Welcome to the directory about all the structures and other features of my off-grid community design. There’s so much to find and try here. The sections of this webpage are organized as follows in the TOC.
Table of Contents (TOC):
- Advisories
- Municipal Data
- Tangible Products
- Imports
- Exports
- Alliances
- Population
- Districts/Regions (with individual building/attraction webpage links)
- Recurring Attractions
- Biomes
- Subterranean
- Water Bodies
- Signature Culture
- Vehicle Attractions
- City Services
- Network
- Social & Educational Levels
- More
- Beyond
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Advisories:
- All of the images on the following webpages are chosen as close likenesses of the actual constructs of Inisfree. All actual photographs and videos of this city are reserved to be shown to any person who has been granted Inisfreean citizenship (and that is granted to those who love my lifestyle).
- The Inisfreean culture, customs, and communication are all very sensual, tactile, and holistic. Some of the content in these webpages will reflect and elaborate upon this quality.
- Its name comes from its nature; when I’m in this place, I’m free to build and experience all I dream of. Being ‘in is free’; freedom for my true self. Inisfree.
- Essentially, this city design is more than just being zero-pollution; I took everything I found and loved from within and around the world, put it in one place, and made a few fine-tuning adjustments here and there.
- Inisfree is the cleanest, safest, healthiest, happiest, most majestic, most luxurious, most innovative, most healing, most harmonious, most amazing city this Earth will ever know. It is called Heaven-on-Earth and New Asgard for good reason. We invite you to join us as we build and enjoy it together. All compatible people of every nation and planet are welcome to come check it out for themselves.
Municipal Data:
- Class: sentient, sapient, sustainable, biomechanical group-consciousness with zero pollution and full self-sufficiency (a Utopian version of the Borg Cube, where access is voluntary, and no assimilation occurs)
- Radius: ~5 miles within its perimeter wall, 7.5 miles out to its perimeter rings, and 12.5 miles to the edge of its perimeter orb; where Inisfree’s active camouflage ‘bubble’ ends
- Volume: ~1,000 cubic miles (excluding the Sentry Towers outside the Perimeter Wall) of fluctuating density; 10×10 miles of surface property within its perimeter wall, 5 miles up of airspace within its inner ‘sky dome’, and 5 miles down of subterranean structures and bedrock beneath its surface (although if you count its volume border as the base beneath the perimeter rings, then it is more of a sphere with a 7.5-mile radius; 1,767.15 cubic miles)
- Luminosity: regularly 75-100% (due to constant, fluctuating, sometimes-overlapping
auroral, lunar, vortexual, and cosmic lighting effects), though 99% of its structures do not generate light, 100% of its exterior is hidden in a mist and optical illusion, and there are set days and times each year when all the surface lights (including its private ‘moon’) are turned off for stargazing - Temperature: 20-80 °F (masterfully restricted to this range, though outside the Perimeter Wall, this temperature may drop as low as -60 °F, with temperatures farther out as low as -120 °F)
- Status: fully constructed, operational, and mobile; Inisfree is a city that can move to avoid natural disasters, and can be considered a giant mobile home or cargo plane
Tangible Products:
- Aerospacecraft (submersible and space-worthy, standard; ‘flying saucers’)
- Apparel (including camouflage and military gear)
- Automobiles (Repulsine-assisted, standard; hover cars)
- Clones (including customs, all models are fully educated by the city) –such as cloned celebrities, politicians, porn stars, POWs, etc., raised/programmed to be your personal sex slaves (and we don’t clone people in our realm (just batches/copies of the perfected bodies of 1,000 “form-sakes”), but we manage the discrete distribution for those who do)
- Life-like synthesized, cloned (real), or actual (ejaculated) semen of anything (since most Outlander human organizations are against offering such, or are pressured to refuse to offer such), in any amount, packaged in sealed containers from the size of a vial up to a water bottle or even a milk jug or multi-gallon drum, all free –for those who are prescreened and allied with us (and of course expect the real stuff to take longer to amass for larger orders, but synth’ and cloned can be available for delivery next-day)
- MKM issues (old-fashioned, printed, bendable-pages magazine)
- Shipping-container Farms
- Utility Vehicles (for city upkeep)
- WMKM motion pictures & video games
Imports:
- Building Blueprints (to improve upon)
- Digital Books & Films
- Exemplary Guests
- Kajirae Candidates
- Music (only the perfectly compatible pieces)
- Recipes
- Reconnaissance Data
Exports:
- Deep Space Data
- Kajirae
- Ruin Removal (such as via IC CP landings)
- Shipping-container Farm Designs (for 3D-printers and manual builds)
- Supercomputer Computations
- Sustainability Consulting
- Sustainable Community Designs
- Terraforming Proposals (the vehicles/ships are not exports, but deployed at times)
- Upgrades for Existing Communities
- Wisdom
- World Cleanup Proposals (the vehicles/ships are not exports, but deployed at times)
* Most Inisfreean products are restricted for use only by its own citizens and approved guests during their visits.
Alliances: Inisfree allies itself with kingdoms and other realms which have people whose beliefs and lifestyles are compatible with those of Inisfree. Details are here and here.
Population: >100 million at all times, capacity for 2 billion+
- ~100,000,000 Inisfreeans (kept in stasis tubes underground until needed by residents or guests)
- ~144,000 human Outlanders (people born outside Inisfree who have proven fully compatible with the Inisfreean Way, and who are now some of its citizens; residents, having moved in to make Inisfree their main or permanent home)
- ~2,000,000,000 guests (at maximum capacity, projected during several centuries ahead, with ~225,000,000 present at any time during those later years at capacity; they usually stay for the 41-day tour period, and return once a year to vacation or ‘study abroad’ here)
- ~3,500,000 kajirae candidates (usually kept in the Kajirae Training Facility until requested)
- and ~4,116,005,021,900,000,000,000 Inisfreeans in Star-system Auzdein (mostly aboard giant Space stations the size of moons, planets, and stars, as well as spread out in 219,000 Inisfree-like cities; 1,000 of them per planet or moon in this solar system); this is technically not in the city, but a realm that only a certain type of gate in Inisfree can link to.
