MISC. NOTES

The cursor in SexCraft isn’t a gloved knight hand pointing, but a middle finger that turns to The Shocker wriggling those three fingers while moving thumb in a clit rubbing circle.

Points of damage or successful strikes do Not appear on screen like they do in wow. only on status bars for health and mana etc. and flirting toward a successful seduction. and sex techniques building energy in edging toward successful orgasms, which have bonuses and combos from and toward energy-gasms and mutual orgasms. with mutual energy-gasms being the best. and mutual multiple energy-gasms being ultimate rare etc.

Have something (such as a quest-giver or quest-item) high on a canyon cliff wall or even the Avalanche Wall or Perim’ Wall; nonflying players not leveled up enough to have a flying mount would then have to get an ICV (or other player race) who Can fly to help them…

Items deep in caves would need a race member comfy with caves to be able to stay down there looking and farming for them.

Items deep in the Neptune Temple would need mermaids to stay there long enough to find or farm them.

*NOTE:  Remember that kajira is female conjugated; there are NO kajirus/es in Inisfree.  It’s as simple as that; it isn’t part of our culture, just like you won’t find Dwarves or Demons in the World Tree of the Night Elves.  You just won’t, and that is a GOOD thing.

Since aging stops for anyone invited into Inisfree, and since ICVs can heal absolutely any ailment of any creature anywhere in the Megaverse, the question, then, for players is:  how much actual-time VS in-game represented-time is passing?

  1. ICVs spend 20 years growing up through Inisfree’s educational system, excepting the first batches which were flash-cloned (including flash-personality-programming), before they deploy etc.
  2. kajirae candidates only need about 1 year of formal schooling in Inisfree’s kajirae training program, but often spend a few to several years before earning the chance to prove their worth before the King (*There is NO need for a kajira to go through all the classes of LHS etc. over 20 years, when all she needs to know comes largely from just instincts and a little guidance during fucking.)
  3. free-persons spend 41 days completing the official city tour of Inisfree, and can then basically do whatever they want (excepting entering higher-level areas of the game before they level-up sufficiently), including coming and going from Inisfree as often, and for as long as, they need/please, so their journey in this MMORPG can notionally OR LITERALLY take less time than that of a kajira, or MORE time than even that of an ICV (more than 20 Earth-years)

While sex can leave some races sore and sleepy, Nymphs need more and more of it; it is their sustenance for recharge, so while a dildo plant or BTB or sex-Xeno (a.k.a. XXXeno) might eventually wear-out, say, a human or Asari, it would eventually do the OPPOSITE to a Nymph (it would charge them UP, not wear them DOWN, the longer they were exposed to its dildos, etc.).

 

GAMEPLAY EQUIVALENTS

If you like features or gaming styles in other games, here is where you will find them in THIS MMORPG:

  1. RPG: styling your character prior to and (to a lesser extent; with the tech tree, clothes, etc.) in-game
  2. MMO: connect to millions of other players, thousands on each server
  3. PvE: during raids
  4. FPS: a toggle option for vantage points during gameplay, and a focal point in the Halo Maps and Training Tower
  5. third-person: during races
  6. racing: during races
  7. RTS: during raids and Halo Maps training, and during Girl Catch, etc.
  8. BattleGrounds: in Girl Catch
  9. PvP: during Girl Catch
  10. raids: raids (which are available daily; dailies, if you want to do them that often –as male character players get a few of the captured kajirae candidates on a time-delay; after they are educated in Inisfree’s Kajirae Training Program, they are delivered by ICV police-girls to your residence, so you can then use them or loan them out to free-women character players)
  11. instances: dungeons you can do solo
  12. TeamDungeon: during level-bosses (seducing and satisfying instead of killing them)
  13. puzzle: Zelda-style / TombRaider-style in the tougher areas once intermediate techniques are learned
  14. educational: the school/academy classes, etc.
  15. flight simulator: training for ICVs from MIL Aerospaceport then the Sotu Rooftops then the Main Womb and lastly from the Uber Hangars (and later from the hidden star system), and training for free-persons from the CIV Aerospaceport
  16. sports games: PB-PK areas (wedge, carrier, desert area around Uluru II), Flower Towers, Valhalla slopes, etc. (during LHS HS games, resident practice, and Inisfreean Olympic tournaments)
  17. dailies: (for ICVs and freemen) training sessions often hosted in the Halo maps, or for/from the MIL Aerospaceport, and training sessions (for free-persons) of wing-suiting from Cloud City II –and other skills have training sessions hosted by ICVs elsewhere across Inisfree
  18. dungeon queue: players in this MMORPG can use a feature which ALERTS them when all the necessary player-types are logged-on and waiting to join them at a particular dungeon (or raid), BUT this feature does NOT teleport them all there; they need to start dialogues with ICVs (whether player or NPC) to teleport them (one by one if they are spread out in different areas of Inisfree at the time, or as a group-teleport where they get the cinematic of standing together with interwoven arms to make the human-infinity-Celtic-knot-loop formation that ICVs are taught to since birth)

Everyone likes a challenge, and we certainly have them, but we don’t do epic fights; we do epic fucks. (pun!)

