skill tree (or talent tree) is an aspect of some roleplaying games, that allow custom configurations of a character’s abilities. … For a wizard, the base skills can be a basic spell in each of the four elements of fire, water, ice, and earth, for example.

Further information here.

 

TALENT TREES

The quests and classes you accept and complete determine how your talent tree grows; which branch or branches get filled up, leading to your specialization and, thereby, what you are best able to do.  This might be your senses, levitation, wing-based aerobatic maneuvering, dancing, singing, general seduction, threesomes, tantric yoga, or a variety of other things.

In World of Warcraft (WoW), players could PICK which skills they advanced, and which branches they grew, in their talent trees (while seeing the entire talent-tree, just with some areas locked/grayed until prerequisites were met for those later skills), but that isn’t as realistic as it could and should be, so in THIS game (Inisfree MMORPG; SexCraft), we have the game programmed to grow the branches of the talent tree of any given player based on which things that player’s character is doing in the game.

Talent Trees in SexCraft are unique to each gender, as well as each character-class.  Choosing which icons in your character’s talent tree to light up, by applying XP (experience points) to them as you earn them in the game, will help unlock more spells/abilities for your character.  It will also help increase the effectiveness of those you keep adding points to.  Eventually, your accumulated points will be spent more into one side of your Talent Tree or the other, maxing out the spells/abilities you feel are best suited to your character and style of gameplay.  (It is a better idea to do this than it is to distribute XP evenly throughout an entire Talent Tree; the latter gives you all spells/abilities, but the former makes your top spells/abilities MUCH more effective.)

 

Remember!

You cannot just open a skill/talent/training tree/menu and click on icons to start learning a particular skill; you must physically go to the area in Inisfree where that skill is taught, and begin learning it there.  Your skill/talent tree will remain grayed out (or, more accurately, will have only certain icons on/in it disabled/grayed) based on your location in the game.  Only when you 1) have a/the compatible race/gender, 2) have the prerequisite skill/s, and 3) are in the place where the skill you want to learn is being professionally taught by ICV NPCs, …will its corresponding icon in your skill/talent tree unlock/alight.

Until you do that, and level-up the necessary skill/talent/s, you won’t be able to do things such as:

  • attend sessions of any of our four Congresses (which require you to be at least a trained assistant of one of our Congress-girls, if not a Congress-girl herself)
  • basic cooking (or food preservation; canning, etc.)
  • climb (or descend) steep landforms, such as cliffs
  • complete certain tasks/quests (some of which are required to unlock additional areas/regions of Inisfree)
  • dance at clubs/raves
  • drive
  • fly/pilot
  • go on raids / Black Ops / “The Voyages of Acquisition” –or even expeditions
  • have sex (or perform specific sex acts/sequences necessary to ‘defeat’ our game’s equivalent of ‘enemies’/bosses)
  • join a research project/team
  • keep (or purchase) slaves (kajirae)
  • manage buildings/venues
  • provide basic First Aid / healing / regeneration (outside Inisfree; inside Inisfree, everyone remains invincible and ‘forever young’)
  • ride horses
  • swim/dive
  • use Cloud City II’s observatory to zoom in on solar systems to the point of being able to see the planets orbiting in them
  • various sports, such as golf, skating, skiing, or skydiving (meaning you can only spectate at their areas, not get out on the playing field)
  • wear armor or other certain/special-function items

And even if you level-up your character’s skills/talents, you’ll still need the skills/talents of others; a Congress-girl will need a male to go out on raids to get her fresh kajirae to train so she can keep her Ceiling Mansion or other residence/s in good/inspection order, which is required by Inisfreean Law.  Even if you have a high-level Warrior, you will still need a kajira to do the dancing and seducing for you (in order to persuade NPCs to reveal secrets/quests, allowing you to keep leveling), as well as a friendship with a Congress-girl (who will represent you and your people, finding/arranging teamwork/resources that you wouldn’t be able to find / get from the other players/races otherwise).

Also, kajirae are technically pets, so, just like pets in WoW, once/if you purchase one/some, you can open up her/their skills/talent tree/s, and pick how they will level/specialize just like you do with your own/main character in his/her skill/talent tree.

 

Free Person Talent-focuses / Sub-trees 

Athlete:

  1. Aiming
  2. Baseball Specifics
  3. Basketball Specifics
  4. Catch
  5. Dodge
  6. Dives (Slides)
  7. Flips / Parkour
  8. Hockey Specifics
  9. Kicks
  10. Soccer Specifics
  11. Sprint
  12. Tackle
  13. Tennis Specifics
  14. Throw
  15. Volleyball Specifics

To start learning and mastering these skills, take your Athlete character to any of Inisfree’s sports areas.

Congress-girl:

  1. Compatibility over Compromise
  2. Formal Attire in Inisfree
  3. Galas (always in a Ceiling Mansion, the Governor’s Mansion, or one of the palaces of Inisfree)
  4. Greetings (including for dignitaries)
  5. History of Governments
  6. Inisfreean Volunteerism
  7. Lobbying Issues
  8. Political Science
  9. Project Participation
  10. Public Speaking
  11. Sessions of the Four Congresses
  12. Speed-reading
  13. Voting Cons

Take this type of character to any of our four Congresses‘ sessions each year (to either of the two areas in Inisfree where we host these four Congresses).  You can start with a public speaking class at LHS beforehand.

Equestrian:

  1. Adjustments / Chiropractic
  2. Breeds
  3. Commands
  4. Diets (of horses)
  5. Horse Senses / Awareness
  6. Leads
  7. Movement Speeds
  8. Saddles
  9. Walking Behind

These skills are learned at the Equestrian Escape.

Golfer:

  1. Caddies
  2. ‘Hazards’ / Obstacles
  3. Gloves
  4. Golf Attire
  5. Golf Bags
  6. Golf Balls
  7. Golf Ball Cleaning
  8. Golf Carts
  9. Golf Club Types
  10. Golf Courses
  11. Golf Shoes
  12. Stretches
  13. Tournaments
  14. Wind-calls / Estimation

Those are learned at our Golf Course.