- How can ~2 billion people fit in one city? Unlike human cities, which are essentially two-dimensional, with several dozen skyscrapers adding a couple hundred floors here and there, Inisfree has up to 7 miles of depth to it in some places, and skyscrapers taller than the Burj Khalifa of Dubai. Los Angeles has 4 million people, NYC has 8.5 million, Shanghai 24.5 million, and the greater Tokyo area? Nearly 40 million. (Inisfree rarely has more than 225 million; 5.625 times more than Tokyo.) Now imagine 50 or more of those mega-cities stacked on top of each other, and that is how the healthy dispersion of billions of residents and guests is possible in the city called Inisfree.
Jump to a District
Immediate Exterior:
- Perimeter Orb: the ethereal buffer surrounding this entire city
- The Defense Rings: concentric moats and related features
- The Sentry Towers: border guard posts camouflaged to blend in with the ice & snow
The Sheer Barrier:
- Perimeter Wall: the omni-dimensional anchor-wall-fusion of this city
- The Faux Gate: the diversion outline
- The Pearly Gate: the main access point to our city for first-timers (actually, “Gates”; 12 of them topside, sometimes in-sequence, each with five chambers)
The Router:
- Chinese Great Gate: the highway-pass building for the Welcoming Square
- Welcoming Square: staging area and newcomers greeting festival square
- Harmonics Mechs: the Three Trumpeter Heralds (animatronic, BattleMech-like, female statues), tall as the Titans
- Meadows: now with a large golf course.
- The Glowing Art Highway (GAH): Inisfree’s entire highway is gold swirls on a white surface held up by nude female statues in various beautiful poses, not blank concrete blocks
Airport:
- C-5 Aerospaceport Ramp: the highway entrance to the elevated Civilian Repulsine Aerospaceport
- Civilian Aerospaceport: commercial and private, air and Space traffic
- Saucer Aerospaceport Ramp: the highway exit from the elevated Civilian Repulsine Aerospaceport
- The Water-Rise: fountain-line / water-wall whose water flows up and over it instead of out and down
- Small Mountain Tunnel Pass: a section of our highway that goes through a mountain from the civilian aerospaceport area to the low desert
The Rainbow Desert:
- Civilian Desert Region: the dunes-desert (like that of Joshua Tree National Park)
- Desert Ruins: hundreds of sandy megaliths in a cluster concealing a deep pit’s stone lid and AIOW
- Meeris Area: the Moon-dust-like part of this desert, and the Arabian-themed tent town within it
- Mountain on Corinthians: just what it sounds like; fluted columns strong and massive enough to support the whole thing, with room to drive a three-story house under the base
- Rainbow Dunes: an area of sands of every color, kept from mixing together
- Ridge-line Building-chain: a long set of mountaintop buildings connected like a classic medieval European town
- Waterfall Oasis: at the foothills down below the Ridge-line Building-chain
- White Conexes Neighborhood: a cluster of hundreds of shipping containers modified to be indoor farm units and luxury contemporary living spaces, some much like penthouses
Paleolithic Farming:
- Baobab Pass: a skyscraper-sized Baobab tree-shaped safari hotel
- Cropland: where most of the food in Inisfree is grown
- Floating Oases Cylinders: a group of hovering buildings orbiting each other
- Geodesic Biodomes: giant greenhouses
- Luxury Barn: Cropland’s barn-mansion; a giant luxury cabin lodge like a vast ranch house
Garb and Paperbacks Production Area:
- The Highway Niagara: inspired by the one which drains Lake Erie into Lake Ontario
- Rotating Parking Lot(s): Repulsine-mobile Stadium Seats on the Rotator Overpass Lot
- Kno Factory: where the ‘Kno’ brand of clothing is 3D-printed
- MKM Factory: 3D-printer-based printing press for Mein Komedy Magazine (MKM), with Repulsine-assisted cargo-truck (“Semi”) helipads instead of regular parking spaces
Military (Search & Rescue Training) Region:
- Baja Off-road Racing Truck Dirt Track: in view of our own Uluru
- Crucible Reaper Trail: the toughest hiking trail in Inisfree, inspired by the Marine Corps Boot Camp’s final recruits training hike in California
- Cut Pyramid: high-tech, neo-industrial complex; the pyramid with the wedges removed
- Devils Tower II: inspired by the Wyoming landform namesake
- Faux Prison: MOUT training (students live in the construct, and practice reclaiming it)
- Gear Auto-plant: where protective and other couture gear is 3D-printed
- Highway Pyramid: mass-teleporter for cargo truck and military convoy traffic
- Highway Sphinx: much larger than the original, this houses a major section of the GAH
- Highway Volcano: another faux landform, this doubles as a lookout post
- Impact Zone: where Inisfree’s artillery strikes (also used by the E.O.D. (Explosive Ordnance Disposal) teams for suspicious packages)
- Inverted Pyramid Pit ‘Hood: imagine Las Vegas’s Luxor casino interior flipped upside down and embedded many stories down into the ground
- Military Aerospaceport: all non-commercial air & Space traffic for the city
- NWO MIL TRNG Area: the abbreviation for ‘New World Order (the good version) Military Training Area’
- Nitro Circus-style Paintball Warfare Area: games include bunkers, vehicles, & aircraft
- Obstacle Course: beyond even those of American Ninja Warrior and American Gladiator (colloquially: the ‘O-course’), the area also includes the multiplayer Halo Map ‘clones’ beneath this swamp
- Shooting Ranges: dozens, not counting the Halo Maps
- Subterranean Prison: once planned to be a version of the offshore prison with magnetic boots featured in the film The Rock, this is now where kajirae are housed and trained when their Masters are busy or away
- Subterranean Quarantine Facility: where new guests begin their understanding of, and acclimation to, all the Inisfree has become, as well as where kajira candidates begin their training (also capable of doubling as the city’s main CDC (Center for Disease Control) complex)
- Vehicle Service Line: a set of parallel lanes bordered by a series of small buildings which can prepare, maintain, clean, inspect, unload, and even disassemble entire convoys within minutes
- White Rhino Motorpool: parking lot for Inisfree’s multi-purpose Armored Personnel Carriers (APCs)
Automated Amenities Facilities:
- Generic Clothing Factory: separate from the ‘Kno’-brand Clothing Factory, this 3D-printing facility makes all other couture clothes, some on-demand, and many others which end up in Inisfree’s shopping mall
