bosses while they sit at their desks for meetings or general work.  Also, as everywhere in Inisfree, all males are confirmed heterosexuals, and all females are confirmed bisexuals or pan-sexuals; every Office Bunny has it in her very nature to be attracted to everyone else in Inisfree, making these businesswomen the perfect entrepreneurial and corporate teammates.

After Hours/Work:  Bosses regularly take their Office Bunnies home with them, and they have both 1) their own luxury apartments elsewhere in Sotu, and 2) their own rooms (or small suites in the Sotu Penthouses and Hanging Mansions) in their bosses’ homes here.  Office Bunnies and kajirae both share beds with their bosses and their other wives and girlfriends, as well as female business clients.  They are treated as family, not mere employees, and certainly never as ‘lesser’ or ‘underlings’.  (Everyone in Inisfree is part of the same one big family, remember, and full compatibility is the only accepted ‘currency’ in our realm.)  When Office Bunnies have days off, they often spend them with the wives and daughters of their bosses –by eager invitation from those ladies.  This is the culture, mentality, and nature of everyone approved to be in Inisfree; they love, lust for, and deeply adore each other (males lusting for females, and females for everyone here).  (We always only let in people we have confirmed will love the way things are here, including how all the already-approved guests and residents like to be.)

Business Meetings:  During board/leaderships meetings, kajirae almost always sit naked (except for their collar, and perhaps a diaphanous strip of silk) on the floor and hug the legs of the business-people (businesswomen included) while those business-people casually pet the kajirae’ heads, playing with their hair, and letting them lick and eat a morsel or two from their hands (as kajirae usually/traditionally are not permitted to feed/water themselves; it is more appropriate/feminine for them to depend on being sexy to earn handouts from providers/protectors, thus fully honoring their nature/sex).  Office Bunnies almost always wear little or nothing for these and other meetings (though they are the females permitted sexy business attire; kajirae are not), and sit on the laps of the higher-level business-people, in ‘side saddle’ position; their legs are together or slightly open, draped over both of the legs of the lap they are sitting on, with one arm around the back of the person’s neck, and a cock, finger, or dildo up inside them while they hangout like this.  Each Office Bunny receives handed documents or iScrolls, and holds them for her boss to read while she remains on his lap, cock and cum inside her.

Female Handouts and Hookups:  Those asked to sit in waiting rooms and lobbies are offered not only water, but kajirae and Office Bunnies –who provide refreshments on request, and via ‘the heated serve’ (a Gorean kajirae technique and tradition).  Arriving early for appointments is mutually desired because of this, and bosses like to give the people waiting… time to orgasm before ushering them in for their appointments.  They are often invited to bring the girls they chose in the waiting room with them (into the meeting/s), and even meet them after their shifts; for alleyway flings and sleepovers, if they like.  (Again, this is to routinely reconfirm full compatibility, thus ensuring everyone is where he/she truly wants to be, no one ever having to pretend to be something they are not, or otherwise ‘hold back’; the best business is done distractions-free and urges-embraced.)