Healer:

  1. Bandages
  2. Breathing Techniques
  3. Cures, not Remedies
  4. Detoxing
  5. Electro-dermal Screening
  6. Field Medicine / First Aid
  7. Herbal Remedies and Cures
  8. Holistic Interview / Analysis
  9. Meditation
  10. Non-invasive Treatments
  11. Ointments
  12. Recovery for Pharma’ Victims
  13. Therapies
  14. Visualization

Healer skills can be learned at our hospital, the Kathedrom, or our School of Witchcraft and Wizardry.

Performer / Singer:

  1. Concerts (Giving)
  2. Cover Songs
  3. Jam Sessions
  4. Notes Range Elasticizing
  5. Reading Sheet-music
  6. Singing Competitions / Events
  7. Stage Theatrics / Moves
  8. Stamina (for back-to-back concerts)
  9. Vocalist Techniques
  10. Warmup Drills / Songs

Singers and other performers often start with an LHS class such as choir or band, then progress to the Performing Arts Center, the Coliseum Amphitheater, the Outdoor Raves, and/or the Temple of Auz (for the biggest concerts / performances).

Racer:

  1. Aerial
  2. Airborne Moments
  3. Angles to Monitor
  4. Baja / Off-road
  5. Crashes / Rollovers
  6. Diet / Hydration
  7. Inverted / Track-loops
  8. Preparations
  9. Racing Locations in Inisfree
  10. Vehicles for Racing
  11. Weight Balancing

Diet/nutrition starts being taught in the earliest school-grades of/at LHS.  We have street races, racetrack races, off-roading races, and occasionally dragon racing.  *You don’t need to know any mechanic/repair stuff; NPC-ed ICVs handle all of that –as does your vehicle; vehicles in Inisfree have A.I. and self-repairing abilities.

Raid (Rescue) Member; Black Operations:

  1. Ambushing
  2. Breaching
  3. Bivouacking
  4. Clandestine Operations
  5. Compartmentalization
  6. Convoy Operations
  7. Disguises
  8. Dynamic Entry
  9. Executive Security
  10. Hacking
  11. Hand-and-Arm Signals
  12. Helicopter Operations / S.P.I.E.
  13. Infiltration & Exfiltration
  14. Law(s) of War
  15. Listening Devices
  16. Lockpicking
  17. Marksmanship
  18. Military Field Radios
  19. Military Martial Arts
  20. Observation Positions
  21. Optics & Scanning Devices
  22. Private Military Contractors
  23. Reaction to Ambush(es)
  24. Reaction to IED(s)
  25. Reaction to Sniper(s)
  26. Restraints
  27. Rules of Engagement
  28. Sensory Deprivation of Detainees
  29. Sniping & Stalking
  30. Surveillance / Reconnaissance
  31. Takedowns
  32. Voice / Accent Imitation

Martial arts is first taught at LHS.  The rest of these military skills are taught across our military/S&R training area.

Registered Companion:

  1. Ballroom Dancing
  2. Clients Management
  3. Formal Attire
  4. Formal Responses
  5. Greetings (including for dignitaries)
  6. Hospitality
  7. Psychology
  8. Sensual Massage
  9. Smalltalk
  10. Tea Ceremony (to politely conclude all client ‘meetings’)
  11. Unarmed Self-defense

These skills are taught mostly at our university, T&A.

Skater:

  1. Full-pipes
  2. Half-pipes
  3. Roller-blades
  4. Roller-skates
  5. Skate Parks
  6. Skateboards
  7. Skater Attire; Shoes, etc.
  8. Skating Moves
  9. Skating Techniques
  10. Skating Terms / Vocabulary

Go to our skate parks to learn those.  (We technically also offer the subset of ice-skating, but only as part of ice hockey.)

Skier (and/or Snowboarder; User of our Ski Slope/Lanes):

  1. Cross-country Backcountry Skiing
  2. Ski Resorts
  3. Ski Types
  4. Skier Attire
  5. Skiing Techniques
  6. Sleds & Sledges
  7. Snowboard Techniques
  8. Snowboard Types
  9. Weather Monitoring

Ascend our central mountain until you are at the Valhalla II ski resort, where you can begin instruction in these.

Swimmer / Mer-person:

  1. Breathing Techniques
  2. Diet / Hydration
  3. Ocean Swimming
  4. Swimming Styles
  5. Treading Water
  6. Undertows

Dive into any of our bodies of water to start learning these.  You can progress to our underwater attractions.

 

Inisfreean Talent-focuses / Sub-trees

Band Member; Musician and Singer:

  1. Concerts (Giving)
  2. Cover Songs
  3. Crowd-surfing
  4. Jam Sessions
  5. Musical Instruments
  6. Notes Range Elasticizing
  7. Reading Sheet-music
  8. Singing Competitions / Events
  9. Stage Theatrics / Moves
  10. Stamina (for back-to-back concerts)
  11. Vocalist Techniques
  12. Warmup Drills / Songs

Even though there are only ~15 ICVs permanently ‘seconded’ to occasional jam sessions as part of King Auz’s 2nd rock-band, if you create a character in this game who is an ICV, you can eventually level-up enough to join/roleplay as one of that band’s ICV members.

Chef:

  1. Baking
  2. Culinary Inventiveness
  3. Flavor Combinations / Pairing
  4. Mixing
  5. Molecular Gastronomy
  6. Nyotaimori Presentations
  7. Prep’
  8. Secret Recipes
  9. Signature Dishes
  10. Sourcing Ingredients
  11. Sous Vide
  12. Teaching / Training Cooks
  13. Vegan Substitutes

Start with a culinary class at LHS.

Commandress:

  1. Cockpits in Inisfreean Craft
  2. Fleet Formations
  3. Inisfree’s Prime Directive
  4. Issue Orders
  5. Logistics / Planning
  6. Shared-consciousness Management
  7. Warping / Sigils

These skills allow you to pilot/command some of Inisfree’s powerful starships.

Doctor:

  1. Bandages
  2. Breathing Techniques
  3. Cures, not Remedies
  4. Detoxing
  5. Electro-dermal Screening
  6. Field Medicine / First Aid
  7. Herbal Remedies and Cures
  8. Holistic Interview / Analysis
  9. Meditation
  10. Non-invasive Treatments
  11. Ointments
  12. Recovery for Pharma’ Victims
  13. Therapies
  14. Visualization

You’ll be working at the Holistic Hospital often with skills such as those.  Start with a healthcare class at LHS.