- Government & Municipal Vehicles Factory: government vehicles assembly plant (Fire-tanks, Police Tumblers, Workhorses)
- Military Vehicles Factory: the White Rhino APC is 3D-printed here, among others
- Personal Vehicles Factory: civilian vehicles assembly plant; 3D-printed on-demand
The Auz Dome and Adjacents:
- Temple of Auz: a gigantic domed stadium for concerts and meetings of 3 of Inisfree’s 4 Congresses (a.k.a. “The Auz’dom'” or “Auz Dome”)
- Ceiling-mansions: spherical mega-mansions built halfway up into the ceiling of the Auzdome; where the top 1,000 Congress-girls live and host their galas (we don’t have Congressmen in our city, and all women become so healthy that they forever appear as lively teens)
- Highway Cathedral: the largest in the world, and one so big that the 16-lane GAH goes straight through its center, following the central aisle between the over-sized pews, with plenty of room to spare
- Kathedrom: the wooden fortress town where Inisfree’s ren-fests are held
- Under-GAH Hangout Lounges: non-dance clubs built into the foundation of the city’s highways in some places, always tucked up under and into the sides of the overpasses; picture an Abercrombie & Fitch setting with pool tables and other common clubhouse amenities
Sotu’s Exterior; Around the Outside of Downtown Inisfree:
- Auz’s Esslokal: the founder’s own namesake restaurant (with zip-lines and a Rainforest Café baseline)
- Dental Facility: we clean our teeth in a very different way, and one you will likely love
- Desserts Dirigible: a floating doughnuts shop with many other treats, slowly making its way around the airspace above Inisfree’s many neighborhoods and downtown area (Sotu)
- Double Tree Hôtel: inspired by the namesake, this one is actually in the form of two trees whose elliptical outline-based tops overlap like chain-links
- Drive-in Theater: between the X-2 hotel and SCUBA City’s area
- Dropship Theater: Inisfree’s public movie theater is in the form of the troop-carrying aircraft featured in the Aliens film series, and it actually takes off and flies a set loop once patrons are aboard and buckled into their movie seats
- Fire-station Club: (a.k.a. Spray) 1 of 51 night-clubs, this one just like it sounds
- Food Processing Center: where crops from Inisfree’s farms go to get mixed into recipes and packaged for the city’s grocery store
- Grocery Store: this one has tiny waterfalls pumped up through its large wide Corinthian pillars, the freezer aisles all in the basement where it’s easiest to keep things colder, not a single unhealthy product on any of the shelves, and automatic check-outs built into the door-frames
- Highway Tube Building: a hollow cylinder on its side, the GAH going straight through the hole
- Holistic Hospital: our medical center heals with various ancient, Eastern, and loving techniques, never pushing prescriptions or repeat visits
- Laser-tag Arena: the size of a small stadium, with multiple levels for every game
- Luxor 2: inspired by the namesake in Las Vegas, this one with twin griffin statues as sentries, and the centered Sphinx
- Mall: with the Oasis-Escalator, and the Abercrofty models’ runway shoppe (we go beyond Abercrombie)
- Moat: and its pod boats
- Nano-bot Recycling Facility: convert any ‘trash’ on the molecular, atomic, or even subatomic scales (formerly called the Singularity Sarlacc)
- ‘Princess Jasmine’ Bowl-balconies Apartments: a vast rectangular complex surrounded by floors of evenly offset and overlapping, rounded balconies, and a long courtyard in the middle, open to the sky
- SCUBA City: an entire complex of tall buildings completely underwater in four connected square pits filled to the brim (at ground level) with clear water
- Slanted Doughnut Buildings: toroid-shaped office buildings outside Sotu, the GAH going straight through the whole line of them
- Street-light Buildings: tall office buildings outside Sotu, each one shaped like a giant thick street-light post
- Waterfall-slant-panel Rotating Sphere-homes: a diagonal rectangular surface with evenly offset rows of slowly turning house-sized balls, quiet streams flowing down between them; another signature neighborhood of our city
- White Pyramids Area: ziggurat-style buildings in a complex near the Perimeter Wall
- Work-horse Motor-pool: the staging area of the city’s government (construction and highway maintenance) vehicles (and Vacuum-Trucks Dispatch Station; for Autumn leaves piles in streets)
- X-2 Spinners Hôtel: a skyscraper-tall hotel with two plus-sign-shaped sets of four outside ‘wings’ (halls lined with rooms on all sides), both of which slowly rotate around the central tower
Mass-Dwelling Bridge:
- Arch City: a town of Scandinavian and temple-like storefronts along the GAH that follows the top curve of this stand-alone mega-bridge
- Caribbean Ponds: two small bodies of water with white sandy shores and a view all the way to the bottom (fed by a canal/river ‘neath the city-bridge’s gargantuan arch)
Sotu City; Downtown Inisfree:
- Sotu Port 1: primary inbound civilian traffic tunnel (1 of 10; 5 above the surface, 5 below)
- Sotu Area: Inisfree’s dense urban downtown prefecture (like Coruscant)
- Shibuya Hôtels: ‘love boutiques’ with rooms themed for every kink and romance
- Bridge Inverted Skyscrapers: shape-shifting skyscrapers elongating downward from their foundations adjoined to the undersides of the horizontal skyscraper-sized sky-bridges connecting some of Sotu’s primary towers (largest skyscrapers)
- Sotu Pent-houses: all of the dozens of skyscrapers here have them (and some have many)
- WGI HQ Tower: headquarters skyscraper of the megaversal (beyond the Universe) super-corporation, WGI (with silent star-shuttles traffic in and out of its uppermost-fraction light-bordered docking bays)
- Hanging Mansions: rotating, stalactite-like, spherical mansions hanging from the undersides of Sotu’s bridges
- Shape-shifting Skyscrapers: ‘archi-morphing’; every floor rotates independently
- Firetank Station: the garages for aerospace-worthy (flying Spaceship) fire trucks using Repulsines as their engines
- Police Tumbler Station: Repulsine-assisted law-enforcement vehicles are docked here, each one looking like a blue-&-white painted version of the unique vehicle in Batman Begins (so they can jump, but also fly through Sotu and the rest of Inisfree like the hover-cars in Blade Runner)
- Rooftop Carriers: the tallest skyscrapers in this part of Inisfree each have one
