There are a few hundred homes in our realm which can drive off their plots and even use our highway.
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Table of Contents:
- Introduction
- Dimensions & Layouts
- Additional Notes
- Special Features
- History
- An Admirer from Gor
- Conceptual Images (Images Begin)
- 2022 Update: Minecraft 1:1 Representation / Placeholder
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Introduction:
“Mobile home” is a somewhat inaccurate term –and how fitting for the default-inaccurate Outlander humans; almost everything they ever said was inaccurate. Their “mobile homes” are more correctly named “boxy buses”. “Motor-coach” is another somewhat confusing term applied to that type of live-in vehicle.
In Inisfree, “mobile houses” is entirely literal; here, those are houses which are mobile, as they can be driven. Our mobile houses are parked on lot-sized parking-spaces, spaced just like normal-neighborhood houses. To move them around, just go upstairs into their room which is a cockpit-like area with a driver’s seat, steering wheel, and all.
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Dimensions & Layouts:
Each of these is of a uniform span and height;
- 30′ x 30′
- 2 or 3 stories tall; 20′-30′
- a few feet of clearance above the ground/pavement
- human-height tires; ~6′ (and always of white SRC-based rubber; the standard for all tires in our realm)
The rooms they contain may be in a different arrangement, but always include the basic/required ones in our realm;
- attic/storage (which can double as a meditation-room)
- bathroom/s (typically doubling as a shower-room and a toilet/s-room)
- bedroom/s
- closets (usually just part of a bedroom)
- crops-room (though some choose to use this space for an exercise-room, trophies-room, or work-room / study)
- dining-room
- entry-room; foyer (which typically is a wall-less area opening directly to the dining-room and living-room at its sides)
- garage (usually for small personal vehicles, such as “Owl” hover-saddles)
- kitchen
- laundry-room
- living-room (typically doubling as a game-room and media-room)
Those rooms are in a 2×2 grid/formation on each of the 2 first floors; ground-level and 2nd-story.
Their swimming pools are left behind; those are part of the plot the house parks at/on when not being driven.
There are only 320 of these big vehicles in Inisfree; the same number as the plots of land in the Modern American neighborhood.
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Additional Notes:
These are our only dwellings/residences which can disconnect from our city’s water supply pipes. Each time you take a mobile-house for a drive, it disconnects from the pipe providing water from our canals system, and shows on its dashboard how much clean/potable/usable water is in its water tank/s. Once you return it to its parking-space (plot/property), it hooks back up and cycles out the tank, refilling its new/fresh water to capacity.
Only people who have completed our LHS course “Drivers Education” are allowed to operate/drive these live-in vehicles (or any vehicles in our realm).
When you are driving your mobile house, keep it in lanes designated/designed for it; only the house-wide (40′-wide) highway-lanes are for this type of vehicle.
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2024 May: Parking
Vehicles this big can’t access all parking lots and other parts in our city/realm. The following is where they can park:
- the bigger parking lots of Sotu
- outside the restaurant named Auzdein’s Esslokal
- the field-parking surrounding the Tree-Castles Complex (three hollow cylindrical towers)
- down into the Uber Geode and Underway (but not its cave-annexes)
- up into the Uber Baobab, but not out onto any of its mega-branches parking-areas
- easily able to drive out on the Welcoming Square, but rarely allowed, and never during welcoming ceremonies
- in the Perimeter Wall gates chambers, but they never have any reason to go/be there
- Civilian Aerospaceport pickup/drop-off GAH-section, but not this facility’s parking-garage
- between the Igloos Village structures, though it is usually not allowed (since they can block horizon views in some directions)
- Spire Temple parking lot
- just about anywhere in the civilian/low desert, except near the tents, conexes, or oasis/waterfall
- on the gravely parking/staging area fairly close to the outside of our barn, and same for the gravely area outside our biodomes