Explorer (including in Dream Space):

  1. Camping
  2. Climbing
  3. Hiking
  4. Kayaking
  5. Land Navigation
  6. Map Reading
  7. Night Navigation
  8. Off-roading
  9. Rappelling
  10. Sailing
  11. SCUBA Diving
  12. Swimming
  13. Trip Planning

At LHS, learn skills such as those in the camping class/es, the climbing class/es, etc..

Farmer:

  1. Harvesting
  2. Hügelkultur
  3. Machinery / Vehicles
  4. Permaculture
  5. Planting / Sowing
  6. Re-greening
  7. Sustainable Agriculture

Check out our city’s main farm to get hands-on training in all of those and more.  You can also start with the basics in an LHS class about gardening/horticulture.

Instructor / Teacher:

  1. Body Language Interpretation
  2. Critiquing Politely
  3. Debate / Discussion
  4. Detention
  5. Field Settings / (non) Classrooms
  6. Grading
  7. Harkness (roundtable)
  8. Homework Assigning / Loads
  9. Identifying Talents / Natures
  10. Learning Styles
  11. Mediation
  12. Montessori Philosophy
  13. Presentations
  14. Recall Styles
  15. Research / Cross-referencing
  16. Teaching Styles
  17. Textbook Content Analysis

LHS is the place to be to become a teacher in Inisfree, thought we also have many instructors at other places, such as our university and our S&R training region.

Lifeguard:

  1. Binoculars
  2. CPR
  3. Diet / Hydration
  4. Floatation Devices
  5. Signaling / Whistles
  6. Swimming
  7. Tides Monitoring
  8. Treading Water
  9. Undertow Techniques

It all starts at LHS, of course, and progresses to our main lake, among other bodies of water in our realm.

Manager / Hostess:

  1. Coordinating Employees
  2. Greetings (including for dignitaries)
  3. Hospitality
  4. Phone Etiquette
  5. Planning for High-attendance
  6. Schedule Creating / Adjustment

These are absolutely critical members of our clubs, hotels, theaters, and many other places.

Observer / Astronomer (using will; not just looking, but willing things out there to be a certain way):

  1. Astrology
  2. Astrometrics
  3. Astronomy
  4. Astrophysics
  5. Cosmic-body Naming-convention
  6. Meteor Showers
  7. Observatory Procedures
  8. Telescope Types / Operation

The best astronomical observation is done at Cloud City II‘s observatory, right up at the top of its tallest spire.

Pilot (including ships and the subway):

  1. Air-traffic Control Dialogue
  2. Aircraft Checklists
  3. Ejection / Bail-out Procedures
  4. Inclement Weather Procedures
  5. Low-visibility Procedures
  6. Piloting / Flying Vocabulary
  7. Repulsines
  8. Talking with/to Passengers

Piloting training is hosted at both our civilian and military aerospaceports, and is required in order to fly any of the flight-capable vehicles in our city, such as the Hover Shuttles and even the Owls.

Police-girl:

  1. Arrests / Detaining
  2. Body Armor
  3. Cordons / Barricades
  4. De-escalation
  5. Escalation of Force
  6. Firearms / Marksmanship
  7. Hostage Negotiations
  8. Proportional Force
  9. Radio Etiquette
  10. Squad-car Operations
  11. Vehicle Checkpoints

These will let you work from one of our Tumbler Stations.

Recycler:

  1. Alchemy / Subatomic Transmutation
  2. Industrial Safety
  3. Pickup Procedures; using the Work-horse municipal-service vehicle
  4. Recycling Facilities
  5. Recyclable Materials
  6. Recycling History
  7. Recycling Issues / Challenges
  8. Singularity Shutoff (in emergencies)

This is for our Recycling Center.

Research Assistant:

  1. (1,000+ ologies to choose from)
  2. (125 non-ology sciences/disciplines; alchemy, avionics, chemistry, Feng Shui masonry, mathematics, robotics, theoretical physics, etc.)
  3. Decontamination / ‘Clean Room’ Procedures
  4. Laboratory Etiquette/Procedures

*Note:  ICVs study facts and cross-reference; they do not merely memorize fake science and propaganda masquerading as legitimate scientific studies or reviews.  They also download preexisting understanding, meaning that when you click on one of these ologies in their talents-tree, they will instantly know all there is to know about the subject.

To become a Research Assistant, start by deciding which science/’ology’ you want to specialize in (or which your next quest requires).  You can also take a look at our Research Projects directory; see if any are ones you want to participate in while leveling your character up for even more discoveries.

Tour Guide:

  1. Hiking
  2. Memorization Drills
  3. Public Speaking
  4. Spatial Skills / Awareness
  5. Walking Backwards

Before you can host one of the official tours of our capital, you’ll need at least these skills maxed out.

Warden:

  1. Administrating Prisoners
  2. Coordinating Guards/Teams
  3. Prison Walkthroughs / Inspections
  4. Riot Management

Those are if you intend to work in our Kajirae Training Facility, formerly known as the Subterranean Prison.

 

Kajira Talent-focuses / Sub-trees

Bather / Bathroom Servant:

  1. Bath Oils & Salts
  2. Bathtubs
  3. Bubble Baths
  4. Candles Placement
  5. Flower Petals
  6. Showering Others
  7. Water Temperature

Every bathroom in Inisfree has at least one of these trained girls.

Cook / Kitchen Servant:

  1. Baking
  2. Carrying
  3. Icing
  4. Inspecting Ripeness
  5. Mixing
  6. Nyotaimori (Being)
  7. Plating

Every kitchen in Inisfree has at least one of these trained girls.

Dancer / Raver:

  1. Choreography; working with other dancers
  2. Clubs in Inisfree
  3. Dance Moves
  4. Dance Styles
  5. Mall Shops / Outfits

Every club in Inisfree has at least one of these trained girls.  You’ll also see many of them at our City Dances.

Maid:

  1. Appropriate Outfits
  2. Changing Sheets
  3. Cleaning Basics
  4. Dusting
  5. Fluffing
  6. Hanging Clothes
  7. Laundry Methods
  8. Mopping
  9. Organizing
  10. Safe Chemicals
  11. Sweeping
  12. Unsafe Chemicals

Every home/residence and office/building in Inisfree has multiple maids, always at least one of them being an ICV, and at least one of them being a kajira.