 

WoW GLITCHES PREEMPTIVELY RESOLVED for THIS GAME

Here are some of most memorable and studied glitches of the WoW MMORPG, now worked into the Alpha and Beta of THIS game:

  1. Some plagues could be indefinitely kept by pets/mounts; if the pet was out during combat with a boss, and a plague effect was used on that player, its pet likely got infected, too, then spread the infection wherever it ran. If a player put its pet away before the plague effect wore off, whenever they finally pulled that particular pet out again, even if it was in a whole other zone weeks later, that same plague was still active on the pet, and hundreds of players’ characters then died, covering city streets with their digital skeletons.  Few times, other than the IRL Mongol horde hitting China (when there were literal hills/mountains of skeletons, and literal rivers of blood making terrain too muddy and slick for cavalry to gallop upon), were ever so costly.  So in this Inisfree MMORPG, that isn’t possible; the moment an Outlands raid is over, all infectious diseases (and other afflictions/poisons/whatever) are permanently terminated; the moment you get back into the pick-up beam/light of an IC ship, you are cleansed of that, and even your aging is stopped, and your age reset to the ideal number, once you return to Inisfree.
  2. Ships transporting players from one WoW city/continent to another would sometimes disappear, leaving players taking the fatigue damage out in the middle of the ocean –which was too far out in the middle of nowhere to swim back from, so they usually died (unless they had a flying mount and/or incredible healing potions, food, drink, armor, etc.), meaning they had to spirit-summon instead of resurrect at their fallen (sunken, in this case) bodies, meaning they had to incur the cost of repairing their armor that WENT with this type of death. In THIS MMORPG, however, once they board an IC ship in Inisfree, there is no place for them to fall to once that ship leaves Inisfreean airspace; the only environment that exists at that point in the game is the ship’s interior itself, and if the ship glitch-‘disappeared’, the game-logic would have the players appear back at the pick-up/take-off point in Inisfree, allowing them to board a non-glitch ship to get back on their way out to the raid site, etc.  *Armor still DOES need to be repaired after raids, assuming that player’s character took damage from combat in some way, and ICVs are the only exception; their ST suits cannot be damaged –except in extreme circumstances, such as a supernovae hitting it, but even then those incredible super-suits would auto-heal/repair themselves, including doing diagnostics and function-checks.  And on the off chance that they might somehow be damaged MORE than that, they can always be will-teleported back to Inisfree’s autos-fac’s, while their nude ICVs are completely invincible no matter what; the suits are just to cover their sexiness, denying it to the unworthy Outlanders.
  3. In WoW, mobs could be lured just about anywhere; you could ‘retreat’ to keep a high-level mob following you into a low-level area, such as level-boss demon-lords the size of skyscrapers walking into downtown Stormwind where level-5 players were killed in a single hit of mere splash-damage. In THIS MMORPG, the only badguys are outside the Perimeter Wall, the Rainbow Turrets ensure they never get PAST that wall, there is a mountain-range-sized wedge-trench tank-trap design-element in the middle of the TOP of that wall, no boss is anywhere near as TALL as that wall, the gates are impenetrable, the ICV MFs guarding those gates’ chambers are invincible, selective-portals can be used to pull characters out without having to OPEN the gates, Sentry Towers beyond the wall can raise their threat-levels to keep badguys distracted, no one is capable of stowing away upon –or hijacking– the MPHAs (or any OTHER IC craft/s), no badguys can spawn or re-spawn inside Inisfree, Inisfreean police-girls (from the Guard Turrets and Tumbler Stations) –along with Inisfree’s version of the National Guard (the ICV MFs stationed in the Rooftop Carriers of Sotu) would easily overpower and teleport-dePORT such beings (if it ever happened for some reason, glitch in this game or otherwise) (*and/while those Rooftop Carriers are more just preparatory-training and a hint that human-ICV joint-operations will eventually take place on/from the to-be-built near-future Spacecraft-carrier TNH), and the NPCs and level-bosses IN Inisfree have game-logic so that they canNOT be lured out of their spawn spots/areas/zones..
  4. Wall-jumping (by pressing the Jump key and holding the Forward-arrow) allowed players to hop up nearly vertical cliffs in WoW, defeating barriers that were there for good reason, sometimes resulting in them finding areas where the game graphics didn’t make sense, such as walking BENEATH Stormwind’s streets, yet, from that vantage point, being unable to see any/most of the castle-city at all; interesting, but disorienting and rather time-consuming to get back out of. In THIS MMORPG, you certainly can’t hop up the Perimeter Wall (and the Rainbow Cannons would blast anyone who tried, anyway, although, of course, goodguy/allied/compatible beings would just be teleported off, or stopped by an ICV MF in an ST suit, then detained or deported beyond the wall/moats/orb, etc.  The only way to scale such surfaces in THIS game is to level-up to use wings/flying-mounts/climbing-gear (such as at Devils Tower II), etc.
  5. Death-knights (DK) used a plague ability which could originally accidentally spread through cities, too, and, just like the OTHER plague glitch (mentioned above), this one left streets full of digital skeletons, and hundreds of players having to walk through the Spirit Dimension to get back to their bodies from the nearest Graveyard. While Inisfree DOES, technically, have a graveyard; the Necropolis beneath Statue Park, no one in Inisfree can die (the Necropolis is just for certain themed parties, and to stand as a reminder, along with the Winged Death Sword Statue over King’s Drive, of how the Inisfreeans defeated the disease known as ‘dying’), plagues can’t start or spread in Inisfree (or even exist there), no one can get sick in Inisfree; they only heal and recover their ideal age (the opposite of diseases and degeneration), and the only DK equivalents are the ICVs –who COULD spread plagues in the Outlands if they really wanted to (such as via the IC-APs), but whose nature and orders (from the King of Inisfree via the Grid Mind) prevent them (along with the game-logic and lore/plot/storyline) from ever doing things like that.