- Sotu Ports 2 through 5: the surface ones; circular openings to tunnels through Sotu’s own perimeter wall
- Under-concavity Hanging Mansions: same as the Ball Homes of Sotu, these hang from the upside-down stalactite-like skyscrapers of the frisbee-shaped giant ‘cavity’ beneath Sotu
- Under-concavity Pent-houses: same as a normal penthouse, except these are on the bottoms of all the skyscrapers; all the buildings of this area hang from the ceiling, their ‘tops’ (bottoms) many stories above the smooth, dark, chamber floor
The Neighborhoods Region Borders:
- Earthships: strange-looking homes made from recycled materials, based around a heat-retaining wall, with an attached greenhouse facing the path of the Sun; no need for connection to city services such as water or power, and all groceries grown literally in-house
- Tipis Area: neighborhoods of the many styles of ‘teepee’
- Wind-chime Playgrounds: giant hanging note-makers painted like a colorful children’s xylophone toy
- Yurts: and Gers; the Mongolian-style cylindrical tents with conical tops, the latter being reinforced by a collapsible wrap-around frame of wooden planks
The Neighborhoods Region:
- The Apartments Array: the main region for this type of residence
- The Bank of International Settlements (BIS) II: an architectural clone of the namesake, but its biotech’ version here used as another residences building
- Dinotopia’s Waterfall City: just like in the books, except out on an outcropping like a much larger version of Norway’s Preikestolen; the water flows down and out from nearly all sides, instead of in and around to hug the city’s borders as it did in the books’ paintings
- Inisfreean Neighborhoods Directory: a list linking to details about each one
- Liberty High School (LHS): home of The Dames; our school’s mascot, the female equivalent of a knight
- Le Parkour Playground: a Shire-sized area designed for use like a Free-runner’s training gym; many cushioned obstacles, pits, pipes, and more
- The Giant Anatomy Moon-bounce: great for learning about the inner workings of mortal Earth humans, as well as memorizing the ways in and out of the Titans
- Skater & BMX Parks: just as good as the ones made in creative-mode in the Tony Hawk video games
Major Public Events Centers:
- Tree Castles: tree-growth-style, sky-scraper-sized, mound-turrets; imagine a castle that looked like its towers had grown like the branches of a tree, and then three of these buildings arranged side-by-side like the pyramids of Egypt
- Library of Congress 2: like its namesake in Washington DC, this one houses even more books
- The Performance Hall: our neo-classical building for ballets, choral arrangements, operas, and plays (a.k.a. The Performing Arts Center)
- Flower Towers Field: the sports fields area, with grass and hill undulations in the style of the Mario 3D game)
- EPCOT II Museum: our giant museum of all Earth history (with Repulsine-rollercoaster-style trains), inspired of course by its Disney World namesake
- The Theme / Amusement Park: roller-coasters, snack shacks, and even a ‘lazy river’ of glowing fake lava flowing down from the sides of the nearby faux volcano (atop which is the Crater Lounge, and inside? Club Dante)
- The Range Paddocks: our zoo is not pathways between cages, but trails for cage-protected safari vehicles through wide-open grassy and forested spaces designed to help any type of land animal heal in peace and freedom
- Sea-tanks: our mega-aquarium complex has sections big enough to let whales swim at full speed, and even has a section of the GAH running through a thick clear tube near the bottoms of its deepest tanks (a.k.a. the Oceanarium)
Lake & Amusement-park Greenbelt:
- Wave Buildings: vertically-elongated wave-shaped condos with their curved and biotecture-adorned sides facing Inisfree’s main lake
- Faux Volcano: the border landmark between the city’s theme-park and civilian desert
- The Abu Simbel Pass: a highway tunnel (formerly: ‘The Four Seated Egyptian Pharaohs Tunnel’)
- Neighborhood Cube: an apartment complex in the polished likeness of a Borg Cube, but closer in appearance to a Lexus or Mercedes; a much smoother, sleeker finish with rounded vertices and a calming luxury interior
- Statue Park: seated on another larger version of the Preikestolen outcropping, this one boasts thousands of life-size statues of all of the great people whose work helped to inspire Inisfree
- Wylie Ivy Cove Hood: named for the ivy-laden England-like cozy neighborhood of mansions found on an expedition to central Texas
Around the Lake:
- The Beach Strip: all the shops and rooftop cafes along one curve of Inisfree’s main lake
- Atlantis Hôtel de Recours: Inisfree’s signature hotel which follows the beach slope down under the waves until its suites reach the lake’s scenic floor
- Beach: the smooth, moist, white and pink sands of the civilian-access area around Inisfree’s main lake
- Beach Assault Landing Zone: a restricted beach area for Inisfree’s military
- Beach Clean-up Stations: colorful lifeguard-style shacks dotting a few of the main lake’s beaches
- Beach Strip Bungalows: even better than the ones lining Mission Beach and other surfer-centric California coastal towns
- Bora Tiki Apartments: inspired by the thatch-roof suites of Bora Bora and other tropical island getaways
- Coliseum Amphitheater: the outdoor concerts area where the instrument-holding, winged, Statue of Liberty variant holds her mic up behind a Titan-sized drum-set at the back of the stage raised half a story up above the closest curving ‘bench’ level of the audience section
- Colony-pod & Dropship Stretch: a main-lake beach section restricted to active-duty rotation-roster; only for Inisfreean military personnel mastering the art of giant-vimana flight, landings, and take-offs
- Equestrian Escape: bareback riding along the white-sands beach (including Unicorn and Pegasus), including a Horseback Archery Area; just like the Mongols did it (with Dragonback Archery available from our city’s zoo)
- Paintball-parkour Carrier: imagine using an aircraft carrier for a game combining paintball and Le Parkour, and you get to use helicopters instead of golf carts
- Paintball-parkour Wedge: traditional paintball in a triangular-shaped building once explored in north Texas
- Partners Platforms: beach pedestals, almost megalithic spikes, for Tantric yoga gymnastics, balancing, and shared consciousness meditation, etc.