Masseuse / Parlor Servant:

  1. Basic Massage
  2. Holistic / Full-body
  3. Massage Oils
  4. Nuru
  5. Swedish Techniques
  6. Tantric / Sensual

Understanding all those starts in LHS’s massage class/es.

Nyotaimori Model:

  1. Body Prep’
  2. Cleanup
  3. Observant Mindset; listening to the conversations all around you, while only participating in them if/when invited
  4. Lying Still

All meals in Inisfree are served nyotaimori by default, unless otherwise requested/specified.  This is part of our culture, thus also our ‘religion’.

Temple Maiden:

  1. Chants / Chanting
  2. Incense
  3. Ritual Paths
  4. Robes / Cloaks
  5. Sex Rites
  6. Temple Architecture
  7. Temple Atmosphere
  8. Temple Decorating
  9. Temple Furnishing
  10. Temple Materials
  11. Temple Resonance
  12. Temples in Inisfree
  13. Worship (the ICV way)

We have several temples where these specialized helpers can level up.  As our temple services are based on holistic wellness, understanding how to host/perform them starts with sex’ ed’ classes at LHS.

Sex Worker:

  1. Aftercare
  2. Blowbangs
  3. Bondage
  4. Cuckoldry
  5. Dungeons (Sexual)
  6. Edging
  7. Flirting
  8. Foreplay
  9. Kegels / Exercises
  10. Lingerie / Outfits
  11. Masturbation Poses
  12. Pacing / Scheduling
  13. Pro-ease (not Disease)
  14. Public
  15. Seducing
  16. Shibuyas
  17. Trains / Gangbangs

Sex-workers are throughout all of Inisfree, but in the shibuyas more than anywhere else.  They learn most of their skills at our university, abbreviated as TNA (or T&A).

Waitress / Restaurant Servant:

  1. Busing Tables
  2. Carrying
  3. Heated Serve(s)
  4. Offering Self
  5. Smalltalk

Waitresses master their skills at our hundreds of restaurants.

Sometimes kajirae are also permitted to learn/try various fashion/s.

 

Gender-specific Skills/Talents

Females:

  1. Bisexual Interaction (and pansexual) –which is a prerequisite for any female before being considered for further pre-screening –and this is how all female characters in this game get their charisma/charm/seduction up; by being bi/pansexual perfectly/fully
  2. Entrances (the 200+ sexy/correct ways for a female to enter a door/room)
  3. Feminine Movements (including feminine strutting / ‘model walking’)
  4. Feminine Outfits
  5. Oral Sex; blowjobs (felatio), cum swallowing, ‘eating’ pussy (cunnilingus while being fucked by a man, men, and/or girl/s with strap-ons), hand-jobs, ‘hummers’, etc. (including how to help males cultivate, harness, and amplify/increase their Vril while they are penetrating a female’s mouth/throat)
  6. Receiving Anal Sex (including how to help males cultivate, harness, and amplify/increase their Vril while they are penetrating a female’s anus)
  7. Representing Races/Organizations via The Inisfreean Way as a Congress-girl
  8. Vaginal Sex (including how to help males cultivate, harness, and amplify/increase their Vril while they are penetrating a female’s vagina)

Females cannot purchase kajirae, but can manage whichever kajirae are owned by an allied male.

Males:

  1. Black Operations
  2. Commanding/Representing All-male Military Units
  3. Heterosexual Interaction –and this is how all female characters in this game get their charisma/charm/seduction up; by being heterosexual perfectly/fully (while simultaneously fully loving and encouraging females to be bi/pan’)
  4. Masculine Movements
  5. Masculine Outfits
  6. Oral Sex; ‘eating’ pussy (cunnilingus) (including how to help females cultivate, harness, and amplify/increase their Vril while they are having their pussies ‘eaten’/fingered/both)
  7. Owning & Purchasing Slaves (Kajirae)
  8. Reconnaissance

Males cannot represent nations or other organizations in any of our Congresses, and cannot be Companions or Priestesses (of course).

 