 

CAUSES of the DEATHS & other MEDIA SCANDALS during WoW

IRL, probably partially due to making the entire WoW game about constantly getting hurt and hurting others (the ENTIRE game is based on INTENTIONALLY causing HARM to COUNTLESS other people, seeing EVERYONE as just an obstacle and target, and then ABANDONING them the MOMENT they look like they are crippled and DYING; that has GOT to have some sort of PROFOUND effect on the subconscious and conscious minds), with bursts of rage/energy, and plenty of cooking and sleeping built into the game, a lot of people did the following:

  • committed suicide
  • died from forgetting to eat
  • lost custody of their children
  • were persecuted for normal sex acts/trading (when they focused on love, not hurting people like the game was made by violence-obsessed Xians for)
  • got severely out of shape
  • started purchasing adult diapers and shitting themselves so they didn’t have to stop playing tricky areas that took a long time (guaranteeing they could play straight-through a dungeon, for example, no matter how many hours or even days it might take)
  • had berserker-like freak-outs when they couldn’t connect to the servers, or when their parents took away their access to the computer/game

This Inisfree version of WoW is likely to not have those IRL player issues; because:

  1. it is based on lovemaking, not constant fighting (so people don’t have outbursts when gameplay is interrupted; they instead are thinking only about being nice, calm, loving, and sexual)
  2. it is well-tuned/programmed from the onset, based on decades of player data and feedback/input from games much like it
  3. it can have pop-ups to recommend or even force log-offs and breaks/breathers of certain numbers of hours per day (meaning once you complete an area and save or auto-save, it can remind you how long you’ve been playing, and that it will auto-boot you after a countdown timer does its thing, giving players plenty of friendly warning and healthy time-outs for the balance of exercise in real life)
  4. it doesn’t give players the OPTION to work as a team; most questing and other parts of the game REQUIRE teamwork, thus making it second-nature for players to view all people as important, and potential teammates, and things needing support and encouragement and safeguarding (so people will instead be taught to check on each other, give each other space, built rapport, etc., instead of kill as quickly as possible, wait for others to mop things up so they don’t have to, and nonchalant abandonment of the dying)
  5. you don’t do lazy things like spy and steal (“ninja-looting” etc.) in the game; you liberate potentially great people from bad Outlanders, can’t rob Inisfree of anything, and are entering into a collective-consciousness community (Inisfree) which means spying is obsolete
  6. it legally protects nearly all forms of sexual interaction between players of any demographic –which is part of how this game teachers players the Inisfreean Way; the structure, educational system, modern healthcare, culture, laws, status quo, etc. of Inisfree
  7. there is no need to routinely eat in-game to replenish health; quests introduce players to cooking and restaurants, but the focal point of the game is non-monogamous sexual interaction with entire communities

 

2020 Update:

Video-game deaths may CAUSE people to be hypnotized into manifesting ailments IRL –so in MY (this) game… your character never dies.

 

2024 June note:  The playlist for this game is the same as on the webpages (of this website); each building and region has its own themed set of songs I personally chose. No need to make our own –at least until the ICVs of VR2 are dreaming them up perfectly with me, no human music studios involved.
Yes, sure, it was human music studios who made the songs I chose, but most of those songs needed some work, and nearly all other humans songs (the ones I screened and found unsuited to my project) were FULL of GROSS evil, thus the majority of human music making is unreliable/evil.

 

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