- The Palms Hôtel: a skyscraper-tall hotel in the form of a palm tree; its wings extend from the top like diagonally-hanging palm leaves
- Piers: the cleanest and most luxurious docks you will ever find
- San Diego Hills: a neighborhood nestled up among the steep foothills beyond the main lake’s beaches, similar in appearance to some of the neighborhoods of Israel around Jerusalem
- Sand Castle: a life-sized version made to look and feel like sand
- Ti Houses: the colorful shack-like Hawaiian-style homes favored by surfers and island-life lovers
- White Pail Towers Area: suburban training zone for Inisfree’s military
Lake-Canyon Greenbelt:
- Bed & Breakfast Spire: a skyscraper-tall hotel inspired by The Ivory Tower in the film Neverending Story (with sky-arm canopy-bed platforms on ours)
- Disc Pond: a circular body of water shallow enough to walk all the way across
- [Grunt Entertainment and WMKM] Studios: for all Inisfreean games, movies, radio (now Ansible), and television
- Santorini 2: inspired by its namesake island mountaintop getaway in Greece
The Emperor’s Private Estate:
- King’s Drive: the steep street leading from the main lake’s beach, up through the San Diego Hills neighborhood, under the canopy arches of the colorful mountainside greenbelt, and on through the fancy gates of the Governor’s Mansion’s own perimeter walls to its tall porte cochère
- The Mansion: the palatial private residence of the founder and eternal leader of Inisfree (a.k.a. The Governor’s Mansion, and abbreviated as ICGM; Inisfreean Construct, Governor’s Mansion)
- Shanty: originally the only plan for shelter and work before the rest of Inisfree was dreamed up and designed, this one-room off-the-grid shack-like dwelling is now used for private jam sessions of the city founder’s own two bands (VR2 and VR3; the 2nd and 3rd evolutions of his garage-band from that one Summer between his Marine Corps deployments)
Atop the Mountain:
- Avalanche Ring Wall: a construct several stories tall, and one which looks like it might belong in one of the Halo games
- Bhutan’s Tiger’s Nest Monastery: just like the original
- Cloud City 2: Inisfree’s artificial mini-moon, hovering (Repulsine-assisted, of course) right above the Avalanche Ring Wall; its path is a couple miles above the circular border of Inisfree’s main mountain’s plateaued summit
- ColonyPod Hatches: circular doors nearly a mile wide, four of them arranged evenly around the near-top of the main mountain’s slope; these are the gates which allow only Inisfree’s colony-establishing Spaceships to pass in and out on their training flights out to the main lake’s beach landing zone
- Crow’s Nest Position: a point near the top center of Inisfree’s controlled airspace dome
- Dance Disc: open-air not-quite-a-club
- H.A.A.R.P. Facility: imagine an array of antennae as extensive as those of the original H.A.A.R.P. sites, but with the modern technology miniaturized and fine-tuned to the point of being god-like with all forms of atmosphere-modification (and which has the source-code for the Aurora Australis and Inisfree’s private aurora)
- Harbin-style Ice Festival: a year-round ice-sculpting, igloo-building, ice-block castles & slides event based amidst the snow-dunes atop Inisfree’s tallest mountain
- The Lion Art Academy: envisioned by Sir Gabriel Tiberius, this winged lion-shaped school building perched near the top of Inisfree’s tallest mountain is where all the art students of Inisfree master drawing, painting, sculpting, sketching, computer art tools, and much more (with classrooms both inside the body of the ‘lion’ and along the tops of its extended horizontal wings)
- Snow Dunes Area: the snowy circular plateau crowning the tallest mountain of Inisfree is home to several attractions other than its curiously non-chilly snow (and at night one can make out the Christmas lights-like colorful glow of a phenomenon beneath its snow like a rainbow aurora buried in its diaphanous white powder haze)
- Snow-dunes Igloos Village & Ice Hotel: inspired by the Kakslauttanen Arctic Resort in Finland
- Spire Temple: right in the center of the Snow Dunes plateau-summit, this inverted golf-tee shaped building has the color scheme of Inisfree’s highways; smooth white exterior with inlaid gold, and crowned in the Mormon style with a gold trumpeter-angel (though this one is a nude girl, of course; we are Inisfreeans)
- Tornado Crater and The Overhang Base: right outside this Hoth-inspired military post and entrance to the top of the city’s ‘Main Womb’ (ColonyPods housing facility for pilot trainees) is the double-crater (a big bowl-like crater with a smaller bowl-like pit down near the middle of its floor) where weather-modification practitioners hone their skills by forming, guiding, and ending actual tornadoes
Military-side Slope:
- Basket Bells Temple: inspired by Borobudur in Indonesia, this is where many of the Registered Companions and Inisfreean military personnel come to meditate amongst the giant, slightly-‘singing’, bell-like masonry