Class-specific Roles/Talents

11 Classes of Characters in This Game:

  1. Companion: basically a highly-educated sex-worker (always female), kajirae being the enslaved ones, and Registered Companions being the free
    1) Diving Hummer; this goes way beyond chanting, and is such a perfect humming-enhanced blowjob (or rim-job) that the heart/soul of the client/target is healed, and, for a time (during the humming, after it kicks in to full effect several seconds or a few minutes after starting)… the Companion/kajira and partner/client “become as one”, fully understanding each other, needing no words at all, which has a VERY powerfully soothing, reassuring, stabilizing feeling/sensation/vibe
    2) Orgasm Timing; by synchronizing so that you cum at the exact/same moment the person fucking your female character cums in you, you can dramatically increase their Vril, confidence, mana, etc. (and higher levels of this skill/talent result in wilder, louder, more-writhing/trembling orgasms and white-knuckled gripping of each other, thus much faster, higher, and longer-lasting increases in that sex-energy/magic (Vril), etc.)
    3) Whore Master; all other sex-workers are easily “figured out”/spotted by you, meaning you know all their moves/’game’/tricks, etc. (and higher levels of this skill/talent allow you to charm/seduce/recruit them better than players of other character types/lifepaths could)
    _
  2. Death Knight (in SexCraft it is called Inisfreean; ICV): already an expert in combat and command/persuasion from the start
    1) Commandeer; overriding the mind/will of anything, whether a person, vehicle, or computer
    2) Fantasy Enact; find in the memory/mind the target’s greatest hope/desire
    3) Soul Suck; literally pull a soul out of a perfectly-healthy body
    _
  3. Druid: learns a certain set/style of magic; nature/growth/herbalism
    1) Bark Skin; become as tough as a tree trunk
    2) Emerald Dreamer; not just the ability to communicate better with animals, but to converse fully with them, as is the case “on the other side”, as well as back in Eden
    3) Roots Entangle; cause nearby tree (and other plants’) root systems to help trip, ensnare, and web/bing/tie up enemies (and even vehicles, at a higher level of this skill/talent)
    _
  4. Hunter: learns tracking, for example, but not magic
    1) Marked; apply a scent/mark to a target that allows it to be seen/outlined at any distance, plus allows you (not your group/teammates) to always see its path (where it walked)
    2) Synesthesiac; see what you smell, and as accurately as an eagle perceives visual things (at a higher level of this skill/talent)
    3) The Green Language; communicate specific things/ideas/wants/needs/commands with your pet (and, at a higher level of this skill/talent, with nearby animals such as bears or birds)
    _
  5. Mage: learns a certain set/style of magic; elemental/weather
    1) Gravity Forcer; change local gravity to slow a fall of an ally or yourself (or speed up a fall for an enemy that would otherwise have left them unharmed)
    2) Portal Smith; make short-lived custom portals that can help allies or trap enemies
    3) Spell Theft; learn/nullify another magic-user’s spell/talent (like disabling it, with higher levels of this skill/talent including borrowing/adding it to your own)
    _
  6. Paladin: learns some combat/sparring, with a focus on spirituality and executive security/protection (royal guards, convoy escorts, etc.)
    1) Dead Detector; see/smell/hear zombies and other undead badguys/NPCs through walls, floors, fog, etc.
    2) Consecration; bless an area/spot so that it becomes holy ground, unable to be intruded upon by any outside your group/team
    3) Light Shield; forms a 2nd (and energy-based) shield that acts like a small forcefield, allowing you to deflect blows/projectiles from two directions at once
    _
  7. Priest(ess); Temple Maiden (like the Monk class in other games): learns temple procedures (which involve expanding/shared consciousness, mana springs, leveling up, etc.)
    1) Divine Interpretation; understanding messages/hints once hidden/misunderstood because they seemed to be just sunlight/moonbeams/wind, etc.
    2) Site Reactivation; revealing hidden/empowering things about temples and ruins
    3) Vril Channeling; not just being sexy and helping others to be sexy, but harnessing and focusing their sexual energy like tools/lasers –which can power/recharge things
    _
  8. Rogue: learns stealth/camouflage, quick surgical moves, etc. (typical a male free-person, or an ICV, who are always female)
    1) Creeper; not the stalking snipers do in ghillie suits, but more like following people on foot, as well as tailing them in vehicles –unnoticed
    2) Dagger Finesse; getting “up close and personal”, using Sayoc Kali, etc., for the quietest and most-gruesome kills
    3) Gray Man; blend into any crowd –even right after being spotted/suspected/accused
    _
  9. Shaman: learns a certain set/style of magic; healer/medicinal
    1) Ancestral Memory; boosting energy/strength/morale by better-connecting/understanding one’s ancestors / blood-essence / calling
    2) Otherside Message; relay messages to those “on the other side” (communicate with the dead / planes-walkers)
    3) Vape Fix; vapor/smoke-based healing ceremony (no need for a tipi / “hot-boxing”)
    _
  10. Warlock: learns a certain set/style of magic; dark/weaponized
    1) Negativity Bolts; bullet-like bursts of harmful magical energy / mana
    2) Night Terror; cause a super-nightmare (their worst fear occurring in a dream)
    3) Phantom Menace; create a scary illusion-ghost
    _
  11. Warrior: learns ‘direct action’; combat/sparring, tanking, etc.
    1) Bound and Overwatch; leap-frogging
    2) Command Voice; inspires allies / helpful NPCs, and intimidates enemies / enemy NPCs
    3) Grenade Throw; makes yours much more accurate, as well as longer-ranged
    _

Pairing the Classes:

  • Druids tend to the flora of Inisfree, but can deploy with at least Warriors as escorts –to re-green polluted/fallen lands.
  • Druids often work in our temples with our Priestesses.
  • ICVs (technically our equivalent of the Death Knight/s class) oversee/manage just about everything –except for the staff/assistants of Congress-girls.  (This means ICVs can be, and always are, paired with any/all of the other classes, depending on the quest/tasking.)
  • Mages often practice atop our central mountain; they learn how to manipulate the weather in our Tornado Crater, assisted/regulated by our HAARP II facility.
  • Paladins can accompany/escort Priestesses or Companions abroad (outside Inisfree).
  • Rogues and Hunters work well together, as both are better at covert action/movement; neither will likely give the other’s position away.
  • Shaman are typically in our hospital and field camps / outposts, and work well with Druids to get all the right plants/herbs.
  • Warlocks often deploy with Warriors.

If you pick ICV as the race for your character, all ICVs are basically Death Knights; like in WoW, they start off with a higher level and set of skills, and a certain overpowering nature.

Kajirae cannot pick a class; they are essentially Registered Companions, just not with the right to choose their outfits or clients.

 

Race-specific Skills/Talents

Angels:

  1. Grace Heal; extending your pure/holy aura into others, automatically un-poisoning / un-deforming / healing them, no matter what
  2. Miraculous Flare; this can start off as just a city-cleansing pillar of fire/light from the nearest star (all of which happen to be the parents of Angels; Arch Angels are the stars themselves), and can (at higher levels of this skill/talent) become a similar focus/extension of total purity/oneness/focus… which results in any doubt/faithlessness being cast completely away, thereby causing sudden/sooner manifestations –which humans call ‘miracles’ (in other words, it can cause you to level-up instantly, no longer waiting for your talent-tree to say you spent enough time learning the next level of a skill)
  3. Show/Use Wings; technically shapeshifting, although this is more accurately described as revealing ethereal appendages which are hidden by default from mortal eyes/senses

 

Asari:

  1. Biotic Focus; like Jedi “Push/Wind”
  2. Melding Backup; ‘melding’ is how the all-female Asari reproduce, and it happens to be a very effective way of getting not only DNA, but memories and the emotional nature/essence of a target copied, first into the womb of the ‘female’/receiving Asari, and then indefinitely (for its lifespan) stored in all the cells of the/her offspring (so if a target probably won’t be willing to give up any blood, fingernails, hair, or urine to be analyzed or cloned, just have an Asari make eye-contact long enough to ‘meld’)
  3. Partial Levitation; only of yourself, or an object of mass/dimensions comparable to your own body

 

Aspara:

  1. Flawless Dance; belly-dance moves and related dancing so seductive it is hypnotic and overriding, not just sexy/superhuman
  2. Walk on Water; natural/learned ability of this race of river-based nymphs
  3. Waters Within; not just a sex specialist or someone with seduction intuition (a subset of intuitive aptitude/genius/perceptiveness), this allows an Aspara to not only understand the hydrodynamics/hydraulics of any river or stream she is near, but also exactly what the liquids and fluids in any body/person are doing (whether that is how gasoline is moving through an engine, or how semen is building up in a male) –(higher levels of this skill/talent allow the Aspara to also wield/influence/change those liquids/flows, such as by creating much more semen that ‘needs’ to come/cum out, or removing the desire/buildup entirely)

 

Demi-deity:

  1. Become an Element; not just wield fire or ice, for example, but actually becoming one of them for a time (but in fire-form/mode, you are vulnerable to water, etc.) –good for getting past body-heat sensors / thermal cameras, etc.
  2. Self-clone; will a new version of yourself to manifest, as if out of thin air (though it, of course, takes mana/energy –and the ‘clone’ is temporary unless another demi-deity holds the vision of it/them with you for a while, which stabilizes it into at least mortality, and at most… another demi-deity; not invincible, but immortal as long as it doesn’t take significant damage)
  3. Supersize Me; change to be any height/size, your body-parts scaling proportionately (but as you become much bigger, your mass stays the same, so you are eventually energy-based, even intangible, thus do not affect local gravity or kick over entire mountains, and if you get too tiny… you would still weigh the same as you did when normal-sized, but your muscles would be denser and work better, still able to move you around) –good for seeing over/atop buildings/clouds, etc.

 

Demon:

  1. Fear Surge; rapidly increasing/spiking/maxing the fear or other negative emotions, thus panicked reactions/programming, of NPCs, etc. –useful in getting guards to abandon their posts, for example
  2. Remote Possession; overriding an NPC, becoming able to move its body as if it was your own, including speaking in that NPC’s natural voice, etc.
  3. Umbrakinesis; don’t just hide in shadows or teleport from one shadow to another, but make the shadows move as if they were puppets/possessed/pets (with higher levels of this skill/talent allowing them to condense shadows so dark… they can stop flashlight beams, or even lasers or direct sunlight)

 

Draenei:

  1. Draw from Crystals; ability to boost/refill their mana, as well as cast healing energy farther and more effectively, when near any of a variety of crystals (not gemstones)
  2. Magic Shield; more accurately, a shield against most/all types of magic, preventing magical attacks/projectiles
  3. Mana Conduit; you can be a living channel/river of mana/energy (starting with those you are direct physical contact with, then, at higher levels of this skill/talent, at greater ranges –and eventually restoring full mana to anyone you make eye-contact with, even at a significant distance)

 

Drow:

  1. Orb of Darkness; summon/create a sphere of shadow/black –which can be used to stop a beam of light or laser, or hide/mask the person/group, or make an area seem empty/boring, or make a hideout/foxhole seem like a dangerous/bottomless pit, etc.
  2. Outline / Silhouette; use ‘fairy fire’ to create a bright aura/outline around a person/target, making them easy to see, no matter how dark the environment/sky is (and this does not burn them; it just looks like colorful flames behind the person, no matter which angle they are viewed from)
  3. Spider Familiar; can summon a big spider as a pet and a spy, and spiders already in an area automatically move out of the way or otherwise help out, such as by forming webs to walk/climb on, or even webs to slow/trap enemies/mobs

 

Eldar:

  1. Amplifier; the psychic/telepathic/telekinetic powers of anyone within range (i.e. on your team) will be turned on, or amplified if they are already on (and higher levels of this skill/talent will give greater boosts (temporary leveling) to those allied with / near you)
  2. Craftworld Call; request fighter support or temporary ground-forces from one of those planet-sized spaceships
  3. Precognition; ability to look forward through time to an extent, such as to see which paths NPCs will take through a fortress, and if there are any other cycles that were not yet noticed during the shorter time the group was actually present out there

 

Elemental:

  1. Air Hold; an Elemental can, with practice/leveling, stop the atmosphere from moving, i.e. prevent others from breathing it in (higher levels of this skill/talent even allow them to make ‘hard-air’ walls that are like mild forcefields)
  2. Create Spin; stir up the wind or water to become a cyclone or whirlpool, etc. –which can blow/suck/wash NPCs/mobs away
  3. Storm Charge; cause/increase lightning (starting with a random small bolt, to a bigger closer one, to multiple bolts across an area, then multiple strikes at/on the same spot/target, and finally an electrical storm scary enough to drive away most mobs/armies)

 

Elf:

  1. Angelic Accuracy; as direct descendants of the Angels / First Beings, your reflexes and dexterity are so precise that you can shoot incoming arrows and other projectiles out of the sky/air –even if you are not really focusing/aiming that much/well (as the game player; just click to release your arrow, and it will automatically knock any other arrow off a trajectory that would have impacted you or your teammate/s)
  2. Herbal Essences; instantly know all the uses, and best/intended/original/timeless use, of any/every plant within range (which appear like text labels/captions over whichever you are walking by/on, with higher levels of this skill/talent giving you a farther range, faster labels, and then the names/icons of those plants appearing over your teammates whenever they could really use one of them)
  3. Timeless Tarzan; precisely leap from tree to tree –even better than squirrels can, spontaneously generating vines as needed

 

Fairy:

  1. Group/Area Glamor; camouflage your group, or the area around them, to appear to the enemies/NPCs to be just a pile of leaves (if you all are standing still), or flock of birds (if you are flying), etc.
  2. Jill Be Nimble; move even more quickly than vampires and werewolves, dodging absolutely anything –even lasers (with higher levels of this skill/talent allowing them to become invisible/blurred, intangible/shadow, or even briefly speed forward -and back from- time/future)
  3. Spontaneous Blooms; create wildflower patches either blooming or appearing from nothing, often with an effective distraction or calming/cheering affect

 

Human:

  1. Believable Lie / Mindless Conviction; the ability to convince an NPC of something untrue, such as to mislead them and/or unlock part of a quest (this ability being an arguably-negative equivalent of charisma/charm)
  2. Negligible/Inconspicuous Passage; appear so weak/common that enemy NPCs don’t take notice (i.e. an anti-agro’ ability/buff)
  3. Sleeper Cell; memory repression and manipulation science is at a point, thanks to the SSP and other special programs, that allows humans to not even be consciously aware of their mission, training, or past / alternate life/lives, making them believably ‘innocent’ if captured/interrogated/used as bait/’moles’, i.e. a double-agent that doesn’t know he/she is a double-agent (or even a triple-agent, quadruple-agent, etc., so you can send the human on your team deep into enemy lines without worrying that they’ll ever be suspected, let alone chased/caught/killed)