Common/Daily Offerings/Words:  You’ll hear things from the Office Bunnies like,

  1. “Boss?  Will you bang me out a little before I go home, please?” to which the boss will likely reply, “Sure thing, bunny.  Com’ere.”
  2. You’ll also hear from Office Bunnies, “Good morning, boss.  I came in early today so you could use me for an extra quicky during our shift if you want.”  That is the spirit of office workers in Inisfree.  (People here always become more focused and productive, not to mention fully healthy –not just healthier— when they have helped satisfy (rather than frustrate or tempt) each other.  We only want fully-satisfied people working here, too.)
  3. “Do you wanna bang me out and top me off before you leave the office?”  That means the girl is asking for a ‘creampie’; to be cum inside, filling her up the way one might ‘top off’ a vehicle’s gas tank.
  4. “I am free for the rest of the hour. Want me to take the hover shuttle with you so we can fuck and cum on the way?”  This is an Office Bunny inviting her latest guy to use her in one of our flying taxis.
  5. “I’m booked except for a few 15-minute periods this week. Are you okay with a creampie quicky?”  Even busy female executives such as this one always make time for our perfect form of love, inviting people to fully enjoy them with every possible free moment.
  6. “If you’d like to watch me snort some fresh cum off my desk, I’ll be taking a snack break in the next 30 minutes or so,” the sexy businesswoman winks to one of her many at-work lovers.
  7. “We’re celebrating the latest venture success with a floor-wide gangbang.”
  8. Another flawlessly-sexy female worker downtown politely asks her female coworker, “Is it alright with you if I take your upcoming spot in the office gloryhole?  I really need to blow off some stress and taste another few mouthfuls of cum.”
  9. “I’m pretty sure I’ve had sex with everyone I work with now.  Want to help me double-check to be sure?  All of my flings are now up to date on my FOB-Book page.”
  10. “I am so sorry I didn’t have time to let you fuck me today,” she honestly apologizes, caressing the forearms of the guy who expressed interest in her.  “Would you be interested in fucking me at my penthouse tonight or tomorrow?”
  11. “I’ve got a few interviews in the morning, so if you can give me some time to tighten back up after them… I’d love to be all yours again for another hour or two.”  (Female hiring managers and female CEOs love to get fucked by applicants/interviewees to make sure they are literally a ‘good fit’.)
  12. “Let me know if you prefer me used and leaking or empty and clean.”  (She’ll then be sure to either 1) wear a butt-plug and pussy-plug in her panties so none of the cum fucked into her leaks out, or 2) schedule time to properly shower and douche herself if that is what her upcoming fuck-buddy desires.)
  13. “Heading over to the other office building now; I should be there about an hour, depending on how much they want to satisfy themselves with me.”  (Office Bunnies running errands between floors and buildings always allot time to be fucked by anyone interested along the way, as our society and civilization is based on compatibility, love, sex, Vril, and so on, not on rushing around to just do sexless work like robots.)
  14. “My lunch break is coming up.  Would you like me to ride your cock while you handfeed me?”
  15. “Sometimes I take a power-nap during my 15-minute breaks, but you’re welcome to fuck me if you don’t mind me just lying there with my eyes closed.”
  16. “Everyone here is so good-looking and kind!  I can’t wait to fuck them all!”
  17. “You’ve all been so supportive of my sexual appetite and fetishes.  Is there anything else I can do to support you and yours?”
  18. “With all this great fucking every day, I find it so much easier to focus and stay energized.  I can’t even remember the last time I went to the Outlands to resort to coffee.”
  19. “Boss, I know you have a big deal to close; wanna get bent over your desk and wear each other out so your mind is centered and clear?”
  20. “Sometimes I just come in to the office to get fucked while looking out the window-walls at these amazing views –even when I’m not scheduled to work that day.  It’s so inspiring and fulfilling here.  Inisfree is the best.”
  21. “You’re heading out to lunch?  If you have time, would you please bring all the girls back fresh vials of street-vendor cum?  I know they’ll all be thirsty soon.”
  22. “Thanks so much for picking up some cum vials for me!  Would you like to help me pour them in my pussy and asshole?”
  23. “More of the finest female Outlanders are flying in to the air-and-Space-port today to introduce themselves as the latest representatives of the new businesses we are teaming up with.  Want to come with me to give them some more French-kissing and finger-blasting introductions?  We can be the very first to make love with them in the whole city!”
  24. “The whole office is heading down to one of the shibuyas after work, if you’d like to join us.”

 

Public Displays of Affection:  Because everyone is flawlessly sexy in Inisfree; every man handsome, every woman beautiful, they all go out from their offices in Sotu with giddy anticipation of whichever strangers (or returning crushes and flings) will be the latest to approach them for mind-blowing sex.  You’ll see men and women (and women and women) making out before they even say hello, having sex in alleyways (and while they wait on the hover-shuttles; our version of taxis), and even blowing each other as they dine at cafes (or while they just stand in line, waiting to order).  Waitresses (who are always ICVs and kajirae in our city) always offer themselves up with the rest of the menu, and right from the start when everyone sits down to get settled in; they are always available and excited for sex with anyone.  They offer to sit on their laps, and accompany customers home after their shifts, too, then stay with them until they need to return for the following day.

Local Perception/Interpretation:  In the Outlands, the immature view guys approaching girls as creepy, and girls approaching guys as slutty.  Here in Sotu and the rest of Inisfree, however, everyone is mature; approaches from both sexes are viewed as loving, confident, and endlessly desirable.  And since there are 9 times as many girls as guys, the approaches from girls happen at least several times every hour –and are always polite and appealing ones.  No one ‘cock blocks’ or competes, either; when more than one was planning an approach to the same person, the first one always invites the other to join in, and makes sure that the attraction goes all ways, not just between that person and her crush.