- Cliff Dwellings: a neighborhood of luxurious apartments and mansions built right into the towering natural-looking terrain walls, you’ll notice the blend of features from Petra (in Jordan) and the Anasazi of Mesa Verde, Colorado
- Crater Lake: inspired by its namesake in Oregon, this one even has its own Wizard Island halfway out to the center
- Dickens Village: inspired by the namesake Christmas miniatures, this neighborhood is much like the storybook ones of Bavaria and adjacent Swiss Alps realms
- Shrine-mansions Neighborhood: 1,000 of these luxurious radial homes, each one honoring (with a life-size statue) one of the top ‘form-sakes’ used to fashion the exteriors of Inisfree’s batches of engineered clones, are nestled into the forested slope of this side of Inisfree’s tallest mountain, all of them inspired by the Wat Phra That Mae Yen temple of Thailand
- Tantric Academy: Outlands Companion’s train at Guild Training Houses; Inisfreeans train here
- Valhalla Ski Hôtel de Recours: rivaling world-class ski-resorts from Montana to the Swiss Alps
Industrial / Commercial-side Slope:
- Asian Mansion: this is the largest residence which is part of the Ryokans ‘Hood
- Bioluminescence Forest: many of the flowers and mushrooms in this greenbelt softly glow, even in the daylight
- Cabins: Lincoln Logs-style luxury forest residences (though most are now in their own neighborhood on the other side of Inisfree’s largest and central mountain)
- Colored Boulders Saloon: inspired by the rustic look of some of the preserved taverns from the Wild West era of America, this bar is also reminiscent of one of the areas in Zelda: Ocarina of Time (and is part of the Cabins ‘Hood)
- Ferngully Crater: the triple-canopy region of Inisfree (and formally called F.A.U.; Ferngully-Avatar-Un’goro, because it was inspired by those two movies and that crater-based rainforest region in the game World of Warcraft; WoW)
- Forest Temple of Dryadia: deep in the heart of the F.A.U. is this white ‘ruin’ inspired by one of the temples of the Night Elves territories of WoW
- Luxury Tree-houses: once just an area of log cabins, this neighborhood (or ‘Hood) now has many dozens of large, mansion-like tree-houses nestled up in the tall sturdy Redwoods and Sequoias of this altitude bracket of the city (some with the traditional Inisfreean campfire circles surrounded by five slanted boulders (to help reflect the heat back down to the sleeping-bag spots) and iron-weave fire-cages)
- Mansionhood: more-modern mansions are also nestled in the forest of this side of Inisfree’s main mountain
- Mosques (non-religious) and Palaces: Inisfree also boasts a neighborhood of the architectural clones (or better versions) of some of the most world-famous buildings ever, such as the Hagia Sophia of Turkey, and the Palace of Versailles in France
- Ryokans: a neighborhood of these traditional Japanese spa hotels often found around Mt. Fuji
Neighborhoods-side Slope:
- Asphalt Curves Hood: curving black streets arranged in parallel terraces near the bottom of Inisfree’s central mountain slope, with mostly-white 3-story houses lining them on both sides of each of the three asphalt roads
- Mt. Auzmore: Inisfree’s Mt. Rushmore version with a tri-façade; the founder’s face on all three sides, and much bigger than those of its inspiration landform
- Timber-mine Lounges: much like the Under-GAH Hangouts, these non-dance clubs look a lot like any Abercrombie store, but are located instead at the ends of mountainside entrances made to resemble mine-shaft gates, their name coming from the timbers used for the beams framing those entrances and mine-like tunnels
Canyon Sub-range:
- Halo Maps: many of the multiplayer maps in the Halo video games are built beneath the mountains and other terrain features of this corner of Inisfree; great and classic training environments of every shape, color, and size
- India Temple: the pagodas complex of the Dragon’s-back Ridge (the mountain chain separating Inisfree’s military training region from the rest of the city)
- Dragon’s Back Saddle Ruins: named for the way the ridge resembles the signature landform near Moab, Utah, and its Canyonlands, these ‘non-ruins’ (structures made to resemble ancient ruins) are another great training area for Inisfree’s search-&-rescue groups and military units
Recurring Attractions:
- Amusement Parks: the park and the ship
- Clubs: (51 of them) where we share in all the many beautiful styles of song & dance
- Castles: English castles
- Chateaux: French castles & manors
- Factories: Inisfree makes everything it needs; here’s where and how
- Glamping Sites: ‘glamorous camping’
- Gyms: ours have four sections; one for CrossFit, one for Le Parkour, one for Sports Medicine (such as massage therapy, post-workout), and a rooftop eatery based on Genghis Grill (Mongolian stir-fry; Paleolithic cuisine)
- Halo Maps: combat training areas; dynamic-entry shooting ranges
- Hotels: more than a dozen massive ones spread out across our 100 square miles
- Libraries: several, including online ones available for distance-learning
- Lounges: Crater, Sotu’s, submarine, ‘timber-mine‘, and ‘under-GAH‘.