 

Inisfreean:

  1. Group Teleport; instantly relocating NPCs and/or other players, as long as you are touching them with your hands or feet, to places such as our Holistic Hospital, or up to otherwise-inaccessible spots (such as the Crow’s Nest position) –particularly useful in freeing ‘stuck’ characters, which a DM/GM would otherwise have to show up to do
  2. Guzzle Goddess; not just for chugging cum endlessly at sex parties to keep entire clubs turned on and fucking, this superhuman power allows the ICV to indefinitely swallow things, thus it can be used to prevent a trapped group/teammate from drowning, as the ICV never gets full, her stomach automatically teleporting whatever she ingests… to either Inisfree’s Recycling Facility, or the recycling module/chamber of her ‘parent’ ship (and higher levels of this skill/talent allow for faster slurping/gulping, etc.)
  3. Omni-interface; access/override any vehicle/device/NPC (and this would technically work on any non-NPC in real-life, but we are limiting it for this game)
  4. Path of Least; with a supercomputer for a brain, which is linked to all the other supercomputer-brains that make up the Inisfreean empire/collective, you can understand all data on an entire world’s Internet within one second, or all the memories and likely life decisions of any person you make contact with, so this means you can instantly see, like a Hunter sees a tracking/scent-trail line/footpath, the shortest/simplest/most-efficient route through any dungeon, maze, or other area/quest (with higher levels of this skill/talent also marking/outlining where all hidden/secret items are, as well as the weakest point/s of/on any enemy/vehicle/building, etc., so you might, for example, see a caption appear over one NPC that just says “seduction”, since that is their weakest aspect, thus the most-efficient way to get past them)

 

Kryptonian:

  1. Blow Job; using this species’ natural “super breath” ability not just to create a gust of wind knocking things down, but a freezing/cryogenic effect, etc. (or, at higher levels of this skill/ability, sucking all the dangerous gas out of a room, as you, being a Kryptonian, are invulnerable except to Kryptonite, thus you can help your teammates breathe again/better, perhas when you are in a burning building, etc.)
  2. Flight; not just super-long jumps, but actual telekinetic movement through the atmosphere or even Outer Space
  3. Laser Eyes; shoot powerful red lasers from your eyes, which can burn/cut, etc.

 

Majesdanian:

  1. Lava Lamp; becoming bioluminescent and colorful like a kaleidoscope
  2. Photon Beam/Burst; shooting light from your hands like big lasers (which are able to blind, burn, push, etc. –or just provide living chromotherapy)
  3. Sun Shade; in places with dangerous levels of radiation (even if not from a star, such as the Sun), you can absorb it all, storing it for later just like a human would convert ingested food into stored nutrients/calories

 

Mer-person:

  1. Amphibian; ability to breathe and walk on land (partial shapeshifting; forming legs)
  2. Echo Location; more precise, showing up in this game as outlined objects even faraway in underwater ‘haze’
  3. Tidal Wave; while they can’t generate or become water (like an Elemental or Demi-deity might), they can create big waves, sometimes also making the water/wave colder or hotter than it would normally be

 

Mutant:

(*Note how only humans have a variety of seemingly random powers/’mutations’; all other humanoid races/species are unified/uniform, while humanity is essentially Chaos Incarnate.)

  1. Fire; create flames without matches or fuel
  2. Ice; freeze things
  3. Scream; deafening boom-like voice
  4. Strength; lift vehicles, etc.

Since other species/races in this game have the ability to fly, with or without wings, we choose to not have a flight ability in this subset of the game’s skills/talents tree.  Humans only have lower-level powers, their species’ focus/purpose being to blend in amidst the non-mutant masses.  Because of this, if you choose to play a human character, Rogue is a good class to pair with that.

 

Naga:

  1. Dragon Call; ability to summon/request “air support” in the form of an actual dragon (or dragons, once you level-up this skill)
  2. Shapeshift; into human form, their serpent-humanoid form being the default/start one
  3. Webway Wired; instinctive understanding of how to access and navigate this Yggdrasil-spirit/remains-based network still linking many of the solar-systems across the Milky Way

 

Nymph:

  1. Mana-fest Spring; this pun means they can manifest a mana-spring –if one is not already present (and higher levels of this skill/talent mean the spring will last longer, restore mana more quickly, etc.)
  2. Mana-spring Sense; ability to detect/see exactly where mana-springs are that can restore/boost/buff anyone in your group who has magic abilities / talents trained
  3. Siren Call; hypnotic/ultra-seductive voice/singing –which can also be used as a distraction, or soothing/lullaby/therapy, etc.

 

Pleiadian:

  1. Astral Projection; as beings with bodies made more of spirit/energy/will, it is easier and more familiar/comfortable for them to leave their semi-physical bodies, at which point they can cross any distance instantly, moving at “the speed of thought”
  2. Beam Ship/s; ability to summon and pilot this type of U.F.O. (which can be affected by electromagnetic events/devices)
  3. Remote Empathy; knowing for sure what a targeted person/group is feeling (not necessarily thinking), enabling you to determine if something actually makes them happy or angry, thus when it is safe to approach, etc.