- big parking-lots of any of our factories, except anywhere/time our semis (cargo trucks) need to maneuver there
- parking lots (flat grassy areas) of most of our castles
- parking lots of most of our palaces
- parking lots (flat grassy areas) of most of our chateaux
- parking lots (flat grassy areas) of most of our mansions
- arguably possible at the largest of our camp/glamp sites, but generally not a great idea; “tight squeeze”
- possible at many of our hotels, but they don’t have a lot of room/spaces designed for that
- technically possible in our bus-stations, but would be far-too congested/problematic
- easily on any of our GAH shoulders and access-streets/-roads
- near the outer edge of our hospital‘s parking lot, just never in/on it
- at our grocery store/s and shopping mall, of course
- at our laser-tag building
- at/near our flying theater
- near the exterior/perimeter of the bowl-shaped balconies apartments-building, and same for the rotating-spheres building
- amidst/between the White Pyramids
- along the sides of the main thoroughfare of Arch City (the GAH section that bisects it, right along its top curve)
- at/alongside the entrance of Statue Park, and same for/at Waterfall City II
- technically possible along the surface-GAH ‘belt’/ring of Cloud City II, but they’d have to be portal-ed up there and back
- only at the GAH ramps near our various apartment complexes, not inside those complexes
- parking lots of the Library of Congress II, and of the Performing Arts Center
- near some of the Flower Towers (based on local slope/terrain)
- all the way up inside our biggest/main museum, just not out on its display-floors
- GAH-shoulders right outside our theme-park; not in its parking-garage (thus nowhere in or near our zoo; must walk through that parking-garage to the zoo’s tunnel/gates)
- between the wave-shaped buildings
- GAH-ramp to/near the Borg-inspired neighborhood-building
- barely possible into Wylie Cove, but almost never logical or allowed
- anywhere outside the paintball building, since its equivalent of a parking lot is more like a sandy abandoned construction staging zone
- easily possible between the pail-shaped towers, but not allowed in that training-only complex/area
- near the base/parking of the B&B Spire
- usually only to the perimeter gate of WMKM Studios, not within (between the Quonsets/hangars/studios)
- barely possible up King’s Drive, but never allowed; would be straddling the entire two-lane street, plus probably messing up the ‘soft’ shoulders
- technically would fit with room to spare through the archways inside The Governor’s Mansion, but obviously not allowed in that private and serene home of the founder
- GAH sections in the cliff-dwelling neighborhoods / mega-structures, just not any of their parking-spaces
- GAH approaching/near our academy/university, not along its pickup/drop-off section, and nowhere near its parking-garage
- mostly just on the GAH toward/outside our neighborhood/region of cabins and treehouses, not between those cabins or below those treehouses, and same goes for the ryokans neighborhood
- somewhat close to our downtown gym, but not the other two (due to their locations, one being in a cliff-dwellings neighborhood, and the other being at/near our Slope Clearing)
- all the way down into the Uber Hangars, right up near the docking airlocks with the WarShips stationed there, except that those routes/areas are almost always only for our military/rescue personnel/traffic, plus for incoming kajirae-candidates
- normal parking at/alongside SCUBA City
- brief drop-off / pickup only when alongside the top edge/curve of the Coliseum Amphitheater
- outside the Auz’dome; its outer perimeter GAH ring
They cannot park:
- in our drive-in theater,
- on our rotating parking-lots,
- in the narrow parking-lots of the Beach Strip,
- or in the rainforest crater,
- nor anywhere close to our art annex,
- and they are not allowed on either of the desert plateaus.
They are also not allowed to drop off or pick up students out front of our main school building; that’s just for our buses and normal personal vehicles.
They will not drive onto any street/road, or into any neighborhood, in which they would be restricting/blocking normal traffic/vehicles. (e.g.: Dickens Village, or the Shires cluster, or Santorini II) They will also not approach the Kathedrom, as it is meant to be a wilderness medieval lifestyle/training zone. The closest they can get to the Bora-tiki ‘hood/strip is the B&B Spire’s parking-lot.