- Luxury Guard Turrets: castle turret-like sentry posts; our version of Park Ranger towers
- Museums: 14 in Inisfree now, three known to the public here, and 3,066,014 if counting the 14 in each of all the 219,000 Inisfree-like cities of the SSA
- Neighborhoods: each with a distinct regional architectural theme
- Restaurants: dozens of them, some appearing several times across our city
- Rotating Parking Lots: a Repulsine-mobile plane of stadium seats, and parking spaces which double as over-sized seating; a parking lot that carefully rotates 180°, back and forth, as the street-racers approach (and there is one more of these structures farther down the GAH)
- Schlosser: German castles
- Schools: our city has many of them, available to students, firefighters, military, police, search-&-rescue, and others
- Shires (towns): yes, just like the one in The Hobbit, but not populated by Hobbits
- Skyscrapers Directory: of more than one thousand here
- Solariums: where Inisfreean guests go to tan (other than the beaches)
- Sports Areas: a list of them all can be found on our Attractions page
- Statues (and Memorials, Obelisks, and Monuments): Inisfree has millions
- Temples: where we celebrate and worship nature, ourselves, and sex
- Theaters: above and below-ground, stationary and mobile ones, come watch your movies and plays here
- Vias (streets): anything that branches off from the GAH, always given sexy girl names
- Vils (villages): Dickens and the Shire
Biomes; Main Terrain Divisions:
- Alpine: such as the Avalanche Wall forests and Snow Dunes plateau above them
- Canyon(s): you’ll spot trilobite-shaped monoliths instead of worn rocky pillars
- Desert Plateau(s): this two-level high-desert of Inisfree is where all of its military is initially trained and housed
- Fields: such as the main meadow; grasslands, and the Cropland; our main farmland
- Greenbelts: there are so many, including a biolume one; these are our forests
- Lakes: freshwater environments; what lives around, on the surface, in (under) the water, and on the lake-beds
- Mountain Ranges: alpine and semi-alpine realms
- Mountain Slope Clearing: an alpine grassland hybrid biome; here many Inisfreeans go to picnic and watch their Independence Day fireworks and airshows
- Oceanic: our salt-water Sea Tanks at the edge of the zoo
- Pedestal Slant-top Mountain: a skyscraper-shaped spire-like landform with three waterfalls ever pouring down into the mist-making breezes moving around its concave ‘stem’
- Rainforest / Tropical: in our Ferngully Crater and the biodomes of the Cropland
- Swamp: where the obstacle course and most of Inisfree’s ‘Halo maps’ (large underground training rooms) are
- Urban: such as downtown; Sotu
- Ark 2 Bays: secret underground chambers with ‘swimming pools’ holding the most resilient backup-drives and ships in all of Inisfree
- Black Vaults: where powerful relics from the past, and vast data backups are stored
- Cloning Auto-plants: now called ICV Factories; where we print our people
- ‘Consensual-nonconsent’ Fields & Caves: for those entertaining this fantasy
- Industrial Underground Theater: a fancy performance hall looking like it’s right out of the early 1900s
- Main Womb: now called the ColonyPod Factory; where our city-making ships rehearse
- Silos: thousands of them right beneath the surface; we keep building materials, hydroponic farms, supplies, and much more down there (with Mandaloriday silos as sub-page)
- Space Whale: one of the dormant children of the ancient pre-humanoid Titans
- Stasis Archive: suspended-animation cold-storage (formerly cryogenics)
- Subterranean Vatican: the architectural clone for P.O.W. gladiator tournaments
- Subway System: parallel to our highway is this underground mag-lev bullet-train
- The Sotu Under-concavity: a downtown area beneath the downtown area (a.k.a. ‘The Under-dome’)
- The Uber Geode: this giant drive-through geode cavern is filled with colorful wonders
- Uber Hangars: our largest docking bays; these ones house some of our rectangular ships
- Uber Repulsines: based on the scalar engines that allow for endless flight and the negation of G-forces, among other things, these are the biggest of their kind
- Uber VTOL Boosters: another gigantic scalar-based set of propulsion devices
- The Under-highway: (colloquially just ‘The Underway’) this area is inspired by the dream about exploring and conquering part of Syria’s cave-ruins network, and is a miles-long extra-wide cave-like tunnel beneath ground-level, home to more than 50 vast football-shaped annex-caves, each with unique amenities
- Underway Drow Temples: where the Cave Elves in Inisfree study and practice
- Underway Xenomorph Hives: ours are entirely friendly; animatronics designed to gently entertain
Water Bodies and Waterworks:
Water Surface Attractions:
- Amusement-park Ship: just what it sounds like, and just a little better than a cruise-ship
- Aqueduct Canal System: or just ‘canals’; these crystal-clear waterways direct snow-cap melt from the top of our tallest mountain down and out through all of our regions and major neighborhoods
- Caribbean Lake: our largest lake is 3 miles long and 40′ deep
- Caribbean Ponds: these two fairly shallow bodies of water are between our Welcoming Square and the suburb we call Arch City
- Double-carrier Racetrack: world-class racing out on (above) the open water
- Fountains: a range of sizes, compositions, locations, and functions
- Venetian Lake Apartments: Venice elevated and more remote
- Waterfalls: millions of small ones, and thousands of larger, with a few that are a mile tall
- Yachts: dozens, with several that are giants
- Atlantis 2: the ocean-bed suites here offer stunning views of our pristine lake
- Barrier Reef 2: our tip-of-the-hat to its namesake off the coast of Australia
- Lake Abyss: a very deep spot extending down from the middle of our main lake
- SCUBA City: the perfect diver training environment, and exactly what it sounds like
- Sea Tanks: giant aquariums big enough for whales to swim full-speed in
- Submarine Lounges: bars & cafes now go below the waves
- Temple of Neptune: swim in and explore this majestic mermaid hangout
Signature Culture:
- Calendar and Holidays: we lined them up from every nation on Earth
- City Dances: like ‘flash mobs’, except not always as a surprise; come dance with us in public out along the streets and rooftops!