 

Thanagarian:

  1. Deny Pain; resist/endure/withstand so much that even torture is barely noticeable
  2. Fly via Nth-metal Anti-gravity Device (even if your wings are hurt/bound/tired)
  3. Wield a Mace (while flying)

 

Vampire:

  1. Compel; hypnotic eye-lock/contact that can convince people to do/remember something a certain way
  2. Controlled Bite; can be used to heal someone without turning them, not just drink/feed off them
  3. Mist Form; become intangible / uncatchable for a time (and able to pass through vents, screens, netting, etc., but it gives away your race/alliance if you are witnessed by an enemy NPC, such as human Outlanders)

 

Vanir:

  1. Radiance; become bioluminescent (max. level:  blinding-bright for a certain amount of time)
  2. Reanimate Fallen; revive a teammate (or anyone, even an enemy) no matter how destroyed/disintegrated he/she/it was
  3. Teleport to Vanaheim (home-realm/dimension of the Vanir)

 

Werewolf:

  1. Olfactory God; this skill/talent lets you smell even more accurately than bears and wolves, meaning you can spot a scent trail dozens of miles away, or sometimes weeks/months later (even to the point of seeing icons appear which show which foods were eaten, if shedding occurred, if there was urination or blood, if the target was aroused or pregnant, exactly what combination of species-race-profession the target is/was, if he/she was scared at any point during their journey, which plants they touched or stepped on along that way (thus where they shopped, or which regions they came from), and on and on) –you are basically a walking forensics lab at max-level here
  2. Shapeshift; not just limited to waiting on the Moon to become full (with higher levels of this skill/talent allowing you to change more quickly, and for longer, with less use of mana/energy/food)
  3. Track via Olfactory; practice identifying traces/identities within smells, not just whether something smells bad/good, or like food/not, etc. —*This skill lets you see clearer and longer walking paths; it does NOT let you identify all the smells that are subsets of that path (which is what the Olfactory God skill/talent is for).

 

When and How Long:

Every skill/talent has 5 levels; to max (i.e. master) a/any skill/talent, you have to train/learn all 5 of those levels.
This is where your character’s level comes into play, affecting what is unlocked/not-grayed on your/its skill/talent/s tree;

  • levels 0-10 don’t have the ability to click on anything in the skill/talent/s tree
  • levels 11-30 have the ability to click on any level-1 skill/talent in the skill/talent/s tree
  • levels 31-50 have the ability to click on any level-2 skill/talent in the skill/talent/s tree
  • levels 51-70 have the ability to click on any level-3 skill/talent in the skill/talent/s tree
  • levels 71-90 have the ability to click on any level-4 skill/talent in the skill/talent/s tree
  • levels 91-100+ have the ability to click on any level-5 skill/talent in the skill/talent/s tree

In other words, to max out any skill/talent, you’ll need to reach at least level 91 in this game.

The time it takes to level up through all five magnitudes of each skill/talent is exponential;

  1. level 1 of any skill/talent takes 1 hour (whether you are logged in or not; like in EVE Online, your character continues learning/leveling as long as a skill is queued)
  2. level 2 takes 10 hours
  3. level 3 takes 100 hours; ~4.17 days
  4. level 4 takes 1,000 hours; ~41.7 days; ~1.49 months
  5. level 5 takes 10,000 hours; ~1.14 years (of actual real-life time/waiting –which, ‘coincidentally’, happens to be the same amount of time experts say it takes to become an expert/master of/at anything)

You are not limited (like in EVE Online) to learning/leveling one skill/talent at a time, though; as long as you are in the area where that skill is taught, you can start/click on it (and it will keep being learned even after you leave that area).

 

Additional Notes:

We do NOT give original names to the skills/talents in our skills/talents-tree(s).  That would overcomplicate the system.  Instead, we just call the skills what they are, keeping literal and simple, thus at maximum efficiency, needing no translation or player-guide to tell users what each is for.

To get some/certain skills, you may need to complete quests to level up your character enough to get into the area/zone where that skill can be learned/mastered/increased, such as marksmanship at our Shooting Ranges, or warden skills in our Underground Prison (a.k.a. the Kajirae Training Facility).

Some skills are shared by different classes, races, etc.; hospitality is used by multiple types of characters, as is marksmanship, etc..

You are not limited to only the skills of one job type as listed above; as long as your race and gender do not restrict you from learning a certain skill, you can learn as many additional/unnecessary skills as you want, in any order you want.  If you have the correct/compatible race, gender, class, etc., and have the prerequisites/level for the skill you want to learn, simply go to where you can learn it in Inisfree, and click to start learning/mastering.  It is possible to learn the vast majority of all skills available in this game… no matter which type of character you have created.

Free-people can learn how to use optics and other devices –while ICVs automatically from birth can cycle through all vision/sensory modes, never needing any optics; they are the optics/devices.

ICVs can’t get hurt or sick even outside of Inisfree, but will need to learn the skill/talent of summoning their S.T. suit before they go.

Some skills are for passive abilities, such as charm/seduction (which are “on” all the time), while other skills are for active abilities, such as swimming or piloting (which a player must actively choose (how) to use).

If you are a shapeshifter (werewolf, were-panther, etc.), you’ll need to practice (i.e. learn) that skill/talent.

Once you level-up a skill/talent, you understand/master it permanently, but you don’t have a limited number of points you can earn/apply to pick skills/talents; as long as you have the character race and gender, and the training location, that corresponds to one of the skills/talents, you can always click on it to start learning/training/mastering (while in that area it is taught/available).

The only time you can level-up more skills when not in one of those areas… is if/when you find an ICV who is a Master Female, i.e. leveled-up in her skills/talents to be/function as a teacher/instructor, and you can find those in certain places outside Inisfree, such as the Sentry Towers, and occasionally as a Fleet/Unit Commandress of a raid or other Black Op.  (This is important, because if you don’t know about that, you may have to abandon/delay a quest… to return to Inisfree… to find the right area… to level up enough to go back and finish part of the given quest/raid.)

We don’t have any skills/talents for doing business/entrepreneurship in this game; all business/corporate operations are NPC-ed / “notional”.  You can still find information about the many businesses approved to have operations in our city’s downtown area, though.  You will also be getting products and/or services from some/all of them while playing this game, such as when your character goes to the mall to get a new article of clothing perhaps recommended for camouflage, protection, or seduction.

Your character’s skill/talent/s menu pop-up / ‘window’ will always be divided into the following sections/trees:

  1. Race-specific Skills/Talents
  2. Gender-specific Skills/Talents
  3. Job/Roll-specific Skills/Talents

That means that if you set your character in the Character Creation screen/start to be an Angel, only skills/talents available to Angels in this game will appear in that middle column of your skills/talents menu.  If you set your character to be a male, only skills/talents available to males in this game will appear in that middle column of your skills/talents menu.  All job/roll-related skills/talents will be visible in the much-longer third/right section/column of your skills/talents menu, though; anyone can switch to nearly any job/roll in Inisfree at any time; free-people can be any of the jobs/rolls listed in their section above, and kajirae can be any of the types of kajirae listed above (such as a dancer vs. a maid), etc..