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2024 October: Types
- 1, 2, and 3-story (incl. attic), with a base no wider than 30’x30′ (900 sqft. for 1-stories, 2,700 sqft. for 3-stories)
- ancient Ryokan-looking; from our neighborhood zoned for that style of architecture
- bungalow; from that neighborhood
- classical revival (temple-looking); from our Mt. on Corinthians
- colonial/federal (English); from Wylie Ivy Cove
- log cabin; from our cabins neighborhood
- modern American; from our “3 asphalt slopes” neighborhood (and not all of that neighborhood’s homes are detachable/drivable)
- post-modern contemporary; from the White Conexes neighborhood
- semi neo-classical “plantation” style; from our mansions neighborhood
- Spanish colonial revival; from Waterfall City II
- town-house; from Arch City
- Tudor revival / European; from the Ridgeline Buildings Chain
- Victorian; from our Beach Strip
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Special Features:
Being Inisfreean constructs (ICs), these houses are self-aware, A.I., and able to prevent injuries. For example, if you tried to start them up for a drive and move them forward, they would alert you if anyone or anything was in the way/path of their tires or whole front. They also coordinate with all other vehicles in our realm when in motion; when they are on our streets or highways, they cleverly proactively prevent accidents and even traffic jams.
Like all vehicles we make, this one comes with built-in repulsines to help provide weight-reduction, cavitation negating air-friction, and even energy-shielding like a wraparound electromagnetic ‘bumper’. This makes it one of the only dwellings which has repulsines; usually only our mobile creations (vehicles, aircraft, etc.) do. It will not teleport/portal-away, though; it has been designed and programmed to only be driven –and only on our streets and highways.
2023 August: All sensors and gauges on the vehicles we in our realm make auto-self-recalibrate themselves on their regular/recommended maintenance cycle/schedule.
2023 November: floors detect weight, alert the driver if there is any imbalance (i.e. where things should be shifted in order to have even weight/wear on the tires/axles, etc.), all that info’ available at the driver console (and the house’s intercom/speakers can speak it, similarly to how an Outlands GPS can “talk” driving directions/instructions)
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History:
- 2010: conceptualization and initial design
- 2011: prototyping
- 2012: construction (3D-printing) of the first of these mobile buildings
- 2022: Very early this year, the demon (a good kind of demon) named Allison Liddle became one of the first guests to get to drive one of these things.
- 2090s?: Kamchak (of Gor) is shown how to drive one, and takes it for a drive around the block/neighborhood, driving it responsibly/well.
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An Admirer from Gor:
Kamchak of the Tuchuks (the wagon-people on planet Gor) has marveled at our Mobile Houses, they being so similar to the room-sized animals-pulled big wagons of his people back on Gor. When he came (in the later years of Earth‘s 21st century) to see Auz’s home on another world, having learned of such things from enslaved Elizabeth Cardwell, Auz knew the #1 thing he should show this man was the closest thing Inisfree had to the mobile-home-like multi-story wagons of Kamchak’s tribe/s. At first, of course, he had no idea what he was being shown and walking into… until Auz showed him the driver’s seat upstairs in the one they had entered, then showing Kamchak how to turn everything on and get it moving.
Still, he being of the Wagon Peoples, of course notes and dislikes the walls aspect; the Wagon Peoples look down on those who live not on the open plains, but behind the walls of cities –or, in this case, of our Mobile Houses. So it is that he has not taken up residence in one of them, similar to his own wagon/s, and interesting, though they are. He does, however, acknowledge the history of Inisfree; our city was started not only out in the open like his people live, but on the harshest plain of them all, Antarctica’s, thus he does not look down on us Inisfreeans, even though our own (giant/mega equivalents of) ‘wagons’ happen to now have thicker walls than his.
Men like him, having had his face ceremoniously/traditionally scarred, as many of the great men of the Wagon Peoples on Gor do, would usually not be permitted knowledge of, let alone entry into, Inisfree; his body was altered in a way High King Auz does not, as a deep empath, gravitate to.
However, being as brave and free as Kamchak is, and because he loves to own only the finest slaves –including women who were once spoiled literal princesses– Auz allowed Kamchak to be one of the only exceptions to our pre-screening rules; even with his face scar/s, so long as he lives by our way whenever he is visiting us here, Kamchak is allowed to return and leave however often he desires.
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Conceptual Images:
Also see: crop-sprayer farm-vehicle examples
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2022 Update: Minecraft 1:1 Representation / Placeholder
This is just to show the dimensions of this type of vehicle, including its standard/uniform floorplan/layout (thus the transparent corner block stacks, and the sides/walls not yet filled in), atop a GAH section (house-wide lane).
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