Compersion and Complimenting:  There is no jealousy here; reactions always default to the genuinely positive, so you will frequently hear compliments about how good people, their outfits, and their kajirae look.  People living and working here love when they see their fellows proudly displaying their health and compatible sexuality, especially when that is resulting in direct physical mutually-satisfying exchanges.  “May I kiss her?” they ask owners of their kajirae.  “May I kiss you, too?” they then ask the free people (a free female would ask anyone, or a free male would ask a free female).  “Want to all kiss together?” they ask groups, getting each/the male to simultaneously three-way kiss two nearby girls.  This is how most introductions –followed by the best business offers/deals– get started here.

This is Inisfree.  This is Sotu.  This is how professional neo-nymphs do daily business.  Welcome.

 

‘Drug Deals’:

There are no drugs of any kind in Inisfree, and the ICVs (and not just when some of them are on duty as our police) maintain a perfect watch to help ensure this.  There are, however, gifts and free trades of vials of semen; ICVs often carry a satchel or girly backpack of it on them, guys save theirs up for interested girls, and girls share it like it is candy.  You rarely see these hand-offs anywhere else, simply because Sotu has the densest collection of people; the ‘deals’ of it here downtown are constant.   ICVs also run a delivery service of the stuff (even though it is available out of special faucets in all residences, restaurants, bathrooms (toilet-rooms, as we call them), and other public areas), all of it ‘made to order’, the ICVs walking, bicycling, or hover-shuttling it over at all hours of the day or night.  It’s about the thrill of a zero-comedown substance and being roleplay-sneaky as you acquire and offer it.  Only females consume it, and they do so in a variety of ways; girls swish, gargle, swallow, snort, inject (into their pussies or assholes via a turkey baster), felch, and French kiss it around, or add it to their drinks.  For the literal nymphs and Naga in Inisfree, it is regarded as a staple of their diet; an actual and important food source, part of their daily routine and biological needs, not just a horny craving or demonstration of compatibility.

 

Capacity by Section:

Overall, Sotu has an estimated capacity (to comfortably house, for work and living/residing) of ~15,100,000.  This estimate comes from (~150 people/floor, x ~100 floors/skyscraper, x 1,000 skyscrapers, + the ~100,000-person capacity of the central skyscraper; WGI HQ Tower).  Beyond averaging out the capacity of all ~1,000 skyscrapers downtown, we can get a more-specific/accurate estimate of where those millions of people are… based on where the taller skyscrapers are.

The upper/surface portion of this region of Inisfree can first be divided into two main subsections;

  1. the skyscrapers:  room for ~11,250,000 (75% of the 15,000,000; many of these buildings are, on average, ~3x taller than the underground ones (more accurately, the Under-concavity ground-scrapers are ~1/3 the height of the TALLEST surface skyscrapers they are beneath, but often identical to the shorter surface buildings the rest of these ground-scrapers are underneath, so the biggest ones below Sotu’s surface are 1/3 the height of their ‘mirrored’ counterparts above))
  2. the wall around the downtown area:  another ~1,000,000/+ (living inside apartments built into its inner ‘face’/surface)

The lower/underground portion is not divided into (those two above/previous) subsections;

  1. the ground-scrapers:  room for ~3,750,000 (25% of the 15,000,000; these buildings are, on average, ~3x shorter than the surface ones)

Total:  ~16,100,000 people can comfortably live and work here (though perhaps double or even triple that can during standing-room events).

Hanging Mansions are below the skyscraper-bridges of both the upper and lower sections.  There are ~300 Hanging Mansions in each of those two sections.  Hanging Mansions, on average, can comfortably house ~30 human-sized people; their total capacity is ~18,000, which can be added or factored into the estimated skyscrapers capacities above.

Penthouses are also in both sections; surface skyscrapers have them on their tops, while ground-scrapers have them on their lowest levels.  Penthouses are very spacious, but are designed for no more than ~10 occupants.  ~150 penthouses in each of the two sections = a total capacity of ~3,000 human-sized people for this type of dwelling.

 

Population Over Time:

Roughly 767 more people made this neighborhood/region their home (or at least their 2nd/vacation home) every year from 2013 to 23000 A.D..