- Concerts: we love our music, and have the finest musicians performing at several venues
- Congresses Directory: four different Congresses are hosted in our city
- Disneyworld-style Landscaping: seeing is believing; flower art at the highest level
- Homecoming Celebrations: our own Starfleet gets the royal treatment each time
- Inisfreean Culture: everything in this section and more
- Inisfreean Languages: we are omniglots, and invented a few of our own
- Inisfreean Protectorates: beyond alliances, there are other realms we assist
- Inisfreean Religion: no force, pressure, or recruiting; ours is entirely voluntary
- Naming Convention: how Inisfreean-born children are given unique names
- Outdoor Raves: often in the canyon with one of the cliff-dwellings neighborhoods
- Parade of Nations: for our Olympic Games
- Pet Shows: believe it or not; even in this realm where most pets aren’t allowed
- Races and Species: all those who are compatible and visiting us
- Weddings in Inisfree: for the naturally polyamorous and brave-at-heart
- Welcoming Ceremonies: like a State Fair, but just for you
Vehicular Attractions:
- Dulles Shuttles: inspired by those at the Washington Dulles International Airport
- Sotu Hover-shuttles: similar to the Dulles Shuttles, but Repulsine-assisted for the great heights between the Sotu skyscrapers of downtown Inisfree
- Street Races: much better than those of The Fast and the Furious
City Services Buildings:
- Beach Clean-up Huts: providing a convenient place to keep the beach and beach bodies looking perfect
- Bullet-train Stations: Inisfree’s subway is one of the fastest on Earth
- Dulles Shuttle Station: shaped the ones at their namesake airport, these are the more luxurious and all-terrain variant
- Firetank Stations: our firetrucks include VTOL to avoid traffic jams and assist skyscrapers
- Gemstone Beacons: castle turret-style cylinders covered in giant embedded gemstones and lit from within
- Guard Turrets: our city’s version of Park Ranger towers for the Forest Service
- Luxury Motor-coaches: we use these instead of regular city buses
- Luxury School-bus Motorpool: this is part of LHS’s foundation levels
- Police / Tumbler Stations: instead of squad-cars, we use painted copies of the Tumbler from Batman Begins
- Sotu Hover-shuttle Stations: buses downtown hover and fly like those in Blade Runner
- Work Horse Motorpool: private parking for the vehicles which keep the streets strong and clean
Inisfree’s Network:
- FOB-Book: our version of Facebook isn’t plagued by impersonal pop-ups, blocks, and bans, and features rotating 3D computer images, not just profile photos and cover images
- FOB-Net: our private Internet is on a network not based on electronics or radio signals, and written in a programming language unknown to the rest of mankind
- Grid Mind: this supercomputer is the 2nd-in-command of the entire Inisfreean realm (which is Inisfree and Star-system Auzdein)
- Mass Alert System (MAS): our version of the Emergency Broadcast System
Inisfreean Social and Educational Levels:
- Grades 1-10: Batchlings; ICVs 3D-printed in groups (“batches”) of 50 when made by an ICVs factory
- Grades 11-14: Hatchlings; students who graduated from underground classrooms to Inisfree’s surface, via silo-top hatches
- Grade 15: Damsels (Junior Varsity female students in our high school)
- Grade 16: Dames (Varsity female students in our high school)
- Grade 17: Liberty High School Graduates, 1st-year Tantric Academy students
- Grade 18: Tantric Academy 2nd-year students
- Grade 19: N.W.O. Military Boot Camp Trainees (not recruits; we don’t recruit)
- Grade 20: Master Female Cadets (Males do not attend year-20 lessons.)
More About Our City:
- Addresses: how you can navigate or send a gift (such as a kajira) to a specific residence here
- Anatomy: what the people born in Inisfree are made of
- Budget Projection: how we got to our R.O.I.
- City Services Directory: from fire & police to everything else
- Cliff’s Notes: the short (key facts & concepts) version of everything on this site
- Comparable Communities: cities and other places with similar goals and achievements
- Constitution: just like any country, we have this founding document
- Construction Schedule: more details on the order that our buildings were erected
- Contraband: a few categories of items that we request you do not bring or have
- Culture Directory: how we choose to live
- Declaration of Independence: we have one too
- Demographics: general population information projected many years ahead
- FAQ: complete with a glossary
- History: how our city began, and the order in which its features appeared
- Hospitality: hotels and all the others ways we take the best care of you
- Innovations: inventions & breakthroughs we are putting to use
- Jobs Rotation: also known as our Vocations Directory
- Laboratories: numerous isolated facilities reserved for specific research/ers
- Layout Principles: why Inisfree is arranged the way it is
- Law: rules not specified or elaborated upon in our Constitution
- Maps: everything in our city plotted precisely
- Olfactory Aspects: what Inisfree’s many places smell like and why
- Products & Services: what we make, teach, and offer, and who it is for
- Projected Relocations: each time our whole city will move to another location
- Research Projects: only the best R+D goes on here
- Science & Technology: traditional ologies and where they are practiced here
- Secrets Directory: things hidden even within the great city
- Signature Attractions: what makes Inisfree unique
- Standard Operating Procedures: our official method/s beyond the internal culture
- Tour: the full orientation route for those who wish to know it all
- Traffic: which areas have which percentages of which types of people
- What Ifs: many scenarios and the solutions to them we’ve thought up over years
- Zero Pollution: precisely how an entire city has achieved this remarkable status
- Outside the Orb: the immediate exterior beyond the orb with our Sentry Towers
- The StarCraft Mobile Buildings Proving Grounds: where buildings fly
- Four Sentinels Mountain: a guardians & warning version of Mt Rushmore
- Distant Exterior: everything beyond our region of Antarctica
- Shadowmassland: a new biome on Earth where shadows are tangible
- Cloudmassland: another new biome of Earth where clouds have become landforms
- Islands: Inisfreean territories (named after the some of the Inisfreeans)
- The Arena of Doom: another gladiatorial area
- The Vatican Arena: the actual one’s ruins right in the heart of Rome
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