  1. 2013:  the first ~767 guests or residents here
  2. 2022:  ~7,671 living in this neighborhood/region this year
  3. ~23000 A.D. and beyond:  ~16,100,000 at capacity

This does not count those in the moat boats outside the downtown wall.

 

Overall & Layout:

..

Comparison to Major Cities:

This shows 2-mile diameter downtown areas of well-known Outlander cities.

Skyscraper Concepts:

Section and Skyscraper Placement Maps:

Storm-gray Skyscrapers:

Red Skyscrapers:

Orange Skyscrapers:

Yellow Skyscrapers:

Green Skyscrapers:

Blue Skyscrapers:

Purple Skyscrapers:

Interiors:

Dress Code:

All females in this downtown area are required by Inisfreean law to wear couture feminine business attire/fashions, and that means a fusion of classy and hyper-slutty, always accentuating the curves of their tits, hips, and ass cheeks, and never wearing anything with shoulder pads or anything else that might distort their feminine figure into something more masculine or neutral.  They should also always proudly select easy/easiest-access clothing articles, such as micro-skirts and panties with crotch/apex-holes/slits.

As always noted, these images are “close approximations”; breasts and all other features look (are) far better in our realm, no one has piercings or wears face-paint/makeup, and so on.

2022 Update:  Scale-model in Minecraft

These images show how the 5 G.A.H. slopes up to Sotu’s 5 highway-ports look, plus how one G.A.H. section is a sightseeing ring/loop around/along the top of Sotu’s perimeter-wall, and how the different levels of the G.A.H. inside the perimeter-wall encircled area connect the different-height skyscrapers of its separate sections.

2023/+ Updates:

There are no billboards here (just as there are no billboards anywhere in our realm); no ads, no big TVs outside on buildings, etc..
No moving lights (i.e. lights attached outside buildings, changing in sequence to get attention, spell words, etc.) on skyscrapers; there is nothing here like in Las Vegas which might distract drivers.

2024 February:  Every apartment in these skyscrapers and the cylindrical downtown-wall which encircles their collective is luxurious, nothing cramped or low-end (i.e. no “shoebox apartments”; no mere “studio apartment”).

2024 July 16 Tuesday:  The whole point of the way this downtown of ours was built was to mitigate the level of light surrounding a/this dense urban area, so the GAH section around, and the GAH section atop, the Sotu wall do not light up as much as regular GAH sections do ahead of traffic.  You won’t see/notice the moving blur of light coming up from the highway surfaces at either of those levels of that wraparound perimeter structure –unless you are driving on those surfaces and looking right ahead/down at the panels that subtly illuminate from within.  There will still be some “light pollution” / light-based haze from the many skyscrapers and within-perimeter highway-sections, plus all the headlights of the vehicles which frequent this region of our realm, but much of that is blocked from the viewpoints/vantages of people outside Sotu’s wall.

2024 September 9 Monday:

  • roller-skating allowed (because devices stay securely attached to the user during an accident/fall)
  • skateboarding not allowed anywhere downtown (because device does NOT stay securely attached to the user)
  • camping in tents NOT allowed (same goes for setting up a tent anywhere in this region)
  • sleeping in cars perfectly fine; not considered “camping” in our system of law

2024 October/+:

  • When NWO mil’ skydivers are doing their urban qual’, all ICs in range of them track their trajectories and ensure no flying craft or individuals downtown get in their way or even close to them; traffic is always perfectly diverted until all these freefall professionals are safely landed/inside.
  • While some are so skilled/coordinated that they could probably land on a stationary or even moving vehicle, we don’t practice/allow that, at least not in this congested/busy region of our realm.
  • Parking is often out between skyscrapers (rather than in parking garages attached to their sides, or in/below them), and aircraft bays/garages are up IN the skyscrapers at various levels.
    Ground-level, and skybridge-top (roof walkways) level, is largely restaurants/shops built into the walls of the base of the skyscrapers; those attractions are at those levels to facilitate easiest viewing and access for everyone here.
    Most/all buildings have both offices and living spaces; apartments, penthouses, etc.; this allows workers to get a great lunch, for ex., within walking distance of their offices, none having to hurry during a lunch hour to catch a cab, reserve a restaurant across town, hope their food and bill come in time to hurry back, etc..

 

Also see:

Also:

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